戰(zhàn)錘3SFO三月二號(hào)新版本補(bǔ)丁改動(dòng)(生肉版)

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SFO: Grimhammer III ver. 1.02
SAVE COMPATIBLE IF YOU DONT PLAY DAEMONS OF CHAOS
DAEMONS OF CHAOS
In updates 1.00 and 1.01 we added a lot of small changes to Daniel like rites and new skill tree. With this update we want to finish his faction rework with provinces and items rework. Daemons of Chaos are still not perfect faction as we wish but those new changes should make their campaigns much more fun and in line with rest of the factions.
ITS BETTER TO START NEW CAMPAIGN AS DAEMONS OF CHAOS
- Provinces now contains buildings of all gods, dedication only sets the main chain. Each god building has different role to avoid vanilla bloat of useless buildings.
- Glory gain rebalanced so it should be steady whole game.
- Dedication to specific glory path no more halts power gain of other gods. You still can max out only one path.
- Undivded glory path received new bonuses, so it does not provide items only before dedication.
- Wingless item can now be obtained before dedication to undivided.
- Items placement were changed, many of them received new abilities.
- Each god dedication effects changed a lot.
- Events adjustments.
- Corruption effects changed to better fit each god.
- Commandments effects changed to help spreading corruption of specific god.
- Resources buildings changed to have factionwide effects.
- Plague effects reworked so all should be useful.
- Malus wont declare war that early anymore.
LIZARDMEN
- Aligments base loss changed to -2 from -1.
- Maximum Aligments effects values changed to 90+ from 100.
- Aligments gain from battles increase effects added to technologies.
- Mazdamundi events chance increased.
- Small nerfs to technology effects.
VAMPIRE COAST
- Coves cost lowered to 2500 from 5000.
KISLEV
- Katarina, campaign effects; +1 regiments of renown unit capacity added.
HIGH ELVES
- Lothern Sky Cutter, SFO unit; nerfed to the ground, will never fly again.