unity-(public RawImage)
UI→圖像;(lmage)
UI→文本-Text Mesh Pro;(Text(TMP))
UI→原始圖像;(Rawlmage)
UI→面板;(Panel)
UI→切換;(Toggle)
UI→滑動條;(Slider)
UI→滾動條;(Scrollbar)
UI→滾動視圖;(Scroll View)
UI→按鈕-Text Mesh Pro;(Button)
UI→下拉列表-Text Mesh Pro;(Dropdown)
UI→輸入字段-Text Mesh Pro;(lnputFied(TMP))
UI→畫布;(Canvas)
UI→事件系統(tǒng);(EventSystem)

public
?關(guān)鍵字是類型和類型成員的訪問修飾符。 公共訪問是允許的最高訪問級別。 對訪問公共成員沒有限制
【來自微軟public(C#參考)】

例子
? ? public RawImage AA;
? ? public RawImage B1;
? ? public RawImage @C;
? ? public RawImage _D;
? ? public RawImage 1E;//(錯(cuò)誤;首位不能是數(shù)字)
//VS報(bào)錯(cuò):錯(cuò)誤 CS1519 類、記錄、結(jié)構(gòu)或接口成員聲明中的標(biāo)記“1E”無效
//VS報(bào)錯(cuò):錯(cuò)誤 CS0595 無效的實(shí)數(shù)。
? ? public RawImage F@;//(錯(cuò)誤;@只能放在首位)?
//VS報(bào)錯(cuò):錯(cuò)誤 CS1646 原義說明符 @ 之后應(yīng)為關(guān)鍵字、標(biāo)識符或字符串@


//【public+RawImage:原始圖像+標(biāo)識符;】
/*備注:
1.{"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z",? "A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"?,"_"}可以用在任何位置
?2.{"1","2","3","4","5","6","7","8","9","0"}不能出現(xiàn)在首位,但是可以放在其他位置
3.至于@只能放在首位,個(gè)人看法是不推薦使用
*/

以下是在unity中,把腳本放入空對象的效果


個(gè)人學(xué)習(xí)unity和C#的學(xué)習(xí)筆記
如果有錯(cuò)誤,請?zhí)岢?/p>