鋼鐵雄心4開發(fā)日志 | 2/23 遙測數(shù)據(jù)展示及1.11.8版本號補丁附記

牧游社 牧有漢化翻譯
Hoi4 Dev Diary - Telemetry and data
C0RAX, HOI4 Game designer
Hello there, the time has come to do a fun dive into what you've been playing the game as a community. So over this diary we are going to look into some of the trends and statistics we seen from our telemetry and see how we use it to gain insights in current player trends when working on HOI4. The wonderful data team have been working to get us all the information we wanted and I hope you enjoy seeing some of their great work. As a forward point, as with any data collection we do not store any personal information or anything that can used to identify players in accordance with GDPR.
大家好啊,是時候整點樂子啦,讓我們看看社群的各位游戲玩得怎么樣了。本篇日志將展示遙測觀察到的一些趨勢和數(shù)據(jù),也看看我們?nèi)绾卫眠@些數(shù)據(jù)來在開發(fā)HOI4時了解現(xiàn)在玩家的動向。我工作室偉大的數(shù)據(jù)團隊一直在為獲取所有需要的數(shù)據(jù)而埋頭苦干,希望大家可以從他們的辛勤奉獻中看個樂呵。首先聲明,基于《通用數(shù)據(jù)保護條例》,我們的任何數(shù)據(jù)收集都不會儲存任何個人信息或者任何可以辨識玩家的信息。
So first of we will start with something fun, can you guess what this graph is telling us.
那么先讓咱們看看一些有趣的內(nèi)容,猜猜這個圖表反映了啥?

If you guessed this was us spotting the continuous naval production focus exploit being discovered you get a gold star, although it seems some of you are still very much into using the focus.
若有高玩猜到這是記錄狂點“海軍生產(chǎn)”循環(huán)國策以利用其bug的數(shù)據(jù),當贈以一顆金星,雖然看起來有些玩家還是很喜歡用這個國策。
With telemetry we can work to understand our players by seeing how you play and this lets us form an experience players will enjoy. we see this in many ways, for example we can see by player difficulty settings players really shy away from the harder difficulties.
通過遙測,我們可以通過觀察游玩方式來理解玩家,并得以建立更愉快的游戲體驗。我們有很多種觀察途徑,比如從玩家難度設置能看出,大家對于高難度是真的抗拒。

We can also see how players are reacting to new content, here we can see the soviet union and Poland grow and maintain solid new highs in terms of sessions played. Germany still remains you favourite major to play, and for those of you that like playing minors the PRC seems to be the country to go for.
我們也可以看到玩家對新內(nèi)容的反應。這里就能看出來游玩蘇聯(lián)和波蘭的比例上升了,而且在后續(xù)游戲次數(shù)上穩(wěn)定創(chuàng)新高。德國依舊是各位最愛玩的國家,而非主要國家中玩家首選是PRC。

Now lets get into some more specific game related data, player play behavior's are something that always interesting to know. You might think you know what most players are doing from discussions on various discussion platforms, streams and videos, however what's even better is knowing for sure what the meta and average player does.
現(xiàn)在來看看游戲相關(guān)的更特定的數(shù)據(jù),我們一直都樂于了解玩家的游玩習慣。各位可能認為,從不同交流平臺的討論、直播、視頻中我們就能了解大多數(shù)玩家的玩法,但通過了解最優(yōu)套路和玩家的普遍選擇,我們甚至能更確切地了解玩家的行為。
For example many people really need to check their infantry equipment stockpile late game
比如,很多玩家確實得在游戲后期檢查一下自己的步兵裝備庫存了。

Seriously players really enjoy making infantry equipment 3
說真的,好多玩家太喜歡生產(chǎn)第三代步兵裝備了。

Alright that's allot of graphs, and we know graphs are not how we get views, so lets take tried and trusted top 5's for spin.
好了現(xiàn)在已經(jīng)有不少圖表了,我們也知道搞數(shù)據(jù)圖是掙不來流量的,所以還是來看看久經(jīng)考驗、值得信任的前五排名吧。
We will start with rapid fire round of nukes so.
我們從核彈洗地開始
Top 5 target nations:
五個最常被核爆的國家:
Germany 德國
Soviet union 蘇聯(lián)
Japan 日本
USA 美國
England 英國
Top 10 Target provinces:
十個最常被核爆的省份:
Tokyo 東京
London 倫敦
Berlin 柏林
Hiroshima 廣島
Moscow 莫斯科
Nagasaki 長崎
Washington 華盛頓特區(qū)
Osaka 大阪
Nagoya 名古屋
Paris 巴黎
Top 5 countries nuking:
五個最常使用核武器的國家:
Germany 德國
Soviet union 蘇聯(lián)
USA 美國
England 英國
Italy 意大利
As we can see players are really not very imaginative with their nuke targets or they share a strange wish to nuke all the same places. Please also let me know why you really like nuking Paris in the comments below.
大家都能看到,玩家們在選擇核爆目標時并沒有那么具有創(chuàng)意,要么就是大家都心有靈犀達成炸哪個地方的共識。另外還請在評論區(qū)說明這么喜歡核爆巴黎的緣由。(譯注:Team USA成就?)
We can now take a trip over to something newer, its that new shiny toy the tank designer. I must say if there was a meta with tank design someone forgot to tell players because the only consistent design trend has been making cheap flame tanks.
我們現(xiàn)在可以看點新的東西了,那就是我們的全新小玩具:坦克設計器。我必須說,要是坦克設計有最優(yōu)配解的話,那肯定沒人告訴玩家,因為唯一穩(wěn)定的設計趨勢老是便宜的噴火坦克。
So here we have your favourite modules for each category over the last month
這里是各位在上個月期間,每種模塊類型中最受大家喜歡的模塊。

How about your favorite tank role designs, featuring some monster MBT design that players love.
轉(zhuǎn)到玩家最喜歡的坦克用途設計,這里主打一些玩家鐘愛的怪力主戰(zhàn)坦克設計。

You guys also have some erm "interesting" collective opinions when it comes to amphibious tanks.
大家在兩棲坦克上也十分給勁兒。

We have also seen that about 10% of you and only about 4% of total designs are made with auto design, this is something that reinforces our desire to improve this element of the designers.
我們也注意到10%的玩家以及總體大概4%的設計是由自動設計完成的。這也印證了我們繼續(xù)改進這一要素的想法。

Alright lets get into some more gritty details. first off we have been seeing how player designs have been changing since release in response to changes in patches and the design meta developing.
現(xiàn)在咱們再來說說更細節(jié)的內(nèi)容。首先,我們看看自坦克設計系統(tǒng)發(fā)布以來,玩家的設計是如何隨著補丁和數(shù)據(jù)的變化而變化的。



Next up lets see how you've been using those handy preferred tactics, it neck and neck over what players think is the best one for the army.
接下來咱們看看各位如何選用偏好戰(zhàn)術(shù),這主要取決于玩家認為部隊最適合什么。

But you have a clear favourite for generals.
不過將領(lǐng)特質(zhì)方面的偏好非常明顯。

But what about all those new focus trees, well lets take a look at how you traverse focus trees. here we look at what exclusive choices you are making when playing with the new focus trees. As a community players will always trend toward the path that lets them expand and be independent so most of the breakdowns are as expected. however its also very useful to know what specific choices players make within these paths.
至于全新國策樹,讓我們看看大家在國策路線上如何取舍。以下是我們收集到的玩家在更新國策后關(guān)于互斥國策中的選擇的數(shù)據(jù)。玩家會盡量選擇能夠讓他們擴張和獨立的路線,因此整體分析還是比較好猜的,不過能了解玩家在國策路線上的具體選擇也是十分有幫助的。
SOVIET UNION
游玩蘇聯(lián)時的玩家路線分支

馬克思-列寧主義道路(81%)
-中間派(53%)
-左翼反對派(15%)
-右翼反對派(4%
敗而不餒(19%)
-羅曼諾夫王朝復辟(6%)
-取締縉紳會議(1%)
PolanD
游玩波蘭時的玩家路線分支

攝政議會(56%)
-哈布斯堡(0.2%)
-霍亨索倫(~1%)
-哥薩克國王(~1%)
-羅曼諾夫(<1%)
四月憲法(25%)
農(nóng)民罷工(12%)
民族主義憲法(7%)
-宣稱立陶宛(<1%)
LITHUANIA
游玩立陶宛時的玩家路線分支

重新召集議會(87%)
-釋放沃爾德馬拉斯(20%)
-流放沃爾德馬拉斯(58%)
重建工人共和國(13%)
-共產(chǎn)主義反對派(5%)
-尋求蘇聯(lián)支持(6%)
LATVIA
游玩拉脫維亞時的玩家路線分支

中止憲法(79%)
-延長克維埃西斯任期(10%)
-軍方總理(19%)
重建工人共和國(21%)
-共產(chǎn)主義反對派(5%)
-尋求蘇聯(lián)支持(11%)
ESTONIA
游玩愛沙尼亞時的玩家路線分支

緘默時代(9%)
重建工人共和國(12%)
-共產(chǎn)主義反對派(4%)
-尋求蘇聯(lián)支持(6%)
全國號召(80%)
BALTIC INVESTMENT CHOICES
波羅的海投資選項

左:軸心國投資
右:恢復與同盟國的貿(mào)易
愛沙尼亞:黑
拉脫維亞:黃
立陶宛:藍
SOVIET INDUSTRY CHOICES
蘇聯(lián)工業(yè)選項

外國專家本國專家
重組重工業(yè)人民委員部
轉(zhuǎn)向軍備生產(chǎn)
Construction now, when to switch to MIL's from CIV's is always an topic for debate. as we can see though the change happens on average quite early with the first year averaging at 13.17 CIV's built. This is consistent over most majors outside SOV, with many being much more extreme than the average.
說到建造,軍工轉(zhuǎn)民工的時機總是一個值得討論的話題。我們可以看到,當?shù)谝荒昶骄?3.17民用工廠時,平均軍轉(zhuǎn)民轉(zhuǎn)換發(fā)生得挺早。這個數(shù)據(jù)在蘇聯(lián)之外的大多數(shù)國家都是差不多的,不過也有很多國家有更極端的數(shù)據(jù)。

Additionally you always need more railways and infrastructure.
另外,玩家總是需要更多的基礎(chǔ)設施和鐵路

Finally I'll bring us to Division meta. this might be surprising but meta divisions while definitely popular, are not as ubiquitous as online discussion would have you believe.
最后來看編制配比。這個內(nèi)容比較意外,雖然“最優(yōu)編制”確實受歡迎,但并沒有網(wǎng)上沖浪帶來的印象里那么普遍。

As you can see we have the usual suspects of the 10-0's, 7-2's and 14-4's but they are nowhere near dominant in the average game. The situation becomes even less unified once we take support companies into account
可以看到10步師、7步2炮師和14步4炮師占據(jù)頭部位置,但它們在普遍游戲流程里的實際比例并沒有那么高。如果把支援連也算上那結(jié)果就更分散了。

That wraps it up for this Dev Diary, If you have anything specific you're interested in from this brief overview let me know and maybe we can do a deep dive in future.
本篇日志基本到此結(jié)束。如果你看了這次的概述后有什么感興趣的地方,都可以告訴我。指不定我們哪天就會做一次更深入的調(diào)查。
Barbarossa Patch 1.11.8 - Checksum: 334c
巴巴羅薩1.11.8版本號補丁附記[校驗碼334c]
############################################
######## Patch 1.11.8 "Barbarossa" #########
######## 1.11.8版本號“巴巴羅薩” #########
############################################
- Added an option in the settings menu to disable cloud storage backup of your career profile statistics.
- 設定菜單添加關(guān)閉游戲生涯數(shù)據(jù)云存儲的選項。
- Players that own most major DLCs should no longer see promotions for the DLC Subscription in the main menu.
- 已擁有多數(shù)主要DLC的玩家應該不會在主菜單里看到DLC訂閱推銷了。
- Fixed potential cloud storage issues for the career profile which could result in your statistics not being backed up.
修正了可能導致游戲生涯數(shù)據(jù)不被留檔的潛在云儲存問題。
- Fixed a potential desync issue with statistics collection in multiplayer
- 修正了多人游戲中數(shù)據(jù)收集可能帶來的掉線問題
- Fixed the "Civil wars" stat collection for "Battle for the Bosporus" DLC.
- 修正了博灣紛爭DLC的“內(nèi)戰(zhàn)數(shù)”數(shù)據(jù)收集。
##### Patchnotes End #####

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