《最后的戰(zhàn)役:劫后余生》1.01補(bǔ)丁變化(個(gè)人翻譯帶原文)
TLSA更新了,為了各位的觀看體驗(yàn),現(xiàn)在特提供補(bǔ)丁更新變化的翻譯,請(qǐng)查收XD。
原文在翻譯下方。
翻譯:
修改記錄
變化:
游戲可玩性:拌線陷阱現(xiàn)在的線會(huì)更粗更明顯可見?,F(xiàn)在被環(huán)境遮蔽的所有陷阱都會(huì)顯示輪廓。
物品:M82A1槍支掉落已經(jīng)無(wú)法使用物資點(diǎn)購(gòu)買(僅可使用聲望點(diǎn)購(gòu)買)
音頻:減少晚上的蟋蟀聲。
視頻:減少環(huán)境光效強(qiáng)度以改善大部分由時(shí)間/天氣的組合影響的可見性?!痉g不咋會(huì),說(shuō)人話:就是現(xiàn)在全屏光效減弱方便看地圖了】
視頻:減少光影效果強(qiáng)度。渲染效果會(huì)稍微提高。
界面:物品會(huì)呈現(xiàn)升級(jí)后的武器及物品狀態(tài)而非僅僅展現(xiàn)基礎(chǔ)狀態(tài)。這包含了配件的加成與懲罰,知識(shí)點(diǎn)升級(jí)技能的影響等。
界面:物品欄內(nèi)的武器附件現(xiàn)在會(huì)顯示已裝備的圖標(biāo)。(額外在有顏色的選項(xiàng)卡中顯示)
鍵鼠操作:按下閃避翻滾鍵現(xiàn)在會(huì)取消消耗品的使用。
鍵鼠操作:界面顯示要求按住一個(gè)按鈕時(shí),如果啟用鍵鼠操作,現(xiàn)在可以通過(guò)按住鼠標(biāo)左鍵來(lái)完成。
修復(fù):
知識(shí)點(diǎn)技能樹升級(jí):4級(jí)的【縱火狂】技能現(xiàn)在正確顯示并提供+50%的火焰?zhèn)?,總共的火焰?zhèn)映蔀?150%。(此處僅直譯英文技能,未校對(duì)游戲內(nèi)技能名)
游戲可玩性:大量的物資以及設(shè)施位置調(diào)整以避免阻礙探索?!疽馑际菧p少了陰間物品及陰間工作臺(tái)等的生成幾率】
游戲可玩性:修復(fù)了有些時(shí)候爆炸對(duì)爆炸區(qū)域內(nèi)的目標(biāo)不造成傷害的bug。
游戲可玩性:聲望疊加系數(shù)現(xiàn)在在一局游戲的最終會(huì)正確結(jié)算。
游戲可玩性:跳躍者的感染攻擊應(yīng)該不再把玩家卡在地上了。
游戲可玩性:改善了輔助瞄準(zhǔn)以提升瞄準(zhǔn)位置高于你或低于你的敵人。
游戲可玩性:路障不再阻擋子彈或者近身攻擊。
游戲可玩性:辦公椅,購(gòu)物車以及其他動(dòng)態(tài)/可移動(dòng)物品不再能阻擋玩家。
游戲可玩性:修復(fù)了一些喪尸在被槍射中的時(shí)候不冒血的bug。
任務(wù):修復(fù)了主線故事任務(wù)有些時(shí)候在重新讀取存檔時(shí)無(wú)法正確重啟的bug。
界面:修復(fù)了當(dāng)系統(tǒng)語(yǔ)言設(shè)置為土耳其語(yǔ)的時(shí)候某些文本看不見的bug。

原文如下:
Change Log:
Changes
Gameplay: Tripwire based traps now have a thicker, more visible wire. All traps now show an outline when occluded by the enviornment.
Items: M82A1 Drop is no longer purchasable with Supply (it can only be purchased with Reputation)
Audio: Reduced volume of crickets during the night
Graphics: Reduced atmospheric volumetric lighting strength to improve visibility in most time/weather combinations
Graphics: Reduced intensity of lightning effects. It should also be slightly more efficient to render.
UI: Inventory will now display upgraded weapon and item stats, rather than just the base stats. This includes bonuses and penalties from attachments, knowledge upgrades, etc.
UI: Weapon attachments in the inventory will now display a icon if they are equipped (an addition to the colored tab)
Keyboard & Mouse: Pressing the dodge roll button will now cancel consumable item usage
Keyboard & Mouse: UI prompts that require holding a button down will now respond to holding the LMB on them if mouse interaction is allowed
Fixes
Knowledge Upgrades: Pyromania Level 4 will now correctly award and display +50% fire damage, for a total of +150%
Gameplay: Many prop and set piece positions fixed to avoid blocking navigation
Gameplay: Fixed explosions sometimes not registering damage to targets within their area-of-effect
Gameplay: Reputation multiplier is now correctly applied at the end of a run
Gameplay: Leaper infected attack should no longer clip the player into the ground
Gameplay: Improved aim-assist to help with targeting enemies that are above or below you
Gameplay: Barricades no longer block bullets or melee attacks
Gameplay: Office chairs, shopping carts and other dynamic/movable objects should no longer obstruct the player
Gameplay: Fixed some zombies not display blood splatter visual effects when shot
Quests: Fixed an issue where main story quests would sometimes not restart correctly when re-loading a saved game
UI: Fixed an issue where some text characters were not visible if the system language was set to Turkish