zer0.k對于CS2的研究報告
Tickrate:
鎖定為64并且沒有 -tickrate選項;除非有黑客能破解,不然128tick就消失了
像素滑坡消失了;
起源2的新物理引擎擺脫了它。游戲通常會試圖將你推到離墻0.03125或0.046875的位置,所以不再有這些了。
Waffle tech 很可能也消失了
空中加速:
?Deadstrafe仍然存在,沒有改變。
梯子:
?現(xiàn)在只能玩dust2,所以沒辦法測試梯子
Lowjumps/CJs:
?未更改
Jumpbugs(JB):
? Noperfs stay the same.
? Perfs現(xiàn)在將你蹲下時的垂直速度考慮到速度上限:
? 達(dá)到286地速的唯一方法是在蹲下時有0的垂直速度,所以只有在最大高度塊(54u)上蹲下才能獲得最大地速。
? 平地“完美”JB實際上在大多數(shù)時候都很糟糕,因為它現(xiàn)在的總速度在3D而不是2D中上限為286。所以你不能再在同一時間跳得又遠(yuǎn)又高了(發(fā)生這種情況是因為負(fù)責(zé)為玩家設(shè)置地面旗幟(ground flag)的功能不再重置你的垂直速度)
? Ledgegrab JB現(xiàn)在很流行,你可以從較低的攔網(wǎng)跳下,蹲在一個~54u的攔網(wǎng)上,進行80多個高度的跳躍,而不是csgo中的最高66.82。
Binds/aliases:
?暫未測試
輸入:
? 輸入系統(tǒng)被完全重寫,+jump 1; -jump 1 的東西已經(jīng)不存在了
? 對于您發(fā)出的每一個+命令,它都需要在后面立即調(diào)用一個-命令,以便該命令能夠再次工作。所以,如果你做了2次 +jump,你需要2次 -jump 才能再次跳躍。
? 一些命令有特殊的規(guī)則,其中+和-的作用方式相同,例如-jump現(xiàn)在的作用方式與+jump相同,包括這些指令:+jump, +use, +reload, +duck, +sprint (靜步), +attack, +attack2
? +moveleft現(xiàn)在是+left,原來的+left現(xiàn)在是+turnleft,向右同理;還有 +turnup 和 +turndown
Edgebug:
仍然存在
Surf slideups:
仍然為 20u
其他內(nèi)容:
如果你按下任何一個鍵,你都會朝著一個方向稍微加速(隨機?只有當(dāng)你撞到墻上時才不是隨機的)。
低FPS會殺死你的輸入。不知道為什么。
英文原文:
Tickrate:
- Locked to 64 and no -tickrate
options. 128 tick is gone unless some hacking shenanigans are involved.
Pixelsurfs, pixelwalks, texturebugs, etc...:
- Gone. New physics engine with s2 got rid of it. The game usually tries to push you to 0.03125 or 0.046875 away from the wall so no more of these shenanigans.
- Waffle tech most likely gone as well.
Airstrafing:
- Deadstrafe is still there, unchanged.
Ladders:
- Doesn't exist in official maps, unsuccesful tests so far
Lowjumps/CJs:
- Unchanged
Jumpbugs:
- Noperfs stay the same.
- Perfs now take your vertical velocity as you crouchbug into account for speed capping:
- The only way to reach 286 pre is to have 0 vertical speed as you crouchbug, so only crouchbugging on max height blocks (54u) gives high pre.
- Flat ground "perfect" jumpbugs is actually bad most of the time now, as it now has its total velocity capped to 286 in 3D instead of 2D. So you can't go far and high at the same time anymore. (Happens because the function responsible for setting the ground flag for players no longer reset your vertical velocity)
- Ledgegrab jumpbug is a thing now, you can jump from a lower block, crouch over a ~54u block and perform a jb for 80+ height jumps instead of a maximum of 66.82 in csgo.
Binds/aliases:
- Didn't test.
Inputs:
- Input system is completely rewritten, +jump 1; -jump 1
stuff is no more.
- For every + command you issue, it needs to have a - command called right after in order for the command to work again. So if you do 2 +jump
, you need 2 -jump
to be able to jump again.
- There are special rules for a few commands where + and - acts the same way, eg. -jump
now acts the same as +jump
. The list is: +jump
, +use
, +reload
, +duck
, +sprint
(it's walking lmao), +attack
, +attack2
.
- Holding +attack2
(right click mouse) doesn't spam for knives anymore.
- +moveleft
is now +left
. CSGO +left
is now +turnleft
, same for right. There's also +turnup
and +turndown
as well.
Edgebugs:
- Still there.
Surf slideups:
- 20u still.
Other stuff:
- You are ever so slightly accelerated towards a direction if you press any key (random? only not random if you hit a wall).
- Low FPS kills your inputs. Dunno why.