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【POKEMMO更新】5月11號更新日志

2021-05-12 20:15 作者:弒神-法  | 我要投稿

官方終于更新了~又到了皇家翻譯官工作的時間了~、

Battle Bug Fixes

· Various fixes for Snatch:

        Snatch no longer breaks targeting if the target Shifted (Ally Switch/Triple Battles Switch)

        搶奪現(xiàn)在不會打斷交換場地或者三打的場地輪轉(zhuǎn)。

        Snatch can now be cast multiple times by all players during a turn

        不同玩家使用的搶奪現(xiàn)在可以在一回合內(nèi)多次生效。

· Various fixes for Lock-On / Mind Reader:

        These moves now only allow the caster to use a move with enhanced accuracy.                             Previously, they would allow any ally to boost their accuracy (even within the same turn)

        鎖定/心眼現(xiàn)在不能讓隊友享受加成

        These moves now expire after 1 turn (except when Baton Passed, where they now expire after 2 turns). Previously, they would continue locking-on until a move was cast against the target.

        現(xiàn)在鎖定/心眼的有效時間是使用后1回合(如果接力則是2回合)內(nèi)持續(xù)生效,直到有技能命中對方。

        Casters can now only cast lock-on against a single target. If another target is already locked onto, the move will now fail.

        現(xiàn)在鎖定/心眼只能對一個目標生效,當2回合內(nèi)分別對不同目標使用時,第二次將會使用失敗。

· Various fixes for OHKO moves:

        Level tests are no longer skipped when handling Telekinesis

        現(xiàn)在意念移物狀態(tài)下使用一擊必殺不會跳過等級判定

        OHKO Moves now respect Lock-On / No Guard

        現(xiàn)在鎖定狀態(tài)/無防御+一擊必殺可以正常使用

        Sheer Cold now has reduced accuracy when used by a non-Ice type

        當絕對零度被非冰系PM使用時會降低命中

        只要和一擊必殺相關(guān)的改動都不算小事

· Fixed an erroneous tooltip for Odor Sleuth

修正了嗅覺技能使用后的錯誤報幕

· Fixed an issue where Critical Hits would not display against Substitutes

現(xiàn)在對替身打出致命一擊將會正常報幕

· When using Struggle, players may no longer select the enemy targeted

現(xiàn)在使用掙扎將不能選擇目標

· Fixed an issue where, when calculating Evasion/Accuracy, an attacker with Mold Breaker would not ignore Sand Veil/Snow Cloak

現(xiàn)在破格可以無視雪隱沙隱了牙牙大勝利!

· Fixed an issue where, in Multi-Battles, if an entry hazard resulted in fainting, in some cases the battle would deadlock with no chooseable moves

修正了部分情況下當PM瀕死后無法在下一回合選擇技能的BUG

· Frisk no longer shows which opponent is holding an item in Hordes

洞察特性現(xiàn)在不會在群戰(zhàn)顯示帶著道具的是哪個PM了還砍,至于么

· A notification will now play if a player enters a battle (e.g. Matchmaking) while the game window is minimized

當玩家進入戰(zhàn)斗后系統(tǒng)通知將會最小化也就是沒有游戲內(nèi)彈窗了

· "Little Cup" is no longer a selectable tier and its associated tiering data has been removed

LC不再是一個可選的分級,相關(guān)數(shù)據(jù)已經(jīng)徹底刪除沉痛哀悼,永遠懷念233

· Fixed an issue where battle timers would not display correctly when reconnecting

修正重連之后計時器不能正確顯示讀秒時間的問題

· Fixed an issue where damage could overflow to 1 in some rare cases

修正某些時候戰(zhàn)斗傷害會因為數(shù)值溢出變成1的情況

· Burmy now transforms correctly after battles in the Old Chateau

蓑衣蟲現(xiàn)在可以在古代城堡地圖正常進化

· Fixed an issue where Zorua would show prematurely in Multi-Battles' target selection

修正佐羅亞在多重對戰(zhàn)中會提早現(xiàn)形的問題雖然改回來了之后也沒啥用就是233

· Disqualified players (players who disconnected before receiving a match) in tournaments now receive rewards if their final placement would have given them rewards

現(xiàn)在比賽中斷聯(lián)的玩家可以正常獲得應(yīng)得的150BP安慰獎233

· Pressure no longer affects an opponent's self-targeted moves (except for Acupressure, where it does)

壓力現(xiàn)在不會對對象為自己的技能生效(點穴除外)赤裸裸的區(qū)別對待

· Rage now increases Attack stat stages by 1 if its caster has used Rage consecutively.

如果連續(xù)使用憤怒,則第二次以及之后使用的憤怒會附帶物攻+1的特效

        Previously, this would start a counter which, while separate from stat stages, behaved the same way as stat stages (except that it was unset after Rage was broken)

        這段是官方解釋他們怎么從代碼層面解決憤怒的判定問題

· Fixed an issue where, if a Horde casted Aromatherapy/Heal Bell, a very long delay would occur for seemingly no reason

修正使用治愈之鈴/芳香療法之后的長時間卡頓問題

· After a match has been evaluated, players who are disqualified from matchmaking rewards are now given a more helpful message stating why

現(xiàn)在對戰(zhàn)后無法獲得獎勵的玩家會獲得一條額外的報幕說明原因讓你死明白點233

· Status ailments are now more visible when viewing the battlefield

對戰(zhàn)中異常狀態(tài)會更明顯應(yīng)該是加上五代中異常狀態(tài)后的常駐動畫

· Fixed an issue where, when responding to a Duel request, players using battle boxes > 15 could not select the correct one

修正戰(zhàn)斗開始后無法正確選擇對戰(zhàn)箱里隊伍的問題可算是把這個修了233

· Eruption / Water Spout no longer re-evaluate the HP of the caster between move cast targets

修正了噴火/噴水在雙打中會二次計算傷害的問題

        Previously, this could result in a situation where one target had lesser/greater power than the other target (e.g. if the caster fainted due to Destiny Bond when fainting Target 1, Target 2 would receive much less damage than intended)

        比如你用噴火干掉了目標1,然后被目標1的同命帶走,那么目標2受到的傷害就是按照你空血時的威力計算的233

· Fixed an issue where, if a faster attacker using Trick was holding a Choice item which was Tricked onto a slower target holding a Choice item, the slower target would not lock its move

修正雙方同時攜帶講究類道具時,先手戲法會導(dǎo)致后出招的PM技能不被鎖定。

· Fixed an issue where, if a Zorua was targeting a fainted last party member, it would use its particles (despite the new target not using them)

修正佐羅亞的模仿目標是瀕死隊友時會顯示質(zhì)子特效的問題幻影特性簡直是BUG制造機233

· Fixed an issue where random adjacent foe targeting types (Outrage/etc.) could not be redirected by Follow Me/Rage Powder

修正目標隨機的技能(比如暴走/逆鱗)無法被看我嘛/憤怒粉引導(dǎo)的問題

· Fixed an issue where, if an attacker with a Choice item was Confused, and they hit themselves, they would unset their Choice move

修正了當攜帶講究類道具時觸發(fā)混亂打自己之后,鎖定的技能會被重置的問題長見識了233

· Matchmaking queues are now cancelled if a player disconnects

如果玩家斷線,則匹配會自動取消

        This change does not apply for Tournament queues

        注:此修正不適用于錦標賽排隊

General Bug Fixes

· Android: Players can no longer break their movement configs while the onscreen DPAD is enabled

安卓玩家不能在對戰(zhàn)中悔棋了

· Android: Fixed an issue where a black screen could occur when leaving buildings with a full screen UI element open

安卓系統(tǒng)不會因為切換場景+全屏UI導(dǎo)致黑屏了

· Android: Improved handling of ROM Imports during initial setup

安卓系統(tǒng)改進了ROM的導(dǎo)入設(shè)置

· Players who achieve the maximum amount of money (2B) will now have trades rejected, instead of having their money destroyed when acquiring more.

玩家交易超過最大數(shù)額20億后將會自動拒絕以前系統(tǒng)會和學園都市的自動售貨機一樣把多出來的錢吞了233

        Note that NPC-related actions, like Pay Day, or trainer battles, will no longer grant money if achieving this value.

        注:當你資產(chǎn)超過20E后,就無法通過打NPC或者聚寶繼續(xù)賺錢了遏制部分資本家233

· Players can now reorder moves & select particles for monsters in the PC

玩家現(xiàn)在可以直接在箱子里調(diào)整PM的技能排列和選擇質(zhì)子

· Fixed an animation error which would play when a monster with the Solar Power ability fainted because of it

修正了當有太陽之力特性的PM撲街時會出現(xiàn)動畫錯誤的問題

· Fixed an issue where, if a player thieved an item in Oreburgh Gate of Sinnoh, the item would not be tradeable

修正了在黑金關(guān)口小偷到的道具無法交易的問題這是什么神奇的BUG233

· When breeding, if a player already has the OT Dex entry for a child species, non-OT breeders will now breed full OT eggs

如果玩家自己刻名的PM和任意PM在同一進化鏈上,當你孵蛋的時候會直接生出自己刻名的PM貌似還不帶星號

· When breeding, if a player has bred a male OT shiny with a non-OT female shiny from the same evolution line, the result will now be the player's OT

閃光PM現(xiàn)在不管是不是母體,只要有一個是自己的刻名,并且在同一進化鏈上就可以生出不帶星號的刻名(待查)

· Fixed Ability Pill pricing information

固定了特性藥的價格信息

· Fixed an issue where reward selection for biweekly Matchmaking cycles could deadlock in some scenarios

修正了兩輪賽季交替時獎勵可能會鎖死的問題

· Fixed an issue where model caches would corrupt when handling corrupt ROM files

修正了模型緩存會在使用損壞的ROM文件時損壞的問題和繞口令似的233

· Fixed an issue where, after winning a battle, NPCs would not always unlock until after a manual directional change

NPC在對戰(zhàn)結(jié)束后不會只對著一個方向發(fā)呆了,該怎么動還怎么動

· Fixed an issue where "Can't Escape!" messages would not display correctly unless FireRed was installed

修正了不能跑報幕不能正確顯示的問題

· Fixed a floating Sailor in Hoenn

修正了豐源某個飄在水上的NPC

· Fixed an issue where chat configs could be corrupted by creating a chat tab in some situations

修正了聊天欄改標簽后會破壞聊天欄配置的問題

· When handling locales which are not supported by the game's fonts, e.g. Arabic locales, we now default to English/US formatting

當出現(xiàn)不支持的文字時,統(tǒng)一使用英文安裝

· Improved game client performance when handling extremely large inventories (>1000 items)

改善某些喜歡往背包里塞1000+同類道具的倉鼠玩家的體驗

        Previously, extremely large inventories would crash the game client when searching, while used with the default memory constraints

        至于以前,超大當量的庫存=內(nèi)存炸彈=游戲崩潰導(dǎo)火索233

· Fixed various seasonal texture issues

修正了各個季節(jié)的貼圖

· Fixed vending machines not showing proper prices for some items

修正自動售貨機價格顯示錯誤的問題比如美味水這些東西

· Mystery Box vanity items no longer pretend they're rarer than they are

古代銀幣古代銅幣不再歸類于特殊道具倒是讓我賣啊233

· When interacting with your Mom at home, your Mom now makes extra sure you want to return to your home region

當你在家和媽媽對話進行地區(qū)移動時,會進行一次額外確認

· Improved word wrapping for text elements in the Mail / Move Tooltip UIs

改進了報幕的UI

· Fixed PC Box advertisements

修正了PM箱子的(報幕?)

· Fixed an issue where some Inside map encounters would be shown as Grass encounters in the Dex (e.g. Dragonspiral Tower)

修正了部分室內(nèi)地圖的對戰(zhàn)場地會顯示為草叢的問題(比如龍螺旋塔)

· Fixed a crash which would occur when throwing a Safari Ball in Sinnoh without FireRed installed

修正了部分情況下在神奧丟狩獵球造成系統(tǒng)崩潰的問題

· Several Gift Shop items can no longer be Tossed

一些商城道具將不能被銷毀


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