鋼鐵雄心4開發(fā)日志 | 6/23 軍官團其二

牧游社 牧有漢化翻譯
HOI4 Dev Diary - Officer Corps #2
C0RAX, HOI4 Game Designer
Hello there C0RAX, here!
各位好,我是C0RAX。
For my first HoI dev diary, I'm here to show you the second part of the Officer Corps, a new way of personalising your military that will be included as part of No Step Back and the Barbarossa update.
這是我第一次負責鋼鐵雄心4開發(fā)日志,本次向大家展示軍官團機制的第二部分內(nèi)容,它為玩家提供定制軍事規(guī)劃的新途徑,是絕不后退No Step Back擴展包和巴巴羅薩Barbarossa更新的一部分。
In the last dev diary we explained how we want to allow you to specialise your military branches with the leadership and advisors. Today we bring to you some new features that allow you to customise how your military operates, and act as a further use for the new sources of branch experience that were hinted at last week.
在上一篇開發(fā)日志中,我們解釋了如何讓玩家能通過將領和顧問來實現(xiàn)軍種的專門化。今天則要為大家介紹一些能讓玩家自定義軍隊作戰(zhàn)方式的新特性,以及如何運用上周所暗示的軍種經(jīng)驗的新途徑。
You may have been wondering what all those shiny boxes with emblems were for. I'm here to tell you they are the new Officer Corps Spirits.
大家可能一直好奇那些锃光瓦亮的方塊是啥。在此告知大家:是新的軍官團精神Officer Corps Spirits。
Spirits are a new way to specialise your military, generals and even help your division designs. Each branch has multiple categories for its spirits that affect different aspects of the way they operate. Here I have shown you the spirits of the army which provide bonuses to designing divisions or operating armies. Of course this category has analogs for both the air and navy branches.
軍官團精神是特化軍隊、將領的新途徑,甚至還能協(xié)助設計編制。每一軍種都有多種類型的精神,可以影響軍隊作戰(zhàn)的不同方面。這里我給大家展示一下陸軍精神,它可以為設計編制及作戰(zhàn)部隊提供加成。當然,空軍和海軍也有相似的精神類別。

陸軍精神
專業(yè)軍官團 提拔工兵團
正規(guī)傳承 隨機應變
以國養(yǎng)軍 推廣摩托化
提拔工兵團
工兵連單位設計花費:-75.00%
工兵指揮官特質(zhì)經(jīng)驗獲得:+25.00%
要看一個人的能力和性格,最好的方式就是給他一把鏟子,看看他一天內(nèi)能做出什么有用東西。
Now we have the more direct combat effect level spirits that let you improve specific parts of your units to best match your strategy. These also let you conduct some historical moves that previously were quite hard such as using your capital ships as surface raiders without screens. And for those keen eyed readers, yes the division spirits provide tactics weight increases if you also have them selected as your preferred tactic which we will get to shortly.
現(xiàn)在我們有了更直接的、能在戰(zhàn)斗效果層面賦予加成的精神,能夠提高部隊中特定兵種的能力,以便契合你的總體戰(zhàn)略。這也能讓玩家進行某些符合史實的、但以往受到游戲限制的行動,比如讓主力艦作為水面襲擊艦艇而不帶屏衛(wèi)艦。眼尖的讀者已經(jīng)發(fā)現(xiàn)了,師級指揮精神帶來的戰(zhàn)術(shù)權(quán)重加成會提高——如果你同時將其選為偏好戰(zhàn)術(shù)的話,稍后會提到相關內(nèi)容。

海軍指揮精神
夜間作戰(zhàn) 高效通信
獨行勇者 水面襲擊
惡劣海況經(jīng)驗 英勇指揮官
水面襲擊
無屏衛(wèi)艦情況下定位加成:+20%
何必只讓潛艇負責襲擊呢?

師級指揮精神
靜態(tài)作戰(zhàn) 靈活組織
激進偵察 后備軍官
不成功便成仁 機動作戰(zhàn)
機動作戰(zhàn)
部隊速度: 5.00%
奇襲戰(zhàn)術(shù)幾率:+10.00%
Finally we have the final category for the army and navy branches, the academy spirits. Previously generating commanders was a purely random chance. Now with the academy spirits you can tailor this toward specific personality traits along with helping you generals progress in a particular direction. For the above image you can also see the new engineer officer personality trait that provides bonuses to xp generation for the engineer trait. This works in tandem with the advisor promotion mentioned last week, and adds another dimension towards tailoring your officer corps from the very beginning.
最后是陸海兩軍的收尾類別——軍校精神。此前,指揮官的生成是完全隨機的?,F(xiàn)今有了軍校精神,玩家可以調(diào)整軍校精神來專精某些個人特質(zhì),同時幫助將領往特定方向發(fā)展。前幾張圖片中,大家可以看到新的“工兵軍官”個人特質(zhì),它會給工兵指揮官特質(zhì)的經(jīng)驗獲得提供加成。這與上周提到的顧問晉升相關聯(lián),并提供了額外的游戲深度,能讓玩家從頭開始規(guī)劃軍官團。

軍校精神
無畏突擊 頑強堅守
精細計劃 政治忠誠
創(chuàng)新領導 工兵學校
工兵學校
工兵指揮官特質(zhì)經(jīng)驗獲得:+20.00%
新軍官獲得“工兵軍官”特質(zhì)的可能性為50%
挖好壕溝的科學知識多了去了。
With the new spirits some are limited by either your political ideology or doctrines and so you will have to take this into account when deciding the strategy of your officers corps.
部分精神會受意識形態(tài)和軍事學說限制,所以在決定軍官團戰(zhàn)略時也要考慮到這一方面。

軍校精神
無畏突擊 頑強堅守
細致計劃 政治忠誠
創(chuàng)新領導 戰(zhàn)爭女王
The final part of this week's dev diary brings us to preferred tactics. This new feature provides you with a tool to influence the likelihood of a specific tactic being used in combat allowing you to increase the chance of getting that favorable matchup in battle or possibly the perfect counter.
本周日志最后一部分內(nèi)容是偏好戰(zhàn)術(shù)Preferred Tactics。這一新機制讓玩家可以影響特定戰(zhàn)術(shù)的使用概率,提升了奪取交戰(zhàn)優(yōu)勢或進行完美反制的幾率。
This simulates a doctrinal emphasis on doing battle in a specific way; but can also provide a tool that can be used to counter a strongly themed force.
這模擬了學說對特定作戰(zhàn)方式的影響,但也可以用于反制某些特點鮮明的軍隊。

選作偏好戰(zhàn)術(shù)
- 持續(xù)強襲
- 閃電戰(zhàn)
- 彈性防御
- 優(yōu)勢火力
- 突破
- 人海突擊
The new window will help show you all the tactics you have unlocked from doctrines and see what effect they have on the battle. If you combine this preferred tactic with your division spirit bonus you will double the effectiveness of the tactic preference so unifying your strategic direction will help you get the most out of the officer corps.
這個新窗口有助于瀏覽所有當前學說已解鎖的戰(zhàn)術(shù),以及他們的作戰(zhàn)效果。若使偏好戰(zhàn)術(shù)與師級理念加成對應,會讓戰(zhàn)術(shù)偏好的效果翻倍,因此保證戰(zhàn)略方針統(tǒng)一可以最大程度發(fā)揮軍官團的作用。
Well that's all for this week comrades, see you at the front. C0RAX
同志們,本周內(nèi)容就到這里了,大家在前線見吧。CORAX敬上。
翻譯:毛里求斯大酋長
校對:zzztotoso 三等文官猹中堂
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