SpriteMancer v0.3.1.0


NEW
- Added "Background" Element.??
? ? 增加了“背景”元素
- Added "Filtering" option for 3D Models that enables texture interpolation.??
? ? 為3D模型添加了“過濾”選項(xiàng),這使紋理插值可用
- Added "Mipmapping" option for 3D Models.??
? ? 為3D模型添加了“貼圖技術(shù)”選項(xiàng)
- Added auto backups every 5 minutes.??
? ? 增加了每5分鐘一次的自動備份
- Added "Backup" section in "File>Recent" that contains the last five auto backups.??
? ? 在”文件-最近“中添加了”備份“,這其中就包括了最近一次的五分鐘備份
- Added "Toolbar" section above the preview.??
? ? 在預(yù)覽上方增加了“工具欄”選項(xiàng)
- Added an option to highlight the selected panel. This is enabled by default now and can be disabled in the preferences menu.??
? ? 增加了一個能高亮顯示選中的面板的選項(xiàng)。默認(rèn)情況下該功能是啟用的,可以在首選項(xiàng)菜單中禁用。
- Added an option to select images through the preview section. This is enabled by default and can be disabled in the preferences menu.??
? ? 增加了一個通過預(yù)覽部分選擇圖像的選項(xiàng)。這在默認(rèn)情況下是啟用的,可以在首選項(xiàng)菜單中禁用。
- Added "Filtering" option for Emitters.??
? ? 為發(fā)射器增加了”過濾“選項(xiàng)
- Added an option to clear recent files list.??
? ? 增加了清理最近文件列表的選項(xiàng)
- Added .webp export support.??
? ? 增加了”.webp“的導(dǎo)出選項(xiàng)
- Added 80 new particle images to the library.??
? ? 再粒子圖庫中添加了80個新圖片
- Added a new "Theme Creator" that allows easy theme creation. This is only enabled when "Dev Mode" is enabled and is located in the "Dev" menu.??
? ? 增加了一個新的“主題作者”功能,用于主題創(chuàng)建。這只在“開發(fā)模式”啟用時啟用,并位于“開發(fā)”菜單中。
- Added "Orange & Blue" theme.??
? ? 增加了”橘與藍(lán)“主題
- Added "Electric" theme.??
? ? 增加了”電子“主題
- Added missing localization entries.??
? ? 增加了缺失的本地化條目

CHANGES
- Clipping Mask now only affect the layer below.??
? ? 剪貼蒙版現(xiàn)在只影響它下面的圖層。
- Improved locked sliders UI/UX.??
? ? 改進(jìn)了鎖定滑塊的UI/UX
- Layer's visible icon is no longer blurry.??
? ? 圖層的可見圖標(biāo)不再模糊了
- Invisible layers are now greyed out.??
? ? 不可見層現(xiàn)在變成灰色了
- Updated credits in the about window.??
? ? 更新了“關(guān)于”窗口中的證書
- Updated default theme to include an accent color.??
? ? 更新了默認(rèn)主題,其中包括一個強(qiáng)調(diào)色
- Preview zooming now default to slow zoom, and fast zoom now needs the LEFT SHIFT key to be pressed.??
? ? 預(yù)覽縮放現(xiàn)在默認(rèn)為慢速縮放,快速縮放現(xiàn)在需要按左SHIFT鍵
- Export menu is now disabled in the Welcome Screen.??
? ? 導(dǎo)出菜單現(xiàn)在在歡迎界面不可見
- Angle, Speed, Scale, Life and Direction sliders for particles are now linked for easier manipulation.??
? ? 粒子的角度,速度,比例,壽命和方向滑塊現(xiàn)在被連接起來,更易于操作了
- Updated "Particle" and "Particle Ext." inspectors.??
? ? 更新了”粒子“和”拓展粒子的檢查器
- Updated "Emitter" inspector.??
? ? 更新了”發(fā)射器“的檢查器

BUGFIXES
- Fixed a bug that would crash the app when duplicating a particle after loading a project.??
? ? 修復(fù)了在加載項(xiàng)目后復(fù)制粒子會導(dǎo)致應(yīng)用程序崩潰的bug
- Fixed a bug that would crash the app when deleting an emitter that had particles inside.??
? ? 修復(fù)了刪除帶有粒子的發(fā)射器時導(dǎo)致程序崩潰的bug。
- Fixed a bug that would crash the app when loading an image in an "Image" element that had "Smear" fx enabled.??
? ? 修復(fù)了在啟用了“涂抹”特效的“圖像”元素中加載圖像時會導(dǎo)致應(yīng)用程序崩潰的bug
- Fixed a bug that would crash the app when loading a "Node System" with "Input" nodes that were set to non-existant layers.??
? ? 修復(fù)了在加載“節(jié)點(diǎn)系統(tǒng)”時將“輸入”節(jié)點(diǎn)要使用的圖層設(shè)置為不存在的層時,導(dǎo)致應(yīng)用程序崩潰的bug
- Fixed a bug that made "Fluids" sometimes not load an image properly.??
? ? 修正了一個使“流體”有時不能正確加載圖像的bug
- Fixed a bug that would prevent a project from loading if it contained a particle that had "Particle Mode" set to "Random" or "Animated".??
? ? 修復(fù)了一個阻止包含一個“粒子模式”設(shè)置為“隨機(jī)”或“動畫“的粒子的項(xiàng)目加載的bug
- Fixed a bug that would crash the app when deleting a layer that was being used by an "Input" node.??
? ? 修復(fù)了當(dāng)刪除一個“輸入”節(jié)點(diǎn)正在使用的圖層時導(dǎo)致應(yīng)用程序崩潰的bug
- Fixed a bug that prevented particles from spawning when "Timeline" looping was disabled.?
? ? 修復(fù)了當(dāng)“時間線”循環(huán)被禁用時阻止粒子生成的bug
- Fixed a bug that would freeze the app when setting Blur(Simple) and Blur(Motion) to negative values.??
? ? 修正了將模糊(簡單)和模糊(運(yùn)動)設(shè)置為負(fù)值時會凍結(jié)應(yīng)用程序的錯誤bug
- Fixed a bug that made SpriteMancer load featured art even with the section disabled.??
? ? 修復(fù)了SpriteMancer即使在部分被禁用的情況下也能加載特色美術(shù)的bug
- Fixed a bug that would crash the app when duplicating a path.??
? ? 修復(fù)了當(dāng)復(fù)制路徑時會導(dǎo)致程序崩潰的bug
- Fixed a bug that made layers not preserve their open property when dragged.??
? ? 修正了一個拖動時圖層不保留它們的開放屬性的bug
- Fixed a bug that made resizing panels not accurate with UI scales greater than one.??
? ? 修復(fù)了一個UI尺度大于1時面板大小調(diào)整不準(zhǔn)確的bug
- Fixed a bug that allowed the first node of a "Curve" node's graph to be moved in the X axis.??
? ? 修正了一個允許“曲線”節(jié)點(diǎn)的第一個節(jié)點(diǎn)在X軸上移動的bug
- Fixed a bug that would crash the app when placing a node in a "Curve" node to the same Y axis of another node.??
? ? 修復(fù)了將“曲線”節(jié)點(diǎn)中的節(jié)點(diǎn)放置到另一個節(jié)點(diǎn)的同一Y軸時導(dǎo)致應(yīng)用程序崩潰的bug
- Fixed a bug that would crash the app when importing an Emitter's contour that has zero pixels with an alpha value greater than zero.??
? ? 修復(fù)了在導(dǎo)入一個alpha值大于零的零像素發(fā)射器輪廓時導(dǎo)致應(yīng)用程序崩潰的bug
- Fixed a bug that would crash the app when duplicating an Attractor.??
? ? 修復(fù)了復(fù)制吸引器時程序崩潰的bug
- Fixed a bug that prevented certain 3D Models from loading their materials.??
? ? 修復(fù)了一個阻止某些3D模型加載材料的bug
- Fixed a bug that would crash the app when duplicating a particle via shortcut in their "Image" tab.??
? ? 修復(fù)了通過“圖像”選項(xiàng)卡中的快捷方式復(fù)制粒子時會導(dǎo)致應(yīng)用程序崩潰的bug
- Fixed a bug that would freeze the app when exporting an animation while in the Welcome Screen.??
? ? 修復(fù)了在歡迎界面導(dǎo)出動畫時會凍結(jié)應(yīng)用程序的bug
- Fixed a bug that would prevent Emitter's movement sliders to read/write keyframes.??
? ? 修復(fù)了一個會阻止發(fā)射器滑塊讀取/寫入關(guān)鍵幀的bug
- Fixed a bug that made exported .mp4 roughly half speed.??
? ? 修復(fù)了一個使“MP4”文件導(dǎo)出速度減半的bug
- Fixed a bug that would make the .jpg importer always load the previous imported .jpg.??
? ? 修正了一個會使jpg導(dǎo)入器總是加載以前導(dǎo)入的jpg的bug
- Fixed a bug that would enable texture interpolation for 3D models randomly.??
? ? 修復(fù)了一個會隨機(jī)啟用3D模型紋理插值的bug
- Fixed a bug that would crash the app when using undo after loading two images back to back.??
? ? 修復(fù)了在連續(xù)加載兩張圖片后使用撤銷會導(dǎo)致應(yīng)用程序崩潰的bug
- Fixed a bug that would allow panels to be resized while being occluded by a window.??
? ? 修正了當(dāng)面板被窗口遮擋時仍然可以調(diào)整大小的bug
- Fixed a bug that made $project_version key in localization not be properly loaded.??
? ? 修復(fù)了在本地化中不能正確加載$project_version鍵的bug
- "Something went wrong" window should now auto-resize to fit its content.??
? ? 報(bào)錯窗口現(xiàn)在能正常且合適的出現(xiàn)了
- "Particle Ext." size and scale increase now work properly when the particle is following a path.??
? ? 現(xiàn)在“粒子拓展”沿著一條路徑運(yùn)動時,能夠正常的增加大小和比例
- Project Render settings are now properly reset on new projects.
? ? 項(xiàng)目渲染設(shè)置現(xiàn)在在新項(xiàng)目上正確的被重置到默認(rèn)值