[MC指令教程]各種投擲物?。熿F彈閃光彈手榴彈燃燒瓶)

主要部分
循環(huán)execute @e[type=投擲物] ~~100~ scoreboard players set @e[type=leash_knot,c=1,r=1] 數(shù)據(jù) 1
連鎖(對應上方)kill @e[type=leash_knot,scores={數(shù)據(jù)=1}]
execute @e[scores={數(shù)據(jù)=2},type=leash_knot] ^^^summon leash_knot ~~-100.5~
execute @e[scores={數(shù)據(jù)=2},type=leash_knot] ^^^summon armor_stand 投擲物實體,如煙霧彈所需的煙霧彈盔甲架 ~~401~
kill @e[type?=?leash_knot,scores={數(shù)據(jù)=2}]
execute @e[type=投擲物] ^^^summon leash_knot ~~100~
execute @e[type=投擲物] ~~100~ scoreboard players set @e[type=leash_knot,c=1,r=1] 數(shù)據(jù) 2
投擲物制作
此部分全部循環(huán)無條
令盔甲架旋轉(zhuǎn)execute @e[name=投擲物召喚的實體 如煙霧彈盔甲架] ^^^tp @s ~~~
execute @e[name=投擲物召喚的實體 如煙霧彈盔甲架] ^^^tp @s ~~~~30
給予計分指令頻率建議調(diào)3
實體存活時長也是觸發(fā)事件需要的指令
煙霧彈粒子
execute @e[scores={數(shù)據(jù)=21..}],name=煙霧彈實體盔甲架] ~~-500.5~ particle minecraft:egg_destroy_emitter ^ ^ ^1.3
手雷/燃燒彈傷害
execute @e[scores={數(shù)據(jù)=21..}],name=燃燒彈/手雷] ~~-499~ damage或effect或記分板
粒子效果
minecraft:knockback_roar_particle ~~1~
minecraft:mobflame_single ~~~
minecraft:huge_explosion_emitter ^^^