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rFactor 2 | 2023 Q1更新發(fā)布

2023-02-21 23:57 作者:zxd1997  | 我要投稿

2023Q1更新來臨!雖然新內(nèi)容不多(長灘,civic),但是帶來了長久需要的內(nèi)容管理更新(只需要一臺(tái)車即可上服),以及photo mode等

新內(nèi)容

Honda Civic Type R BTCC

FK8也是BTCC中非常成功且?guī)洑獾能嚕K于是發(fā)布了,還剩一個(gè)Cupra就能湊齊2022全部BTCC了,當(dāng)然。。。一些車今年要換新了

Long Beach Grand Prix Street Circuit

長灘!不用多說就知道這條街道賽道非常的經(jīng)典以及細(xì)節(jié),也是ir之后的又一個(gè)激光掃描版本,(ir的tech track長灘做了幾年來著)

版本亮點(diǎn)

Race Against Content You Don’t Own

終于,經(jīng)歷了漫長時(shí)間的內(nèi)容管理代碼重寫后,終于是可以不需要購買全部dlc就可以和其他dlc比賽了,不僅在服務(wù)器上,也能在本地AI,觀賽也不需要。

BTCC Hybrid Boost

混動(dòng)!另一個(gè)長時(shí)間等待的東西,雖然BTCC的混動(dòng)就相當(dāng)于一個(gè)P2P。。。但是混動(dòng)帶來了無限可能,后面的WEC內(nèi)容值得預(yù)期

目前BTCC混動(dòng)規(guī)則為

- 每圈15s的使用

- 3檔以上才能介入

- 每兩次使用之間間隔2s以上,包括過起跑線刷新(會(huì)關(guān)閉)

GT3 Update and BOP

GT3得到了新輪胎物理以及BoP更新,終于也達(dá)到了較好的水準(zhǔn)了。

New Package Management System

新的內(nèi)容管理系統(tǒng)能更好的管理和安裝各類DLC以及mod,以及同時(shí)為上面不需要所有內(nèi)容就可以比賽的功能帶來了基礎(chǔ)

Photo Mode and Cinematics

拍照模式也是一些人等待很久的東西,終于也能比較輕松的拍照了,并且?guī)砹艘幌盗戌R頭操作的更新,能使得轉(zhuǎn)播或者視頻鏡頭更有感覺

版本更新日志

Client: 10601581

Dedicated Server: 10601594

General

  • ?Track Limits: reduced sensitivity to switching paths, such as near the pit lane entrance, and reduced strict penalty points for an invalid pit lane to main path change from Drive Through to 1 point.

  • ?Vehicle option for brake repair in a pitstop

  • Added “+VR” command line option to launch the game using VR. Added new steam option when starting game.

  • Added “Steam Matchmaking Broadcast” option to Multiplayer.json. This will allow the server to be hidden from matchmaking. Current matchmaking status will be shown on the Dedicated Server UI.

  • Reworked controller and keyboard controls to default to a new, improved steering sensitivity filter that simulates vehicle forces

  • Replaced inaccessible steering rate configuration with steering aggression slider to control how aggressively the new controller filter allows turn-in

  • Reworked steering configuration page to replace wheel-only settings with non-wheel relevant settings when a non-wheel device is in use

  • Reintroduced adjustable steering rates

  • Added selection for gamepad steering filters

  • Made both steering filters adjustable independently

  • Added snappiness slider to steering rates configuration – 0% is original behaviour, higher % is more snappy without having to increase steering rates

  • Made new steering sensitivity filter more direct

  • Server keys are now machine independent and can be shared between any machines

Track Limits

  • Scale certain factors of scoring down when we go less than a third of the track width off track.

  • Fixed a rare possibility of cuts not being scored.

  • Added extra data to logging & ModDev Debug mode

Cinematics

  • Added soft blend when changing selected vehicle

  • Added ability to hold current camera

  • Added ability to pause car tracking. Pressing the SHIFT key whilst this is enabled will reset tracking to the closest point the tracking is paused at.

  • Added camera group tracking for cars traveling close together, by default in race sessions only.

  • Allow the previous laps S/F line camera to remain valid when using cycle method. This allows for different cameras over the start finish line.

  • Reduced strength of shake effect on cameras with this enabled.

  • Allowed zooming in / out / reset on TV Cameras with out any extra modes being enabled. Optionally allowed this to persist after changing cameras.

  • Added acceleration and deceleration to Freelook for smoother movement.

  • Added the ability to load custom cameras from Userdata\Cameras

  • Added auto calculation of spectator camera directions to the nearest waypoint to the first activation location.

Photo Mode

  • Split out from Freelook camera adjustments (aperture, exposure, focus) options to a separate Photo Mode.

  • Photo Mode allows configuration of visual settings, in addition to the usual Freelook options. However is not available when driving.

  • UI accessible from replay screen, with full configuration options and key hints.

  • Renamed all controls to FreeMove/FreeLook/FreeLens as these are not accessible in the full Photo Mode.

Physics

  • New electric motor implementation (used for btcc cars) including

  • Electric Motor map

  • Added to onboard controls (not in gui yet)

  • Regeneration map

  • Added to onboard controls (not in gui yet)

  • Push to Pass map

  • Added to onboard controls (not in gui yet)

  • Plugin API updated to include physics output (also see plugin example):

    • Battery charge

    • torque

    • rpm

    • motor temperature

    • water temperature (if applicable)

    • motor state (inactive, propulsion, regenerate)

  • Updated p2p system with new options to accommodate btcc:

    • time limit per lap

    • minimum gear activation requirement

    • minimum time between activations

    • turn off when crossing start/finish

  • Fixed bug where SteeringInnerTable wasn’t always properly applied

  • Fixed bug with reading brake maps from hdv/engine files. It now reads definitions with less than 11 entries again.

  • Fixed visual steering lock mismatch at low speeds when using non-standard steering lock in the vehicle setup

  • Fixed temporary boost not taking into account session boost limit

Graphics

  • Improved visual progression of wet road with a more linear progression.

  • Added new IBL Water Shader which uses SSR for more accurate reflections.

  • Added motion blur.

  • Fixed various stutters with cloud movement in replays and online

  • Live TV Screens: Added option to disable, Fixed aspect ratio when running non 16:9 resolutions, Improved shader visually.

  • Forced use of high power GPU on devices with multiple GPUs (i.e. Laptops).

  • Tweaked PostFX profiles for more realistic depth of field on broadcast cameras

AI

  • Improved management of Driver fuel calculations, making sure that we only update when a fully valid lap has been completed.

  • Fixed error in default calculations which would mean with fuel scalars, AI would not add extra fuel to tank

  • Improved logic for cars leaving pits in practice and qualifying sessions. Encouraging AI to use up all laps, and making sure they attempt to set a lap time in short sessions.

  • Fix for AI being prevented from passing when pitting in on a race lap

  • Fix for AI running into the back of other vehicles

HUD

  • Cockpit Display now shows Brake Bias correctly as the bias to the front in whole percent.

UI

  • Fixed being able to set race laps to below 2 in single player session settings.

  • Fixed the singleplayer quick event page layout being broken sometimes on page load.

  • Added new “Cinematic cameras” tab in Settings → Assign controls

  • This tab holds new cinematic settings along with previously existing assignable controls

  • Renamed “Cameras & seat” tab to “Driving cameras & seat” and re-organized the assignable controls

  • Made the hitbox for checkboxes in the content screen table slightly bigger

  • Fixed the ‘Default’ FOV setting showing as ‘9’ instead of ‘Default’

  • Corrected various camera control help tips

Package Management

  • New system to allow store items to be unsubscribed / resub scribed through the UI

  • Packages can be download in the background without blocking the UI

  • Packages in the content management are grouped by workshop or store item

  • The install UI can be minimized when downloading content

  • Package states now show as orange when an operation is in progress

  • Content you don’t own can now be installed from the content management page

  • On the cars and tracks lists, greyed out cars and tracks that you do not own and added a button to access the store page for that item

  • You can spectate on any race even if you don’t own anything assuming the content is installed

  • You can only race in cars that you own on tracks that you own

  • When joining a server cars you do not own will be grayed out

  • When passenger swapping you can only ride as a passenger in vehicles you own you should only be able to select those vehicles you own

  • Added information about required content to join the server on the join error page

  • Greyed out entries with cars you do not own in the spectate popup

  • Disabled “Resume” replay button for entries with car you do not own

Modding

  • Added PBR Debug Tool for Mod Dev and Scene Viewer. This allows artists to debug the component outputs of the PBR pipeline.

  • Added IBL Water Shader which uses SSR for reflections

  • Fixed occasional glitchy car tracking in camera editor

  • Updated ModDev to load RCD files from Vehicle folders

  • AI Editor Improvements:

  • Allow the removal of multiple paths in one go

  • More consistent AIW path adjustments

  • Fixed editing of pit paths wp positions

  • Fixed updating of path positions when editing waypoint positions

  • Added fuel to various ModDev debug screens (Driver and Vehicle screens)

  • Added new cockpit elements:

    • BoostMotorTempDigit

    • BatteryLevelDigit

    • P2PActivationsThisLap

    • P2PActiveTimeThisLap

    • P2PACTIVE_LED

    • P2PAVAILABLE_LED

  • Improved ttool perfomance significantly. It’s now more than twice as fast. The checksum will differ, but results are the virtually the same.

Known issues

  • Cancel updates button is unresponsive

  • Driver labels are sometimes out of position on screen or sort incorrectly with certain transparent objects

  • Motion blur is disabled for cockpit cameras

  • Booting in offline mode can cause premium content to display as pending uninstall in the content management screen, returning to online mode restores the correct display

  • It is not possible to take a pit stop when pitlanes without a boundary do not have a clear break in the cut corridors between the pitlane and the main track.

內(nèi)容更新

車輛


All GT3 v3.55

  • New default setup

  • Now in GT3 folder in UI

  • BOP Updates

Dallara IR-18 v1.71

  • Slightly increased damping on suspension components for stability purposes

  • More differences between primary and alternate tires at road and street courses

  • Adjust grip on road course tires to improve overall balance

  • Added slightly more grip to short oval tires

  • Tweaked cooling properties on oval tires

  • Made display lit at night

  • Added P2P active LEDS to steering wheel

  • Fixed bump stop travels

  • Adjusted default oval setups

  • Corrected Indy 500 race boost

  • Corrected gear ratios for other ovals

  • Slight tweak to Short Track setups

  • Added AI specific setup for Gateway

  • Short track tyres run slightly cooler

  • Limited amount of wing that can be used on short ovals

Stock Car 2018 v2.31

  • Rear Windows Offset adjusted so they don’t disappear in cockpit view

  • 8500 cockpit sound fix to prevent cutting out on long straights

  • Added new drivers to RCD

  • Added tires for North Wilkesboro Speedway

Stock Car 2018x v1.19

  • Updated 3D models

  • Updated liveries

  • Updated brake torque and aero package

  • Updated all default setups

  • Updated all tires

  • Adjusted horse power at rear wheels

  • Added new sounds for new sound engine

  • Added wiper for wet road course races

  • Added RCD talent file

  • Added new shaders to all objects

  • Improved AI

Porsche 911 GT3 Cup (992) v1.05

  • Made AI faster

  • Made rims brighter at night

  • Slightly improved brake light glow

  • Added steering wheel to showroom

  • Fixed interior shadowcaster in showroom

  • Optimized textures

  • New gravel sounds

  • Fixed tire normal maps

BMW 330 BTCC v1.19

  • Added hybrid system to 2022 car

  • Added hybrid HUD for 2022 car

  • Small update on the exterior sounds, adding some more volume

  • Updated AO maps

  • Updated metal material

Ford Focus BTCC v1.33

  • Added hybrid system to 2022 car

  • Added hybrid HUD for 2022 car

  • Updated AO maps

  • Updated metal material

Hyundai i30 BTCC v1.37

  • Added hybrid system to 2022 car

  • Added hybrid HUD for 2022 car

  • Updated AO maps

  • Updated metal material

Infiniti Q50 v1.39

  • Added hybrid system to 2022 car

  • Added hybrid HUD for 2022 car

  • Updated AO maps

  • Updated metal material

Toyota Corolla BTCC V1.49

  • Added hybrid system to 2022 car

  • Added hybrid HUD for 2022 car

  • Updated AO maps

  • Updated metal material

Vauxhall Astra BTCC 1.03

  • Added hybrid system to 2022 car

  • Added hybrid HUD for 2022 car

  • Updated AO maps

  • Updated metal material

Vanwall Vandervelle v1.17

  • Optimized shadow mesh

  • Updated car name in menu

  • New team name for 2023 liveries

  • Two additional settings for gearbox

  • Separated radiators and brake coolers

  • Updated logos texture near rear wheels

  • New AO map for car body

  • WEC and team sponsors for all liveries

賽道

Circuit d’Azure v1.23

  • Added SSR Water Shader

  • Updated Wet Weather Road Materials

Zandvoort v2.62

  • SSR Water Shader Update

  • Updated advertisements

  • Minor LOD Optimization

Portland v1.10

  • Track Limits review including fix for issues on last turn.

  • Fixed minor terrain gap

  • Fixed minor sound error

  • Fixed AI Clipping pit box when exiting rear paddock

  • SSR Water Shader Update

  • Minor LOD Optimization

World Wide Technology Raceway v1.11

  • Minor AIW fixes

  • Fixed pit out markers placement

Daytona v1.21

  • Reviewed Track Limits on Oval & RC

  • SSR Water Shader Update

  • Updated background mapper for water reflections

  • Fixed collision issues

Thruxton v1.07

  • Fixed overly spectator material resolution

  • Fixed an issue with a broadcast camera clip plane

  • Minor foliage fixes

  • Minor No Rain Zone Fix

Indianapolis v1.23

  • Fixed Safety Car Speeds

Monte Carlo 66 v2.12

  • Reviewed track limits

  • SSR Water Shader update

  • Minor tweaks to specular/ambient mapper configuration

  • Fixed various SCN/Visgroup warnings

Electric Docks v2.35

  • Fixed pit entry track limits issue which would make it cause problems with pit stops.

總結(jié):今年的Q1雖然內(nèi)容不多,但是帶來了許多期待已久的游戲功能更新,希望能為rf2帶來全新的熱度和更好的未來發(fā)展(網(wǎng)絡(luò)代碼也在重寫了)

rFactor 2 | 2023 Q1更新發(fā)布的評(píng)論 (共 條)

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