rFactor 2 | 2023 Q1更新發(fā)布
2023Q1更新來臨!雖然新內(nèi)容不多(長灘,civic),但是帶來了長久需要的內(nèi)容管理更新(只需要一臺(tái)車即可上服),以及photo mode等

新內(nèi)容
Honda Civic Type R BTCC


FK8也是BTCC中非常成功且?guī)洑獾能嚕K于是發(fā)布了,還剩一個(gè)Cupra就能湊齊2022全部BTCC了,當(dāng)然。。。一些車今年要換新了
Long Beach Grand Prix Street Circuit


長灘!不用多說就知道這條街道賽道非常的經(jīng)典以及細(xì)節(jié),也是ir之后的又一個(gè)激光掃描版本,(ir的tech track長灘做了幾年來著)
版本亮點(diǎn)

Race Against Content You Don’t Own

終于,經(jīng)歷了漫長時(shí)間的內(nèi)容管理代碼重寫后,終于是可以不需要購買全部dlc就可以和其他dlc比賽了,不僅在服務(wù)器上,也能在本地AI,觀賽也不需要。
BTCC Hybrid Boost

混動(dòng)!另一個(gè)長時(shí)間等待的東西,雖然BTCC的混動(dòng)就相當(dāng)于一個(gè)P2P。。。但是混動(dòng)帶來了無限可能,后面的WEC內(nèi)容值得預(yù)期
目前BTCC混動(dòng)規(guī)則為
- 每圈15s的使用
- 3檔以上才能介入
- 每兩次使用之間間隔2s以上,包括過起跑線刷新(會(huì)關(guān)閉)
GT3 Update and BOP

GT3得到了新輪胎物理以及BoP更新,終于也達(dá)到了較好的水準(zhǔn)了。
New Package Management System

新的內(nèi)容管理系統(tǒng)能更好的管理和安裝各類DLC以及mod,以及同時(shí)為上面不需要所有內(nèi)容就可以比賽的功能帶來了基礎(chǔ)
Photo Mode and Cinematics

拍照模式也是一些人等待很久的東西,終于也能比較輕松的拍照了,并且?guī)砹艘幌盗戌R頭操作的更新,能使得轉(zhuǎn)播或者視頻鏡頭更有感覺
版本更新日志
Client: 10601581
Dedicated Server: 10601594
General
?Track Limits: reduced sensitivity to switching paths, such as near the pit lane entrance, and reduced strict penalty points for an invalid pit lane to main path change from Drive Through to 1 point.
?Vehicle option for brake repair in a pitstop
Added “+VR” command line option to launch the game using VR. Added new steam option when starting game.
Added “Steam Matchmaking Broadcast” option to Multiplayer.json. This will allow the server to be hidden from matchmaking. Current matchmaking status will be shown on the Dedicated Server UI.
Reworked controller and keyboard controls to default to a new, improved steering sensitivity filter that simulates vehicle forces
Replaced inaccessible steering rate configuration with steering aggression slider to control how aggressively the new controller filter allows turn-in
Reworked steering configuration page to replace wheel-only settings with non-wheel relevant settings when a non-wheel device is in use
Reintroduced adjustable steering rates
Added selection for gamepad steering filters
Made both steering filters adjustable independently
Added snappiness slider to steering rates configuration – 0% is original behaviour, higher % is more snappy without having to increase steering rates
Made new steering sensitivity filter more direct
Server keys are now machine independent and can be shared between any machines
Track Limits
Scale certain factors of scoring down when we go less than a third of the track width off track.
Fixed a rare possibility of cuts not being scored.
Added extra data to logging & ModDev Debug mode
Cinematics
Added soft blend when changing selected vehicle
Added ability to hold current camera
Added ability to pause car tracking. Pressing the SHIFT key whilst this is enabled will reset tracking to the closest point the tracking is paused at.
Added camera group tracking for cars traveling close together, by default in race sessions only.
Allow the previous laps S/F line camera to remain valid when using cycle method. This allows for different cameras over the start finish line.
Reduced strength of shake effect on cameras with this enabled.
Allowed zooming in / out / reset on TV Cameras with out any extra modes being enabled. Optionally allowed this to persist after changing cameras.
Added acceleration and deceleration to Freelook for smoother movement.
Added the ability to load custom cameras from Userdata\Cameras
Added auto calculation of spectator camera directions to the nearest waypoint to the first activation location.
Photo Mode
Split out from Freelook camera adjustments (aperture, exposure, focus) options to a separate Photo Mode.
Photo Mode allows configuration of visual settings, in addition to the usual Freelook options. However is not available when driving.
UI accessible from replay screen, with full configuration options and key hints.
Renamed all controls to FreeMove/FreeLook/FreeLens as these are not accessible in the full Photo Mode.
Physics
New electric motor implementation (used for btcc cars) including
Electric Motor map
Added to onboard controls (not in gui yet)
Regeneration map
Added to onboard controls (not in gui yet)
Push to Pass map
Added to onboard controls (not in gui yet)
Plugin API updated to include physics output (also see plugin example):
Battery charge
torque
rpm
motor temperature
water temperature (if applicable)
motor state (inactive, propulsion, regenerate)
Updated p2p system with new options to accommodate btcc:
time limit per lap
minimum gear activation requirement
minimum time between activations
turn off when crossing start/finish
Fixed bug where SteeringInnerTable wasn’t always properly applied
Fixed bug with reading brake maps from hdv/engine files. It now reads definitions with less than 11 entries again.
Fixed visual steering lock mismatch at low speeds when using non-standard steering lock in the vehicle setup
Fixed temporary boost not taking into account session boost limit
Graphics
Improved visual progression of wet road with a more linear progression.
Added new IBL Water Shader which uses SSR for more accurate reflections.
Added motion blur.
Fixed various stutters with cloud movement in replays and online
Live TV Screens: Added option to disable, Fixed aspect ratio when running non 16:9 resolutions, Improved shader visually.
Forced use of high power GPU on devices with multiple GPUs (i.e. Laptops).
Tweaked PostFX profiles for more realistic depth of field on broadcast cameras
AI
Improved management of Driver fuel calculations, making sure that we only update when a fully valid lap has been completed.
Fixed error in default calculations which would mean with fuel scalars, AI would not add extra fuel to tank
Improved logic for cars leaving pits in practice and qualifying sessions. Encouraging AI to use up all laps, and making sure they attempt to set a lap time in short sessions.
Fix for AI being prevented from passing when pitting in on a race lap
Fix for AI running into the back of other vehicles
HUD
Cockpit Display now shows Brake Bias correctly as the bias to the front in whole percent.
UI
Fixed being able to set race laps to below 2 in single player session settings.
Fixed the singleplayer quick event page layout being broken sometimes on page load.
Added new “Cinematic cameras” tab in Settings → Assign controls
This tab holds new cinematic settings along with previously existing assignable controls
Renamed “Cameras & seat” tab to “Driving cameras & seat” and re-organized the assignable controls
Made the hitbox for checkboxes in the content screen table slightly bigger
Fixed the ‘Default’ FOV setting showing as ‘9’ instead of ‘Default’
Corrected various camera control help tips
Package Management
New system to allow store items to be unsubscribed / resub scribed through the UI
Packages can be download in the background without blocking the UI
Packages in the content management are grouped by workshop or store item
The install UI can be minimized when downloading content
Package states now show as orange when an operation is in progress
Content you don’t own can now be installed from the content management page
On the cars and tracks lists, greyed out cars and tracks that you do not own and added a button to access the store page for that item
You can spectate on any race even if you don’t own anything assuming the content is installed
You can only race in cars that you own on tracks that you own
When joining a server cars you do not own will be grayed out
When passenger swapping you can only ride as a passenger in vehicles you own you should only be able to select those vehicles you own
Added information about required content to join the server on the join error page
Greyed out entries with cars you do not own in the spectate popup
Disabled “Resume” replay button for entries with car you do not own
Modding
Added PBR Debug Tool for Mod Dev and Scene Viewer. This allows artists to debug the component outputs of the PBR pipeline.
Added IBL Water Shader which uses SSR for reflections
Fixed occasional glitchy car tracking in camera editor
Updated ModDev to load RCD files from Vehicle folders
AI Editor Improvements:
Allow the removal of multiple paths in one go
More consistent AIW path adjustments
Fixed editing of pit paths wp positions
Fixed updating of path positions when editing waypoint positions
Added fuel to various ModDev debug screens (Driver and Vehicle screens)
Added new cockpit elements:
BoostMotorTempDigit
BatteryLevelDigit
P2PActivationsThisLap
P2PActiveTimeThisLap
P2PACTIVE_LED
P2PAVAILABLE_LED
Improved ttool perfomance significantly. It’s now more than twice as fast. The checksum will differ, but results are the virtually the same.
Known issues
Cancel updates button is unresponsive
Driver labels are sometimes out of position on screen or sort incorrectly with certain transparent objects
Motion blur is disabled for cockpit cameras
Booting in offline mode can cause premium content to display as pending uninstall in the content management screen, returning to online mode restores the correct display
It is not possible to take a pit stop when pitlanes without a boundary do not have a clear break in the cut corridors between the pitlane and the main track.
內(nèi)容更新
車輛

All GT3 v3.55
New default setup
Now in GT3 folder in UI
BOP Updates
Dallara IR-18 v1.71
Slightly increased damping on suspension components for stability purposes
More differences between primary and alternate tires at road and street courses
Adjust grip on road course tires to improve overall balance
Added slightly more grip to short oval tires
Tweaked cooling properties on oval tires
Made display lit at night
Added P2P active LEDS to steering wheel
Fixed bump stop travels
Adjusted default oval setups
Corrected Indy 500 race boost
Corrected gear ratios for other ovals
Slight tweak to Short Track setups
Added AI specific setup for Gateway
Short track tyres run slightly cooler
Limited amount of wing that can be used on short ovals
Stock Car 2018 v2.31
Rear Windows Offset adjusted so they don’t disappear in cockpit view
8500 cockpit sound fix to prevent cutting out on long straights
Added new drivers to RCD
Added tires for North Wilkesboro Speedway
Stock Car 2018x v1.19
Updated 3D models
Updated liveries
Updated brake torque and aero package
Updated all default setups
Updated all tires
Adjusted horse power at rear wheels
Added new sounds for new sound engine
Added wiper for wet road course races
Added RCD talent file
Added new shaders to all objects
Improved AI
Porsche 911 GT3 Cup (992) v1.05
Made AI faster
Made rims brighter at night
Slightly improved brake light glow
Added steering wheel to showroom
Fixed interior shadowcaster in showroom
Optimized textures
New gravel sounds
Fixed tire normal maps
BMW 330 BTCC v1.19
Added hybrid system to 2022 car
Added hybrid HUD for 2022 car
Small update on the exterior sounds, adding some more volume
Updated AO maps
Updated metal material
Ford Focus BTCC v1.33
Added hybrid system to 2022 car
Added hybrid HUD for 2022 car
Updated AO maps
Updated metal material
Hyundai i30 BTCC v1.37
Added hybrid system to 2022 car
Added hybrid HUD for 2022 car
Updated AO maps
Updated metal material
Infiniti Q50 v1.39
Added hybrid system to 2022 car
Added hybrid HUD for 2022 car
Updated AO maps
Updated metal material
Toyota Corolla BTCC V1.49
Added hybrid system to 2022 car
Added hybrid HUD for 2022 car
Updated AO maps
Updated metal material
Vauxhall Astra BTCC 1.03
Added hybrid system to 2022 car
Added hybrid HUD for 2022 car
Updated AO maps
Updated metal material
Vanwall Vandervelle v1.17
Optimized shadow mesh
Updated car name in menu
New team name for 2023 liveries
Two additional settings for gearbox
Separated radiators and brake coolers
Updated logos texture near rear wheels
New AO map for car body
WEC and team sponsors for all liveries
賽道
Circuit d’Azure v1.23
Added SSR Water Shader
Updated Wet Weather Road Materials
Zandvoort v2.62
SSR Water Shader Update
Updated advertisements
Minor LOD Optimization
Portland v1.10
Track Limits review including fix for issues on last turn.
Fixed minor terrain gap
Fixed minor sound error
Fixed AI Clipping pit box when exiting rear paddock
SSR Water Shader Update
Minor LOD Optimization
World Wide Technology Raceway v1.11
Minor AIW fixes
Fixed pit out markers placement
Daytona v1.21
Reviewed Track Limits on Oval & RC
SSR Water Shader Update
Updated background mapper for water reflections
Fixed collision issues
Thruxton v1.07
Fixed overly spectator material resolution
Fixed an issue with a broadcast camera clip plane
Minor foliage fixes
Minor No Rain Zone Fix
Indianapolis v1.23
Fixed Safety Car Speeds
Monte Carlo 66 v2.12
Reviewed track limits
SSR Water Shader update
Minor tweaks to specular/ambient mapper configuration
Fixed various SCN/Visgroup warnings
Electric Docks v2.35
Fixed pit entry track limits issue which would make it cause problems with pit stops.

總結(jié):今年的Q1雖然內(nèi)容不多,但是帶來了許多期待已久的游戲功能更新,希望能為rf2帶來全新的熱度和更好的未來發(fā)展(網(wǎng)絡(luò)代碼也在重寫了)