Java(4種方法和擴展):牌54張,三個人斗地主,給每個人各17牌,并且還要有3張底牌

(個人認為方法三最好,最好理解和最簡單)












一副牌是54張,三個人斗地主,進行分牌,分給每個人牌,并且還有有底牌
方法一:
package a;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Random;
public class lizi {
public static void main(String[] args) {
String[] pai = new String[] { "3", "4", "5", "6", "7", "8", "9", "10",
"J", "Q", "K", "A", "2" };
HashMap<String, Integer> hj = new HashMap<>();
HashMap<String, Integer> hy = new HashMap<>();
HashMap<String, Integer> hb = new HashMap<>();
List<String> a = new ArrayList<String>();
for (int i = 0; i < pai.length; i++) {
a.add(pai[i]);
a.add(pai[i]);
a.add(pai[i]);
a.add(pai[i]);
}
a.add("大王");
a.add("小王");
Random rand = new Random();
String temp = null;
for (int k = 0; k < 100; k++) {
int p = a.size();
int l = rand.nextInt(p);
int m = rand.nextInt(p);
if (l == m)
continue;
{
temp = a.get(l);
a.set(l, a.get(m));
a.set(m, temp);
}
}
// Collections.shuffle(a);
List<String> j = new ArrayList<String>();
List<String> y = new ArrayList<String>();
List<String> b = new ArrayList<String>();
List<String> d = new ArrayList<String>();
for (int i = 0; i < a.size(); i++) {
if (i >= a.size() - 3) {
d.add(a.get(i));
} else if (i % 3 == 0) {
j.add(a.get(i));
} else if (i % 3 == 1) {
y.add(a.get(i));
} else if (i % 3 == 2) {
b.add(a.get(i));
}
}
System.out.println("底牌:" + d);
System.out.println("甲被發(fā)到的牌:" + j);
System.out.println("乙被發(fā)到的牌:" + y);
System.out.println("丙被發(fā)到的牌:" + b);
for (String str : j) {
if (hj.containsKey(str)) {
hj.put(str, hj.get(str) + 1);
} else
hj.put(str, 1);
}
System.out.println("1代表?, 2代表?, 3代表?,4代表?");
System.out.println("甲被發(fā)到的牌對應(yīng)圖形情況:" + hj);
for (String str : y) {
if (hy.containsKey(str)) {
hy.put(str, hy.get(str) + 1);
} else
hy.put(str, 1);
}
System.out.println("乙被發(fā)到的牌對應(yīng)圖形情況:" + hy);
for (String str : b) {
if (hb.containsKey(str)) {
hb.put(str, hb.get(str) + 1);
} else
hb.put(str, 1);
}
System.out.println("丙被發(fā)到的牌對應(yīng)圖形情況:" + hb);
}
}






方法二:
package a;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Random;
public class lizi {
public static void main(String[] args) {
String[] Stringchucundepai = new String[] { "A", "2", "3", "4", "5",
"6", "7", "8", "9", "10", "J", "Q", "K" };
HashMap<String, Integer> HSchucundejiadepai = new HashMap<>();
HashMap<String, Integer> HSchucundeyidepai = new HashMap<>();
HashMap<String, Integer> HSchucundebingdepai = new HashMap<>();
/*?,?,?,?共12個
* 個人理解:HSchucundejiadepai是用HashMap儲存的甲的牌<String, Integer>為泛型的應(yīng)用,
* 表明只儲存String和Integer類型的數(shù)據(jù)
*/
ArrayList<String> yongALchucundeshuju = new ArrayList<String>();
/*
* 個人理解:這里的<String>為泛型,是規(guī)定集合可儲存范圍條件的,
* ArrayList<String>表明只儲存String到ArrayList里面
*/
for (int i = 0; i < Stringchucundepai.length; i++) {
/* Stringchucundepai.length=13 */
yongALchucundeshuju.add(Stringchucundepai[i]);
yongALchucundeshuju.add(Stringchucundepai[i]);
yongALchucundeshuju.add(Stringchucundepai[i]);
yongALchucundeshuju.add(Stringchucundepai[i]);
/*
* 用add和for循環(huán),在"(用ArrayList儲存的String數(shù)據(jù))yongALchucundeshuju"中添加了
* 4個"Stringchucundepai[0]("A")到Stringchucundepai[12]("K")",13*4=52
*/
}
yongALchucundeshuju.add("大王");
yongALchucundeshuju.add("小王");
/*
* 用add在"(用ArrayList儲存的String數(shù)據(jù))yongALchucundeshuju"中添加了
* "大王","小王",13*4+2=54
*/
Random suijishu = new Random();
/* suijishu為用Random得到的隨機數(shù) */
String fangzidawangxiaowangchongfu = null;/*
* fangzidawangxiaowangchongfu是防止
* "大王"
* "小王"等重復(fù)的,這種先在for外面設(shè)null的方法可常用于防重復(fù)
*/
for (int k = 0; k < 100; k++) {
int zongpaishu = yongALchucundeshuju.size();
/* yongALchucundeshuju.size()=13*4+2=54,zongpaishu為總牌數(shù) */
int yongRandomdedaodesuijishu1 = suijishu.nextInt(zongpaishu);
/*
* suijishu為隨機數(shù), nextInt用于規(guī)定隨機數(shù)suijishu可取值得范圍,這里是zongpaishu,即54。
* nextInt(54)等同于nextInt(54)+0,就是0到54(含頭不含尾),即為0到53(含頭含尾)
* “yongRandomdedaodesuijishu1”是“用Random得到的隨機數(shù)1”
*/
int yongRandomdedaodesuijishu2 = suijishu.nextInt(zongpaishu);
if (yongRandomdedaodesuijishu1 == yongRandomdedaodesuijishu2)
continue;/*
* 這里continue表明當用Random得到的隨機數(shù)1=用Random得到的隨機數(shù)2時,
* 跳過當次循環(huán)中剩下的語句,執(zhí)行下一次循環(huán)(即不執(zhí)行且不出現(xiàn)“用Random得到的隨機數(shù)1=
* 用Random得到的隨機數(shù)2”的情況, 其他的{}中的語句會執(zhí)行 ,
*/
/*
* continue和break有點類似,區(qū)別在于continue只是終止本次循環(huán),接著還執(zhí)行后面的循環(huán),break則完全終止循環(huán)。
*?
* 可以理解為continue是跳過當次循環(huán)中剩下的語句,執(zhí)行下一次循環(huán)。
*/
{
fangzidawangxiaowangchongfu = yongALchucundeshuju
.get(yongRandomdedaodesuijishu1);
/* 這里有一個賦值的過程,就像進行兩個變量a和b,用c進行交換a和b的值,防止a,b在賦值時相等 */
yongALchucundeshuju.set(yongRandomdedaodesuijishu1,
yongALchucundeshuju.get(yongRandomdedaodesuijishu2));
yongALchucundeshuju.set(yongRandomdedaodesuijishu2,
fangzidawangxiaowangchongfu);
}/*
* 個人理解:set用于插入數(shù)據(jù),這里往yongALchucundeshuju中插入
* yongRandomdedaodesuijishu1(int類型),
* yongALchucundeshuju.get(yongRandomdedaodesuijishu2)
* (yongRandomdedaodesuijishu2這里為下標,含頭含尾的0到53)
* 等數(shù)據(jù),yongALchucundeshuju 儲存了得到的數(shù)據(jù),要用時就拿出來
*/
}
ArrayList<String> yongALchucundejiadepai = new ArrayList<String>();
ArrayList<String> yongALchucundeyidedepai = new ArrayList<String>();
ArrayList<String> yongALchucundebingdepai = new ArrayList<String>();
ArrayList<String> yongALchucundedipai = new ArrayList<String>();
for (int i = 0; i < yongALchucundeshuju.size(); i++) {
/* yongALchucundeshuju.size() =54 */
if (i >= yongALchucundeshuju.size() - 3) {
/* yongALchucundeshuju.size() - 3=54-3=52 */
yongALchucundedipai.add(yongALchucundeshuju.get(i));
/*
* yongALchucundedipai為用ArrayList儲存的底牌,i可為含頭含尾的0到53
* yongALchucundeshuju.get(i)就可為含頭含尾的4組“"A", "2", "3", "4", "5",
* "6", "7", "8", "9", "10", "J", "Q", "K"”和一組"大王","小王"
*/
} else if (i % 3 == 0) {
/*
* i % 3 == 0表明可被3整除余數(shù)為0, 在含頭含尾的下標0到53中,出現(xiàn)i % 3 == 0和出現(xiàn)i % 3 ==
* 1和 出現(xiàn)i % 3 == 2的概率互相相同,“0,1,2”,“3,4,5”,......“51,52,53”
* 編程,電腦,大腦等就是“儲存和取出”
*/
yongALchucundejiadepai.add(yongALchucundeshuju.get(i));
} else if (i % 3 == 1) {
yongALchucundeyidedepai.add(yongALchucundeshuju.get(i));
} else if (i % 3 == 2) {
yongALchucundebingdepai.add(yongALchucundeshuju.get(i));
}
}
System.out.println("底牌:" + yongALchucundedipai);
System.out.println("甲被發(fā)到的牌:" + yongALchucundejiadepai);
System.out.println("乙被發(fā)到的牌:" + yongALchucundeyidedepai);
System.out.println("丙被發(fā)到的牌:" + yongALchucundebingdepai);
}}






一副牌是54張,三個人斗地主,進行分牌,分給每個人牌,并且還有有底牌
方法三:
package a;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Random;
public class lizi {
public static void main(String[] args) {
String[] Stringchucundepai = new String[] { "?A", "?2", "?3", "?4",
"?5", "?6", "?7", "?8", "?9", "?10", "?J", "?Q", "?K", "?A",
"?2", "?3", "?4", "?5", "?6", "?7", "?8", "?9", "?10", "?J",
"?Q", "?K", "?A", "?2", "?3", "?4", "?5", "?6", "?7", "?8",
"?9", "?10", "?J", "?Q", "?K", "?A", "?2", "?3", "?4", "?5",
"?6", "?7", "?8", "?9", "?10", "?J", "?Q", "?K" };
HashMap<String, Integer> HSchucundejiadepai = new HashMap<>();
HashMap<String, Integer> HSchucundeyidepai = new HashMap<>();
HashMap<String, Integer> HSchucundebingdepai = new HashMap<>();
ArrayList<String> yongALchucundeshuju = new ArrayList<String>();
for (int i = 0; i < Stringchucundepai.length; i++) {
yongALchucundeshuju.add(Stringchucundepai[i]);
}
yongALchucundeshuju.add("大王");
yongALchucundeshuju.add("小王");
Random suijishu = new Random();
String fangzidawangxiaowangchongfu = null;
for (int k = 0; k < 100; k++) {
int zongpaishu = yongALchucundeshuju.size();
int yongRandomdedaodesuijishu1 = suijishu.nextInt(zongpaishu);
int yongRandomdedaodesuijishu2 = suijishu.nextInt(zongpaishu);
if (yongRandomdedaodesuijishu1 == yongRandomdedaodesuijishu2)
continue;
{
fangzidawangxiaowangchongfu = yongALchucundeshuju
.get(yongRandomdedaodesuijishu1);
yongALchucundeshuju.set(yongRandomdedaodesuijishu1,
yongALchucundeshuju.get(yongRandomdedaodesuijishu2));
yongALchucundeshuju.set(yongRandomdedaodesuijishu2,
fangzidawangxiaowangchongfu);
}
}
ArrayList<String> yongALchucundejiadepai = new ArrayList<String>();
ArrayList<String> yongALchucundeyidedepai = new ArrayList<String>();
ArrayList<String> yongALchucundebingdepai = new ArrayList<String>();
ArrayList<String> yongALchucundedipai = new ArrayList<String>();
for (int i = 0; i < yongALchucundeshuju.size(); i++) {
if (i >= yongALchucundeshuju.size() - 3) {
yongALchucundedipai.add(yongALchucundeshuju.get(i));
} else if (i % 3 == 0) {
yongALchucundejiadepai.add(yongALchucundeshuju.get(i));
} else if (i % 3 == 1) {
yongALchucundeyidedepai.add(yongALchucundeshuju.get(i));
} else if (i % 3 == 2) {
yongALchucundebingdepai.add(yongALchucundeshuju.get(i));
}
}
System.out.println("底牌:" + yongALchucundedipai);
System.out.println("甲被發(fā)到的牌:" + yongALchucundejiadepai);
System.out.println("乙被發(fā)到的牌:" + yongALchucundeyidedepai);
System.out.println("丙被發(fā)到的牌:" + yongALchucundebingdepai);
}
}





/*ArrayList和HashMap都是無序的*/
方法四:
一副牌是54張,三個人斗地主,進行分牌,分給每個人牌,并且還有有底牌
package a;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Random;
public class lizi {
public static void main(String[] args) {
String[] Stringchucundepai = new String[] { "?A", "?2", "?3", "?4",
"?5", "?6", "?7", "?8", "?9", "?10", "?J", "?Q", "?K", "?A",
"?2", "?3", "?4", "?5", "?6", "?7", "?8", "?9", "?10", "?J",
"?Q", "?K", "?A", "?2", "?3", "?4", "?5", "?6", "?7", "?8",
"?9", "?10", "?J", "?Q", "?K", "?A", "?2", "?3", "?4", "?5",
"?6", "?7", "?8", "?9", "?10", "?J", "?Q", "?K" };
HashMap<String, Integer> HSchucundejiadepai = new HashMap<>();
HashMap<String, Integer> HSchucundeyidepai = new HashMap<>();
HashMap<String, Integer> HSchucundebingdepai = new HashMap<>();
ArrayList<String> yongALchucundeshuju = new ArrayList<String>();
for (int i = 0; i < Stringchucundepai.length; i++) {
yongALchucundeshuju.add(Stringchucundepai[i]);
}
yongALchucundeshuju.add("大王");
yongALchucundeshuju.add("小王");
Random suijishu = new Random();
String fangzidawangxiaowangchongfu = null;
for (int k = 0; k < 100; k++) {
int zongpaishu = yongALchucundeshuju.size();
int yongRandomdedaodesuijishu1 = suijishu.nextInt(zongpaishu);
int yongRandomdedaodesuijishu2 = suijishu.nextInt(zongpaishu);
if (yongRandomdedaodesuijishu1 == yongRandomdedaodesuijishu2)
continue;
{
fangzidawangxiaowangchongfu = yongALchucundeshuju
.get(yongRandomdedaodesuijishu1);
yongALchucundeshuju.set(yongRandomdedaodesuijishu1,
yongALchucundeshuju.get(yongRandomdedaodesuijishu2));
yongALchucundeshuju.set(yongRandomdedaodesuijishu2,
fangzidawangxiaowangchongfu);
}
}
HashSet<String> yongHSchucundejiadepai = new HashSet<String>();
HashSet<String> yongHSchucundeyidedepai = new HashSet<String>();
HashSet<String> yongHSchucundebingdepai = new HashSet<String>();
HashSet<String> yongHSchucundedipai = new HashSet<String>();
for (int i = 0; i < yongALchucundeshuju.size(); i++) {
if (i >= yongALchucundeshuju.size() - 3) {
yongHSchucundedipai.add(yongALchucundeshuju.get(i));
} else if (i % 3 == 0) {
yongHSchucundejiadepai.add(yongALchucundeshuju.get(i));
} else if (i % 3 == 1) {
yongHSchucundeyidedepai.add(yongALchucundeshuju.get(i));
} else if (i % 3 == 2) {
yongHSchucundebingdepai.add(yongALchucundeshuju.get(i));
}
}
System.out.println("底牌:" + yongHSchucundedipai);
System.out.println("甲被發(fā)到的牌:" + yongHSchucundejiadepai);
System.out.println("乙被發(fā)到的牌:" + yongHSchucundeyidedepai);
System.out.println("丙被發(fā)到的牌:" + yongHSchucundebingdepai);
}
}




















