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RoN AMA 中英對照文本-玩家自定義與游戲獎勵

2023-01-21 11:28 作者:E1xP  | 我要投稿

寫在前面的話

該篇內(nèi)容來源于VOID在2023年1月8日舉行的AMA問答聽譯內(nèi)容
該翻譯旨在讓更多的人了解與理解RoN游戲以及官方開發(fā)組。
如有錯誤,敬請指出

注:本篇部分表達(dá)經(jīng)過潤色與本土化,具體意思請以英文原文為準(zhǔn)

參與人員標(biāo)識

K為KaminskyVoid的社區(qū)經(jīng)理(為本次AMA的主持

G為Sterling 'Gruntr' Void的游戲?qū)а菖cCOO

S為Steve 'Shadykutz' Void的開發(fā)程序

M為Mark 'MR3D' Void的首席美術(shù)

Z為Zack Void的作曲家,音樂導(dǎo)演

A為Ali Void的開發(fā)程序

S為Sam Void的概念藝術(shù)家

玩家自定義與游戲獎勵

K: I guess a tangential question that is related to that Is will, will officer skins always be one and done skins?

K:還有個這塊的問題,警員皮膚是只能一整套用?

K: Or will there ever be any opportunity to modify where you have your patches, where you have your kit?

K:還是可以有臂章,改裝具?

K: Or hell, even a swap able patch is coming back being a thing.

K:甚至于自定義臂章也加回來?

G: So I don't wanna well, like nikita, and the tame, in a sense, no offense offense of the king.

G:[語義不明]

G: But I would say that we have some plans for it, which is essentially like patches will...

G:但臂章這個東西肯定會...

G: We're looking at patches coming back as well as a few other things, too.

G:我們已經(jīng)在研究怎么加回臂章之類的東西了。

G: So in our kind of exploration into this, we don't want to necessarily get on the road of like crazy, unrealistic, looking characters, nothing too crazy.

G:但就算是我們現(xiàn)在摸索著開發(fā),我們也不想搞出太離譜、太脫離現(xiàn)實的人物外觀。

G: In this sense like nothing to outlandish is probably the right word for it.

G:只能說絕對不可能整出荒唐的東西。

G: But we want to look into something where you can have that personalization.

G:我們還是更想給玩家更多的暖暖可能。

G: We can kind of give players a little bit more incentive to maybe get higher scores, get better scores and perform certain tasks.

G:我們希望能給玩家去拿更高分、完成更多任務(wù)的動力。

G: Patches will be an element to that.

G:臂章就很適合拿來當(dāng)獎勵。

G: How they work. We don't really know yet.

G:但具體是怎么樣,現(xiàn)在還沒定。

G: We've talked about it a lot that the way at least the way it works is you talk about it, then you explore, then you execute and then you reevaluate.

G:我們經(jīng)常討論怎么實現(xiàn)這事,我們一般討論都是,先討論后研究,隨后落地并評估。

G: Because sometimes you can actually achieve things and it's too expensive.

G:因為有些時候?qū)崿F(xiàn)某些功能的代價太大了。

G: All of a sudden you've cut down your frame rate a shit load because you gotta a

G:突然間你幀數(shù)和利用率都掉了一大截,因為你往上加了太多...

A: lot of iteration.

A:太多的迭代器。

PS:迭代器是一種用于遍歷的接口,遍歷過多自然會導(dǎo)致程序性能下降,時間復(fù)雜度增加

G: Exactly. It's a lot of iteration that happens with everything, happens with AI for example, it's yeah, pretty common.

G:確實。很多東西都要加不少迭代器,這個問題還挺多的,像AI就是這樣。

G: But one thing we're looking into now is being able to have different kinds of patches.

G:目前我們正在研究的是怎么在游戲把臂章做回來。

G: We may not see the return of like internet URL link patches, just because of there's a lot of like it sounds an nightmare.

G:讓你自定義圖片URL的臂章大概率回不來,做這玩意屬實是個噩夢。

A: That will be a disaster.

A:這玩意麻得要死。

G: Yeah. It could be quite risky.

G:開發(fā)風(fēng)險挺大的。

G: ?We will probably be going along the route of a lot of ?different patches that layer can access to based on what they've performed in the game like things that they might be able to achieve.

G:我們大概會做成玩家可以通過成就解鎖大量臂章的模式。

G: And then show that off.

G:然后掛出來默默炫耀。

G: They're really cool patches.

G:這些臂章都挺好看。

G: We on this one wanna like, let's say you S, let's say you get an s rank on map on like all of every single map level.

G:在解鎖上的問題上,比如說你每張圖都打出了S的評分。

G: So you like kind of aced it.

G:這游戲就算被你打通了。

G: We would just give you a patch of it that would be lame.

G:要是這樣都只給一個臂章,那可就有點麻了。

G: But having like really well designed nice embroidered looking patches and then being able to have it, players get access them to choose where on unless they'll rush overhead.

G:但除非玩家無腦沖過頭,要不然總能從那么多精美的臂章里撈到幾個貼身上暖暖。

G: I like the helmet that could be really cool for us, I think, and really exciting if we were to go down that route.

G:像是往頭盔上貼,應(yīng)該挺有意思的,我挺樂意沿著這個方向繼續(xù)開發(fā)下去。

G: There's a few other things as well in that regard.

G:除臂章之外還有幾種不同的裝飾品。

G: Just tattoos and things like that other personalization options that we're looking into.

G:我們也在研究像紋身啊之類的裝飾品怎么開發(fā)。

G: Ideally, we're looking into getting that done relatively soon, but it is more of an aesthetic thing.

G:如果順利的話,應(yīng)該很快就能做好,不過這些都只是外觀方向的東西(言外之意優(yōu)先級不高。

G: But I think that's a good way of like we've talked about this a lot and a lot of people on the team.

G:我覺得開發(fā)團隊經(jīng)常相互討論挺好的。

G: They feel, I know a lot of unit profile the same way.

G:但他們和我都覺得很多角色有點太相似了。

G: It's like you need that hook kind of a bit.

G:而且你也得勾住玩家的心。

G: how do we keep, how do you keep people like enjoying the game and engage in the game?

G:我們要怎么留住,并吸引玩家來玩游戲,并沉浸到游戲之中。

G: Sometimes finishing a mission?

G:完成游戲設(shè)定的任務(wù)目標(biāo)。

G: Nowadays isn't really enough.

G:現(xiàn)在這些能力確實不太夠。

G: Sometimes it's good to have other things.

G:所以有些時候,加點別的也挺好的。

G: The idea that I have your guy and showing off like maybe specific gloves you have and tattoo you have like with these row things you have like some patches from some very specific task you performed could be really cool.

G:我們的方案大概是玩家完成特定任務(wù),就能獲得特定的某個手套啊紋身啊臂章啊這類東西,然后能掛出來炫耀,應(yīng)該也挺有意思的。

G: So that's what we're looking at. That's our goal.

G:這就是我們現(xiàn)在正研究的。我們的目標(biāo)就是做出這些東西。

G: It's not necessarily something we're going.

G:這個東西也不一定非要做。

G: Like we need to just see how that feels so how it goes, because it could be a lot.

G:我們得一邊做一遍看效果,時間估計不短。

K: Sort of like a a trophy system where if you achieve this feet, you get patch, you get some gloves, you get something small, but something enough to make you stand out to other players.

K:這有點像成就系統(tǒng),當(dāng)你完成某個目標(biāo)的時候就給你像手套、臂章這樣沒啥,但足以彰顯你與眾不同的東西。

G: Pretty much is our game is honestly mostly first... it is a first person game.

G:我們的游戲畢竟還是個第一人稱游戲。

G: So having most of your screen covered with these custom, things is cool.

G:屏幕上能看到點自設(shè)的東西也挺好的。

G: The patch is being the only thing that you want to see, necessarily.

G:你們肯定就想要臂章。

G: That would be one thing that we might be looking into and the things have that feels.

G:我們會繼續(xù)探索這些類似玩意的開發(fā)。

K: Got a lots of juicy information for that one question Some people be quite happy.

K:這一個問題就有不少的信息量啊,有些老哥應(yīng)該挺樂意聽的。

E1xP

2023/01/21


RoN AMA 中英對照文本-玩家自定義與游戲獎勵的評論 (共 條)

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