【Dark And Darker】第五次A測前Q&A

Q:Is B1 planned for the upcoming playtest?
Q:B1是否計(jì)劃用于即將到來的游戲測試?
關(guān)于B1,您可以分享哪些細(xì)節(jié)?會不會有新的敵人?
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A:Ruin will be playable in this playtest.
A:廢墟地圖在這次游戲測試中可以玩。
波羅:B1地圖名稱為廢墟。
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Q:What's the biggest feature being tested in the next play test?
Q:接下來的游玩測試最大的特點(diǎn)是什么?
A:We're going to try to make sure that the 3 floor works the way we want it to.
A:我們會努力確保三個(gè)樓層都按照我們想要的方式運(yùn)作。
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With the next playtest upcoming in April, a lot of development time is being focused to implement new features before Early Access in May. Will we see the introduction of quests in April?
Q: 隨著 4 月份即將進(jìn)行的下一次游戲測試,在 5 月份的搶先體驗(yàn)之前,大量的開發(fā)時(shí)間都集中在實(shí)現(xiàn)新功能上。我們會在四月份看到任務(wù)的介紹嗎?
Quests are likely to be excluded this time.
A: 這次任務(wù)很可能被排除在外。
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What was your most interesting fact that you learned and have acted upon since the last playtest?
Q : 自上次游戲測試以來,您了解到并采取行動的最有趣的事實(shí)是什么?
That the Goblin Cave worked well as we thought.
A : 單排哥布爾洞穴就像我們想象的那樣運(yùn)作良好。
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Are there plans to add a friends list / integrate the Steam friends list?
Q : 是否有計(jì)劃添加好友列表/整合 Steam 好友列表?
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We have a plan, but it's a low priority.
A : 我們有計(jì)劃要,但它的優(yōu)先級較低。
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What are your plans for monetization features?
Q : 有游戲的付費(fèi)模式計(jì)劃嗎?
A monetization model that players can understand.
A : 玩家可以理解的付費(fèi)模式
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Is there a possibility of the early access being released directly after the next playtest is over? Just so I can tell everyone in my DnD AA meetings how long they'd have to wait for.
Q: 下一次測試結(jié)束后,是否有可能直接發(fā)布搶先體驗(yàn)?這樣我就可以在我的 DnD AA 會議上告訴每個(gè)人他們要等多久。
After the next playtest, Early Access is pretty close.
A: 在下一次游戲測試之后,搶先體驗(yàn)已經(jīng)非常接近了。
波羅:個(gè)人是覺得四月測試后,會在五月底發(fā)布搶先體驗(yàn)。
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Was the Goblin Cave considered as successful experiment?
Q :哥布爾洞穴算是成功的測試嗎?
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It was successful in its own way.
A : 它以自己的方式取得了成功。
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Highroller for solo mode nextplaytest?
Q : 單人模式在下一個(gè)游戲測試的HR模式?
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Well, nothing has been decided yet.
A : 好吧,還沒有決定。
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Are you going to expand the single player system now that 32 players will be available aswell?
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Q : 你現(xiàn)在要擴(kuò)展單人游戲系統(tǒng)嗎,那 32 名玩家也將可用嗎?
As of the current plan, the capacity for admission will not be 32.
A : 按照目前的計(jì)劃,進(jìn)入玩家不會是 32 人。
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Do you plan to add some Duo map?
Q : 你打算添加一些 雙人地圖嗎?
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No.
A : 不。
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Will you be keeping some form of leaderboard for people to grind for when early access is released?
Q : 當(dāng)搶先體驗(yàn)發(fā)布時(shí),你們會保留某種形式的排行榜供人們研究嗎?
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As always, the leaderboard is provisionally provided for playtesting purposes. Nothing has been decided.
A : 與往常一樣,暫時(shí)提供排行榜用于游戲測試目的。還沒有決定。
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Have you thought about creating a new stat, constitution. To make strength less powerful
Q : 你有沒有想過創(chuàng)造一個(gè)新的狀態(tài),體力。讓力量不那么強(qiáng)大
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It's an interesting idea, but I'm going to stick with it for now.
A : 這是一個(gè)有趣的想法,但我現(xiàn)在要保持原樣下去。
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Any word on the unused assets/animations for all them demons and that fuzzy spider?
Q : 關(guān)于所有這些惡魔和那只毛茸茸的蜘蛛的未使用資產(chǎn)/動畫有什么消息嗎?
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Those are NPCs that are likely to be developed in the future.
A : 那些是未來可能開發(fā)的NPC。
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What are your plans for other classes? Would you guys go with a smaller hitbox race such as a dwarf at any point?
Q : 你對其他職業(yè)有什么計(jì)劃?你們會在任何時(shí)候選擇一個(gè)較小的碰撞盒種族嗎,比如矮人?
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We left it open for experimentation in the form of "Race". The Race, which has a small hitbox like the Dwarf, is something to test out. However, if this breaks the balance too much, I will remove it. However, this experiment will be possible in the very distant future.
A : 我們以“種族”的形式讓它開放進(jìn)行實(shí)驗(yàn)。 種族 有一個(gè)像 矮人一樣小的碰撞箱,值得測試。但是,如果這太破壞平衡了,我會刪除它。然而,這個(gè)測試在遙遠(yuǎn)的未來是可能的。
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Mobs for Outdoorsy map would be like what :)? Tree ents, Fairys, gnolls etc? What types should we look forward in seeing o.o
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Q : 戶外地圖的小怪會是什么樣的 :)?樹精、仙女、豺狼人等?我們應(yīng)該期待什么類型的o.o
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Perhaps the monsters you can meet in the ruins hidden in the forest.
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A : 也許您可以在隱藏在森林中的廢墟中遇到怪物。
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How high on the priority list is implementing the talents tree?? I think it's called..
Q : 實(shí)施天賦樹的優(yōu)先級有多高?我覺得這樣稱呼的..
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It's still a low priority until we've developed enough Perks and Skills, etc.
A : 在我們開發(fā)出足夠的 被動 和 主動技能 等之前,它仍然是一個(gè)低優(yōu)先級。
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Any hints at what is going to be changed for Wizard for the next play test?
Q : 關(guān)于下一次游戲測試中 巫師 將要更改的內(nèi)容的任何提示?
Wizards won't have major changes other than a few balance tweaks.
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A : 除了一些平衡調(diào)整外,主要的不會有重大變化。
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Can we have a separate looking for group lobby for High Roller, I consistently get invited to NM groups while trying to find a HR group.
Q : 我們可以為 HR模式 單獨(dú)尋找團(tuán)體大廳嗎,我在嘗試尋找 HR 團(tuán)體時(shí)一直被邀請加入 NR模式(一般模式) 團(tuán)體
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That's a good idea.
A : 這是個(gè)好主意。
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Have you considered monsters having more randomized spawns instead of preset, fixed spawns every time?
Q : 你有沒有考慮過怪物有更多的隨機(jī)生成而不是每次預(yù)設(shè)的固定生成?
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It's already designed to do that. After the basics are done, we'll take care of that.
A : 已經(jīng)被設(shè)計(jì)用來做到這一點(diǎn)?;就瓿珊?,我們會處理它。
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Are there any up and coming rogue changes? If so, what can we expect?
Q : 是否有任何即將發(fā)生的盜賊變化?如果是這樣,我們可以期待什么?
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Our current plan is to put more fun features into Rogue.
A : 我們目前的計(jì)劃是在 盜賊 中加入更多有趣的功能。
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This has probably been answered but if I’m not mistaken EA is pretty much after ending of next play test?
Q : 這可能已經(jīng)得到解答,但如果我沒記錯的話,EA 幾乎是在下一次游戲測試結(jié)束之后?
It will not immediately follow the end of the playtest.
A : 它不會在游戲測試結(jié)束后立即出現(xiàn)。
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波羅問的: i am an asian player ,Everyone knows that cheating is a serious problem in Asia,Do you have a solution?
Q : (波羅)問的:我是亞洲玩家,大家都知道作弊在亞洲是一個(gè)嚴(yán)重的問題,你有解決辦法嗎?
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We plan to test some more features to defend against cheaters. There are things we want to try on the gameplay side of things other than simply making cheats not work.
A : 我們計(jì)劃測試更多功能來抵御作弊者。除了簡單地讓作弊不起作用之外,我們還想在游戲玩法方面嘗試一些事情。
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Will there be improvements made to the trade system to increase the efficiency of trading for individuals as well as between players?
Q : 是否會對交易系統(tǒng)進(jìn)行改進(jìn)以提高個(gè)人以及玩家之間的交易效率? (拍賣場系統(tǒng)那樣)
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We intend to continuously improve the trading system.
A : 我們打算不斷改進(jìn)交易系統(tǒng)。
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Are we able to see a new boss in the next playtest?? It seems like everyone has already figured out the current one.
Q : 我們能在下一次游戲測試中看到新王嗎?看來大家已經(jīng)猜到了現(xiàn)在的那個(gè)了。
It's not in the plan. Existing bosses can be tuned a little more.
A : 這不在計(jì)劃中?,F(xiàn)有的王可以再調(diào)整一點(diǎn)。
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Will there be balancing to the barbarian class. Or are you all happy with where the class is. With the information from the previous playtest and statistics?? Thank you again!
Q : 野蠻人階級會不會有平衡?;蛘吣銈兌紝β殬I(yè)感到滿意嗎?使用之前游戲測試和統(tǒng)計(jì)數(shù)據(jù)的信息?再次感謝你!
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Overall, moderately satisfied. For fun, there are parts that are intentionally left a bit strong until players discover them.
There were also some unexpected parts that were too strong. These parts will be tweaked a bit.
However, as new Perks and Skills will be added, another balance issue will arise.
A : 總的來說,比較滿意。為了好玩,有些部分在玩家發(fā)現(xiàn)它們之前有意保留了一點(diǎn)強(qiáng)度。
還有一些意想不到的地方太強(qiáng)了。這些部分將進(jìn)行一些調(diào)整。
然而,隨著新的技能的加入,另一個(gè)平衡問題將會出現(xiàn)。
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Do you intend to have some sort of creators program to expand game marketing & reach? And if so any idea when the plan will be implemented & what the requirements will be to join?
Q : 你打算有某種創(chuàng)作者計(jì)劃來擴(kuò)大游戲營銷和影響范圍嗎?如果是的話,您知道該計(jì)劃何時(shí)實(shí)施以及加入的要求是什么嗎?
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We can't afford to think about this yet. We are still understaffed.
A : 我們還不能考慮這個(gè)。我們?nèi)匀蝗耸植蛔恪?/p>
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Any plan for introduce an in game chat only for the group?
Q : 是否有計(jì)劃為同隊(duì)引入戰(zhàn)局內(nèi)文字聊天?
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We had a plan, but we are at a standstill because we have a few issues to think about.
A : 我們有一個(gè)計(jì)劃,但我們處于停滯狀態(tài),因?yàn)槲覀冇袔讉€(gè)問題需要考慮。
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Will there be any new types of weapons,armour or potions during this next test :)?
Q : 在下一次測試中會不會有任何新類型的武器、盔甲或藥水 :)?
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New weapons will be added. Things like one-handed crossbows, for example.
A : 將添加新武器。例如,單手弩之類的東西。
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will u up the capacity of gold pouch or add more slot for trades? could be usefull for very expensives trades ou selling in bulk items
Q : 你會增加金袋的容量還是增加更多的交易槽位?可能對非常昂貴的交易或散裝商品很有用
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As mentioned before, the gold bags and gold chests are already in development, but not yet released for economic balance reasons. It's very likely that it won't be revealed this time either.
A : 如前所述,金袋和金幣箱已經(jīng)在開發(fā)中,但出于經(jīng)濟(jì)平衡的原因尚未發(fā)布。很可能這次也不會出現(xiàn)。
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Have you considered to increase Stash's size or add Cases like in Tarkov ?
Q : 您是否考慮過增加 儲藏間 的大小或像 塔克夫 中那樣添加空間的形式?
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Well. This is still unknown.
A : em。這仍然是未知數(shù)。
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I heard rumblings about a Sling or Slingshot as an idea.
Q : 我聽說過關(guān)于彈弓的傳聞。
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Can we expect more weapon and utility items for new and existing classes in the near or distant future?
我們能否在不久或遙遠(yuǎn)的將來為新的和現(xiàn)有的職業(yè)期待更多的武器和實(shí)用物品?
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Yes. More utilities and weapons will be added. I don't have any specific plans for a slingshot, but I can't imagine not having one.
A : 是的。將添加更多實(shí)用程序和武器。我沒有任何關(guān)于彈弓的具體計(jì)劃,但我無法想象沒有。
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My question: I think most people from "non main countries" want to know if Ironmace/Steam will work with price localization, or it will cost 30~40 dollars globably? I mean, direct conversion to the currency
Q : 我的問題:我想大多數(shù)來自“非主要國家”的人想知道 Ironmace/Steam 是否會與價(jià)格做當(dāng)?shù)厮交?,或者它會在全球范圍?nèi)花費(fèi) 30~40 美元?我的意思是,直接轉(zhuǎn)換為貨幣嗎?
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Any decision about that?
有什么決定嗎?
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There are concerns about this. It's a bit early to say this at this stage. We ask for players understanding.
A : 對此存在擔(dān)憂。現(xiàn)階段說這個(gè)有點(diǎn)早。懇請玩家諒解。
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Will clerics get any range weapon next playtest?
Q : 牧師會在下一次游戲測試中獲得任何遠(yuǎn)程武器嗎
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Unfortunately, no.
A : 很不幸的是,不行
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Do you ever? plan to increase team size, for a bigger map or bigger boss?
or have considered it?
Q : 你有沒有計(jì)劃增加團(tuán)隊(duì)規(guī)模,以獲得更大的地圖或更大的王?
或者有沒有考慮過?
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It's in progress. I don't want to do something soulless fast producing, but I also don't want to frustrate players by being too slow.
A : 它正在進(jìn)行中。我不想做一些沒有靈魂的快速制作,但我也不想因?yàn)樘屚婕腋械骄趩省?/p>
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Will you ever release droprate / spawnrate data for different item rarities?
Q : 你們會發(fā)布不同物品稀有度的掉落率/生成率數(shù)據(jù)嗎?
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If the players want it and we're ready. However, it seems that a lot has already been revealed by reversing ??
A : 如果玩家們想要,我們已經(jīng)準(zhǔn)備好了。不過,好像已經(jīng)被揭露了很多東西了??
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Is there a bard in next pt
Q : 下一次有吟游詩人嗎?
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The bard is definitely in development. I can't be sure.
A : 吟游詩人肯定在開發(fā)中。我不能確定。
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Is there anything you, as a developer, are personally excited about/looking forward to?
Q : 作為開發(fā)人員,您個(gè)人有什么感到興奮/期待的嗎?
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There are so many things I want to write that I can't write them all.
To put it simply, I hope that the day will come when players can enjoy the stories and tales of Dark and Darker that are currently being prepared.
A : 想寫的東西太多了,寫不完。
簡而言之,我希望有一天玩家可以享受目前正在準(zhǔn)備的 Dark and Darker 的故事。
波羅:居然還有故事劇情?還是說只是背景故事?
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Are your words under “about us” on your official website coming from the heart?
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If so I will bring you flowers #soulovermoney
Q : 你在官網(wǎng)“關(guān)于我們”下面的話是發(fā)自內(nèi)心的嗎?
如果是這樣,我會給你送花#soulovermoney
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It is our foundation and the path we walk will prove it.
A : 這是我們的基礎(chǔ),我們所走的道路將證明這一點(diǎn)。
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紅中:Do your know about valorant's anti-cheat? Vanguard is very powerful for anti-cheater , Maybe your can learn from it ?
Q : 紅中:你知道valorant的反作弊Vanguard是非常強(qiáng)大的反作弊工具嗎,也許你可以藉鑒一下?
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I won't say we can do it as well as they do, but it is possible for us to create very powerful security modules that work at the kernel level.
But hackers are also very strong, so they too will come and fight at the same level. Therefore, It's not omnipotent.
A : 我不會說我們可以像他們那樣做,但我們有可能創(chuàng)建在內(nèi)核級別工作的非常強(qiáng)大的安全模塊。但是黑客也是很強(qiáng)的,所以他們也會來拼的。因此,它不是萬能的。
波羅:就如同我之前所說,官方正在開發(fā)D&D專門的反插件Iron Shield,我相信對外掛相當(dāng)有制止力。