11.8 版本引入奇怪打野的原因(我自己的翻譯有點菜)
Hey folks! Riot Jag, Design Manager for the Summoner's Rift Team here guest-writing this week's Quick Gameplay Thoughts.
我是 riot jag ,召喚師下掛設(shè)計師經(jīng)理,客串寫寫這周的游戲想法。
Patch 11.8, which shipped this week, included changes to help Darius, Diana, Mordekaiser, Zed, and Morgana jungle more viably. These are all champions who primarily see play in lanes, and we've seen questions around why we chose these champs versus others. We want to share a bit about our thought process here.
這周的11.8版本把諾手,皎月,鐵男,劫和莫甘娜這些線上英雄改動到可以打野。很多人想知道為什么,下面我們來談?wù)劇?/span>
Why give laners jungle changes?
為什么給線上英雄野區(qū)增益?
Right now, the jungle is very intimidating to a lot of our players, especially in lower MMRs. We are currently considering systemic changes to help this, but in the meantime we saw an opportunity to ease in players to the jungle with champions they’re already familiar with playing. By doing this, an unfamiliar jungle player can just focus on learning the specifics of the role, without also having to learn a new champion at the same time.
現(xiàn)在打野這個位置體驗很糟糕,尤其是低段位的玩家。所以我們考慮一個系統(tǒng)性的改動,于此同時,我們注意到可以將一些人們已經(jīng)很熟悉的英雄送到野區(qū)。這樣做的好處是,玩家專注于學(xué)習(xí)打野這個位置,而不是打野的英雄。
Additionally, we always look to increase diversity to the experience of the game, and having a new set of junglers helps a lot in that regard. That being said, we’re not trying to shift these champions’ primary role—just add to the possibilities available.
更進一步,我們尋求游戲體驗的多樣性,而引入奇怪的打野會有利于這一點。我們不會強制線上英雄去打野,而是賦予他們打野的可能性。
How we choose specific champs
我們怎么找到這些英雄的
We target champions that we feel have a good chance of being able to off-role as junglers without boosting the power of their lane roles. Additionally, we try to stay away from champions that have a lot of pro viability already, as adding flex potential tends to make them very high priority in the pick/ban phase. Finally, we want to make sure we pick champions that retain their weaknesses and counterplay even when coming out of the jungle.
我們尋找一些有潛力作為打野而不會加強他們的線上能力。我們沒有從已經(jīng)可以搖擺的英雄里去選擇。最后一點,我們確保這些新的奇怪打野有一定的弱點去反制(counterplay)。
Why not bring back champions who were previously nerfed out of jungling instead?
為什么不回調(diào)哪些之前被趕出野區(qū)的打野?
If we nerfed a champion out of the jungle it was probably on purpose. Maybe they were overly dominant in pro (Sylas), or maybe they had an unhealthy pattern when in the jungle (Camille). Unless things have drastically changed (eg. updates to the kits/items/runes that were problematic), these picks are not likely to come back.
如果我們回調(diào)那些被趕出野區(qū)的打野,那么他們會制霸職業(yè)比賽(塞拉斯),或者有不健康的打野路徑(卡密爾二級gank,絕食)。除非這些東西能被顯著改善,否則這些英雄不會被請回野區(qū)。
What about primary junglers who are struggling?
那些體驗很糟糕的打野英雄怎么辦?
We try to keep total buffs and nerfs to the game relatively even to prevent patch-by-patch power creep, which means even if we weren't doing jungle changes for lane champs, we still wouldn't just straight up buff a ton of main junglers. Jungle accessibility changes actually don't factor as directly into buff/nerf calculations for jungle overall since the champs aren't currently seeing play there: Adding more champs to the role doesn't necessarily make it stronger or weaker relative to lanes.
我們盡量去做整體性的削弱與加強,而不是一個版本一個版本的量化增強。我們不會加強一堆打野。加強一些英雄的打野能力而不影響他們的對線能力。
That said, in cases where we?are?forced to choose between buffing exceptionally weak main junglers and making more lane champs jungle-viable—available dev time on the team, for example—we'll still prioritize buffing those main-role junglers. (No, 48% is not 'exceptionally' weak.) As recent examples, we buffed Zac, Rammus, Amumu, and Kindred in the past month.
我們會加強一些很弱的打野(48%的勝率不算很弱)和加強一些線上英雄的打野能力。最近的例子是加強扎克 龍龜 阿木木和千玨。
We're looking forward to seeing the results of our 11.8 changes. If they turn out well, we’ll look to add even more champions to the jungle. In the meantime, expect more systemic jungle changes in 11.10, aimed at raising the jungle floor, and not the ceiling.
Yetter jungle wins,
我們會觀察11.8的改動,如果效果好的話,會考慮引入更多線上英雄去打野。于此同時,11.1版本會系統(tǒng)性的加強打野,目的在于提升打野的下限(地板),而不是上限(天花板)。
Jag