Jama Jurabaev 57-58

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6. 3D in Photoshop---2-2.Example 2
P57 - 00:00?
?Let’s do another example using instances. So just the same way, we go and create the cube. Press K.?
P57 - 00:16按K創(chuàng)建立方體。?
And now we've got a cube. And as you can see over here, this cube consists of different surfaces like.?
P57 - 00:20列表代表立方體的不同面。?
So it's can separate those, which we really want to do actually. So i'll show you why. So let's go and delete actually a bunch of those.?
P57 - 00:33面是可以分離的,刪除掉一些面。?
For example, as I delete this surface, these surface. And let's delete this guy. We only have these two surfaces, ?
P57 - 00:51現(xiàn)在刪掉的僅剩下兩個(gè)面。?
And let's call this one side one, and this one bottom one.?

P57 - 01:01改名側(cè)邊 底邊。?
Now what I'm going to do and call this one as a section. So I will go and for this one, I will create an instance like this.?
P57 - 01:13復(fù)制例。?
And I will drag it over here. Let's actually make it a little bit wider. It doesn't really need to align perfectly.?
P57 - 01:30兩側(cè)邊拉開(kāi)距離,拉伸底面填充。?
A lot of people. And now I'm gonna select this one. make an instance as well. Instance of this object. And I will move it over here. let's make it even wider. Something like this.?
P57 - 01:48復(fù)制底邊移動(dòng)到上面,可再加大。?
Maybe even deeper, something like this. So basically, what is this? This could be anything. And it could be like a section of your level design, Or it could be like a design of your interior.?

P57 - 02:14像是室內(nèi)裝潢設(shè)計(jì)。?
But as you remember, like having. Those and the painting abilities that we had. We can actually start like refining this, for example, Go to 3D paint own opacity, While it ask us to create an custom map. And now we can actually start creating the map, ?
P57 - 02:453D 繪制出不透明度。?
Because those two guys, they're instance. you actually seeing them change as I paint on one of those. ?
P57 - 03:00可以看到如何改變繪制軌跡。?
So for example, let's just go back a couple of times and imagining that I am designing a level. And also let's go and see bump map should be replicated from opacity. So we have nice beveling effect.?
P57 - 03:25凹凸貼圖下拉不透明度,調(diào)大。?
as easy as it is. So we will go to our view and make it orthographic, So we're not dealing with symmetry issues.?
P57 - 03:43用投影涉及不到對(duì)稱(chēng)問(wèn)題。?
So aligned, right click left. So as you see, I did another very good job, painting this. So probably delete it.?

P57 - 04:03繪制不透明度,刪除掉鏤空。?
again. And for example, I can use this section. If I right click on this one added texture.?
P57 - 04:31不飽和度-下拉-編輯材質(zhì)。?
And i can use for my photoshop skills to replicated like this.?
P57 - 04:39復(fù)制。?
Save it. You can see it's been reflect it over here. So I can actually go design and property.?
P57 - 04:52復(fù)制后-左下-設(shè)計(jì)更準(zhǔn)確。?
Start introducing some small things over here. ?

P57 - 05:00可以刷入小點(diǎn)綴。?
it doesn’t necessarily need to align.?
P57 - 05:32沒(méi)必要完美對(duì)齊。?
From now i'll leave it like this. That's good. I still can go and zoom out. and I can start replicating instance. Move it, Do it again and again and again. ?

P57 - 06:12旋轉(zhuǎn)-拷貝-拖拽。?
So if I had like a little bit wider lens. change it to 15. I can go in.?
P57 - 06:44旋轉(zhuǎn)燈光-當(dāng)下視角15寬度。?
Just go to view and show 3D ground plane.?
P57 - 06:54視角-展示-3D地平面。?
Go to layers. So i've got like a basic architecture going on.?

P57 - 07:06建筑物架構(gòu)。?
So it could be any kind of interior design. And because I have a solid base, I can go wherever I want.?
P57 - 07:16可以做室內(nèi)裝潢,移到不同角度。?
I think I can go over here. Or I can use it like this. And same with the ceiling.?
P57 - 07:27天花板也是類(lèi)似的設(shè)計(jì)思路。?
?you can start designing it, putting some lights, some general designs. ?
P57 - 07:43可以加入天花板投射斑駁燈光。?
But I deal with it, I didn’t deal one of those two sections as well. I didn’t do it. but you got the point where you can basically do. you can completely design everything. Like this.?
P57 - 08:19縱橫交錯(cuò)的燈池。?
When you move inside. Basically creating a simple but very effective interior. And then you basically rendering.?
P57 - 08:51進(jìn)退給到穿隧道感覺(jué)-渲染。?
So it gives you a very nice base. And then you can start painting over.?
P57 - 09:08可以在此基礎(chǔ)上繪制。 ?
Remember that you can paint like with the color as well. It's not only black and white. You can start designing this frame, do whatever you want, but it gives you a very nice solid base. You know what I mean? ?
P57 - 09:21可以在此黑白灰上繪制。?
For example, if this was a hangar with your aircraft, a spaceship standing over here.?
P57 - 09:29比如隧道里面停著飛船。?
Because there is already a lot of like Information that helps me. It would be very easy to kind of starting finding this guy.?
P57 - 09:45因?yàn)樵?D結(jié)構(gòu)中繪制物體。?
Because it gives me all the Information that I need already. It gives me a nice lights setup. It gives me very good perspective kind of sense and stuff like that.?
P57 - 10:34視角線+燈光基礎(chǔ),繪制光影。?
So and it literally took me 5, 10 minutes to do this template, which will give me a full control over upcoming environment,?
P57 - 10:4410分鐘內(nèi)搭建故事需要的場(chǎng)景。?
whatever I am trying to do, for example, I'm trying to make like an elevator place. because he's seeing all that stuff. It's so easy to kind of keep going and refining it.?

P57 - 11:06基礎(chǔ)結(jié)構(gòu)上再繪制為直升梯。?
And there could be a person standing over here. Looking up. very quickly, because it's very graphic. It's so easy to afterwards to put the in photos. And this is what we will be doing in the next lesson number seven.?
P57 - 11:32下節(jié)課圖片放入照片質(zhì)感。?
But for now, all we are concentrated on is the story telling and these old tools will help us to create much faster and much more efficient results.?
P57 - 11:44高效的工具。?
Alright let’s move on. And I still have a lot of examples to show to you.

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6. 3D in Photoshop---3-1.Postcard Basics
P58 - 00:00?
So so far I showed you how to create the geometry using default pre made 3D primitives in photo shop.?
P58 - 00:10在PS預(yù)合成3D模型。?
But now we will go move on and I will show you how to create geometry just by painting.?
P58 - 00:18如何繪制幾何體。?
I beat it like a very quick thing over here, which doesn't really make sense. It could be like some random kind of the plan of let's say, an airport, And we are going to 3D and we will use this new mesh from layer. Create a postcard or you can are selected from here and hit create.?
P58 - 00:43或者右上勾選3D明信片-創(chuàng)建。?
So basically what it does, it creates this plane in 3D like this.?
P58 - 00:53在3D創(chuàng)建的明信片質(zhì)感。?
So if I bring back my light. Actually I need to create a light. because there is no light in this scene. new infinite light.?

P58 - 01:13右下2-太陽(yáng)光。?
So once I agree with the light, you can easily see so it's a plane. But what we really want to do, we want to get rid of the diffuse map and only concentrate on the opacity map. So I will remove the texture from here.?
P58 - 01:26去除漫射專(zhuān)注不透明,移除材質(zhì)。?
And now, as you can see, it gives me a very nice cutout like this. So I will go and i'll rotate it in 90 degrees, no, maybe, Something like this,?
P58 - 01:44右3-坐標(biāo)改90旋轉(zhuǎn)度數(shù)。?
so I do have this thing. And it's pretty cool. I will change the color of the platform or whatever it is. And now look what we have. Like, for example, if I change my default camera is not that one. So I select my camera and I go and do something like 20 mile lens. So we've got enough of and look what's going on. right now I have an ability to change my composition. ?

P58 - 02:23右鍵漫射顏色-1右側(cè)20鏡頭。?
And it just like the composition was selected the angle that I really like, but what's more powerful an impressive that I can still go and paint on texture. I need to go and select my painting on the opacity.?
P58 - 02:463D-繪制靶向材質(zhì)-不透明度。?
for example. As I paint, I will start having some different results. For example, there was a spaceship over here. that is docked over here. So on this platform. ?

P58 - 03:15比如飛船-???站臺(tái)。?
Just a quick side note black is something that raises, black is something we don't see and white is something that reveal. so make sure that you see those.?
P58 - 03:33邊注-黑色不顯-白色外顯。?
So I'm actually designing it from my perspective view. how cool is that. And at any time. Like I can select my layer, go to a opacity, edit texture. I can go window arrange tiles.?
P58 - 03:51不透明度-編輯材質(zhì)+窗口并排。?
so that at any time, I can go back to this view, And then start readjusting and inserting different things.like grading, design work and I am designing in my orthographic view.?
P58 - 04:09投影視角改繪-3D圖顯示。?
And I'm getting the same result already in perspective, which is very powerful.?
P58 - 04:15材質(zhì)投影圖修改-視角圖顯示。?
Like, let's say we've got a couple of more shapes docked over there. So like this, a couple of more platforms. We've got another one over here. why this is so powerful??
P58 - 04:37為何功能如此強(qiáng)大呢??
Because despite the fact that it's a very flat surface. But what it really gives to you, it gives you perspective that you need so much when it is design. you don't need to change the perspective anymore.?
P58 - 04:55給支撐繪制的視角線,不需改動(dòng)。?
All you need to do is start designing this piece, let's paint the spaceship that we did for lesson5. So basically, I can start using like Let's say there is another one. And because I'm seeing in the perspective, it's so easy to change it. ?
P58 - 05:29視角線上畫(huà)兩個(gè)飛船和橋梁。?
I’m actually giving it the depth. so instead of having like a flat plate face like this environment. I'm giving it some a 3rd dimension. So that's the one, Just add a little bit of cross sections. And like all those spaceships that I mean which a very flat, now I can start actually designing it. And they could start changing the platform is also this platform is not flat anymore. it has a lot of levels to it and stuff like that.?
P58 - 06:30繪制3維景深,站臺(tái)有起伏。?
So and that shadow over there actually. Instead of being shadow, that kind of feel that there is a big drop, like once you start introducing different levels.?
P58 - 07:20向上的機(jī)翼,向下的腳架。?
And because it's all on transparency, like I can quickly change my background, like what is this place? Maybe it’s like an orbit of a planet, So that we should be seeing like a space over there.?
P58 - 07:50透明-改變大氣背景。?
I just painted them. And all we need to do is just add a little bit of zigzags. A couple of shapes flying there, here and there.?

P58 - 08:42空氣之字形,夜幕中亮燈的飛船。?
Am I coming to light? because it's very graphic. We don't really know where the light is coming from, but it's just a matter of really quick adjustments. all you need to do is select the soft brush and start actually putting your line Information.?
P58 - 08:57選擇軟刷子-放入光信息。?
let's say maybe the light is coming from there. You just make like light poles here and there, for example, dropping his shadow of the spaceship,? So it could be passed this guy. distorted. To match the perspective.?
P58 - 09:34多光源投影-復(fù)制扭曲匹配視角。?
It doesn't necessarily need to be perfect, but like this and then we use different brushes tool. Kind of reinforced. And obviously this guy. And now we're getting like a lot of different really cool things that would be probably not as fast as if we were doing it without that 3D base. You know what I mean??
P58 - 10:15扭曲成扁平,在3D框架里。?
Because this treaty based like for example, I can start doing things like this. dropping different levels and stuff like that. So basically populating this environment with a lot of cool things. And that 3D base gave me a lot of Information. ?
P58 - 10:34灰色3D基礎(chǔ)背景繪制出層次來(lái)。?
But I really needed. And this is where we kind of combining of knowledge from previous lessons where we use. Just a second. We use Information for about soft brushes and all that stuff.?

P58 - 11:06軟刷子-外表上光。?
And it will eventually get more and more photo realistic with paint. And now to add the skill basically have the people. They could be really small or it could be like not as small. if you make a guy over here, but probably too much. But something like this, but I kind of prefer it to be very small. It's like a big space station or whatever it is.? ?
P58 - 11:38近照片逼真度-廣袤地貌-小人。?
So from a very flat platform where you design something that is not that flat, can keep going. Keep getting a lot of layers to it. And then you can copy merge everything and see if it works.?

P58 - 12:29鷹架下層淺色-圖層融合。?
So that's the first you can go and select everything. Group everything called v1. Make a second copy. Call it v2, and i'll go back and just start from scratch.? Repaint your plane. For example, let's merge the background.?

P58 - 13:06打組復(fù)制-始于草圖-融合背景。?
So now let's use another trick where we actually. let's just rotate our plane like this. And we will use our knowledge of instances. And is this object, And we will offset it like this.?
P58 - 13:34旋轉(zhuǎn)背景-實(shí)例拷貝。?
And now we basically what we can go for a completely different set up and design. That's why I keep saying 3D photoshop is very design driven,?
P58 - 13:49選當(dāng)前視角-當(dāng)前網(wǎng)眼。 ?
because I can take this one. Go to layers. I can be standing over here. And looking upwards, now because I have all the shadows and all the lighting control I can like pick up a good lighting scenario, And say, that's cool. And I can start painting in this mode.?
P58 - 14:30繪制入人-調(diào)節(jié)燈光。?
So this that could be a launch platform. And that's something I'm seeing from that angle,?
P58 - 14:44從仰視視角繪制空間站。?
?and then I can start designing like my clouds as well. And I'm playing with the light.?

P58 - 15:27繪制大氣+天線,下一步燈光。 ?
For example, I can potentially have offset this selection a little bit.?
P58 - 15:45加入光束層。?
And it will give me much more depth. like instantly, I'm getting that depth for Free. I will go on start bringing in even more. So very quickly, I can end up having something much more complicated. And I can start extruding. Maybe it wasn't a cloud. Maybe there is a like a giant spaceship behind this platform,?

P58 - 17:30光影-突出的平臺(tái)-高空母飛船。?
A little bit of flights. And it's still very graphic, which is good because I can modify it any time I want, you can start changing this scene. So as you can see from here, we want to here very quickly, because we had that 2D base. We had that very solid 3D base part of me which allowed us to create like a precise perspective.?

P58 - 18:522D在3D中容易修改。?
So let's carry on. And let me duplicate it once more. Way to be Free. Like, for example, on this one.?
P58 - 19:04再次復(fù)制V3。?
Let's just make a quick touch up of this guy over here. You can use the trick from a previous blending modes. So you can start. For example, using a light, It’s like a bright light. I don't know if I can use this 3D to reinforce. Expect as long. Or just use it as a guideline. That spotlight is probably something that's being hit by the slide and stuff like that. I think you've got the idea how dramatically we can change the perspective by having a good 3D base.?

P58 - 20:58加入探照燈。?
So let's move on. And let me create another one V3. change these guys on the 3D layer. Instead of like this time, we had like a syphons story. but it doesn't necessarily need to be syphoned at all. I will show you why.?

P58 - 21:23沒(méi)必要是虹吸的,告訴你為什么。?
Let's say we go to our 3D layer. Now we will go. And quit an instance. Pick up that instance.? And offset like this.?
P58 - 21:48實(shí)例復(fù)刻-分開(kāi)。?
But instead of keeping it as an instance, we will go. And also, instead of having like very direct light. We will just make it diffuse light by selecting the light and just defusing the shadow, So we don't have to worry because I want to make a fold Yard was filled on this one.?

P58 - 22:16直接光源-漫射-增加陰影。?
So you will go on this one and right click bacon instance.?
P58 - 22:26烘焙-拷貝。?
So basically now they are not copy of each other anymore. for example, we're doing like a design level design something. And once again, let's start refining it. Let’s say this is some kind of. I don't know. What do you call those? They bailed them on the water, So you've got a lot of like wooden parts.?
P58 - 23:22兩個(gè)不同-地面水漫船。?
And go to this one. So much more organic. Instead of being very straight.?
P58 - 23:60有機(jī)組成并非直線條組成。?
Now let's rotate in finding a good angle. ?

P58 - 24:07接下來(lái)旋轉(zhuǎn)找到合適角度。?
This could be a good one.?
P58 - 24:45這角度合適。?
Just delete over here.?
P58 - 25:19右鍵-溶解-刪除。?
Introduce a little bit a formal structure over here.?
P58 - 25:38加入新架構(gòu)。?
So it's all controlled. I'm trying to make like the zigzag going towards these places.?
P58 - 25:57刪刪補(bǔ)補(bǔ)的改成之字形架構(gòu)。?
cause I wanna place something over there. And now it could decide my? story. But for example, you can have a guy over here.? let’s say, he's got a rifle, where he’s looking? I don't know we can probably use some photos, let's see what we have. maybe this one.?

P58 - 27:31之字形天花板-狙擊手-照片。?
So here we're looking at this boat over there,?

P58 - 28:07繪制-照片天際的輪船。?
So let's quickly and just and because I can see the light is coming from here,?
P58 - 28:16因?yàn)楣饩€從云層透射過(guò)來(lái)。?
because it's all in 3D space. Now I can go back to my layer and adjust the light. So it's coming from there. And you see how we match the lighting.?
P58 - 28:27繪制的人光線和照片云光源一致。?
That's guys is awesome and also composition wise. It helps a lot Probably we need to bring back the sharpness of the shadow because we've got almost a direct light.?

P58 - 28:41直接照射陰影銳利。 ?
So we'll move this guy over here. So he is looking at the book. Maybe we can even push the boat further. And you see, I know what perspective is vanishingly towards.?
P58 - 29:04帆船移更遠(yuǎn)-消失點(diǎn)。?
So I can easily and use a little bit of photoshop double it.?

P58 - 29:50加入濃云密布霧蒙蒙天。?
And we all we need to do is to create a little bit of atmosphere, it’s not this stuff. Bring it back a little bit. now you can see all you need to do is now is to introduce a little bit of vertices.?
P58 - 29:54縱向調(diào)整大氣層。?
So all we need to do is down there. We just introduce a little bit of vertices. It's pretty easy thing to do, because you're already seeing a whole new perspective works.?
P58 - 30:15人和湖面之間加入甲板。?
And same over here. So maybe we have? something hanging from above. And it's not randomly hanging wherever we want our focal point to be.?
P58 - 30:45人頭頂天花板懸掛繩索。?
And the same stuff over there. Just a little bit of thickness. So it's not flat.?

P58 - 31:00天花板伸向湖面的地方修補(bǔ)。?
Also you can probably use the lighten Information. So just a little bit because this upper hole will be hit by light, It's probably a good idea to Introduce a little bit of that.?
P58 - 31:22云彩光透過(guò)頭頂架空隙散到湖面。?
And was much here and there. and Just a couple of small touches. And we've got a nice story going on. Maybe we can make him bigger.?

P58 - 32:02遠(yuǎn)處的掛繩。人變大。?
A little bit. So and move him around as we want. And even crop the composition. ?
P58 - 32:23甚至裁剪下畫(huà)布。?
And as a final touch. we will have a little bit of light spilling. And this is something I will be showing in lesson seven.?
P58 - 32:35新建-混合剪切板-線性減淡。?
So don't worry guys. If you're kind of losing what I'm doing. And just a couple of highlights from this guy. So as he's being hit by this god raised coming from, actually we can probably paint a couple of those as well. You can see it got crazy over there. Of the particle effects.?

P58 - 34:36高光打在人身上-加入粒子效應(yīng)。?
And this story is done. Look how quickly I was able to create this environment. And because I have a 3D base,