Bloons TD 6 -更新說明!版本38.0更新說明!
Bloons TD 6 v38.0 - Update Notes!
Bloons TD 6 v38.0 -更新說明!
Rolling out now, please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up. 現(xiàn)在推出,請重新啟動您的店面,或者如果沒有出現(xiàn),請耐心等待,由于店面的設(shè)置方式,這些更新可能需要一些時間才能推出到每個地區(qū)。
Check out the
?more awesomer update video here. 點(diǎn)擊這里查看更棒的更新視頻。 Key New Features
主要新特性
New Boss Bloon, Phayze!
新老板布隆,法澤!
As existing Bosses continue to be tuned and refined, designing new Bosses becomes increasingly complex to find both visual and functional differences that truly mix up play styles, approach to eco, and Monkeys used. We knew camo would be a focus but the movement and entry migration proved to be essential as Phayze’s design took shape. We hope you enjoy the challenge!
隨著現(xiàn)有boss的不斷調(diào)整和完善,設(shè)計新boss變得越來越復(fù)雜,要找到視覺和功能上的差異,真正混淆了游戲風(fēng)格、生態(tài)方法和猴子的使用。我們知道迷彩將是一個焦點(diǎn),但運(yùn)動和入口遷移被證明是必不可少的,因為Phayze的設(shè)計成型。我們希望你喜歡這個挑戰(zhàn)!
Phayze has the Camo property and spawns with a Reality Shield that increases its movement speed while the Shield is active. Monkeys can destroy this shield to reduce Phayze’s movement speed back to normal again
Phayze有隱身屬性,并且在生成時帶有一個現(xiàn)實之盾,當(dāng)盾處于激活狀態(tài)時可以提高它的移動速度。猴子可以摧毀這個護(hù)盾,使Phayze的移動速度恢復(fù)正常
Phayze triggers a Radar Jam every 24 seconds - this restores its Camo property if this has been lost & for 12 seconds grants Phayze immunity to any form of camo removal as well as disabling all shared Camo-granting buffs from towers
Phayze每24秒觸發(fā)一次雷達(dá)干擾-如果迷彩屬性丟失,這將恢復(fù)它的迷彩屬性,并在12秒內(nèi)使Phayze對任何形式的迷彩移除免疫,同時禁用所有來自塔的共享迷彩增益
When Radar Jam occurs Phayze also pulls all Bloons forward to Phayze’s Location and grants them the Camo property
當(dāng)雷達(dá)干擾發(fā)生時,法澤也會把所有的布隆拉到法澤的位置,并賦予他們偽裝屬性
When each skull is reached, Phayze rebuilds the Reality Shield and warps forward, while opening a tear in the fabric of reality that allows for all Bloons to spawn further along the track. Note that the warp is proportional to track length, so shorter warps on short tracks and prepare for startling warps on longer tracks!
當(dāng)?shù)竭_(dá)每個頭骨時,法澤重建現(xiàn)實之盾并向前彎曲,同時在現(xiàn)實結(jié)構(gòu)中打開一個裂口,允許所有Bloons沿著軌道進(jìn)一步生成。請注意,經(jīng)度與軌道長度成正比,所以短軌道上的經(jīng)度較短,準(zhǔn)備在較長的軌道上進(jìn)行驚人的經(jīng)度!
Skulls also trigger a stacking slow aura around Phayze, which reduces the attack speed of all Monkey Towers until the boss is defeated
骷髏也會在Phayze周圍觸發(fā)一個緩慢的光環(huán),這會降低所有猴子塔的攻擊速度,直到boss被擊敗
Contested Territory Competitive Mode
爭奪地盤競爭模式
We’ve heard the community feedback and have wanted ourselves to help Teams define themselves as Competitive or Casual, so we’ve developed a system that allows Teams to set their stance to attract players with the same mindset as well as sign up for each CT and lock those Team rosters in to acknowledge and help address some of the Team griefing that we’ve seen happening.
我們聽到了社區(qū)的反饋,并希望自己能夠幫助團(tuán)隊將自己定義為競技或休閑,所以我們開發(fā)了一個系統(tǒng),允許團(tuán)隊設(shè)置自己的立場,以吸引具有相同心態(tài)的玩家,并注冊每個CT并鎖定這些團(tuán)隊名單,以承認(rèn)并幫助解決我們所看到的一些團(tuán)隊悲傷。
We’ve pushed the cadence for Contested Territory back one week to give time for Teams to review this new system and sign up for Competitive play.
我們將有爭議的領(lǐng)土的節(jié)奏推遲了一周,以便給團(tuán)隊時間來審查這個新系統(tǒng)并注冊競技游戲。
Mayors can now set their team stance inside their Team settings. All existing Teams will default to Casual, so Mayors will need to set their stance to Competitive in order for the team to sign up for each CT’s competitive leaderboards. Team members can send canned chat requests to set stance to Competitive.
市長現(xiàn)在可以在他們的團(tuán)隊設(shè)置中設(shè)置他們的團(tuán)隊立場。所有現(xiàn)有的團(tuán)隊都默認(rèn)為休閑模式,所以市長們需要將自己的立場設(shè)置為競技模式,這樣團(tuán)隊才能加入每個CT的競技排行榜。團(tuán)隊成員可以發(fā)送聊天請求,將姿態(tài)設(shè)置為競技狀態(tài)。
Teams that have been set to Competitive stance will appear in the Team search with a new shield icon indicating this Competitive stance and interest in recruiting competitive players.
已經(jīng)設(shè)置為競技狀態(tài)的球隊將出現(xiàn)在球隊搜索中,并顯示一個新的盾牌圖標(biāo),表明該競技狀態(tài)和招募競技球員的興趣。
We understand that some Teams have been playing competitively with dormant Mayors. If you are on a Team with a dormant Mayor and want to play competitively, you can consider leaving your Team and using the Team search to identify Teams with the Competitive shield icon.
我們知道有些團(tuán)隊一直在與休眠的市長進(jìn)行競爭。如果你所在的隊伍有一個休眠的市長,并且想要進(jìn)行競技比賽,你可以考慮離開你的隊伍,使用隊伍搜索來識別帶有競技盾牌圖標(biāo)的隊伍。
Each CT event itself will now consist of two experiences: Competitive and Casual
每個CT活動本身現(xiàn)在將包含兩種體驗:競技和休閑
CT events will start with a pre-register time period starting after the previous CT ends and lasting until 24 hours before the next event begins. For Competitive Stance Teams, once 5 players sign up for Competitive play from their team screen OR the Mayor or Assistant Mayor signs the team up, a team will be registered for Competitive Mode for that CT only. This sign up will need to be done for each individual CT.
CT事件將從前一個CT結(jié)束后開始的預(yù)注冊時間段開始,持續(xù)到下一個事件開始前24小時。對于競技模式的隊伍,一旦有5名玩家在他們的隊伍界面上注冊了競技模式,或者市長或助理市長注冊了隊伍,一個隊伍將只注冊該CT的競技模式。每一次CT檢查都需要注冊。
Any teams that do not pre-register in time, or that are created after an event has already started will instead join the Casual event.
任何沒有及時預(yù)注冊的隊伍,或者是在活動開始后創(chuàng)建的隊伍,都將加入休閑活動。
Rewards have similarly changed with Global rewards and badges of any kind only available for Competitive leaderboards. Casual Teams will not have global leaderboards or rewards; they will have local leaderboards and rewards but no badges.
獎勵也發(fā)生了類似的變化,全球獎勵和任何類型的徽章只適用于競爭排行榜。休閑團(tuán)隊將不會擁有全球排行榜或獎勵;他們將擁有本地排行榜和獎勵,但沒有徽章。
Daily login reward remains regardless of Casual or Competitive modes
無論休閑模式還是競爭模式,每日登錄獎勵都是不變的
Ticket system remains unchanged for both Casual and Competitive - individual tickets are awarded daily, with unused Team tickets available to the rest of the Team on a periodic basis
門票系統(tǒng)保持不變,無論是休閑和競爭-個人票是每天頒發(fā),與未使用的團(tuán)隊票在定期的基礎(chǔ)上提供給其他團(tuán)隊
Players who join a Competitive team after an event has already started will not be allowed to participate in CT until the next event starts. Players can freely join teams participating in Casual CT and immediately begin participating.
在比賽開始后加入競技隊伍的玩家將不能參加CT,直到下一場比賽開始。玩家可以自由加入?yún)⒓有蓍eCT的隊伍,并立即開始參加。
New Awesome
新太棒了
New Hero Skin: Lifeguard Brickell
新英雄皮膚:救生員布里克爾
While already a true master of water defense, this update Brickell is diving in head first to take charge of Monkey water safety over the summer. There will be no running in the Water Park on her watch, especially from the Bloons, as her safety buoys pack a punch!
雖然已經(jīng)是一個真正的水防御大師,這次更新布里克爾是潛水頭首先負(fù)責(zé)猴子的水安全在夏天。在她的監(jiān)督下,水上公園將不會有跑步,尤其是從Bloons上,因為她的安全浮標(biāo)有沖擊力!
New Intermediate Map: Water Park
新的中間地圖:水上樂園
Sometimes Bloons want to cool off a bit too, whether it be on the waterslide or floating down the lazy river. But this is a Monkey Water Park so we can’t simply let them play around on their own!
有時候Bloons也想涼快一下,無論是在滑水道上還是在慵懶的河流上漂流。但這是一個猴子水上樂園,所以我們不能簡單地讓它們自己玩!
New Quests
新的任務(wù)
Trial By Fire - discover Gwendolin’s strengths and abilities
烈火考驗-發(fā)現(xiàn)關(guān)德林的力量和能力
Brickell Bootcamp - discover Brickell’s strengths and abilities
布里克爾訓(xùn)練營-發(fā)現(xiàn)布里克爾的優(yōu)勢和能力
Scoop’s Tall Tale - Scoop tells a tale about three brave monkeys, and this challenging 3 part adventure comes with some goodies for those persistent enough to make it through
Scoop 's Tall Tale - Scoop講述了一個關(guān)于三只勇敢猴子的故事,這個具有挑戰(zhàn)性的3部分冒險為那些堅持不懈的人帶來了一些好處
New Trophy Store Items
新紀(jì)念品商店物品
Monkeys: Bomb Shooter Tortoise pet, because - of course!
猴子:炸彈射手烏龜寵物,因為-當(dāng)然!
Bloons: Bloon Sunglasses decal and Boat MOAB skin to help celebrate summer
Bloons: Bloon太陽鏡貼花和船摩押皮膚,以幫助慶祝夏天
Co-op: Tower Categories co-op emotes
合作:塔類合作表情
Game & UI: Jukebox track Fiesta Flamenco [Helium Heights Mix], Lawn Sprinkler Camo Trap, Sunset Strip profile banner, Beast Friends Forever avatar, Greenfoot Fields Avatar
游戲和用戶界面:自動點(diǎn)唱機(jī)軌道Fiesta弗拉門戈[氦氣高度混合],草坪噴水器迷彩陷阱,日落帶配置文件橫幅,野獸朋友永遠(yuǎn)的化身,綠腳田野的化身
New CT Team Store items
新的CT團(tuán)隊存儲項目
Water Props: Banana Pool Float
水道具:香蕉池浮子
Team Banners: Power Play banner
團(tuán)隊橫幅:力量競賽橫幅
Icons: Many Hands icon
圖標(biāo):許多手圖標(biāo)
Frames: Gold Star Frame
框架:金星框架
Game Changes / Additions
游戲更改/添加
Added Bronze & Silver map borders for completing all Easy/Medium medals, making for an easier entry barrier to get into map border collecting and add a more scaled progression to this reward system.
增加了完成所有簡單/中等獎?wù)碌你~和銀地圖邊界,使進(jìn)入地圖邊界收集更容易的進(jìn)入障礙,并為該獎勵系統(tǒng)添加了更多的縮放進(jìn)度。
Assigned more icons within the custom challenge creation UI making it easier to distinguish different game modifiers quickly
在自定義挑戰(zhàn)創(chuàng)建UI中分配了更多圖標(biāo),使其更容易快速區(qū)分不同的游戲修改器
Similar to cash earnings, ‘Regrown’ Bloons will now no longer count towards increasing a tower’s damage stat when they are popped repeatedly.
類似于現(xiàn)金收入,“再生”的布隆現(xiàn)在不再計入增加塔的傷害屬性,當(dāng)他們被反復(fù)彈出。
Categorized and sorted Quests to organize Patch’s quest menu
分類和排序任務(wù)來組織補(bǔ)丁的任務(wù)菜單
Added further support to grant our events more flexibility in Boss starting and finishing rounds
增加了進(jìn)一步的支持,賦予我們的事件更靈活的Boss開始和結(jié)束回合
Team search filter added to search for Competitive Teams
團(tuán)隊搜索過濾器添加到搜索有競爭力的團(tuán)隊
Bug Fixes & General Changes
Bug修復(fù)和一般更改
Resolved a number of localization issues
解決了一些本地化問題
Resolved some issues with font size showing too small in some areas in certain languages
解決了某些語言中某些區(qū)域字體大小顯示過小的問題
‘Bought’ and ‘Purchased’ text in the trophy store has been replaced to read ‘Owned’
獎杯商店中的“購買”和“購買”文字被替換為“擁有”
Resolved an issue causing different player callouts to appear in co-op
解決了導(dǎo)致合作模式中出現(xiàn)不同玩家的呼叫的問題
Top section of the Play Social menu now reads ‘Social’ instead of ‘Co-op’
Play Social菜單的頂部現(xiàn)在顯示“社交”而不是“合作”
Resolved an issue preventing the Polyphemus Eye from being re-opened after restarting a Chimps/Impoppable game
解決了重啟黑猩猩/不可阻擋游戲后波呂斐摩斯之眼無法重新打開的問題
Resolved a number of cases with projectile trails not scaling correctly with the projectile size slider
解決了一些彈丸軌跡不正確縮放彈丸大小滑塊的情況
Cleaned up some small excess pixels that were visible on friend portraits
清理了一些在朋友肖像上可見的小多余像素
Party Quest BAD should no longer change to match the icon for whatever skin is equipped
團(tuán)隊任務(wù)BAD將不再改變,以匹配任何皮膚裝備的圖標(biāo)
Resolved some issues with how ‘Wind’ knockback effects were applying to Bloons outside of the map / Blown back out of the entrance
解決了一些“風(fēng)”擊退效果如何應(yīng)用于地圖外的Bloons /吹出入口的問題
Resolved a softlock that could occur when attempting to purchase IAP while offline
解決了離線購買IAP時可能出現(xiàn)的軟鎖問題
Loading a quest save no longer allows unsellable towers to be sold
加載任務(wù)保存不再允許出售不可出售的塔
Resolved Camo Trap Incorrect Animation State on Map Restart
解決了迷彩陷阱在地圖重啟時不正確的動畫狀態(tài)
Resolved a case in which Update Notes button would not be displayed in the options menu
解決了“更新說明”按鈕不顯示在選項菜單中的問題
Resolved an issue where Quests would not save player progress if the player wins and chooses ‘Play Again’
解決了如果玩家獲勝并選擇“再次播放”,任務(wù)不會保存玩家進(jìn)度的問題
Account webview should now allow for text to be copied to clipboard
帳戶webview現(xiàn)在應(yīng)該允許文本被復(fù)制到剪貼板
Resolved an issue where partying ninjas did not have hands - while perhaps a definition of ninjaness, was a bit creepy
解決了派對忍者沒有手的問題——雖然可能是對愚蠢的定義,但有點(diǎn)令人毛骨悚然
Resolved an issue where loading quest saves could reset tower target locations
解決了加載任務(wù)保存會重置塔目標(biāo)位置的問題
Resolved an issue with 1000’s separator not being consistent across every language
解決了1000分隔符在每種語言中不一致的問題
Resolved a bug where some profiles were showing shared profile stats of ‘8/7’
解決了一些配置文件顯示共享配置文件狀態(tài)為“8/7”的錯誤
Added Retry last round to some quests
添加重試最后一輪的一些任務(wù)
Pre-game prep spikes now use trophy store road spike cosmetics
賽前準(zhǔn)備釘釘現(xiàn)在使用獎杯商店的道路釘釘化妝品
Event fixes & changes
事件修復(fù)和更改
Behind the scenes maintenance on Boss leaderboard score processing
后臺維護(hù)Boss排行榜積分處理
Added an event icon to display if a Paragon Limit is being applied to events
增加了一個事件圖標(biāo),顯示如果典范限制被應(yīng)用到事件
Resolved an issue with Bloonarius spawning too many bloons when health drops too far below 0 in a single frame
解決了當(dāng)血量在一幀內(nèi)遠(yuǎn)遠(yuǎn)低于0時,布盧納烏斯生成太多布盧納烏斯的問題
Resolved an issue with Defeat UI being closed when Bosses leak in co-op
解決了當(dāng)boss在合作模式中泄漏時失敗UI關(guān)閉的問題
Dealing damage to Dreadbloons armor now counts correctly towards tower damage
對恐怖騎士的護(hù)甲造成的傷害現(xiàn)在正確地計入塔的傷害
Resolved an issue where some 1 shot effects could destroy the Lych Soul
解決了一些1次射擊效果可以摧毀Lych靈魂的問題
Tower Specific Fixes
塔的特定修復(fù)
Dart Monkey 飛鏢的猴子 ‘4 and 4’ Monkey Knowledge should now apply to the Dart Monkey Paragon
“4”和“4”猴知識現(xiàn)在適用于飛鏢猴典范
Glue Gunner 膠水炮手 Fixed a bug with 420 glue gunner not spawning puddles from the splat
修正了420膠炮手不會從飛濺中產(chǎn)生水坑的bug
Sniper Monkey 狙擊手的猴子 5xx Cripple MOAB can no longer debuff Dreadbloon during Military Immune Phase
5xx殘廢摩押在軍事免疫階段不再能debuff恐怖帶
Monkey Sub 猴子子 5xx Energizer should now correctly show it’s buff icon on Heroes below level 3
5xx能量劑現(xiàn)在會正確顯示3級以下英雄的buff圖標(biāo)
Heli Pilot 直升機(jī)飛行員 Door gunner can no longer collect towers from the Polyphemus Eye as it closes
門炮手在波呂斐摩斯之眼關(guān)閉時不能收集塔
Dartling Gunner 連射炮手 2xx Dartling lock target no longer layers underneath Boss Bloons
2xx飛鏢鎖定目標(biāo)不再在Boss Bloons下面
Wizard Monkey 向?qū)У暮镒?Wizard’s Phoenix should no longer show as overclock/door gunner targets
巫師的鳳凰將不再顯示為超頻/門槍手目標(biāo)
Resolved an issue creating a permanent magus flamethrower attack
解決了創(chuàng)造永久法師火焰噴射器攻擊的問題
Super Monkey 超級猴子 4xx Sun Temple should no longer sometimes disable the main beam attack after absorbing another mini sun avatar
4xx太陽神廟在吸收另一個迷你太陽化身后不再會使主光束攻擊失效
Alchemist 煉金術(shù)士 Resolved an issue with transformed towers from Total Transformation showing broken UI if still selected when the effect expires
解決了一個問題,從總轉(zhuǎn)換轉(zhuǎn)換塔顯示破碎的UI,如果仍然選擇時,效果到期
Druid 德魯伊 Upgrading a crosspathed Druid to x3x changes target prio to strong
將交叉交叉的德魯伊升級到x3x會使目標(biāo)優(yōu)先級變得更強(qiáng)
x3x Druid can no longer grab frozen bloons without popping them
x3x德魯伊不再能抓住冰凍的bloons而不彈出它們
030 Druid vines now have green thorns until crosspathed to 130
德魯伊藤蔓現(xiàn)在有綠色的刺,直到交叉到130
Monkey Village 猴子村 xx5 Monkeyopolis now gives the correct cash amount in Half Cash mode
xx5 Monkeyopolis現(xiàn)在在半現(xiàn)金模式下給出正確的現(xiàn)金量
xx5 Monkeyopolis resolved an issue with wrong purchase cost being shown until reselecting the tower
xx5 Monkeyopolis解決了一個錯誤的購買成本顯示的問題,直到重新選擇塔
Engineer 工程師 Resolved a crash that could occur when trapping a fortified blimp with a 025 trap after upgrading the parent XXXL trap into a paragon
修復(fù)了一個用025陷阱誘捕強(qiáng)化飛艇時,將母陷阱XXXL升級為典范后可能發(fā)生的崩潰
Engineer Paragon sentries are now correctly destroyed if their platform is removed
工程師典范哨兵現(xiàn)在正確地被摧毀,如果他們的平臺被移除
Engineer Paragon sentries no longer position incorrectly when placed as the round ends
工程師典范哨兵不再不正確的位置,當(dāng)放置在回合結(jié)束
Engineer Paragon no longer defaults to throwing out a Green Sentry after loading a save
工程師典范在載入存檔后不再默認(rèn)拋出綠哨
Beast Handler 野獸處理程序 Beast Handler merge hitbox size increased
野獸處理者合并命中盒的大小增加
Resolved an issue with Beast Handler not showing path restriction UI in Challenge and Odyssey Editor
解決了野獸處理程序在挑戰(zhàn)和奧德賽編輯器中沒有顯示路徑限制UI的問題
Pat Fusty 帕特守舊的 Placing towers in Pat’s radius will now show a grayed out Rallying Roar buff icon
在帕特的范圍內(nèi)放置塔將會顯示一個灰色的集結(jié)怒吼buff圖標(biāo)
Adora 阿朵拉 Admiral Brickell 海軍上將Brickell溫泉 Resolved an issue with Brickell’s Mega Mine not switching cosmetic assets
解決了布里克爾的Mega礦不能切換外觀資產(chǎn)的問題
Geraldo 怎么辦呢 Geraldo’s restock rates are no longer 1 round longer if used from full stock
如果從滿庫存使用,杰拉爾多的補(bǔ)充庫存率不再是1輪
Geraldo Rabbits placed on ice platforms no longer prevent them from merging
放置在冰平臺上的兔子不再阻止它們合并
Geraldo’s rabbit should no longer despawn when attacking in vicinity of an ice platform
杰拉爾多的兔子在冰平臺附近攻擊時不會消失
Geraldo’s Rabbits should no longer become extinct due to climate change on Erosion
杰拉爾多兔不應(yīng)該再因為氣候變化和侵蝕而滅絕
Paragon Totems can no longer be overclocked
典范圖騰不再被超頻
Geraldo’s action figure should no longer inherit the wrong sell value when reassigned in co op
杰拉爾多的人偶將不再繼承錯誤的出售價值時,重新分配在合作
Platform Specific fixes
平臺特定修復(fù)
Arcade & Netflix friends names now have a dynamic font resolving display issues
街機(jī)和Netflix朋友的名字現(xiàn)在有一個動態(tài)字體解決顯示問題
Balance Changes
平衡的變化
Dart Monkey 飛鏢的猴子 Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now. Given the shift to more use in Boomerang Paragon with recent buffs making it more desirable we are again swapping the prices on these 2 paragons around. 像神像一樣,在反彈后不重新?lián)糁心繕?biāo),所以我們現(xiàn)在允許這個功能更早出現(xiàn)??紤]到在回旋鏢典范中更多使用的轉(zhuǎn)變,最近的buff使它更可取,我們再次交換這兩個典范的價格。 3xx Spike-o-pult now allows re-hitting targets after bounces
3xx尖刺現(xiàn)在允許在彈跳后重新?lián)糁心繕?biāo)
Paragon price reduced $350,000 > 325,000
Paragon的價格降低了35萬美元,達(dá)到32.5萬美元
Boomerang Monkey 回飛棒的猴子 Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. Permacharge as a very good T5 doesn’t feel like it needs to have a cooldown buff over the T3 given how small this benefit is. As mentioned above on the Dart Monkey, these Paragons are having their prices swapped around and Boomerang Paragon’s Orbit attack is having the fortification bonus damage removed as this number was so small it added no value to the tower anyway. 遠(yuǎn)程射程增加了它的好處,更有意義的交叉路徑選擇的范圍,而不是純粹的紅熱射程。永久沖鋒作為一個非常好的T5,我不覺得它需要比T3有一個冷卻buff,因為這個好處是如此之小。就像上面提到的Dart Monkey,這些Paragon的價格被交換了,而Boomerang Paragon的軌道攻擊的防御加成傷害被移除,因為這個數(shù)字太小了,對塔沒有任何價值。 xx1 Long Range Rangs range bonus increased 15% > 33%
xx1遠(yuǎn)程射程加成增加15% > 33%
501 Glaive Lord radius increase from LRR increased 15% > 33%
贈與領(lǐng)主的范圍從LRR增加15% > 33%
050 Perma-Charge ability cooldown 40s -> 45s
050永久充能技能冷卻時間40秒-> 45秒
Paragon orbit no longer deals +2 damage to fortified
典范軌道不再對強(qiáng)化造成+2傷害
Boomerang Paragon cost increased from $325,000 > 350,000
回旋鏢的成本從32.5萬美元增加到35萬美元
Bomb Shooter 彈射擊 We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned. Recursive Cluster is also having the pierce of the recursions increased a little again; while we felt it needed a nerf earlier, the amount cut from it last time was too high. 我們想給Bloon Impact添加一些獨(dú)特的東西,同時也稍微改進(jìn)Really Big Bombs,作為進(jìn)入它的墊腳石,所以現(xiàn)在這兩個升級都將能夠推遲他們擊中的Bloons -即使他們被擊暈或凍結(jié)!這使得Bloon Impact現(xiàn)在可以捕獲暈網(wǎng)中的Bloons群,并在保持暈網(wǎng)的同時慢慢地將它們推回原來的方向。遞歸簇的遞歸穿透度也有所提高;雖然我們之前覺得它需要削弱,但上次削減的數(shù)量太高了。 3xx Really Big Bombs now pushes back Bloons by 10 units
3xx Really Big Bombs現(xiàn)在使Bloons后退10個單位
4xx Bloon Impact stun duration increased from 1 > 1.4
4xx布隆沖擊的昏迷時間從1增加到1.4
4xx Bloon Impact now also pushes Bloons back on every hit in addition to the Stun
4xx Bloon沖擊現(xiàn)在除了眩暈外,每次命中也會使Bloons后退
5xx Bloon Crush pushes back MOAB class by half this amount
5xx Bloon粉碎使MOAB職業(yè)后退一半
xx4 Recursive Cluster cluster pierce multiplier increased *3 > *4
xx4遞歸集群集群穿刺乘數(shù)增加*3 > *4
Tack Shooter 策略射擊 Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this. Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value. Maelstrom crosspathing? Why not, feels that this could be cool to try out, and more consistency on bottom crosspath may be able to make it the preferred ability crosspath while top path which already improves the base tower more will give back the massive pierce amount for times where the greater punch per use is required. 攻擊區(qū)有太多的基礎(chǔ)刺穿,無論升級加成有多大,從025開始的增加都顯得無關(guān)緊要,所以為了解決這個問題,我們必須讓基礎(chǔ)刺穿值足夠低,以至于有時會掙扎,我們會給基礎(chǔ)升級額外的攻擊率來補(bǔ)償這個問題?;瓠h(huán)通常也有太高的穿刺量,如何有效地利用它的全部穿刺值。漩渦crosspathing嗎?為什么不呢,我覺得這是一個很酷的嘗試,底部交叉路徑的一致性可能會使它成為首選的技能交叉路徑,而頂部路徑已經(jīng)提高了基礎(chǔ)塔,在每次使用時需要更大的打擊時,它會給你帶來大量的穿刺量。 xx5 Tack Zone rate increase from previous tier 25% > 35%
xx5攻擊區(qū)從上一層增加25% > 35%
xx5 Tack Zone pierce reduced from 4 > 2
xx5攻擊區(qū)穿透從4減少到2
400 Ring of Fire pierce reduced from 40 > 30
火焰之環(huán)穿刺從40減少到30
410 Ring of Fire pierce reduced from 50 > 30
410火焰之環(huán)穿刺從50降低到30
420 Ring of Fire pierce reduced from 60 > 45
420火焰之環(huán)穿刺從60降低到45
040 Blade Maelstrom pierce reduced from 200 > 120
大漩渦穿刺從200降低到120
140 Blade Maelstrom pierce reduced from 200 > 160
140刀鋒漩渦穿刺從200降低到160
240 Blade Maelstrom pierce remains at 200
240刀鋒漩渦穿刺保持在200
041 Blade Maelstrom changes rotation direction to counter-clockwise
041刀鋒漩渦將旋轉(zhuǎn)方向改為逆時針
041 Blade Maelstrom duration increased from 3s > 3.5s
刀鋒大漩渦持續(xù)時間從3秒增加到3.5秒
042 Blade Maelstrom duration increased from 3s > 4s
刀鋒大漩渦持續(xù)時間從3秒增加到5秒
Super Maelstrom pierce reduced from 500 > 300
超級大漩渦穿刺從500降低到300
150 Blade Maelstrom pierce reduced from 500 > 400
150刀鋒漩渦穿刺從500降低到400
250 Blade Maelstrom pierce remains at 500
250刀鋒漩渦穿刺保持在500
051 Blade Maelstrom duration increased from 9s > 10.5s
刀鋒大漩渦持續(xù)時間從9秒增加到10.5秒
052 Blade Maelstrom duration increased from 9s > 12s
刀鋒大漩渦持續(xù)時間從9秒增加到12秒
Ice Monkey 冰的猴子 Plenty of attention has been drawn to the high power of Ice, so we’re continuing to work on slowly dialing this back in fair ways. 大量的注意力已經(jīng)被吸引到冰的強(qiáng)大力量上,所以我們將繼續(xù)以公平的方式慢慢地把它拉回來。 030 Arctic Wind pierce 100 -> 40
030北極風(fēng)刺穿100 -> 40
050 Absolute Zero pierce remains 100
050絕對零度穿透力保持100
003 Cryo Cannon has 20% shorter freeze lifespan from 1.5s > 1.2
003冰凍加農(nóng)炮凍結(jié)時間縮短20%,從1.5秒到1.2秒
Glue Gunner 膠水炮手 This is not intended to be a significant nerf to the tower’s base game performance so we plan to keep an eye on the change; however the recent top path Glue Gunner changes where duplicating every high level glued Bloon into magnitudes more puddles due to the recurring children multiplication of pre-r80 Bloons. This caused performance issues and effectively broke the game in certain situations so we have limited these puddles to spawn from the first child of glued targets to keep the lategame performance unchanged but hopefully solve the root of this issue in the early game where the main attack is mostly enough to easily deal with all cleanup anyway. Also adding a little extra bonus for Relentless glue, allowing the stun splats to work on smaller MOABs & DDTs. 這并不打算對塔的基礎(chǔ)游戲性能造成重大削弱,所以我們計劃密切關(guān)注這一變化。然而,最近的《Glue Gunner》改變了這一做法,即復(fù)制每個高關(guān)卡將Bloon粘入更多的水坑中,這是由于r80之前的Bloon的重復(fù)子乘法。這導(dǎo)致了性能問題,并在某些情況下有效地破壞了游戲,所以我們限制了這些水坑從粘在一起的目標(biāo)的第一個孩子中產(chǎn)生,以保持游戲性能不變,但希望在游戲早期解決這個問題的根源,因為主攻擊基本上足以輕松處理所有清理。也增加了一點(diǎn)額外的獎勵無情膠,允許眩暈飛濺工作在較小的moab和ddt。 4xx & 5xx Glue Gunners will only drop puddles from the first child in the split
4xx & 5xx膠炮只會從分裂的第一個孩子上掉落水坑
4xx & 5xx Glue puddles no longer hit Camo Bloons innately
4xx & 5xx膠水水坑不再命中迷彩布隆
xx4 Relentless Glue stun on pop now stuns DDTs & Blue MOABs for 0.25s
無情膠擊暈現(xiàn)在會使ddt和藍(lán)怪暈眩0.25秒
Sniper Monkey 狙擊手的猴子 Sniper farming gets a bit, er, very tedious in lategame when you reach large numbers of x4xs. 在后期游戲中,當(dāng)你達(dá)到大量的x4x時,狙擊農(nóng)場就會變得非常乏味。 x5x Elite Sniper Elite Supply Drop will now also trigger all other Supply Drop Abilities
x5x精英狙擊手精英物資掉落現(xiàn)在也會觸發(fā)所有其他物資掉落技能
x5x Elite Sniper’s Elite Supply Drop no longer shares button space in the ability quickbar with other Supply Drop abilities.
x5x精英狙擊手的精英補(bǔ)給掉落不再與其他補(bǔ)給掉落技能共享技能快捷欄的按鈕空間。
Monkey Buccaneer 猴子海盜 Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks. 對海盜的遠(yuǎn)程升級進(jìn)行了微調(diào),以提高其在多次攻擊時的額外穿刺效果。 101 Long Range more pierce to Main projectile +1 > +2
101遠(yuǎn)程對主發(fā)射物的穿透能力+1 > +2
031 Cannonship cannonball pierce 28 -> 35
031火炮炮彈穿透28 -> 35
031 Cannonball frags pierce 1 -> 2
炮彈碎片穿透1 -> 2
Monkey Ace 猴子的王牌 As the price of Ground Zero has been considerably increased in the base game since then, the nerf to 1000 pierce set for races a long time ago now feels restrictive for the price. 從那以后,Ground Zero的價格在基礎(chǔ)游戲中得到了相當(dāng)大的提高,很久以前對比賽的1000個穿刺設(shè)置的削弱現(xiàn)在感覺對價格有限制。 040 Ground Zero ability pierce increased from 1000 > 2000
040 Zero技能的穿刺從1000增加到2000
Heli Pilot 直升機(jī)飛行員 Given Downdraft has competed as one of the most debated best towers in the game basically for its entire life for both early and late game we are reducing some of the extreme effectiveness against late game Super Ceramics by reworking it to have an overall increased effect of blowing back multiple smaller children at a time but now requiring 2 pierce to blow back ceramics. At the same time, the T4 Support Chinook is also having a large increase to make it now a more powerful real end-game choice for a lategame version of Downdraft that can quickly deal with large groups of Super Ceramics. 考慮到下沉風(fēng)是游戲中最具爭議的塔之一,基本上在游戲的早期和后期,我們通過重新設(shè)計它來降低一些對抗后期超級陶瓷的極端效果,使它一次吹回多個小孩子的整體效果增加,但現(xiàn)在需要2個刺來吹回陶瓷。與此同時,T4支援支努干也有了很大的增加,使它現(xiàn)在成為一個更強(qiáng)大的真正的游戲末期選擇,可以快速處理大群超級陶瓷。 x3x Downdraft rate 0.15 > 0.225
x3x下吸風(fēng)率0.15 > 0.225
x3x Downdraft pierce 1 > 2
x3x下吸孔1 > 2
x3x Downdraft ceramic pierce penalty 0 > 1
x3x下吸陶瓷穿孔懲罰0 > 1
x4x Support Chinook downdraft pierce 1 > 4
x4x支持支奴干下沉氣流穿透1 > 4
x4x Support Chinook downdraft rate remains 0.15
x4x支持奇努克下沉率保持0.15
x4x Support Chinook downdraft no longer increases blowback distance
支奴干下沉氣流不再增加反沖距離
Dartling Gunner 連射炮手 We weren’t quite ever able to take Laser Shock in the direction we initially hoped to, and due to this the 203 crosspath has fallen behind in value and overall use, so we are improving some crosspath values here to fix up damage with bottom path Buckshocks 我們沒能把激光沖擊帶到我們最初希望的方向,因此203交叉路徑在價值和整體使用上落后了,所以我們在這里提高了一些交叉路徑的價值來修復(fù)底部路徑的傷害 203 Buckshot shock bonus damage increased from 1 > 2
鉛彈沖擊傷害加成從1增加到2
204 BADs shock bonus damage increased from 1 > 3
204 bad的沖擊傷害加成從1增加到3
205 BEZ shock bonus damage increased from 1 > 6
205 BEZ震擊加成傷害從1增加到6
Wizard Monkey 向?qū)У暮镒?Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway. When the Wizard Paragon released it unintentionally drained mana from every target the main attack came into contact with, which caused the passive mana drain to scale much faster with degrees than intended. At a base level it was balanced around this factor though so the passive mana drain values have been properly reworked to trigger from attacks being performed with amounts keeping it roughly similar but not scaling up to such crazy fast drains with the high degrees. 中路T4鳳凰在游戲的很長一段時間里都能很好地攜帶彈藥,作為一個輕型的削弱,我們拿走了鳳凰曾經(jīng)獲得的免費(fèi)偽裝檢測,因為塔有一個偽裝交叉路徑,它可以把這個繼承到鳳凰身上。當(dāng)巫師典范釋放它時,它會無意中從主攻擊接觸到的每個目標(biāo)中吸取法力,這導(dǎo)致被動法力消耗隨著等級的增加而比預(yù)期的要快得多。在基礎(chǔ)層面上,它是圍繞這個因素進(jìn)行平衡的,所以被動的法力消耗值已經(jīng)被適當(dāng)?shù)刂刈?,以觸發(fā)攻擊,數(shù)量保持大致相同,但不會隨著高程度而增加到如此瘋狂的快速消耗。 x3x Dragon’s Breath price increased from $3000 > 3300
龍息的價格從3000美元增加到3300美元
x4x Summon Phoenix now requires the 042 crosspath for Phoenix ability to see Camo
召喚鳳凰現(xiàn)在需要042交叉路徑才能看到迷彩
x4x Summon Phoenix beloved phoenix micro has been restored
x4x召喚鳳凰心愛的鳳凰微被恢復(fù)
xx4 Necromancer targeted spawn point can now be reset back to default by activating the target option, then canceling without selecting a point
亡靈法師的目標(biāo)刷出點(diǎn)現(xiàn)在可以通過激活目標(biāo)選項重置為默認(rèn)值,然后在沒有選擇點(diǎn)的情況下取消
Wizard Paragon no longer drains 100 mana for every single Bloon hit by the main attack, instead;
巫師典范不再是每一個被主攻擊擊中的Bloon消耗100法力值;
Each main attack fired drains mana 50
每次主攻擊消耗法力50
Each Phoenix firebomb attack fired drains mana 50
每次鳳凰火焰彈攻擊消耗法力值50
Zombie Bloon spawn mana cost increased from 100 > 250
喪尸布隆的魔法消耗從100增加到250
Zombie Bloons travel range increased from 175 > 400
僵尸布隆的旅行距離從175增加到400
Super Monkey 超級猴子 We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges. 我們想嘗試這個想法已經(jīng)有一段時間了,最后想了想為什么不呢?它看起來很有趣,所以我們希望人們能在挑戰(zhàn)中找到一些有趣的用法。 041 Tech Terror's Bloon Annihilation ability now knocks back any surviving targets by a large amount: Knockback MOAB Multiplier 25, lifespan 0.2
科技恐怖的Bloon湮滅技能現(xiàn)在大量擊退任何幸存的目標(biāo):擊退MOAB乘數(shù)25,壽命0.2
Ninja Monkey 忍者的猴子 We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius. 我們注意到這是自發(fā)行以來就存在的,但我們?nèi)匀徽J(rèn)為這一改變可以為休閑玩家和頂級玩家?guī)砀胶獾摹度陶摺房缏窂襟w驗。忍者的1xx給人的感覺是它做得太多了,給所有交叉路徑同時提供射程和攻擊速度,所以這些好處現(xiàn)在被分開了。由于Sticky感覺它最近做了很多工作,我們在一定程度上將這條路徑重做為范圍路徑,但取消了Sticky過去獨(dú)立于塔半徑獲得的免費(fèi)“獎勵范圍”。 1xx Ninja Discipline no longer grants increased range
1xx忍者紀(jì)律不再增加射程
xx1 Seeking Shuriken now grants increased range +7
尋找神劍現(xiàn)在增加射程+7
xx4 Sticky Bomb tower range increased from 40 > 55
黏性炸彈塔的射程從40增加到55
xx4 Sticky Bomb bonus +50% of tower range removed, now matches base tower
粘彈加成50%的塔射程被移除,現(xiàn)在匹配基礎(chǔ)塔
xx5 Master Bomber still has full map range Stickies
主轟炸機(jī)仍然有完整的地圖范圍粘著
Druid 德魯伊 Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too. Middle path T4 isn't a very good improvement over the T3 so is getting small improvements to both its offense and cash generation. 風(fēng)暴德魯伊的位置太不穩(wěn)定了,導(dǎo)致投射物穿過路徑,而且?guī)缀鯖]有時間碰到布隆,讓納多沿著布隆頂部的軌道跑,以更一致地利用他們的高穿刺值,這是在獲得一些回歸。我們喜歡這種工作方式,希望你也喜歡。中路T4相對于T3來說并不是一個很好的改進(jìn),所以它的進(jìn)攻和現(xiàn)金生成都得到了小的改進(jìn)。 3xx Druid of the Storm tornado gains strong homing
3xx風(fēng)暴旋風(fēng)德魯伊獲得強(qiáng)大的歸航
3xx Druid of the Storm tornado travel distance increased from 80 > 100
3xx德魯伊風(fēng)暴旋風(fēng)的移動距離從80增加到100
5xx Superstorm price reduced from $65000 -> $60000
5xx超級風(fēng)暴價格從65000美元降至60000美元
x4x Jungle’s Bounty vine brambles damage increased from 1 > 2
叢林的賞金藤荊棘傷害從1增加到2
x4x Jungles Bounty cash bonus per farm in range from 120 > 130
x4x叢林獎金每個農(nóng)場的范圍從120 > 130
Spike Factory 斯派克工廠 Further balance for 401 crosspath, while this does already see some niche use it made sense to include increased explosion radius with the larger tower range. A flat pierce increase is added on to middle T5’s base attack to reduce crosspath dependency & improve r100 strength. Finally, we enjoyed the hard hitting nerf to Permaspike’s early game, but admittedly this change didn’t really change much of anything for its endgame power while impacting pre r80 rounds far more, so we’re redoing the nerf into a pure attack speed nerf along with an increased benefit to the start of round rate buff to reduce the necessity in playing slowly with it 進(jìn)一步平衡401交叉路徑,雖然這已經(jīng)看到了一些利基用途,但增加爆炸半徑和更大的塔范圍是有意義的。增加中T5的基礎(chǔ)攻擊,以減少交叉路徑依賴并提高r100的強(qiáng)度。最后,我們很享受對Permaspike的早期打擊,但不可否認(rèn)的是,這個改動并沒有真正改變它的后期力量,而是對r80之前的回合產(chǎn)生了更大的影響,所以我們重做了一個純粹的攻擊速度削弱,同時增加了回合開始速度buff的好處,以減少慢慢玩它的必要性 401 Spiked Mines explosion blast radius: 30 > 40
401尖刺地雷爆炸爆炸半徑:30 > 40
501 Super Mines large explosion blast radius 100 > 133
501超級地雷大爆炸爆炸半徑100 > 133
002 Smart Spikes passive ability duration 2.5s > 3s
002智能尖刺被動技能持續(xù)時間2.5秒> 3秒
x5x Carpet of Spikes main attack gains +5p
x5x尖刺之毯主攻擊增益+5p
xx5 Permaspike pierce increased 25 > 50
長槍刺穿增加25 - 50
105 Permaspike pierce increased 45 > 90
Permaspike刺穿增加45 - 90
xx5 Permaspike damage reduced 15 > 10
永久子彈傷害降低15 - 10
xx5 Permaspike attack rate reduced 4.85 > 6.0625
xx5長槍攻擊率降低4.85 > 6.0625
xx5 Permaspike start of round buff duration 2.5s > 10s
xx5永久子彈開始回合buff持續(xù)時間2.5秒> 10秒
Monkey Village 猴子村 As a 1 per player T5 we didn’t mind this being excessively powerful at a base level, however the base level became so powerful people stopped investing into the actual farm sacrificing aspect, so we’re dropping this base value down to not skip massively ahead of the normal farm curve. 作為一名玩家的T5,我們并不介意這在基礎(chǔ)關(guān)卡中過于強(qiáng)大,但是基礎(chǔ)關(guān)卡變得如此強(qiáng)大,以至于人們不再投入到實際的農(nóng)場犧牲方面,所以我們降低了這個基礎(chǔ)值,以免大幅跳過正常的農(nóng)場曲線。 xx5 Monkeyopolis base cash amount reduced $2500 > 1250
xx5 Monkeyopolis基礎(chǔ)現(xiàn)金減少$2500 > 1250
Beast Handler 野獸處理程序 Compared to other T4 Beast Handlers and given the high cost of merging multiple beasts we agreed that the Orca & Megalodon’s total prices were too much more expensive for their somewhat random nature. The lower tiers on middle path Microraptor and Velociraptor are seeing all-round reductions as both have too high a base power and benefit too much from merges, gaining an overall greater attack speed benefit percentage-wise from merges than Trex does. Pouakai’s base pierce value was far too high so this along with the merge amount is being taken down. 與其他T4野獸處理者相比,考慮到合并多個野獸的高成本,我們同意虎鯨和巨齒鯊的總價格對于它們的隨機(jī)性來說太高了。中路小盜龍和迅猛龍的較低等級將看到全面的減少,因為它們的基礎(chǔ)力量太高,從合并中獲益太多,從合并中獲得的整體攻擊速度百分比比霸王龍更大。Pouakai的基礎(chǔ)穿孔值太高了,所以這和合并金額一起被降低了。 4xx Orca price reduced from $16,000 > 12,500
4xx虎鯨價格從16,000美元降至12,500美元
x2x Adasaurs attack cooldown scale 0.3439 > 0.3105
x2x阿達(dá)龍攻擊冷卻比例0.3439 > 0.3105
x3x Velociraptor raptor attack cooldown scale 0.3951 > 0.3105
x3x迅猛龍的攻擊冷卻時間縮放0.3951 > 0.3105
x2x Adasaurus pierce reduced from 10 > 8
Adasaurus刺穿從10減少到8
x2x Adasaurus pierce range reduced from 15 > 12
阿達(dá)龍的刺穿距離從15降低到12
x3x Velociraptor damage 12 > 9
x3x迅猛龍傷害12 > 9
x3x Velociraptor damage range 24 > 18
x3x迅猛龍傷害范圍24 > 18
xx5 Pouakai pierce reduced from 300 > 200
刺穿從300降低到200
xx5 Pouakai pierce range reduced from 400 > 250
刺穿范圍從400降低到250
Obyn Greenfoot Obyn Greenfoot Obyn obyn Obyn obyn obyn obyn Obyn obyn 拜拜拜拜拜拜拜拜拜拜拜 what fits for ‘Obyn’
什么適合“Obyn”?
one syllable, maybe two?
一個音節(jié),還是兩個音節(jié)?
oh well no one minds
好吧,沒人介意
Benjamin 便雅憫 May as well be a general camo for Ben level given that Trojan gives camo at 18 too 考慮到特洛伊在18歲的時候也有迷彩,也可以是本級別的普通迷彩 Level 18 Syphon Funding affects DDTs
18級虹吸資金會影響ddt
Adora 阿朵拉 Adora is a unique hero in how she has a great deal more value in spending cash to level her up faster, however she outperforms other heroes by too much regardless of this added cost. As her ability uptime is so incredibly good to the point of being completely spammable we’re increasing that cooldown slightly and reducing her base pierce in the higher levels so more thought must be required to utilize the large pierce increase she gains from usage of that ability. Adora是一個獨(dú)特的英雄,因為她有更多的錢可以讓她更快地升級,但是她的表現(xiàn)比其他英雄要好得多,盡管這是額外的成本。由于她的技能運(yùn)行時間非常好,以至于完全可以浪費(fèi),我們稍微增加了冷卻時間,并減少了她在更高級別的基礎(chǔ)刺穿,所以必須更多地考慮利用她從使用該技能中獲得的大量刺穿增加。 Lv3 Long Arm of Light cooldown increased from 35s > 40
Lv3光之長臂的冷卻時間從35秒增加到40秒
Lvl13 Main attack pierce reduced from 13 > 11
主攻穿刺從13降低到11
Etienne 艾蒂安 Because it didn’t really matter before, but guess it kinda does now. 因為這在之前并不重要,但現(xiàn)在似乎有點(diǎn)重要了。 Lv10 UCAV ability can now naturally see Camo Bloons
Lv10的UCAV技能現(xiàn)在可以自然地看到迷彩
Vortex changes 渦的變化 As knowledge, power & variety of Paragons has developed they have turned out to be extremely powerful against vortex and we have reached a point with enough good paragon diversity we no longer feel like they need to resist Vortex’s stun for such a large advantage over other towers, instead of this we feel Vortex’s stun is just too long in general so is being reworked to an overall lower amount across the tiers without any paragon immunity. 隨著知識,力量和各種典范的發(fā)展,它們已經(jīng)被證明是非常強(qiáng)大的對抗漩渦,我們已經(jīng)達(dá)到了一個足夠好的典范多樣性的點(diǎn),我們不再覺得他們需要抵抗漩渦的昏迷來獲得比其他塔更大的優(yōu)勢,相反,我們覺得漩渦的昏迷時間太長了,所以正在被重制到一個整體較低的數(shù)量,沒有任何典范免疫。 Paragon’s no longer resist a percentage of stun duration
典范不再抵抗一定比例的昏迷時間
Stun duration reworked at all tiers for generally reduced durations
所有級別的昏迷持續(xù)時間重做,持續(xù)時間普遍減少
T2 16s > 19s
T2 16s > 19s
T3 20s > 21s
T3 20s > 21s
T4 25s > 24s
T4 25s > 24s
T5 30s > 27s
T5 30s > 27s
ET1 20s > 18s
ET1 20s > 18s
ET2 25s > 21s
ET2 25s > 21s
ET3 30s > 24s
ET3 30s > 24s
ET4 36s > 27s
ET4 36秒> 27秒
ET5 40s > 30s
ET5 40s > 30s
Lych changes 尸體的變化 Lych has some cheese strategy in pre-buffing before spawn to get around the draining mechanics, but boss functionality now makes it easy for us to try out a quick change to counteract some of this. 《Lych》在刷出前的預(yù)buff中有一些奶酪策略,可以繞過消耗機(jī)制,但boss功能現(xiàn)在讓我們更容易嘗試快速改變來抵消其中的一些問題。 Lych now triggers the 'buff drain' attack immediately on spawn
萊奇現(xiàn)在在刷怪時立即觸發(fā)“buff drain”攻擊
Looking Forward
期待
Like the Monkeys in Update 38, we hope the northern hemisphereans have been enjoying summer and are still looking forward to awesome weeks ahead, while our fellow southern hemisphereans are making good use of layers and counting the weeks until spring! 就像更新38中的猴子一樣,我們希望北半球已經(jīng)享受了夏天,并且仍然期待著未來的幾周,而我們的南半球同胞正在充分利用層,數(shù)著春天的到來! We covered the remaining planned 2023 updates with the 37.x Notes, so this time simply giving a status update on a couple of those key items. 我們用37號覆蓋了剩余的2023年計劃更新。x Notes,所以這次只是簡單地給出其中幾個關(guān)鍵項的狀態(tài)更新。 Console
控制臺
As this text is typed, we are working on our last Xbox bugs and should be submitting for that platform very soon. We’ve continued to make improvements in controls and display, and spent heaps of time testing the Xbox requirements but the submission process will take time.
由于這篇文章是打字,我們正在工作的最后一個Xbox的錯誤,應(yīng)該提交該平臺很快。我們繼續(xù)在控制和顯示方面進(jìn)行改進(jìn),并花了大量時間測試Xbox的要求,但提交過程需要時間。
We can’t call a release date for Xbox yet, but we are certainly hoping for late August, and as soon as we have a confirmed date we’ll let the community know through Ninja Kiwi social feeds and also share some videos before then of what it looks like.
我們現(xiàn)在還不能確定Xbox的發(fā)布日期,但我們肯定希望是在8月底,一旦我們確定了日期,我們就會通過Ninja Kiwi的社交feed讓社區(qū)知道,并在此之前分享一些視頻。
We have decided on a price point of US$29.99, based on the massive amount of additional work done and ongoing, especially around couch-coop and updates, and the depth of gameplay available in BTD6 versus other games at similar and much higher price points. We hope you will find that price point fair when you make that comparison, and we hope we’ll have tons of fans support the console version when it launches, but please do know we will be participating in periodic sales so that players who can’t spend that much initially will still have a chance to own and play BTD6 on console.
我們決定將其定價為29.99美元,這是基于我們已經(jīng)完成和正在進(jìn)行的大量額外工作,特別是關(guān)于《沙發(fā)窩》和更新,以及《BTD6》與其他類似且價格更高的游戲相比的游戲玩法深度。我們希望當(dāng)你進(jìn)行比較時,你會發(fā)現(xiàn)價格點(diǎn)是公平的,我們希望在主機(jī)版本發(fā)布時我們會有大量的粉絲支持,但請知道我們將參與定期銷售,以便那些最初無法花費(fèi)那么多錢的玩家仍然有機(jī)會擁有和玩BTD6在主機(jī)上。
It is also important to understand that BTD6 Console will not cross-play with mobile and PC. Console will launch with a content equivalent of Update 32, minus CT. It was simply not possible to make traction on console without freezing content updates. Our plan will be to update the console platforms to more current content after PlayStation has launched.
同樣重要的是要明白,《BTD6》主機(jī)版不會與手機(jī)和PC跨平臺。主機(jī)版將推出相當(dāng)于更新32的內(nèi)容,但不含CT。如果不凍結(jié)內(nèi)容更新,就不可能在主機(jī)上獲得吸引力。我們的計劃是在PlayStation發(fā)布后將主機(jī)平臺更新為更多最新內(nèi)容。
PlayStation has been developed in parallel but will need its own requirements QA sweep, so will come as soon after Xbox as we can.
PlayStation已經(jīng)并行開發(fā),但需要自己的QA檢查,所以我們會在Xbox之后盡快推出。
Switch is not in development yet, as it requires even further additional work, and we’re keen to see what the response to Xbox and PlayStation will be, and the general demand for Switch - if you want BTD6 on Switch, please let us know!
Switch還沒有在開發(fā)中,因為它需要更多的額外工作,我們很想知道Xbox和PlayStation的反應(yīng),以及對Switch的總體需求-如果你想要BTD6在Switch上,請告訴我們!
Map Editor
映射編輯器
Just relaying excitement here! We are getting close to sharing work-in-progress visuals but for now please accept words - it is looking so good! Client side and UI flow work is going very well, and we’re doing our best to frame what is actually achievable between now and early October when we’re hoping to release 39.0. We have heaps of server side work to do but the intent is to wrap up client side core features next week then spend the bulk of August on client polish, UI integration, curation, and server. September should be about further polish, testing, and hopefully some work-in-progress map building videos from our awesome Bloons-focused content creators! Thanks for reading!
我只是在傳遞我的興奮!我們正在接近分享工作在進(jìn)行中的視覺效果,但現(xiàn)在請接受的話-它看起來很好!客戶端和UI流程的工作進(jìn)行得非常順利,我們正在盡最大努力構(gòu)建從現(xiàn)在到10月初(我們希望發(fā)布39.0)之間實際可實現(xiàn)的內(nèi)容。我們有大量的服務(wù)器端工作要做,但我們的目的是在下周完成客戶端核心功能,然后花8月份的大部分時間來優(yōu)化客戶端、UI集成、管理和服務(wù)器。9月應(yīng)該是關(guān)于進(jìn)一步的潤色,測試,并希望一些正在進(jìn)行中的地圖構(gòu)建視頻從我們了不起的bloons為重點(diǎn)的內(nèi)容創(chuàng)作者!感謝閱讀!