Stellaris開發(fā)日志#270 | 10/6 傳統(tǒng)(夏季實驗)的結(jié)果

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Stellaris Dev Diary #270 - Traditional Results (of Summer Experiments)
Alfray Stryke, Stellaris Game Designer
WARNING: This is a long dev diary, grab a coffee and enjoy!
警告:這次是一個超長的開發(fā)日志,來一杯咖啡慢慢享受吧!
Hello, it's @Alfray Stryke again! Some folks might recall that back in DD#257 that we went over some of our plans for summer experiments. In particular, I planned to look at what could be done with tradition trees and gating them behind various requirements.
大家吼啊,@Alfray Stryke又來啦!有些玩家可能會想起在開發(fā)日志#257中我們一起討論了關(guān)于我們的一些夏日實驗計劃。尤其是,我打算看看可以為傳統(tǒng)樹做點什么,并且為其設(shè)置各種需要滿足的條件。
Eladrin said:
Traditions
傳統(tǒng)
With the flexibility in how empires can choose traditions that we introduced in 3.1 "Lem", @Alfray Stryke is planning some experiments looking at introducing new tradition trees.
我們在3.1版本號“萊姆Lem”中提到過如何讓帝國靈活地選擇傳統(tǒng)。@Alfray Stryke正計劃通過一些實驗來引進(jìn)新的傳統(tǒng)樹。
These are looking at how gating tradition trees behind various triggers might influence the game. There have been some ideas suggested about introducing tradition trees that are locked behind ascension perks or origins, and we're interested to see where these may lead.
我們正在看看如果通過各種觸發(fā)條件才能開啟傳統(tǒng)樹,會對游戲有什么影響。目前有一些想法建議我們引入一些受飛升天賦或起源鎖定的傳統(tǒng)樹,同時我們也對這種想法會產(chǎn)生何種后果充滿了興趣。
Now what wasn't mentioned is that I've been wanting to rework how the Ascension Paths from Utopia have worked for quite some time, with the original design framework written during Summer 2021, and this seemed like a good opportunity.
目前還沒被提到的是,我一直想要重做自烏托邦Utopia擴(kuò)展包以來的飛升路線選擇,并且這已經(jīng)考慮了一段時間。初始改動框架已經(jīng)在2021年的夏天編寫完成了,看上去現(xiàn)在正是重做的好機(jī)會。
For those of you who attended PDXCON, Eladrin and I gave a presentation previewing our summer experiments which some members of our community were kind enough to share.
對于那些參加了PDXCON的玩家們,Eladrin和我為大家舉行了一次關(guān)于夏季實驗的提前演示,我們社區(qū)的一些成員也很樂意向大家分享我們的實驗。
It turned out that these experiments proved successful internally and we'll be moving to test them in the 3.6 "Orion" Open Beta. As a note, due to the length of this dev diary, I'll be splitting sections into spoiler tags to make it slightly easier to read. Note that the numbers and effects of these changes may still change depending on testing results.
這些實驗在團(tuán)隊內(nèi)部被證明是非常成功的,并且我們將會在3.6版本號“獵戶座Orion”的開放測試中測試這些實驗。順便說一下,由于這次開發(fā)日志的長度,我將會把每個部分按標(biāo)簽分好,以便于各位閱讀。但請注意,這些改動的數(shù)量與結(jié)果都可能隨著測試的結(jié)果而發(fā)生改變。
I'll start by summarizing the current state of the Ascension Paths in 3.5:
我將從總結(jié)3.5版本號中現(xiàn)有的飛升路線開始:
Psionics
靈能理論
Only available to regular empires.
僅常規(guī)帝國可用
Requires Utopia
需要烏托邦
Two routes:
兩條路線
Mind over Matter AP followed by the Transcendence AP.
選擇心勝于物飛升天賦之后選擇超凡入圣飛升天賦
Teachers of the Shroud origin followed by the Transcendence AP.
選擇虛境導(dǎo)師起源之后選擇超凡入圣飛升天賦
Genetics
基因飛升
Available to regular empires and hive-minds.
僅常規(guī)帝國與蜂巢思維可用
Requires Utopia
需要烏托邦
Engineered Evolution AP and Evolutionary Mastery AP.
選擇設(shè)計進(jìn)化以及掌控進(jìn)化飛升天賦
Synthetic Evolution
合成進(jìn)化
Only available to regular empires.
僅常規(guī)帝國可用
Requires Utopia
需要烏托邦
Flesh is Weak AP and Synthetic Evolution AP.
選擇血肉苦弱以及合成進(jìn)化飛升天賦
Synthetic Age
合成時代
Only available to machine intelligences.
僅智械帝國可用
Requires Synthetic Dawn
需要合成人黎明
Synthetic Age AP.
選擇合成時代飛升天賦
This isn't really an ascension path, but I'm including it for completion's sake.
這并不是一個真正意義上的飛升路線,但為了總結(jié)我還是將其包括在內(nèi)。
So we (sort of) have between three to five ascension paths depending on how you look at things (mostly if you consider being cyborgs to be on the route to becoming synthetic or a separate thing). These have now been reworked so instead of an Ascension Path having a structure of two Ascension Perks which require various technologies or special projects, they each have an Ascension Perk which gives a guaranteed research option upon selection and grants access to the Ascension Path in the form of a tradition tree. Thus, under the rework we have the following:
所以我們(在某種程度上)有三到五種飛升路線,這取決于你如何看待這些事(主要取決于你認(rèn)為義體人是一個成為合成人的過程,還是認(rèn)為它們是一個單獨的東西)?,F(xiàn)在這些飛升都重做了,選擇一個飛升路線將不再需要兩個飛升天賦(這兩個天賦還要求各種科技或特殊項目),現(xiàn)在每個飛升路線都只有一個飛升天賦,并且在玩家選擇這個天賦后會給予一個研究選項,并且最終通過傳統(tǒng)樹的方式使玩家完成飛升。因此,根據(jù)這些重做,我們有了以下內(nèi)容:
Psionic Ascension
靈能飛升
Only available to regular empires.
僅常規(guī)帝國可用
Requires Utopia
需要烏托邦
Mind over Matter AP OR Teachers of the Shroud origin.
選擇心勝于物飛升天賦或虛境導(dǎo)師起源
Psionic Traditions.
選擇靈能傳統(tǒng)
Genetic Ascension
基因飛升
Available to regular empires and hive-minds.
僅常規(guī)帝國與蜂巢思維可用
Requires Utopia
需要烏托邦
Engineered Evolution AP
選擇設(shè)計進(jìn)化飛升天賦
Genetic Traditions
選擇基因傳統(tǒng)
Cybernetic Ascension
義體飛升
Available to regular empires, hive-minds and driven assimilators.
對常規(guī)帝國,蜂巢思維以及同化斗士可用
Requires Utopia
需要烏托邦
The Flesh is Weak AP (regular empires) OR Organo-Machine Interfacing AP (hive-minds) OR assimilate 30 pops (driven assimilators).
選擇血肉苦弱(常規(guī)帝國),或生物-機(jī)械接口飛升天賦(蜂巢思維),或是同化30個人口(同化斗士)
Cybernetic Traditions
選擇義體傳統(tǒng)
Synthetic Ascension
合成飛升
Available to regular empires and machine intelligences.
對常規(guī)帝國和智械帝國可用
Requires Utopia for regular empires
需要烏托邦以對常規(guī)帝國可用
Requires Synthetic Dawn for machine intelligences
需要合成時代以對智械帝國可用
Synthetic Evolution AP OR Synthetic Age AP.
選擇合成進(jìn)化或合成時代飛升天賦
Synthetic Traditions
選擇合成傳統(tǒng)
Each of these tradition trees has incorporated all of the benefits of the previous Ascension Paths, with some new goodies added for those that we felt needed them. Due to how traditions within the trees are unlocked we've found that this leads to a more gradual route through the paths instead of saving up Ascension Perk slots and then taking an entire path while the game is paused!
上述每個傳統(tǒng)樹都包含了之前飛升路線的所有效果,并且還添加了一些我們覺得有必要的新東西。通過研究以傳統(tǒng)樹來解鎖飛升路線,我們發(fā)現(xiàn)這個方法使得飛升路線的選擇變得更加漸進(jìn),而不是像之前那樣攢著飛升天賦槽,并在游戲暫停時一次性選擇整個飛升路線。
As expected, all values and art shown here are not final, things can and most likely will shift about during testing.
正如你所料的那樣,當(dāng)前展示的所有的效果以及藝術(shù)概念圖都不是最終結(jié)果,事情可能并且大概率會在測試過程中發(fā)生變化。

With all that preamble out of the way, let's dive into the Psionic Ascension Path.
講完了所有的序文,下面讓我們來深入探討一下靈能飛升路線吧。


We shall unlock the power within the [Root.GetSpeciesAdj] mind.我們將釋放[Root.GetSpeciesAdj]心靈中的力量。
PSIONIC ASCENSION FLOW CHART
靈能飛升流程圖

To access this tradition tree we either need to take the Mind Over Matter AP or have the Teachers of the Shroud origin (from Overlord) and have researched Psionic Theory.
要選擇這個傳統(tǒng)樹,我們不僅需要采用心勝于物飛升天賦或擁有虛境導(dǎo)師起源(來自四海皆臣DLC),并且還需要研究靈能理論。
What's remained from the previous version?
那么先前版本還有什么剩下沒改呢?
Mind over Matter still grants Telepathy as a Research Option, requires Psionic Theory and can't be taken as your first Ascension Perk.
心勝于物仍然會獲得心靈感應(yīng)的科研選項,需要靈能理念并且不能作為首個飛升天賦。
For Teachers of the Shroud empires, the path is still partially unlocked at the start of the game and to progress requires the Psionic Theory technology.
對于擁有虛境導(dǎo)師起源的帝國,在游戲開始時就已經(jīng)解鎖部分飛升道路,但想要更進(jìn)一步則仍需要研究靈能理念科技。
What's changed?
那么有什么改動呢?
Mind over Matter has had the bulk of its boons either moved to the opener (the Latent Psionic trait) or the Psi-Corps tradition.
心勝于物的大部分增益要么被移到開門效果(靈能潛質(zhì)特性),要么被移到靈能傳統(tǒng)上。
Transcendence has had its boons shared between the three remaining traditions.
超凡入圣的增益被分給了剩余的三個傳統(tǒng)。
The +5%/+10% Energy from jobs provided by the Latent Psionic and Psionic traits have been replaced with +5%/+10% Unity from jobs as this was more in-line with the desired focus for Psionic and particularly Spiritualist empires.
靈能潛質(zhì)與靈能特性提供的+5%/+10%崗位能量幣產(chǎn)出現(xiàn)在被+5%/+10%崗位凝聚力產(chǎn)出所替代,因為這更加符合靈能特別是唯心主義帝國的需求。
Telepaths previously provided a planet-wide +5% Resources from Pops modifier, this has been replaced with a +5% Resources from Psionic Pops so that non-Psionic pops in your empire no longer have their performance improved by the presence of Telepaths. However, this modifier increases to +10% when the Breach the Shroud tradition is taken, meaning that the two Telepath jobs from a Psi-Corp building will provide +20% to the resource output of the planet if all pops working are Psionic. So although a Psionic empire may have fewer pops than the other Ascension Paths, those pops should be more efficient.
靈能使之前為所有人口提供一個+5%的星球資源產(chǎn)出修正,現(xiàn)在這個修正已經(jīng)被替換為來自靈能人口的產(chǎn)出+5%,如此以來帝國中的非靈能人口將不再受到來自靈能使的增益。不過,當(dāng)采用了突入虛境傳統(tǒng)后,這個修正會變?yōu)?10%,這意味著如果所有人口均為靈能,那么靈能軍團(tuán)的兩個靈能使崗位將會提供+20%的星球資源產(chǎn)出。因此盡管一個靈能帝國可能比選擇其他飛升路線的帝國擁有更少的人口,但是反之這些人口則會發(fā)揮更大的作用。
What's new?
有什么新玩意?
Thought Enforcement is now a guaranteed research option, with the Psi-Corp tradition.
只要點了“靈能軍團(tuán)”傳統(tǒng),“思想鋼印”將成為一個必定出現(xiàn)的研究選項。
The Mind Readers tradition grants a new empire edict, Sight Beyond Sight. This provides some rather nice bonuses as your navy's navigators are supplied with an abundance of Zro.:
“讀心之人”傳統(tǒng)現(xiàn)在會解鎖一項新的帝國法令,“物外之視”。只要你能夠為你的海軍導(dǎo)航儀配備充裕的澤珞,它就可以提供一些相當(dāng)不錯的加成:
+1 Sensor range
+1 傳感器距離
-15% Hyper Drive Charge Time
-15% 超光速充能時間
-15% Hyper Drive Cooldown
-15% 超光速冷卻時間
-15% Jump Drive Cooldown
-15% 躍遷冷卻時間
+15% Quantum Catapult Accuracy.
+15% 量子彈弓精度
The finisher for the tradition tree grants 50 edict fund and more importantly a Special Project that when completed will allow you to form a Covenant with a random Shroud Entity.
本傳統(tǒng)樹閉門能提供50法令經(jīng)費,更重要的是還會通過一個特殊項目,只要完成這個項目就會允許你與隨機(jī)的虛境實體訂立契約。

Genetic Ascension Path
基因飛升路線
In comparison, the Genetic Tradition tree is slightly simpler as the traditions themselves aren’t locked behind special projects. This is because to get the most use out of it, you’ll likely be doing a fair few special projects to modify species.
相比之下,基因傳統(tǒng)樹要簡單一些,因為該傳統(tǒng)本身不需要前置特殊項目來開啟。這是因為如果要讓基因傳統(tǒng)樹物盡其用,你很可能需要執(zhí)行可觀數(shù)量的特殊項目來修飾物種。


What if we could obtain genetic perfection?如果我們能獲得完美的基因會怎樣?
GENETIC ASCENSION FLOW CHART
基因飛升流程圖

What's changed?
有什么變化?
The boons from Engineered Evolution and Evolutionary Mastery have been arranged to follow a logical progression through the tradition tree, with you gradually unlocking more and more advanced species modifications.
之前“設(shè)計進(jìn)化”和“掌控進(jìn)化”兩個飛升的增益以更合理的方式安排進(jìn)了傳統(tǒng)樹,你可以逐漸解鎖越來越高級的物種修飾。
What's new?
有什么新玩意?
Efficient Cloning doubles the output of Clone Vats without increasing their upkeep, which should make them somewhat more competitive with empires that favour a more metallic path.
“高效克隆”能在不提高維持費的前提下使克隆艙產(chǎn)出翻倍,使它們比起偏好機(jī)飛的帝國能比之前更有競爭力一些
Enhanced Expression allows you to add another trait pick on your modified species, meaning you can cram more traits onto a species.
“強(qiáng)化表達(dá)”允許你為修飾的物種再添加一個額外的特質(zhì)槽,所以你可以把更多特質(zhì)塞進(jìn)一個物種了。
Completing Genetic traditions allows you to research special Transgenesis technologies. These technologies allow you to add Lithoid traits to non-Lithoids, Plantoid traits to non-Plantoids/Fungoids, and if you've harvested the DNA from certain Leviathans, you can splice some rather special traits into your species' genetic code. The Leviathan traits available are:
完成基因傳統(tǒng)將允許你研究特殊的轉(zhuǎn)基因科技,這些科技能允許你將石質(zhì)族特質(zhì)添加到非石質(zhì)物種上,植物族特質(zhì)添加到非植物/真菌物種上,而且如果已經(jīng)從某些利維坦上獲取了DNA,你甚至可以把一些非常特殊的特質(zhì)添加到你的物種基因密碼中。目前可用的利維坦特質(zhì)如下:
Drake-Scaled (Ether Drake, Shard, Sky Dragon)
巨龍之鱗(以太巨龍,裂爪巨龍,天空龍)
This trait requires that the player has harvested the genetic material from a space dragon (Ether Drake, Shard, or Sky Dragon). This is presented as an event option when the leviathan is slain.
此特質(zhì)要求玩家從太空巨龍(以太巨龍,裂爪巨龍,天空龍)獲取了基因材料。這會在利維坦被擊殺時作為一個事件選項呈現(xiàn)出來。
Cost: 3
花費:3
Each pop produces 0.025 monthly Alloys.
每人口月度合金產(chǎn)出:0.025
+50% Army Health
+50%陸軍生命值
Mutually exclusive with other resource generating traits.
與其他產(chǎn)生資源的特質(zhì)互斥
Voidling (Voidspawn)
遁入虛空(虛空孳孽)
Cost: 3
花費:3
This trait requires that the player has harvested the genetic material from the Voidspawn. This is presented as an event option when the leviathan is slain.
此特質(zhì)要求玩家從虛空孳孽獲取了基因材料。這會在利維坦被擊殺時作為一個事件選項呈現(xiàn)出來。
Replaces all Food or Mineral upkeep with Energy Upkeep.
用能量幣維護(hù)費替代所有的食物和礦物維護(hù)費。
Habitability Floor on all planets of 50%.
所有星球宜居度至少為50%。
Mutually exclusive with Phototrophic, Radiotrophic traits.
與“光合作用”和“輻射合成”互斥。
Polymelic (Tiyanki Matriarch)
聚合體(緹楊奇族母)
Cost: 3
花費:3
This trait requires that the player has harvested the genetic material from the Tiyanki Matriarch. This is presented as an event option when the leviathan is slain.
此特質(zhì)要求玩家從緹楊奇族母獲取了基因材料。這會在利維坦被擊殺時作為一個事件選項呈現(xiàn)出來。
As budding but 0.05 assembly per pop.
與出芽生殖相似但每人口0.05組裝。
We've also added a few new Advanced traits that are unlocked by Genetic Creation to cover some missing bases.
我們還添加了一些由“基因創(chuàng)造”解鎖的高級特質(zhì)來填補(bǔ)一些沒有照顧到的方面:
Vat-Grown
艙室培育
Cost: 3
花費:3
-25% Pop Growth Speed
-25% 人口增長速度
+25% Pop Assembly Speed
+25% 人口組裝速度
-10% Housing Usage
-10%人口住房使用
Felsic
長英質(zhì)
Requires Lithoid
石質(zhì)物種可用
Cost: 2
花費:2
Minerals from Livestock and Processing: +2
由牲口和礦物處理廠產(chǎn)出的礦物+2
Natural Machinist
天生機(jī)械師
Cost: 2
花費:2
+10% Alloys from Jobs
+10%由工作崗位產(chǎn)出的合金
+10% Consumer Goods from Jobs
+10%由工作崗位產(chǎn)出的消費品

Now onto Cybernetic and Synthetic Ascension. To start with, we've split the Synthetic path into the two paths because it felt like a better fit to be able to wholly devote your empire into embracing cybernetics without going down the mind-uploading route.
現(xiàn)在輪到義體和合成飛升。首先,我們把機(jī)械飛升路線分成了兩條,因為我們覺得讓你的帝國在接觸心智上載這條科技樹之前就擁抱義體化,會是一個不錯的點子。
Cybernetic ascension is no longer unlocked via the robotics line of technologies, instead there are new technologies to represent basic cybernetic upgrades that your population has access to. This comes with a change to the Powered Exo-Skeletons technology as well.
義體飛升不再由機(jī)器人科技線解鎖,取而代之的是全新科技線,代表了你的人民可以接觸到的基礎(chǔ)義體升級。對“動力外骨骼”科技也進(jìn)行了修改。
Powered Exo-Skeletons Technologies/Improved Servomotors
動力外骨骼/增強(qiáng)型伺服電機(jī)
Tier 1, Engineering – Industry
1級,工程學(xué) - 工業(yè)
+5% Army Damage
+5% 陸軍傷害
+5% Worker/Menial Drone Output
+5% 勞工/低級子個體產(chǎn)出
Integrated Cybernetics/Adaptive Cybernetics
集成控制/適應(yīng)性控制
Requires: Powered Exo-Skeletons Technologies/Improved Servomotors
前置科技:動力外骨骼/增強(qiáng)型伺服電機(jī)
Tier 2, Engineering – Industry
2級,工程學(xué) - 工業(yè)
+5% Habitability
+5% 宜居度
Neuro-Quantum Links
神經(jīng)-量子鏈接
Requires: Integrated Cybernetics Technologies
前置科技:集成控制/適應(yīng)性控制
Tier 3, Physics – Computing
3級,物理學(xué) - 計算技術(shù)
+5% Specialist/Complex Drone Output
+5% 專家/復(fù)合子個體產(chǎn)出
This technology is not available to driven assimilators
同化斗士不可用此科技
Since Cybernetic ascension is now available to Hive-Minds and Driven Assimilators, they too get access to The Flesh is Weak, albeit with a changed name and description.
由于現(xiàn)在蜂巢思維和同化斗士也可選義體飛升,他們也可以通向血肉苦弱,只是名字和描述稍有變化。
The Flesh is Weak/Organo-Machine Interfacing Ascension Perk
血肉苦弱/有機(jī)-無機(jī)接口飛升天賦
Available to regular empires, hive-minds and driven assimilators
常規(guī)帝國,蜂巢思維,同化斗士都可用
Regular Empires and Hive-Minds:
常規(guī)帝國和蜂巢思維:
Requires Integrated Cybernetics Technology
需要:“集成控制”科技
Driven Assimilators:
同化斗士:
Requires: Have assimilated 30 pops.
需要:已經(jīng)同化30人口
Regular Empires and Hive-Minds:
常規(guī)帝國和蜂巢思維:
Gain Neuro-Quantum Links research option
獲得“神經(jīng)-量子鏈接”研究選項
Driven Assimilators:
同化斗士:
Gain Adaptive Cybernetics research option
獲得“適應(yīng)性控制”研究選項
Allows taking Cybernetic Traditions.
允許選擇“義體人”傳統(tǒng)樹
Because Cybernetic traditions are available to multiple empire types, there’s a number of tradition swaps used here to ensure they each get something different.
因為多種帝國類型都可選擇義體人傳統(tǒng)樹,所以此處根據(jù)帝國類型不同,有多種傳統(tǒng)互換來確保他們都能獲得一些不一樣的東西。


Our future lies in the fusion of flesh and machine.我等之未來在于血肉與機(jī)械的融合。
CYBERNETIC ASCENSION FLOW CHART
義體飛升流程圖

REGULAR CYBERNETIC TRADITIONS
常規(guī)帝國義體傳統(tǒng)樹
Opener
開門效果
Gain access to The Flesh is Weak Special Project
解鎖血肉苦弱特殊項目
Tradition 1: Transubstantiation Synthesis
傳統(tǒng)1:變體合成
Requires that The Flesh is Weak Special Project has been completed.
要求已經(jīng)完成血肉苦弱特殊項目
Can assimilate organic species to Cyborgs (Including into/out of Hive-Minds).
允許將有機(jī)物種同化為義體人(包括同化/改出蜂巢思維)。
Tradition 1: Organ Harvesting (Swap for Fanatic Purifiers)
傳統(tǒng)1:器官切除(種族潔癖的互換傳統(tǒng))
Requires that The Flesh is Weak Special Project has been completed.
要求已經(jīng)完成血肉苦弱特殊項目。
Planets with ongoing purges gain +10% pop growth speed.
正在進(jìn)行凈化的星球人口增長速度+10%
Tradition 2: Metabolic Reprocessing
傳統(tǒng)2:代謝再處理
-10% Cyborg Upkeep
-10%義體人口維持費
Tradition 3: Integrated Anatomy
傳統(tǒng)3:集成解剖學(xué)
Allows add/remove cyborg traits (based off of robot traits) to cyborgs
允許為義體人添加/移除義體人特質(zhì)(基于機(jī)器人特質(zhì))
Tradition 4: Assembly Standards
傳統(tǒng)4:組裝標(biāo)準(zhǔn)
Unlocks Assembly Standards policy, allowing roboticists to assemble cyborgs instead of robots.
解鎖組裝標(biāo)準(zhǔn)政策,允許機(jī)器人專家組裝義體人
Tradition 5: Modular Cybernetics
傳統(tǒng)5:模塊化控制
-50% Modify Species special project cost
物種修飾特殊項目花費:-50%
+1 Biological Trait Picks
生物特質(zhì)+1
Finisher:
閉門效果:
+10% cyborg output
+10%義體人產(chǎn)出
+1 Biological Trait Picks
生物特質(zhì)+1
HIVE-MIND CYBERNETIC TRADITIONS
蜂巢思維義體傳統(tǒng)樹
Opener
開門效果
Gain access to The Flesh is Weak Special Project
解鎖血肉苦弱特殊項目
Tradition 1: Transubstantiation Synthesis
傳統(tǒng)1:變體合成
Requires that The Flesh is Weak Special Project has been completed.
要求已經(jīng)完成血肉苦弱特殊項目。
Can assimilate organic species to Cyborgs (Including into/out of Hive-Minds).
允許將有機(jī)物種同化為義體人(包括同化/改出蜂巢思維)
Tradition 1: Organ Harvesting (Swap for Devouring Swarms/Terravores)
傳統(tǒng)1:器官切除(嗜殺蜂群/噬巖者的互換傳統(tǒng))
Requires that The Flesh is Weak Special Project has been completed.
要求已經(jīng)完成血肉苦弱特殊項目
Planets with ongoing purges gain +10% pop growth speed.
正在進(jìn)行凈化的星球人口增長速度+10%
Tradition 2: Metabolic Reprocessing
傳統(tǒng)2:代謝再處理
-10% Cyborg Upkeep
-10% 義體人口維持費
-10% Empire Size from Cyborgs
-10% 由義體人口增加的帝國規(guī)模
Tradition 3: Integrated Anatomy
傳統(tǒng)3:集成解剖學(xué)
Allows add/remove cyborg traits (based off of robot traits) to cyborgs
允許添加/移除義體人特質(zhì)(基于機(jī)器人特質(zhì))
Tradition 4: Synaptic Sub-Processing
傳統(tǒng)4:突觸子處理
-50% empire size from districts.
-50% 由區(qū)劃增加的帝國規(guī)模
Tradition 5: Modular Cybernetics
傳統(tǒng)5:模塊化控制
-50% Modify Species special project cost
物種修飾特殊項目花費:-50%
+1 Biological Trait Picks
生物特質(zhì)+1
Finisher:
閉門效果:
+10% cyborg output
+10% 義體人產(chǎn)出
+1 Biological Trait Picks
生物特質(zhì)+1
DRIVEN ASSIMILATOR CYBERNETIC TRADITIONS
同化斗士義體傳統(tǒng)
Opener
開門效果
Assimilating Organic Pops now provides Engineering Research,
同化有機(jī)人口可獲得提供工程學(xué)研究點數(shù)
All resources provided from Assimilation are increased.
同化提供的所有資源獲得提升。
Tradition 1: Inevitable Assimilation
傳統(tǒng)1:命定同化
Can now assimilate Hive-Minded pops.
現(xiàn)在可以同化蜂巢思維人口
+1 Pop assimilated (per planet, per year).
同化人口+1(每顆星球,每年)
Tradition 2: Metabolic Reprocessing
傳統(tǒng)2:代謝再處理
-10% Cyborg Upkeep
義體人維護(hù)-10%
-10% Empire Size from Cyborgs
義體人帶來帝國規(guī)模-10%
Tradition 3: Integrated Anatomy
傳統(tǒng)3:集成解剖學(xué)
Allows add/remove cyborg traits (based off of robot traits) to cyborgs
允許添加/移除義體人特質(zhì)(基于機(jī)器人特質(zhì))
Tradition 4: Crucible Worlds
傳統(tǒng)4:熔爐世界
Gain access to the special Crucible World planetary designation.
允許使用特殊熔爐世界星球規(guī)劃
Crucible Worlds have greatly increased pop growth, provided by Crucible Drones, but have penalties to pop upkeep and output and have restrictions on certain buildings.
熔爐世界人口增長速度在熔爐子個體支持下大幅提升,但需要額外人口維護(hù)費,同時某些建筑會受到限制。
Tradition 5: Modular Cybernetics
傳統(tǒng)5:模塊化控制
-50% Modify Species special project cost
-50%調(diào)整種群特殊項目花費
+1 Biological Trait Picks
生物特質(zhì)+1
Finisher:
閉門效果
+10% cyborg output
+10%義體人產(chǎn)出
+1 Biological Trait Picks
生物特質(zhì)+1
To expand upon Cybernetic Ascension, we have added Cybernetic Traits that are only available to Cybernetic pops, after taking the Integrated Anatomy tradition. These traits make use of normal biological trait point and pick limits, but are not blocked by any biological traits. The traits available to cyborgs are based off of the traits available to robotic species, however they are slightly cheaper in terms of trait points while giving the pops a small amount of energy upkeep. These traits are as follows:
為完善義體飛升,我們?yōu)榱x體人人口提供了特殊的義體人特質(zhì),只要完成集成解剖學(xué)就可以使用。這些特質(zhì)受一般特質(zhì)點數(shù)和數(shù)量上限限制,但不與任何其他特質(zhì)互斥。義體人可選的特質(zhì)與機(jī)器人物種的可選特質(zhì)類似,但特質(zhì)點數(shù)花費更低,同時帶來一份較小的能量幣維護(hù)費。特質(zhì)列表如下:
Positive traits
正面特質(zhì)
These all increase pop upkeep by 0.5 energy/month.
這些特質(zhì)將人口維護(hù)費每月提升0.5能量幣
Power Drills, Cost 1, +15% minerals from jobs
強(qiáng)力鉆機(jī),花費1,職位產(chǎn)出礦物+15%
Harvesters, Cost 1, +15% food from jobs
收割者,花費1,職位產(chǎn)出食物+15%
Superconductive, Cost 1, +15% energy from jobs
超導(dǎo),花費1,職位產(chǎn)生能量幣+15%
Efficient Processors, Cost 2, +5% resources from jobs
高效處理器,花費2,職位產(chǎn)出資源+5%
Logic Engines, Cost 1, +10% research from jobs
邏輯引擎,花費1,職位產(chǎn)出研究+10%
Loyalty Circuits, Cost 1, +10% happiness
忠誠電路,花費1,幸福度+10%
Double-Jointed, Cost 1, -10% pop housing usage, +15% pop growth from immigration, -25% resettlement cost
雙鉸接設(shè)計,花費1,住房占據(jù)-10%,移民人口增長速度+15%,遷移花費-25%
Enhanced Memory, Cost 1, +2 leader level cap,
強(qiáng)化內(nèi)存,花費1,領(lǐng)袖等級上限+2
Durable, Cost 1, pop amenities usage -0.5
耐用,花費1,人口宜居度消耗-0.5
Learning Algorithms, Cost 1, +25% leader experience, +1 leader level cap
學(xué)習(xí)算法,花費1,領(lǐng)袖經(jīng)驗+25%,領(lǐng)袖等級上限+1
Streamlined Protocols, Cost 1, -10% empire size from pops
流水線規(guī)章,花費1,人口帶來帝國規(guī)模-10%
Trading Algorithms, Cost 1, +25% trade value from jobs.
貿(mào)易算法,花費1,職位提供貿(mào)易額+25%
Negative traits
負(fù)面特質(zhì)
Bulky, Cost -2, +10% pop housing usage, -15% pop growth from immigration, +25% resettlement cost
笨拙,花費-2,住房占據(jù)+10%,移民人口增長速度-15%,遷移花費+25%
High Maintenance, Cost -2, pop amenities usage +0.5
高額維護(hù),花費-2,人口宜居度消耗+0.5
Power Intensive, Cost -1, increases pop upkeep by 1 energy/month.
大功率,花費-1,人口維護(hù)費每月增加1能量幣
Neural Limiters, Cost -2, -25% leader experience, -1 leader level cap
神經(jīng)電阻,花費-2,領(lǐng)袖經(jīng)驗-25%,領(lǐng)袖等級上限-1
High Bandwidth, Cost -2, +10% empire size from pops
高帶寬,花費-2,人口帶來帝國規(guī)模+10%
Additionally, the Trading Algorithms trait is available to both robots and cyborgs.
此外,貿(mào)易算法特質(zhì)機(jī)器人和合成人都可以選擇。

Onto the path of the machine…
接下來就是機(jī)械之道……
The first thing with this that I want to address is comparing the Synthetic Age AP with the options available to regular empires was rather damning. Only +2 trait points and -33% species modification cost left a lot to be desired for any machine intelligence. Thus one of the first things I wanted to do with this was make the Synthetic path available to machine intelligences. The APs required to access this tradition tree are
就此我想要解決第一件事就是,合成時代飛升天賦和常規(guī)帝國能選擇的飛升天賦相比太孱弱了。只有+2特質(zhì)點數(shù)和-33%種族修飾花費,對于任何智械帝國都難堪大用。因此,我首先做的就是讓智械帝國也能使用合成飛升路線,而涉及的飛升天賦如下:
Synthetic Evolution Ascension Perk
合成進(jìn)化飛升天賦
Available to regular empires
常規(guī)帝國可用
Requires: Droids Technology
需求:機(jī)器人科技
Gain Synthetics as a research option
獲得研究選項合成人
Allows taking Synthetic Traditions.
允許采納合成傳統(tǒng)
Synthetic Age Ascension Perk
合成時代飛升天賦
Available to machine intelligences
智械帝國可用
Requires: Machine Template System Technology
需求:機(jī)械模板系統(tǒng)科技
Gain Binary Motivators as a research option
獲得研究選項二元動機(jī)
Allows taking Synthetic Traditions.
允許采納合成傳統(tǒng)


It is the dawn of a Synthetic Age.合成時代的黎明已然到來。
SYNTHETIC ASCENSION FLOW CHART
合成飛升流程圖

REGULAR SYNTHETIC TRADITIONS
常規(guī)帝國合成傳統(tǒng)
Opener
開門效果
Allows recruitment of robotic leaders
允許招募機(jī)器人領(lǐng)袖
Tradition 1: Maintenance Protocols
傳統(tǒng)1:維護(hù)規(guī)章
Robot Amenities Usage
機(jī)器人宜居度消耗-10%
Tradition 2: Optimization Algorithms
傳統(tǒng)2:統(tǒng)籌算法
+10% Robot Output
機(jī)器人產(chǎn)出+10%
Tradition 3: Synthetic Age
傳統(tǒng)3:合成時代
Requires the Synthetics technology to be researched
需要研究合成人科技
For Non-Purifiers:
非滅絕者:
Grants the Synthetic Evolution Special Project
獲得合成進(jìn)化特殊項目
Can assimilate organic, robotic and machine species to Synths (after completing the special project).
可以(在完成特殊項目后)將有機(jī)、機(jī)械和機(jī)器人種族同化為合成人。
For Fanatic Purifiers:
對于滅絕者:
+10% Robot Assembly Speed
機(jī)器人組裝速度+10%
Tradition 4: Prefabricated Components
傳統(tǒng)4:預(yù)裝組件
-50% Modify Species special project cost
種族修飾特殊項目花費-50%
Tradition 5: Solid-State Actuators
傳統(tǒng)5:固態(tài)執(zhí)行器
+2 Robot Modification Points
機(jī)器人修飾點數(shù)+2
Finisher:
閉門效果
+1 Trait Pick for Robots.
機(jī)器人特質(zhì)槽位+1
+1 Roboticist job added to capital building
首府建筑獲得+1機(jī)器人專家崗位
MACHINE SYNTHETIC TRADITIONS
智械帝國合成傳統(tǒng)
Opener
開門效果
Can assimilate robot and machine species into your primary machine species.
可以將機(jī)器人和智械種族同化為你的主要機(jī)械種族
Tradition 1: Maintenance Protocols
傳統(tǒng)1:維護(hù)規(guī)章
-10% Machine Amenities Usage
智械宜居度消耗-10%
Tradition 2: Optimization Algorithms
傳統(tǒng)2:統(tǒng)籌算法
+10% Machine Output
智械產(chǎn)出+10%
Tradition 3: Efficient Power Systems
傳統(tǒng)3:高效能源
+1 Trait pick for Machines
智械特質(zhì)槽位+1
Tradition 4: Prefabricated Components
傳統(tǒng)4:預(yù)裝組件
-50% Modify Species special project cost
種族修飾特殊項目花費-50%
Tradition 5: Solid-State Actuators
傳統(tǒng)5:固態(tài)執(zhí)行器
+2 Machine Modification Points
智械修飾點數(shù)+2
Finisher:
閉門效果
Machine leaders gain the Synthetic trait.
智械領(lǐng)袖獲得合成人特質(zhì)
+1 Replicator jobs added to capital building
首府建筑獲得+1復(fù)制者崗位
Some of the changes we've made here could be considered fairly spicy as we've reduced the sheer amount of robot assembly that you could gain by no longer scaling the number of roboticists by the tier of the capital building. Though, of the changes we've made, the ability to convert all species (including other empires’ robots) into your synths is one of my favorites.
我們在這里做出的一些改動可以說是非常大膽:我們移除了首府建筑等級帶來的機(jī)器人專家崗位數(shù)量,從而減少了你能獲得的機(jī)器人組裝的絕對值。但是,在我們做出的改動之中,我最喜歡的一個就是將所有種族(包括其他帝國的機(jī)器人)同化為你自己的合成人的能力。
Another change we made alongside this rework was that the Mechanists origin has lost their -5% robot upkeep modifier in exchange for +15% robot build speed, +1 robot trait pick and having the Machine Template System technology available as a research option from the start of the game.
本次重做帶來的另一個改動就是,機(jī)械師起源不再擁有-5%機(jī)器人維護(hù)費修正,取而代之的是+15%機(jī)器人組裝速度,+1機(jī)器人特質(zhì)槽位,并在開局時就可以選擇研究機(jī)械模板系統(tǒng)。
That's it for this week! Be sure to join us Monday, October 10th on?http://twitch.tv/paradoxinteractive?at 3 PM CEST (UTC + 2) where Game Director Eladrin will be showing off the Combat Rebalance live on Stream!
這就是本周全部內(nèi)容啦!我們10月10號周一中歐標(biāo)準(zhǔn)時間(UTC+2)下午3點會在Twitch的直播中由游戲總監(jiān)Eladrin帶來戰(zhàn)斗平衡重做的展示!
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