狂野飆車9國服 開發(fā)者訪談 #2

親愛的玩家,
Dear Players,
首先感謝大家對我們游戲的支持和付出。很高興看到我們在游戲中引入的許多改動都得到了好評。
First of all, thank you for all the support and dedication to our game. It makes us very happy to see that many of the changes we introduced in the game have been received positively.
當(dāng)然,我們也知道還有很多需要改進(jìn)的地方,因?yàn)槲覀円恢痹陉P(guān)注您的所有反饋。最近做出的不少改動都是基于玩家的反饋,同時,您的反饋對游戲未來的發(fā)展也起著重要作用。
Of course, we also understand that there are still many things to be improved, as we have been paying attention to all your feedbacks. Quite a few changes made recently were based on player’s feedback, and at the same time, your feedbacks play an important part in how the game evolves in the future.
因此,我們希望采取這一步來改善溝通,讓游戲的未來更加開放和透明,目標(biāo)是讓玩家更多地參與我們的決策,使我們能夠?yàn)槟蛟旄玫亩ㄖ苾?nèi)容。
Therefore, we want to take this step to improve communication and to be more open and transparent on the future of the game, with the goal to involve players more in our decisions, enabling us to build better tailored content for you.
這也是我們讓您知道 Asphalt 9 China 未來有長期計劃的一種方式。在下面的一些答案中,您將看到其中提到的一些功能。當(dāng)然,我們還在不斷研究更多的想法,一旦它們更加完善,我們將分享有關(guān)它們的信息。
This is also a way for us to let you know that there are big plans for Asphalt 9 China in the future. In some of the answers below, you will see a few of these features mentioned. Of course, there are many more ideas we are constantly working on, and we will share information on them once they are more polished.
非常感謝社區(qū)和騷杰幫我們收集這些問題。我們也會關(guān)注您對這些答案的反饋,并會盡力回復(fù)。
A big thank you to the community and SaoJie for helping us collecting these questions. We will be paying attention to your feedbacks on these answers as well, and will do our best to try to reply to them.
?
ASPHALT 9 中國開發(fā)團(tuán)隊(duì)
ASPHALT 9 China Development Team

Q1 復(fù)仇的平衡問題
@至于與治愈?
復(fù)仇放回傳奇,在鉆石完全跟F5一樣,降維打擊,而且前腳出自燃RMB包,后腳放復(fù)仇,什么意思,耍人嗎這不是?。?!要么一開始就放復(fù)仇,要么就一直別放,等別人RMB、萬能資源砸下去了,你放復(fù)仇,這不是扯淡嘛!
@BugattiChironS
復(fù)仇必須放回傳奇,因?yàn)檫@違背了鉆石局百花齊放,復(fù)仇強(qiáng)度高,普及率也高,是降維打擊,除了多彎圖和短圖根本沒機(jī)會贏。
A1?復(fù)仇將在近期被移回傳奇聯(lián)賽。
Trion will be moved back to Legend League in the near future.
Q2 經(jīng)典尋車、賽季尋車、120‘圖巔峰賽
@U-yggg
取消賽季尋車,改回?zé)o限包尋車,還我長圖巔峰。
@ZN-Channel
取消賽季尋車限包,或者讓傳統(tǒng)尋車和賽季尋車共存。
@披薩也是餅
希望能把尋車改回來,國服到現(xiàn)在都吞了多少通行證尋車了。
@YbtLz
尋車你回來吧尋車,沒有120s我要似了。
A2 從下個版本開始,在經(jīng)典尋車將會回歸,與此同時也保留賽季尋車。
我們會盡快將經(jīng)典尋車帶回目前這個版本中。
Starting from UPD27 old TLE carhunts will be back along with some Seasonal Multicarhunts.
In the current update will try to bring back them as well as soon as we can.
Q3 取消大獎賽幽靈、恢復(fù)SE最后階段的獎勵
@呼吸鴿
大獎賽取消對方幽靈,真的很影響操作。
@U-yggg
取消大獎賽幽靈,增加一鍵領(lǐng)取,特賽改回25%拿金卡。
A3 在下個版本中,我們將發(fā)布為GP大獎賽取消幽靈的設(shè)置選項(xiàng)。
特殊賽事的獎勵會取決于車輛和特殊賽事的類型。
In UPD27 we will release the small feature of Ghost removal option for GP.
SE rewards will mainly depend on the type of car and SE.
Q4 多人語音溝通功能
@REAL_XD
希望出個多人語音,想跟對手聊聊天。
A4 我們之前有過這個想法。但現(xiàn)在優(yōu)先級非常低。
We had this idea some time ago. But at the moment it is a low priority.
Q5 大師操作按鍵UI優(yōu)化
@BugattiChironS
大師操作模式增加按鍵透明度調(diào)整,對于老玩家已經(jīng)有肌肉記憶了,不需要看按鍵,有按鍵的話錄制會影響效果,新玩家可根據(jù)需要調(diào)整透明度,再使按鍵現(xiàn)形
A5 好主意。我們可能會在明年有更多時間處理這個,這應(yīng)該會在發(fā)布“Gauntlet”之后。
Nice idea. We will get back to it probably next year when we have more time after the Gauntlet release.
Q6 免費(fèi)車的獲取
@復(fù)仇全模式滾回傳奇
商店加新車是好事,但是別刪除一些老車,多人包同理。
A6 我們真的在努力為玩家提供更好的體驗(yàn),為他們提供更多汽車和獲取方式。盡管有一些非常好的車可能容易獲得,以至于每個人都可能擁有它們,但這可能會導(dǎo)致大家忽視其他值得駕駛的車輛。
We are really trying to make a better experience for players with some cars and ways to get them. Though with a few very good cars they can be to easy to get so that everybody would have them and don’t see much value in other cars.
Q7 周末圖紙賽獲取問題
@bili_26802785000
周末杯的5包快改回來,不然快刷瘋了。
A7 我們的開發(fā)團(tuán)隊(duì)正在著手于這個的優(yōu)化。
Our dev team is optimizing this.
Q8 官方需要多和用戶互動
@久把傘
能不能官方與我們多互動互動。
A8 現(xiàn)在這不就是嗎?哈哈哈
Isn't that what's happening now?)))
Q9 性能優(yōu)化問題
@RESTART-__-
適配一下低端機(jī)?在可以駕駛?cè)嚨馁愂吕铮ǘ嗳?,金幣賽等等)會非??D,多人毫無體驗(yàn),而且評論5,6局就閃退一次,發(fā)熱嚴(yán)重,國際服卻沒有這個問題。
A9 感謝你報告這個問題,我們一定會對此進(jìn)行調(diào)查。
Thank you for reporting this. We will definitely investigate.
Q10 EP9回歸每日賽事戰(zhàn)利品
@34in
能不能把ep9放回每日賽事戰(zhàn)利品中,就是和毒藥一起。
A10 由于和國際服不同,并且考慮其在新增的鉆石聯(lián)賽中的實(shí)力,現(xiàn)在不能輕易獲取EP9,因?yàn)镋P9影響了游戲的整體平衡,尤其在多人模式中。此外,新玩家仍然可以在剛開始的幾周內(nèi),通過新人EP9特殊賽事來獲取這輛車。
Due to its difference from the WW version and its strength at Diamond League which was added lately now it should not be obtained that easily since it affects the overall balancing of the game, especially in MP. Plus new players can still get it in Player Related Special Event in first weeks of playing.
Q11 通行證獎勵縮水問題
@Bloodspider
通行證獎勵別激八縮水了,真的。
A11 我們會盡量小心處理和傳奇通行證相關(guān)的平衡問題。雖然有時這會取決于通行證車的類型和性能。比如在現(xiàn)在這個版本中,新推出的邁凱倫650S GT3和標(biāo)致9X8就是非常好的通行證車,會比平常的通行證車好很多。
We will try to be careful with the LP balancing. Although sometimes it depends on the class and performance of the main LP car. For example the new McLaren and Peugeot in UPD26 are too good for LP and muuch better then usual LP cars.
Q12 鉆石聯(lián)賽車輛平衡意見
@zhangdarui
調(diào)整一下鉆石車的范圍吧,可以讓ts900和西安這種高分低能的東西下去,沒必要完全看性能分。甚至可以調(diào)一下某些車的性能分讓它更合理
A12 目前我們沒有任何改變這些車輛所屬聯(lián)賽的想法。但讓我們看看未來會發(fā)生什么。
At the moment we don’t have any intention to change these cars leagues. But let’s see what will happen in future.
Q13 尋寶幣購買優(yōu)化
@zhangdarui
可以考慮改一下商店購買物品的UI,比如尋寶幣30個,這點(diǎn)我相信杰哥深有體會,加一個滑動的條會好很多。
A13 感謝你的建議。我們一定會討論這個問題。
但是,我們需要對此類事情保持謹(jǐn)慎,因?yàn)槿绻l(fā)生了意外消費(fèi)的問題,這會非常敏感。
Thanx for the suggestion. We will definitely discuss it.
Though we need to be careful with such things cause it could be sensitive to mistakes by players.
Q14 多人地圖BP
@zhangdarui
有沒有必要考慮一下地圖BP?也就是說每個人可以禁用幾個圖,然后匹配時候不會隨機(jī)到這些圖?(雖然我不知道后果如何)
A14?不,我們始終支持公平競爭。每個人都應(yīng)處于相同的條件下。另外,對于一些不太受歡迎的賽道,這可能會導(dǎo)致空房間和匹配問題。
No. We always support fair competition. Everybody should be in the same conditions. Plus for some unpopular tracks it will lead to empty rooms and matchmaking issues.
Q15 意外黑屋問題
@zhangdarui
阿根廷某一部分圖還是比較容易進(jìn)黑屋。
A15 我們會繼續(xù)改進(jìn)黑屋問題。感謝你的意見。
We will continue working on cheaterboard issues improvements. Thanx for the request
Q16 Gauntlet發(fā)布時間?
@InihearX-Lock
a8同款競技什么時候上?
A16 我們正在努力確保Gauntlet模式可以自首次發(fā)布起就達(dá)到最佳狀態(tài),這就是項(xiàng)目有些延遲的原因。但你無疑會在今年內(nèi)看到并享受到它的。
We are trying to make it as great as possible from the first launch. This is why it is a bit delayed. But you will definitely see and enjoy it this year.
Q17 多人表情返場
@AkIllu_maki卷波綾
國服所有大部分多人表情當(dāng)季通行證拿不到就沒了,能不能考慮一下表情返場?就像前兩周多人下里程碑一樣?
A17 我們將使這些表情有循環(huán)獲得的機(jī)會。
We will bring all back in a loop.
Q18 安卓設(shè)備氮?dú)忾W光
@天乂X
那個氮?dú)忾W光最好加個開關(guān),老舊設(shè)備在紫噴那下會看不清路,整個屏幕閃一下,很難受,求求了。
A18 感謝您的報告。我們將進(jìn)一步調(diào)查這個問題,以在現(xiàn)有的設(shè)備限制下,尋求最佳的技術(shù)解決方案。
Thanx for the reports. We will investigate more to find the best possible technical solution with the existing limitations devices have.
Q19 成就系統(tǒng)
@X-麥德森
新的成就系統(tǒng),或者個人信息展示界面(類似于apex開場那樣子)
A19 我們之前也有過實(shí)現(xiàn)并高亮顯示玩家成就的相似想法。在未來,這個想法可能會被實(shí)施,但是目前還沒有明確的計劃。
We have had a similar idea of implementing and highlighting player achievements. It could be possible to implement this in the future, but as of now there is no definite plan.
Q20 自動領(lǐng)取功能
@青花_瓷夢
自動領(lǐng)取什么時候來到?
A20 目前暫時被擱置,因?yàn)槲覀冋谂ふ乙环N更好的方式來集成這個功能,使其能夠更好地和游戲中的其他功能結(jié)合聯(lián)動。
At the moment it’s not on the roadmap, as we are trying to find a better way to integrate it in a way that compliments other features in the game.
