【缺氧】測(cè)試版U50-579980更新公告
原文:https://forums.kleientertainment.com/forums/topic/152174-game-update-public-testing-579980
注:譯文僅供參考,如發(fā)現(xiàn)翻譯錯(cuò)誤請(qǐng)留回復(fù)


大家好,“Packed Snacks”更新已經(jīng)公開(kāi)測(cè)試了!
我們對(duì)此次更新極度興奮……因?yàn)檫@是缺氧整整第50次更新!
這次更新有一些新的建筑,用于食物保存、提高小動(dòng)物幸福度、節(jié)省空間的存儲(chǔ),此外還有新的故事特質(zhì)、沙盒模式放置故事特質(zhì)的工具、修飾性皮膚和更多細(xì)致入微的小動(dòng)物心情……這些內(nèi)容在游戲本體和眼冒金星都適用。
新的建筑食物脫水器可以除掉燃?xì)庠钪苽涞氖澄镏械乃?,無(wú)限延長(zhǎng)其保質(zhì)期。這些打包的食物可以作為干燥口糧儲(chǔ)存(不需要冷藏),通過(guò)新的建筑食物濕化器恢復(fù)即可食用。食物濕化器還有問(wèn)題沒(méi)搞定,在公開(kāi)測(cè)試階段之后的一次熱修復(fù)之后才能使用。
與新的小動(dòng)物公寓互動(dòng)可以為陸地小動(dòng)物提供幸福度加成。水生小動(dòng)物可以通過(guò)水中城堡提高幸福度。我們還重做了小動(dòng)物心情:現(xiàn)在有極度悶悶不樂(lè)的心情叫做“痛苦”,會(huì)影響代謝和繁殖力,還有新的“滿足”,這是小動(dòng)物既不“快樂(lè)”也不“悶悶不樂(lè)”的心情。
我們?yōu)橛螒虮倔w和眼冒金星添加了新的修飾性皮膚。這些在測(cè)試結(jié)束后就可打印了。
還有新的故事特質(zhì)能讓你建造一種新型機(jī)器人,新的沙盒工具可以放置之前更新的故事特質(zhì),以及一種新的1x1存儲(chǔ)磚。
感謝大家?guī)椭覀儨y(cè)試我們的第50次更新!沒(méi)有大家的參與我們寸步難行。你可以在論壇提交反饋和漏洞報(bào)告。如果你能Mac上測(cè)試,那最好不過(guò)了——我們最近對(duì)該平臺(tái)做了一些變動(dòng)。
以下是這次更新你目前能發(fā)現(xiàn)的內(nèi)容:

Features
特點(diǎn)
?? All versions
全部版本
? ? ?? Added Biobot Builder Story Trait.
? ? 添加了生機(jī)組構(gòu)儀故事特質(zhì)
? ? ?? Added a Story Trait Sandbox tool which lets you add story traits to existing saves.
? ? 添加了能讓你在現(xiàn)有存檔添加故事特質(zhì)的沙盒工具
? ? ?? Added Critter Condo building.
? ? 添加了小動(dòng)物公寓
? ? ?? Added Water Fort building for aquatic critters.
? ? 添加了用于水生小動(dòng)物的水中城堡
? ? ?? Added Storage Tile building.
? ? 添加了存儲(chǔ)磚
? ? ?? Added Dehydrator and Rehydrator buildings.
? ? 添加了食物脫水器和食物濕化器
? ? ? ? ?? Rehydrator building is in a preview state. It is not yet functional in this build.
? ? ? ? 食物濕化器當(dāng)前是預(yù)覽狀態(tài),目前版本還不能運(yùn)作
?? Spaced Out! only
僅限眼冒金星
? ? ?? Added Rocket Port Extension building.
? ? 添加了火箭端口延伸橋
Changes and Improvements
變更和改進(jìn)
?? All versions
全部版本
? ? ?? Added an automation port to suit checkpoint buildings to disable them.
? ? 為太空服檢查站添加了自動(dòng)化端口以使其禁用
? ? ?? Meter valves now reset only when first receiving a green signal, and are no longer "held open" by a continuous signal.
? ? 現(xiàn)在計(jì)量閥只會(huì)在第一次接收到綠色信號(hào)時(shí)重置,不再因持續(xù)信號(hào)而“保持流通”了
? ? ?? Critters
? ? 小動(dòng)物
? ? ? ? ?? Critters now have 4 states of happiness instead of 2.
? ? ? ? 現(xiàn)在小動(dòng)物對(duì)幸福度的狀態(tài)有4種而不是2種了
? ? ? ? ? ? ?? Happy (4+) - Increased reproduction.
? ? ? ? ? ? 快樂(lè)(4+):提高繁殖力
? ? ? ? ? ? ?? Satisfied (0 to 3) - No effect.
? ? ? ? ? ? 滿足(0到3):無(wú)效果
? ? ? ? ? ? ?? Glum (-1 to -9) - Decreased metabolism.
? ? ? ? ? ? 悶悶不樂(lè)(-1到-9):代謝降低
? ? ? ? ? ? ?? Miserable (-10 or lower) - Decreased metabolism (same as Glum) and reproduction is stopped.
? ? ? ? ? ? 痛苦(-10及以下):代謝降低(與悶悶不樂(lè)一致)并且繁殖停止
? ? ? ? ?? Renamed Hungry status item to “Looking for Food.”
? ? ? ? 將饑餓狀態(tài)條目改名為“尋找食物”
? ? ? ? ?? Renamed Overcrowded status item to "Crowded."
? ? ? ? 將過(guò)度擁擠狀態(tài)條目改名為“擁擠”
? ? ? ? ?? Crowded penalty is now -1 happiness per excess critter, instead of the first excess critter contributing -4 and each additional excess critter contributing -1.
? ? ? ? 現(xiàn)在擁擠懲罰是每超出一只小動(dòng)物-1幸福度,而不是首次超出-4,有額外超出再-1
? ? ? ? ?? Pacus’ happiness bonus from 'Recently ate from feeder' increased from +2 to +5.?
? ? ? ? 帕庫(kù)魚(yú)“最近從喂食器進(jìn)食”的幸福度加成從+2提高到+5
? ? ? ? ?? Pacus’ diet has changed to 1 seed or 7.5kg algae per cycle.
? ? ? ? 帕庫(kù)魚(yú)的飲食改為每周期1顆種子或7.5kg藻類
? ? ? ? ?? Added Critter Metabolism to the Conditions panel of the sidescreen. The presentation of Critter Metabolism was adjusted to start at 100% instead of 0%.
? ? ? ? 在側(cè)窗條件面板中添加了小動(dòng)物代謝,其初始為100%而不是0%
? ? ?? Added more animations to the Molecular Forge when a Duplicant is operating it.
? ? 添加了更多復(fù)制人操作分子熔爐的動(dòng)畫(huà)
? ? ?? Added sound to Light Sensor.
? ? 為光線傳感器添加了音效
? ? ?? Added 100 and 1000 cycle milestone celebrations.
? ? 添加了100及1000周期里程碑慶祝
? ? ?? Refrigerators will no longer drop non-food items when Spiced Food Only is selected.
? ? 冰箱在選擇僅限香料食物時(shí)不會(huì)掉落非食物物品了
? ? ?? Added search function to more sidescreens.
? ? 為更多側(cè)窗添加了搜索功能
? ? ?? Changed tooltip for Stable in the Room overlay to specify which ranching buildings fulfill that room's requirement.
? ? 更改了房間概覽中畜舍的懸停提示以明確指出哪些養(yǎng)殖建筑能滿足房間需求
? ? ?? Database
? ? 數(shù)據(jù)庫(kù)
? ? ? ? ?? Food entries in the database now show associated recipes.
? ? ? ? 現(xiàn)在數(shù)據(jù)庫(kù)中的食物條目會(huì)顯示關(guān)聯(lián)配方
? ? ? ? ?? Added a Category entry in the Buildings section of the database, containing information about room requirement classes.
? ? ? ? 在數(shù)據(jù)庫(kù)建筑部分添加了分類,包含了房間需求類型的信息
? ? ? ? ?? Updated "Overcrowded" to "Crowded" in the Field Guide. Also added Satisfied and Miserable moods.
? ? ? ? 將生物指南中的“過(guò)度擁擠”更新為“擁擠”,同時(shí)添加了滿足心情和痛苦心情
?? Spaced Out! only
僅限眼冒金星
? ? ?? Changed how rockets check for a clear path to space when launching, to be consistent with how they check when landing. It now checks the widest module.
? ? 更改了火箭檢查發(fā)射路徑阻擋的方式,即與著陸時(shí)一致?,F(xiàn)在會(huì)檢查最寬的艙塊
? ? ?? Duplicants deployed to an asteroid from a Trailblazer Module are no longer automatically removed from the crew. Instead, they are removed automatically if the rocket lands on a different asteroid.
? ? 從先鋒艙部署至小行星的復(fù)制人不會(huì)自動(dòng)地從成員名單中移除了。如果火箭在另一個(gè)小行星上著陸,才會(huì)將其自動(dòng)移除
? ? ?? Added new sound ambiences to rocket interiors.
? ? 為火箭內(nèi)部添加了新的環(huán)境音效
Fixes
修復(fù)
?? All versions
全部版本
? ? ?? Potential fix for ranchers getting stuck calling critters for grooming.
? ? 潛在修復(fù)了飼養(yǎng)員呼叫小動(dòng)物來(lái)打扮會(huì)卡住的問(wèn)題
? ? ?? Fixed Spice Grinder getting stuck when the room space changes.
? ? 修復(fù)了房間空間變動(dòng)時(shí),香料研磨器會(huì)卡住的問(wèn)題
? ? ?? Fixed two of the same food with different spices being merged into one item.
? ? 修復(fù)了兩種不同香料的同類食物會(huì)合并的問(wèn)題
? ? ?? Fixed Pokeshell missing a claw when eating.
? ? 修復(fù)了拋殼蟹進(jìn)食時(shí)缺失的鉗子
? ? ?? Fixed a bug where carried or stored items where not showing up in the details screen
? ? 修復(fù)了攜帶或儲(chǔ)存的物品不會(huì)顯示在詳情界面中的問(wèn)題
? ? ?? Fixed items being moved using Move To not displaying on the destination when being carried by a Duplicant.
? ? 修復(fù)了使用移至工具移動(dòng)的物品在被復(fù)制人搬運(yùn)至目的地后不會(huì)顯示的問(wèn)題
? ? ?? Fixed a crash when trying to store objects marked for move
? ? 修復(fù)了嘗試儲(chǔ)存標(biāo)記移動(dòng)的物品導(dǎo)致的崩潰
? ? ?? Fixed crash opening Decor overlay when the “Handy Cracker” blueprint is built.
? ? 修復(fù)了建過(guò)“手持敲蛋桌”藍(lán)圖后,打開(kāi)裝飾概覽導(dǎo)致的崩潰
? ? ?? Fixed broken database links for Liquid Oxidizer Tank, Hydrogen Engine, Fish Trap, and Meteor Blaster.
? ? 修復(fù)了液體氧化劑艙、液氫引擎、捕魚(yú)陷阱和流星爆破炮失效的數(shù)據(jù)庫(kù)鏈接
? ? ?? Fixed typo in Rust Deoxidizer description that incorrectly listed Liquid Chlorine as an output instead of Chlorine Gas.?
? ? 修復(fù)了鐵銹脫氧機(jī)描述中錯(cuò)誤地列著液態(tài)氯而不是氯氣的問(wèn)題
? ? ?? Fixed Plant Pulverizer's Nosh Bean recipe description to say Nosh Bean instead of Pincha Peppernut.
? ? 修復(fù)了植物粉碎機(jī)的小吃豆配方描述,使其顯示小吃豆而不是火椒粒
? ? ?? Fixed spacing in Delecta Vole temperature strings.
? ? 修正了珍饈田鼠溫度文本中的空格
?? Spaced Out! only
僅限眼冒金星
? ? ?? Added a range visualizer to show the range of Habitat Rocket Modules that is checked to determine if the rocket can launch or not.?
? ? 添加了范圍可視化以顯示生活艙的范圍,以確定火箭是否能發(fā)射
? ? ?? Range visualizer added to rocket modules to show if the rocket has a clear path to space.
? ? 添加了火箭艙塊的范圍可視化以顯示火箭發(fā)射路徑是否通暢
? ? ?? Fixed crashes related to building a Rocket Platform directly above another rocket.
? ? 修復(fù)了與直接將火箭平臺(tái)建在另一艘火箭上方有關(guān)的崩潰
? ? ?? Fixed cargo bays from other rockets being visible in the details panel when selecting a rocket with no cargo bays.
? ? 修復(fù)了即使所選火箭沒(méi)有貨艙,其他火箭的貨艙也會(huì)出現(xiàn)在詳情面板中的問(wèn)題
? ? ?? Fixed issue where Duplicants would sometimes not be able to enter rockets if the rocket made a roundtrip to orbit.
? ? 修復(fù)了如果火箭對(duì)軌道往返,復(fù)制人有時(shí)就不能進(jìn)入火箭的問(wèn)題
? ? ?? Fixed some of the crashes that could occur when Duplicants end up outside of world boundaries. Added the "Unknown" world row to the UI management table screens.
? ? 修復(fù)了復(fù)制人出現(xiàn)在世界邊界時(shí)可能發(fā)生的崩潰。在UI管理框界面添加了“未知”條目
? ? ?? Fixed broken database link for Mission Control Station.
? ? 修復(fù)了航天指揮站失效的數(shù)據(jù)庫(kù)鏈接
Modding
模組
?? Updated logic network signal change events to consider a third state (Uninitialized) and indicate which state a change is from as well as to.
更新了邏輯網(wǎng)絡(luò)信號(hào)變動(dòng)事件,使其考慮第三個(gè)狀態(tài)(未初始化)并指示其從哪個(gè)狀態(tài)變?yōu)槟膫€(gè)狀態(tài)
Supply Closet
供應(yīng)柜
?? It is no longer possible to use Filament to print additional copies of blueprints you already own.
不能用線卷重復(fù)打印已有藍(lán)圖了
?? Renamed Basic skin categories to "Standard" in Supply Closet.
在供應(yīng)柜中將基礎(chǔ)皮膚類別改名為“標(biāo)準(zhǔn)”
?? Added animation fx when a Duplicant changes their current Blueprint outfit.
添加了復(fù)制人更改其當(dāng)前藍(lán)圖套裝時(shí)的動(dòng)畫(huà)特效
?? Slight changes to text formatting on Print/Recycle buttons.
稍稍更改了打印/回收按鈕的文本格式
?? Small changes to Supply Closet layout.
稍稍更改了供應(yīng)柜布局
?? Added new cosmetic skins (cannot be printed until this update leaves public testing).
添加了新的修飾性皮膚(在正式更新前不可打?。?/p>