前hpc成員piano的超級(jí)戰(zhàn)墻更新建議(凋零機(jī)制更新)
寫在開頭:從這篇開始的所有更新內(nèi)容本都應(yīng)該更新的 但hypixel解散了所有小游戲的hpc(玩家策劃)所以這些內(nèi)容被piano直接公開了 也只是一個(gè)建議 并不會(huì)實(shí)際更新(說得好 我們d服要了)
另外 我英語不算特別牛逼 這次翻譯主打一個(gè)看懂大致意思是啥就好 將就一下
Wither Revamp?凋零機(jī)制改進(jìn)
Wither “Enrage” mechanic is modified. This is to help balance rushing incentives as well as match the actual mob’s vanilla functionality a bit better.
凋零的“暴怒”機(jī)制進(jìn)一步改善,這是為了幫助平衡沖凋零的獎(jiǎng)勵(lì),以及更好地匹配實(shí)際的原版生物的功能。
Instead of Withers starting out Enraged for a certain amount of time, Withers will start out neutral. Neutral Withers still give nearby teammates beneficial potion effects (Resistance III/Regeneration III/Saturation III), but they do not activate special attacks.
凋零不再一開始就處于暴怒狀態(tài)一段時(shí)間 而是開始時(shí)處于中立狀態(tài) 中立狀態(tài)下的凋零仍然會(huì)給附近的隊(duì)友有益的藥水效果(抗性III/生命回復(fù)III/飽和III)但是它們不會(huì)激活特殊攻擊。?
Once a Wither drops below 250 HP (25%), they will become Enraged, giving the Wither the “Wither Armor” vanilla graphic.
一旦凋零的血量降到250點(diǎn)以下(25%)它們就轉(zhuǎn)為暴怒狀態(tài),給凋零加上原版的“凋零護(hù)甲”圖標(biāo)。?
Enraged Withers are able to use their special attacks, but won’t give teammates beneficial potion effects.
暴怒狀態(tài)下的凋零能夠使用它們的特殊攻擊 但是不會(huì)給隊(duì)友藥水效果(抗性III/生命回復(fù)III/飽和III)
Wither’s skull projectiles are buffed so rushers will receive consistent and reliable damage overtime.
凋零發(fā)射的頭顱會(huì)加強(qiáng) 使得攻擊凋零的敵人持續(xù)并且可靠地受到傷害
Increase/add splash damage so they’re about 75% the splash radius as the ones in miniwalls.
增加/添加濺射傷害,使得它們大約是迷你戰(zhàn)墻中那些頭顱的75%濺射半徑。?
Have those projectiles continue after the wither becomes enraged at a 1.25x attack rate to combat the loss of team buffs.
那些頭顱在凋零變成暴怒狀態(tài)之后繼續(xù)以1.25倍的攻擊速度發(fā)射,以彌補(bǔ)失效的藥水效果。?
This increases to a 1.5x attack rate once the Wither drops below 100 HP (10%).
在凋零的血量降到100點(diǎn)以下(10%)時(shí)凋零頭顱增加到1.5倍的攻擊速度。?
Change the skulls so they deal 2 hearts of true damage per skull.
凋零頭顱每個(gè)造成2顆心的真實(shí)傷害。
Wither Resistance Revamp 凋零抗性機(jī)制優(yōu)化
Calculations are based on the following system:
計(jì)算基于以下系統(tǒng):
Wither Resistance will be tied based on your Wither's Health and the average health of enemy Withers.
凋零抗性將根據(jù)你的凋零的血量和敵方凋零的平均血量來決定。
At the start of the game, all withers will have the same amount of Wither Resistance of 25%.
在游戲開始時(shí),所有的凋零都會(huì)有相同的凋零抗性,為25%。
As the health of your wither drops below the average health of enemy withers, your wither will receive more Wither Resistance.
當(dāng)你的凋零的血量低于敵方凋零的平均血量時(shí),你的凋零會(huì)獲得更多的凋零抗性。?
If your wither's health stays above the average health of enemy withers, your wither will receive less Wither Resistance.
如果你的凋零的血量高于敵方凋零的平均血量,你的凋零會(huì)獲得更少的凋零抗性。
Once your Wither dies, enemy withers will have no Wither Resistance for your team.
一旦你的凋零死亡,敵方凋零對你的隊(duì)伍來說將沒有任何凋零抗性。
Enemy Wither average health calculation will also view dead withers as “0 HP”.
敵方凋零平均血量的計(jì)算也會(huì)把死亡的凋零視為“0點(diǎn)血量”。
Once a Wither is Enraged, their Wither Resistance becomes 25% less effective (i.e. maxes out at 37.5%).
一旦凋零進(jìn)入暴怒狀態(tài),他們的凋零抗性效果會(huì)變?yōu)樵瓉淼?5%(最低為62.5%,隨平均血量變化)。?
Wither Resistance will use %s, where the range of resistance is between 0% and 50%.
凋零抗性會(huì)使用百分比,其中抗性的范圍是在0%到50%之間。?
You can now toggle the UI to show the current wither resistance for each wither.? This is dynamic and will update every 5 seconds.
你現(xiàn)在可以切換UI來顯示每個(gè)凋零當(dāng)前的凋零抗性。動(dòng)態(tài)的,每5秒更新一次。
Example, “Wither Health: 150 ? (35% ???)
Tapping a Wither will net the player 500 Coins (not affected by multiplier).
殺死一個(gè)凋零會(huì)給玩家500金幣(不受倍數(shù)影響)。
If your wither is the last one alive, you will earn 25 coins upon it dying (affected by multiplier).
如果你的凋零是最后一個(gè)死的,你會(huì)在它死亡時(shí)獲得25金幣(受倍數(shù)影響)。?
This is to replace the current flat 100 coin mechanic.
這是為了取代當(dāng)前的固定100金幣的機(jī)制。?
A warning message will be sent to the player 10 seconds before the wither auto-dies in chat with a ping noise (use the alert sound from duel’s AFK system). The chat message is “Warning: Your Wither is about to die!”
在凋零自動(dòng)死亡前10秒,會(huì)給玩家發(fā)送一個(gè)警告信息,附帶一個(gè)提示音(使用決斗中的AFK系統(tǒng)的警報(bào)聲)。聊天信息是“警告:你的凋零即將死亡!”
You can now customize a warning for when your wither is low on health in settings.
你現(xiàn)在可以在設(shè)置中自定義一個(gè)警告信息,用于當(dāng)你的凋零血量低時(shí)。?
Scaled by 50 HP/25 Hearts.
比例為50點(diǎn)血量/25顆心。?
Scale appearance is based on HP/Heart toggle.
比例的表現(xiàn)形式取決于血量/心的切換。?
Lowest is “OFF”, highest is “400 HP / 200 <3” (Should be 9 blocks long in length for the UI).
最低為“關(guān)閉”,最高是“400點(diǎn)血量 / 200心 <3”(UI的長度應(yīng)該有9格長)。
Sends a “WARNING: Your wither is low on Health!” message in chat and in front of your screen whenever it gets rushed (chat message vs. full screen message can both be toggled in the lobby settings individually).
當(dāng)?shù)蛄惚还魰r(shí),會(huì)在聊天和你的屏幕前發(fā)送一個(gè)“警告:你的凋零血量很低!”的信息(聊天信息和全屏信息都可以在大廳設(shè)置中單獨(dú)切換)。?
Warning also sends a ping sound, can be toggled / swapped (ding, anvil drop, explosion, firework).
警告也會(huì)發(fā)送一個(gè)提示音,可以切換/替換(叮,鐵砧掉落,爆炸,煙花)。
Allows you to change the frequency of the message (Once, 15s, 30s, 60s, 90s)
允許你改變信息的頻率(一次,15秒,30秒,60秒,90秒)