歐陸風云4開發(fā)日志 | 9/7 馬里任務樹

牧游社 牧有漢化翻譯
EU4 - Development Diary - 7th of September 2021
Ogele, Recruit
Hello there!
大家吼!
After the summer break, I am honored to present what the new content will be about!
在暑假之后,我很榮幸來展示即將登場的新內(nèi)容!
But first, let me introduce myself as it is my very first time to write in the official forums instead of just lurking here.
首先,請允許我自我介紹一下,因為這是我第一次在官方論壇發(fā)帖而不只是在這潛水。
I am Ogele, a content designer from Germany, who joined around the time of the release of Leviathan, and as such I got directly thrown into a lot of script bug fixing. Prior to joining, I was (and still am) a modder for EU4 - the one or other might know me already as Comrade Flan on Steam. Oh, and if somebody wants to complain about the bugfix of Fars' color: that was me - so to all the fans of Yellow Fars, I am sorry for your loss.
我叫Ogele,一位來自德國的游戲內(nèi)容設計師,在利維坦Leviathan發(fā)售的那段時間里加入Paradox的,而我被直接扔去修復一大堆文本bug。在加入之前,我曾是(現(xiàn)在還是)EU4的mod制作者——有人可能已經(jīng)知道我在Steam上叫Comrade Flan。哦,如果有人想抱怨法爾斯的顏色的bug修復問題:那就找我——寫給所有“黃色法爾斯Yellow Fars”模組的粉絲,我對你們的失去感到抱歉。
With that said, it's time to move to the actually exciting new stuff for the new Content Pack which will be focusing on Sub-Saharan Africa.
如之前所說,是時候聚焦于撒哈拉以南非洲,看看新內(nèi)容包里的真正刺激的新東西了。
Today I start with the presentation of one of the famous realms of Africa – Mali
今天我會從馬里,非洲的一個著名的國家開始講起。

Before diving into the mission tree I want to say that this is all still work in progress. As such, everything still is subject to change.
在開始了解任務樹之前,我想說這些內(nèi)容都在制作過程中。因此,所有內(nèi)容還都是會有變動的。
Mali is a realm which has outlived its time of glory, and is spiraling into irrelevance during the timeframe of EU4. Starting prior to 1444 with the death of Mansa Suleyman Keita, the brother of the famous Mansa Musa, Mali has been facing civil wars and poor leadership. As such, Mali has not a good time starting in the game as they will have to face the Disaster Decline of Mali.
馬里是一個盛極而衰的國家,在EU4的時間段里隕落到了無足輕重的地步。在1444年開局之前,著名的曼薩·穆薩(譯注:14世紀馬里帝國國王,其在位時期是馬里的鼎盛時期)的兄弟,曼薩·蘇萊曼·基塔曼薩去世之后,馬里面臨著內(nèi)戰(zhàn)與昏庸的統(tǒng)治。因此,馬里在游戲開局時并不處于一個好時代,因為他們要面對“馬里的衰落Decline of Mali”災難。


馬里的衰落
在偉大的穆薩曼薩的兄弟,蘇萊曼·基塔曼薩去世后,馬里帝國在幾十年間見證了權(quán)力、影響與財富的持續(xù)衰落。內(nèi)戰(zhàn)、搶奪王位的斗爭與一系列無能的曼薩破壞了馬里的穩(wěn)定。諸如桑海和廷巴克圖這樣的前附庸從帝國中宣布獨立,而現(xiàn)在即使是帝國的疆土也在變得越來越不顯赫。
- 時局維艱……(失去1穩(wěn)定)
icon and event picture are not final.
圖標和事件圖片不是最后成品。
While the modifiers themselves are not the end of the world, Mali will have to face a series of events:
但是這些修正本身還不是最后,馬里還將面臨一系列事件:

There are a few more disaster related events, but I think these will suffice.
還有一些別的災難相關(guān)事件,不過我想這些就夠了。
Now the question is: how do you end this disaster? Well, the mission tree has the solution
現(xiàn)在的問題是:你如何終結(jié)這場災難?嗯,任務樹提供了解決辦法。

The mission tree is split into three parts: Reconquest of your former borders, dealing with the Disaster and a little bit of colonization. The most right side of the tree is the one you will focus the most in the early game as its rewards remove some of the disaster events, making the Decline much more bearable. They will remove the Pretender rebels spawning on every new monarch, make the estates loyal for your cause and remove the estate rebellions and will finally ensure that provinces, which are core of other nations, remain loyal to you instead of revolting. At the same time, the missions in the middle part will push you into conquering former territory back, giving permanent claims over Macina, Jenné, Timbuktu and Songhai. An additional bonus of the missions is that each conquest of a new territory will grant you +1 Stability as long you have the disaster active. Also, while you conquer after your heart's desire you will fire these events through the mission tree:
任務樹被分為三個部分:重新征服你的舊有疆域、應對災難、些許的殖民擴張。任務樹最右側(cè)的部分是你在游戲前期最關(guān)注的部分。它的獎勵可以移除一些災難事件,讓馬里的衰落變得更加可以承受。他們會移除每一次新王登基后的篡權(quán)叛軍蜂起、讓階層對你的事業(yè)忠誠并移除階層叛亂,最終確保擁有其他國家核心的省份對你忠誠而不會反叛。同時,任務樹中間的部分會提供馬西納、杰內(nèi)、廷巴克圖和桑海的永久宣稱,驅(qū)使你去奪回過去的領(lǐng)土。任務樹的一個額外獎勵是在災難中每一次征服一塊新領(lǐng)土會給予你1點穩(wěn)定。另外,當你拿下你日思夜想的領(lǐng)土之后,你會通過任務樹觸發(fā)這些事件。

杰內(nèi)大清真寺
杰內(nèi)大清真寺是方圓聞名的奇觀,許多我們的達官貴人來到這座圣所朝覲敬拜。大清真寺近來處在四戰(zhàn)之地。但城池與名勝有幸,我們的烏里瑪傾注大量資源來修繕清真寺、向當?shù)匕傩詹嫉馈?br>- 烏里瑪們有福了。[(杰內(nèi)):杰內(nèi)的宗教變?yōu)檫d尼派;將杰內(nèi)大清真寺的奇觀等級提升1;杰內(nèi)增加2點基礎(chǔ)稅收;杰內(nèi)增加2點基礎(chǔ)生產(chǎn);]

廷巴克圖的命運
廷巴克圖城在西非地區(qū)舉足輕重,曾是連接歐洲與薩赫勒地區(qū)的要沖?,F(xiàn)在我們已經(jīng)重掌此城,該決定我們是否應該遷都至這座商貿(mào)重鎮(zhèn)了…
- 定都廷巴克圖。[廷巴克圖成為新的首都;廷巴克圖增加2點基礎(chǔ)稅收;廷巴克圖增加2點基礎(chǔ)生產(chǎn);廷巴克圖增加1點基礎(chǔ)人力;啟用允許殖民圖瓦特的決議;]
- 我們應該開發(fā)現(xiàn)在的都城。

馬里與桑海人
在1430年之前,桑海的土地曾是我們的臣屬。在1430年,馬里人因為本土的問題與沖突而失去了對富庶的加奧城的控制,城市和周遭陷入了戰(zhàn)亂。桑尼王朝曾奪取此地并自立為王,與我們分庭抗禮。
但是現(xiàn)在時過境遷。加奧再一次為我們所掌控,那些自稱“桑海人”的民族中的大部分人現(xiàn)已再次成為了我們的臣民。
- 回歸正道。[獲得桑海為可接受文化;每個控制的桑海文化省份獲得-30年的分離主義;]
With the Restore the Empire mission you can finally retake your status as an Empire, and if you also finish the mission Handle the Kaabu you can finally put an end to the Decline as you have clearly proven that Mali has recovered from the disaster. Restore Mali Authority will end the disaster and gives you -15% Stability cost and -0.05 Monthly Autonomy. After dealing with the disaster, it is time to step into Mansa Musa's footsteps and try to outperform his generosity. But first you will need to get the income for that, and because of that the missions following handling the inner troubles will focus on developing the main sources of income, which are Gold and Ivory. Completing the mission Gold and Ivory will allow you to use a brand new estate privilege and will fire an event, which is beneficial for every owner of ivory provinces:
通過“重建帝國”任務,玩家最終可以重新獲得帝國的地位,如果玩家還完成了“處理卡布人”任務,最后就可以結(jié)束衰落,因為玩家已經(jīng)明顯證明馬里已經(jīng)從災難中恢復過來?!爸亟R里權(quán)威”將結(jié)束災難,并給予玩家-15%穩(wěn)定度成本和每月-0.05自治度的加成。處理完災難之后,是時候踏上曼薩·穆薩的道路,嘗試超越他的慷慨了(譯注:此處的“慷慨”應該是指曼薩·穆薩去朝圣時奢侈揮霍和慷慨施舍,引起了開羅金價下跌的軼事)。但首先玩家需要為此獲得收入,因此處理內(nèi)憂后的任務將專注于開發(fā)主要的收入來源,即黃金與象牙。完成任務“黃金與象牙”將允許玩家使用全新的階層特權(quán),并觸發(fā)一個事件,使每個象牙省份的所有者都收益:

控制黃金開采
開采黃金可能非常有利可圖,但不受控制的挖掘可能會給一國經(jīng)濟帶來災難性的后果。通過讓商人公會對采礦過程有更直接的管控,我們可以確保不會有過多的黃金同時涌入國庫。
效果:
每個擁有黃金的省份將獲得-10.0%的生產(chǎn)效率,但不再會導致馬里的通貨膨脹,金礦也不會再耗盡。

來自馬里的高品質(zhì)象牙
馬里一直因黃金而負有盛名,但如今我們在象牙的貿(mào)易與生產(chǎn)上也同樣名聲在外! 我們出口最好的象牙,而歐洲和亞洲市場正在對我們的黃金進行炒作!
- 太棒了!
從象牙生產(chǎn)獲得10.25錢
象牙價格變化+33.00%,直到1464年11月11日。
Now that the gold question has been solved you can now relive the history and make a pilgrimage to Mecca. By ensuring that the owners of Ankara, Kairo and Mecca have the "Sent Gift" opinion modifier, you can complete the mission Show Generosity and get an event which allows you to invest into Mecca, either adding a Great Mosque and making your own Ulema happy or adding a Counting House and making your own Dhimmi happy.
既然黃金問題已經(jīng)解決,玩家現(xiàn)在可以重溫歷史并前往麥加朝圣。通過確保安卡拉、開羅和麥加的所有者擁有“送出禮物”好感度修正,玩家可以完成“展示慷慨”的任務,并獲得一個允許自己投資麥加的事件,要么修建一座大清真寺讓自己的烏理瑪階級滿意,要么修建一個賬房讓自己的齊米階級滿意。
Finally, it wouldn't be a Mansa Musa experience if you don't crash the economy of a whole country. With the final mission Dominate Europe's Trade, which requires you to have a strong trade presence in either of the European trade nodes and having 15,000 Ducats without any loan will, you can unleash the sheer amount of gold you have hoarded upon Europe!
最后,如果玩家不使一整個國家的經(jīng)濟崩潰,就稱不上是曼薩·穆薩的經(jīng)歷。通過最終任務“主宰歐洲貿(mào)易”,玩家可以釋放自己在歐洲囤積的大量黃金!該任務要求玩家在任意的歐洲貿(mào)易節(jié)點擁有強大的貿(mào)易存在,并且在沒有任何貸款的情況下?lián)碛?5000金幣。

馬里黃金的涌入
隨著馬里在歐洲影響力及其貿(mào)易的增長,大量黃金進入歐洲市場。許多金礦礦場現(xiàn)在因開采不再有利可圖而關(guān)閉,金幣(杜卡特)的數(shù)量在歐洲市場上達到了新的高峰。
- 請拿走我的金子。一定要??!
[失去-15000.00金幣。
所有由歐洲國家或其屬國控制的黃金省份都會獲得15年的“關(guān)閉礦山”,并產(chǎn)生以下效果:
生產(chǎn)效率:-1000.0%
每個歐洲國家將按貿(mào)易收入占總收入的百分比獲得每百分比+1.5的通貨膨脹。
馬里獲得“經(jīng)濟壓制”直到1459年11月11日,產(chǎn)生以下效果:
貿(mào)易效率:+25.0%
生產(chǎn)效率:-25.0%
全球貿(mào)易力量:+50.0%]
If you wonder what the result will look like... well... here you go. Poor Genoa will never financially recover from this
如果你想知道結(jié)果會是什么樣子……好吧……你看??蓱z的熱那亞永遠不會從經(jīng)濟上恢復過來。

While I am at it: I want to point out that this effect is still in balancing phase, and that it has only 10% of the effect for player countries and their subjects. While I like to add rewards which make you feel good, I don't want them to be an auto-win against other players. Of course you can argue that it is an auto-win against the AI, but it must be considered that you have to be a economical behemoth already to get this mission done. Also, it is very satisfying to see the pop-ups coming over the year of AI trade countries declaring bankruptcy.
在此我想指出的是:此效果仍處于平衡調(diào)整階段,并且對玩家的國家和其屬國僅具有10%的效果。雖然我喜歡添加讓玩家感覺爽的獎勵,但我不希望它們成為對其他玩家的自動勝利。當然,玩家可以認為這是對AI的自動勝利,但必須考慮到自己得已經(jīng)成為一個經(jīng)濟強國才能完成這項任務。此外,看到于AI貿(mào)易國家宣布破產(chǎn)那一年時出現(xiàn)的大量彈窗,是非常爽的。
Now to some other smaller highlights for Mali:
現(xiàn)在來看看馬里其他小些的亮點:
The colonization missions are based on the legend of Abu Bakr. Because we didn't find many evidences for the existence of his journey to the new world, these missions will describe him more as a legend then as a discrete fact. The missions will revolve about travelling west and founding an own colony in South America
殖民任務是基于阿布·伯克爾的傳說(譯注:指曼薩·阿布·伯克爾二世,他放棄王位了試航大西洋)。因為我們沒有找到夠多證據(jù)能證明他新世界之旅的存在,所以這些任務將更多地把他描述為一個傳說,而不是一個支離破碎的事實。任務將圍繞向西旅行并在南美洲建立自己的殖民地展開。
The mission Connection to Maghreb enables a decision which allows you to purchase a province in Europe for 2000 Ducats. You have a choice of 5 provinces here, which are all near Italy or Iberia
“打通馬格里布”任務給玩家一個決議,允許玩家以2000金幣購買一個位處歐洲的省份。在這有5個省份可供玩家選擇,它們都靠近意大利或伊比利亞。
The mission Choose Direction will enable a mission which is either focused on converting your land or on tolerating the traditions
“選擇方向”任務將開啟一個專注于改信或宗教容忍傳統(tǒng)的任務。
That's all for today! There are a lot more things I would love to talk about, but I think I am stretching that dev diary more than enough already. With that said, next week we will take a closer look at Songhai. Until then, have a nice week!
這就是今天的全部內(nèi)容了!我想說的還有很多,但我認為自己已經(jīng)把開發(fā)日志寫得夠長了。 話雖如此,下周我們將仔細看看桑海。在那之前,祝大家有個愉快的一周!
翻譯:Strategemata 黑夜龍人
校對:113322qwe1 三等文官猹中堂
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