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【譯】MT和《死亡細(xì)胞》的下一步是啥|What's next for Motion Twin and Dead Cells

2022-04-06 16:07 作者:宇宙收藏家  | 我要投稿

A?lot of people have been asking what’s next for Motion Twin, so here’s the deal…

直有好多人問(wèn)我們MT的下一步是什么,那么這兒就是我們的安排......

譯者:我超,不查一下詞典我還真不清楚deal作名詞居然也有“處理”、“安排”的用法,不過(guò)一般是作為“交易”,看來(lái)EE準(zhǔn)備獨(dú)立跟錢(qián)是實(shí)打?qū)嵉膾煦^啊。


The majority of the Motion Twin team are working on the next game, or at least making a whole bunch of prototypes and brainstorming about what the next game is going to be. There’s no firm direction yet, but we’re testing new technology, weird and wonderful game designs and a whole bunch of different art styles.

MT團(tuán)隊(duì)的大多數(shù)成員都在為下一個(gè)游戲做準(zhǔn)備,或者至少制作一整套游戲原初框架雛形,并絞盡腦汁的構(gòu)思下一個(gè)游戲?qū)⑹鞘裁礃拥?。目前還沒(méi)有明確的方向,但我們正在測(cè)試新技術(shù)、怪異而精彩的游戲設(shè)計(jì)以及一系列不同的藝術(shù)風(fēng)格。


(this was a proto that didn’t make it…)

(這個(gè)初具雛形的游戲細(xì)節(jié)設(shè)計(jì)上卡殼了沒(méi)有成功......)

譯者:MT編程編傻了,proto是作為詞前綴和形容詞來(lái)使用。Java里proto和prototype的區(qū)別在于proto是prototype的內(nèi)部屬性值,結(jié)合語(yǔ)境大致意思如此,機(jī)翻的話真就驢頭不對(duì)馬嘴了。


Once we come up with something that keeps everyone up at night dreaming and scheming then we’ll get cracking and go through the whole process of building and releasing a game again.

一旦我們想出了能讓每個(gè)人大晚上不睡覺(jué)擱那密謀策劃的東西,我們就會(huì)粉碎掉原初方案,然后再一次重新經(jīng)歷從構(gòu)建到發(fā)布游戲的全過(guò)程。

譯者:我服了,這“keeps everyone up at night dreaming and scheming”到底是睡還是不睡,醒著做夢(mèng)?!


Meanwhile… Some of the Motion Twin team decided it would be best to keep on keeping on with Dead Cells, for financial reasons (obviously) but also because we’re not done with DC… There’s a STACK more ideas we’d like to try and so far the community that has formed around the game is awesome and keeps wanting more, so that’s a very good reason for us to keep working on the game.

與此同時(shí),MT團(tuán)隊(duì)的一些成員選擇還是繼續(xù)去開(kāi)發(fā)《死亡細(xì)胞》,這是出于財(cái)務(wù)原因(顯然),但也因?yàn)槲覀冞€沒(méi)有完成細(xì)胞......我們還有一大大大堆點(diǎn)子想要嘗試。到目前為止,圍繞游戲形成的社區(qū)非常棒,并且我們一直都是:哥哥我還想要更多,所以這是我們繼續(xù)開(kāi)發(fā)游戲的一個(gè)很好的理由。

譯者:我忍不了了,a stack of的of都能給丟沒(méi)了。


So, given that Motion Twin is a workers co-op and that this makes growing beyond 8-10 people quite difficult, those of us who wanted to keep Dead Celling decided to start another company to do just that.

因此,鑒于MT是一個(gè)工人合作社,這使得人數(shù)增長(zhǎng)超過(guò)8-10人非常困難,我們這些想繼續(xù)開(kāi)發(fā)《死亡細(xì)胞》的人決定成立另一家公司來(lái)做到這一點(diǎn)。

譯者:受不了了,“keep Dead Celling”,你想怎樣?


And so Evil Empire was born. In fact it doesn’t really change a terrible lot, three of us have been working on Dead Cells since the beginning and we’re all still in the same office as the rest of the Motion Twin team.

于是EE誕生了。事實(shí)上,這并沒(méi)有很大的變化,我們?nèi)齻€(gè)人從一開(kāi)始就一直在研究《死亡細(xì)胞》,我們?nèi)匀缓蚆T團(tuán)隊(duì)的其他成員一樣,在同一間辦公室上班。


Motion Twin retains complete creative control over the game and everything that we do is subject to their approval, though we’re obviously here to suggest cool new things and bring new levels, monsters and items into the game.

MT保持對(duì)游戲的創(chuàng)造性的完全控制權(quán),我們所做的一切都要經(jīng)過(guò)他們的批準(zhǔn),盡管我們顯然是來(lái)建議狂拽酷炫屌炸天的新東西的,在游戲中引入新的關(guān)卡、怪物和物品啥的。


What this all really means is that there will be more Dead Cells, a second Motion Twin game and eventually a completely new IP from Evil Empire, so hopefully it’ll be a win win for everyone.

這一切切切實(shí)實(shí)的意味著將會(huì)有更多的《死亡細(xì)胞》的更新內(nèi)容、第二個(gè)MT的游戲,以及最終一個(gè)來(lái)自EE的全新獨(dú)立IP,希望這對(duì)所有人來(lái)說(shuō)都是一場(chǎng)巨大勝利。


Will anything change?

Nope, the whole thing stays as it was, well hopefully we’ll get better at trying to sim-ship console and PC, gathering feedback and generally not pushing game breaking bugs into the game, but otherwise, you can still hit us up via Discord, Reddit, here on Steam or the other social networks.

有什么變化嗎?

沒(méi)有,整個(gè)事情保持原樣,希望我們能更好地嘗試模擬游戲機(jī)和PC端,收集反饋,盡量不把游戲整出來(lái)破壞性的BUG。此外,你還可以通過(guò)Discord、Reddit、Steam或其他社交平臺(tái)與我們聯(lián)系。


Also we'll put out a road-map ASAP.

我們也會(huì)盡快發(fā)布路線圖。


本文發(fā)布時(shí)間:2019年8月13日


譯者注:MT前成員、《死亡細(xì)胞》首席設(shè)計(jì)師兼程序開(kāi)發(fā)Sébastien Bénard于2019年12月被MT要求離開(kāi)公司并以獨(dú)立開(kāi)發(fā)者“Deepnight”的身份創(chuàng)建獨(dú)立工作室DeepnightGames。

“在‘下一個(gè)項(xiàng)目’期間,我構(gòu)建了大約十幾個(gè)游戲原型,但沒(méi)有一個(gè)被驗(yàn)證可以變成真正的MT游戲。當(dāng)然,我不是唯一一個(gè)創(chuàng)建原型的人,但沒(méi)有任何東西被推廣到一個(gè)真正的全球項(xiàng)目中。幾個(gè)月過(guò)去了,什么也沒(méi)發(fā)生,我和團(tuán)隊(duì)的關(guān)系變得越來(lái)越復(fù)雜。實(shí)際上,它是如此復(fù)雜,以至于最終導(dǎo)致我被迫離開(kāi),因?yàn)槲冶灰笤?019年12月離開(kāi)。”



【譯】MT和《死亡細(xì)胞》的下一步是啥|What's next for Motion Twin and Dead Cells的評(píng)論 (共 條)

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