農(nóng)業(yè)、研究、學(xué)術(shù)和文化
農(nóng)業(yè)、研究、學(xué)術(shù)和文化
Agriculture, Research, Academies, And Culture
AXIOMS
2022年1月3日

研究是4X游戲中一個(gè)被嚴(yán)重低估的領(lǐng)域。我一直認(rèn)為,4X游戲的所有方面都應(yīng)具有戰(zhàn)斗部分的深度,我已著手實(shí)現(xiàn)這一目標(biāo)。下面我將闡述我對詳細(xì)的4X研究系統(tǒng)的設(shè)想。
Research is a wildly undervalued area of 4x games. My belief has always been that all aspects of 4x should have the depth of the combat part and I have set out to make that so. Below I will lay out my vision for a detailed 4x research system.
首先,我將從最無聊的部分開始。對于農(nóng)作物種植等基礎(chǔ)工作,我認(rèn)為交互式研究的價(jià)值并不大。我的計(jì)劃是,各省將在這一領(lǐng)域緩慢進(jìn)步,大部分時(shí)候研究是自動(dòng)進(jìn)行的。你將獲得一般的農(nóng)作物知識,這些知識將在你的帝國中慢慢傳播,你還將獲得特定區(qū)域和生物群落的特定農(nóng)作物知識。我也在考慮每種特定作物都有其專門知識,但這可能太多了。
First I'll start with the most boring part. For basic things like crop growing I don't think interactive research is super valuable. My plan is that provinces will slowly advance in this area mostly automatically. You will gain general crop knowledge that will slowly disseminate across your empire and you will gain regional and biome crop knowledge as well. I am considering knowledge for every specific crop as well, that may be too much.
你還會慢慢獲得建筑、牲畜管理等方面的知識。你可以在游戲后期投資基礎(chǔ)設(shè)施,以提高這些知識的增長和傳播。
You will also slowly gain knowledge in areas like construction, livestock management, etc. You can invest in infrastructure later in the game to increase the growth and spread of this knowledge.
人民是寶庫
The People Are The Repository
人口以及由他們產(chǎn)生并與他們聯(lián)系在一起的角色將擁有適合他們的知識。知識的傳播系統(tǒng)與《十字軍之王2》類似。當(dāng)然,其中也有一些重大差異和更多需要理解的地方。從技術(shù)上講,《十字軍之王2》里知識是以省份為基礎(chǔ)的,而這里的知識是以人口為基礎(chǔ)的。在某些情況下,人口可以整體或部分遷移,這將增加知識的傳播。
Populations and the characters spawned from and tied to them will possess the knowledge that is appropriate for them. Knowledge will diffuse in a system of a similar style to CK2. Although of course there are some major differences and more areas of understanding. Technically in CK2 knowledge is province based whereas here it is population based. In certain circumstances populations can migrate wholesale or in part and that will increase knowledge diffusion.
當(dāng)人口停止使用知識或死亡率過高時(shí),知識就會開始流失。例如,一場瘟疫或類似于地球上草原民族的大規(guī)模入侵都會導(dǎo)致知識總量大幅下降。在早期時(shí)代,知識主要依賴口耳相傳,完全公開。 識字率和類似的機(jī)制比較像《維多利亞2》,將是游戲的關(guān)鍵方面之一。
When populations stop using knowledge or when they have excessive mortality knowledge will star to drain. A plague for instance or a large invasion similar in scope to that of the steppe peoples on Earth can cause significant drops in total knowledge. In the early eras knowledge is mostly oral and communal. Literacy and similar mechanics sharing the flavor if not the form of Vicky2 mechanics will be a crucial aspect of the game.
隨著歷史的發(fā)展,如果不發(fā)生上述災(zāi)難,除了純粹的口耳相傳之外,還可以通過其他方式獲得知識,但是魔法知識例外。與下層階級的普通技能不同,魔法知識將從學(xué)徒制開始,并慢慢發(fā)展為以學(xué)院或公會為中心的系統(tǒng),類似于當(dāng)代奇幻小說。
As history progresses and barring the aforementioned calamities knowledge will be available in other ways than pure oral communal tradition. This is somewhat distinct for magical knowledge rather than the common skills of the lower classes. Magical knowledge will start with apprenticeships and slowly come to resemble the kinds of systems in many contemporary academy or guild focused fantasy novels.
識字、自由主義和圖書館
Literacy, Liberalism, And Libraries
在游戲的后期階段,書籍將作為世界的一部分存在,而識字將是擴(kuò)展知識和技能的一個(gè)非常有價(jià)值的工具。魔法知識將在早期以書籍的形式出現(xiàn),因?yàn)榉◣煹臄?shù)量要少得多,而且他們將比普通農(nóng)民或工人甚至大多數(shù)工匠更聰明、更富有。
In later phases of the game books will exist as obects in the world and litaracy will be a very valuable tool for expanding knowledge and skills. Magical knowledge will be available in book form earlier on as the number of mages is much less and they will be smarter and richer than the common farmer or laborer or even most artisans.
書籍一開始僅供學(xué)徒私人使用,而你和AI將就社會的潛在改革做出決定。你會創(chuàng)建私人學(xué)院嗎?可能會。你會發(fā)展公共圖書館嗎?也許會。至少在早期,此類設(shè)施可能會有種姓/種族/民族/宗教類型的限制。
Books will start off in private use for apprentices and you and the AI will have decisions to make about potential reformations of your society. Will you create private academies? Probably. Will you progress to public libraries? Maybe. And they’ll likely have caste/race/nation/religion type restrictions at least early on.
你最終會參與到移民和貿(mào)易政策、國家間知識交流、國際組織和動(dòng)態(tài)等各種事務(wù)中。由于魔法的存在,這些事情可能會比真實(shí)歷史中更早發(fā)生。不過,世界要大得多,所以真正的世界性組織可能也需要與歷史差不多長的時(shí)間。
You will eventually get involved in all sorts of stuff like immigration and trade policies, inter-state knowledge exchange, international organizations and dynamics and so forth. Thanks to magic these will plausible be able to occur much earlier than in real history. The world is much larger though so perhaps truly world wide organizations will take a similar amount of time.
魔法現(xiàn)代化
Magical Modernization
現(xiàn)在我們可以進(jìn)入最有趣的研究領(lǐng)域。魔法和科技技能。在上一篇文章中,我描述了有關(guān)魔法的廣泛世界性問題。魔法的力量有一個(gè)總體水平,當(dāng)你接近總體水平時(shí),產(chǎn)生新的魔法知識就會變得越來越困難。然而,如何進(jìn)行研究的具體問題必須得到解決。
Now we can get to the most interesting area of research. Magical and technical skills. In a previous post I described broad worldly issues regarding magic. Magic has a total level of power and it becomes increasingly difficult to generate new magical knowledge as you approach the total. However the specifics of how research is conducted must be addressed.
游戲中的每個(gè)角色都有能力進(jìn)行研究。他們可以利用自己的資源為研究投入金錢、時(shí)間、下屬等作為預(yù)算。任何參與研究的角色都可以獲得自己的成果,如果他們有控制者,控制者也能得到成果。這個(gè)系統(tǒng)的重大意義在于極大地鼓勵(lì)了人們自己進(jìn)行最重要的研究,或者不允許下屬獲得更強(qiáng)大的知識。
Every character in the game is capable of research. Using their resources they can put money, time, minions, etc into their research budget. Any character involved in research gains the fruits of their own labor and their controller if they have one does as well.This system has many implications. There is a substantial incentive to do most serious research yourself or to not allow subordinates access to more powerful knowledge.
這些人很容易出賣你或試圖取代你。不過,你也可以參與鬼祟的陰謀,從敵人甚至盟友那里竊取支持者和知識。你還有一些有趣的政治和經(jīng)濟(jì)抉擇。你可以創(chuàng)建一個(gè)受過高等教育的魔法社會,但這可能會削弱你的相對權(quán)力。囤積知識會讓你更難獲得更多的研究成果,但也會讓你對魔法天賦較低的人擁有極大的影響力。
These people could easily sell you out or attempt to supplant you. However you can also engage in sneaky plots to steal supporters and knowledge from your enemies or even allies. You have some interesting political and economic choices as well. You could create a highly educated magical society but that may reduce your relative power. Hoarding knowledge will make it harder to get more research done but will allow you to have extremely serious leverage over the less magically gifted.
統(tǒng)治者可能更容易囤積知識,而民粹主義者則更容易傳播知識。但這兩類人都有自己的麻煩。你實(shí)際獲得的知識在某種程度上是隨機(jī)的。你可以研究一些神奇的領(lǐng)域,也可以專注于改進(jìn)現(xiàn)有的知識,而且你的學(xué)習(xí)可以說非常細(xì)化。你無法選擇研究 "懸浮飛艇/武器平臺"。
It is probably easier for dictatorial rulers to hoard knowledge and populist ones to spread it around. But both groups still have their troubles.What knowledge you actually get is somewhat random. You can sort of research magical fields or focus on improving existing knowledge, and your learning is somewhat granular. There is no option to research say, a "levitating airship/weapons platform."
魔法知識也可以來自發(fā)現(xiàn)或超自然力量的恩賜。這就不是純粹的研究范疇了。找到別人沒有的古代失傳知識是可能的。大多數(shù)情況下,只能找到傳授眾所周知但并不普及的知識的書籍。 祭祀或儀式后對魔法恩賜的宗教請求可能會導(dǎo)致來自諸神的魔法知識。 還可以用大靈、惡魔等等各種東西換取知識。 如果您與上一篇博客文章中提到的超級有機(jī)體和其他特殊實(shí)體結(jié)盟,它們也可以提供咒語或知識。
Magical knowledge can come from discovery or boons from supernatural forces as well. Its not purely a research game. Finding ancient lost knowledge that no one else has is possible. Finding books that teach knowledge that is well known but not widely available is more likely. Religious requests for magical boons after sacrifices or ceremonies can result in magical knowledge from the gods. You can also trade great spirits and demons and so forth various things for knowledge. The superorganisms and other special entities mentioned in a previous blog post can provide spells or knowledge as well if you ally with them.
雜項(xiàng)信息
Miscellaneous Information
人們對魔法的態(tài)度和一般知識的分享受到意識形態(tài)的巨大影響,意識形態(tài)也會間接影響事物。在精英人數(shù)少、教育程度低、資源匱乏的下層社會,可能需要囤積知識。鑒于游戲的規(guī)模,我的預(yù)期是,即使一些國家開始提高識字率并進(jìn)行其他改革,農(nóng)民的普遍無知也會存在幾個(gè)世紀(jì),甚至幾千年。
Ideology has a strong impact on feelings about magic as well as sharing general knowledge. It also impacts things indirectly. Hoarding knowledge might be required in a society with small numbers of elites and with very low education and low resource lower classes. My expectation given the scale of the game is that peasant bumpkins will exist for multiple centuries if not millenia even after some polities start raising literacy and pursuing other reforms. Many despots will find it advantageous to keep populations in such states for stability even if per person productivity is lower.