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純戰(zhàn)斗畫質(zhì),淡草淡葉,噴火器淡化,除霧

2022-10-01 00:30 作者:Zou走走  | 我要投稿

; ConsoleVariables.ini

;

; Edited by

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;

; Special thanks to LancastX and Wildcard.

; Be sure to set your game graphics quality to low to get the most out of this config.

; Restart your game after every modification.


[Startup]


; INSTRUCTIONS

; Adding a semicolon (;) in front of a line of code will disable it, removing the semicolon (;) will enable it.



; Enable to remove leaves and bushes

; Warning: Also remove some world meshes (rocks, metal nodes, crystals, etc.)

foliage.UseOcclusionType=0


; Need to be disabled if the above variable is enabled, otherwise can be enabled

;ShowFlag.VolumeLightingSamples=0



; Enable to reduce a lot of particles (smoke grenade, flamethrower smoke, etc.)

; Warning: Poison wyvern and basilisk poison balls are harder to see

FX.MaxCPUParticlesPerEmitter=1



; Enable to remove water surface

; Warning: Also remove a lot of things (structure placement overlay, parasaur red detections, weapon projectiles, dino projectiles, loot crate beam, etc.)

;ShowFlag.GameplayDebug=0



; Enable to remove fog on island completely

; Warning: Also remove a lot of things (parasaur red detections, weapon projectiles, dino projectiles, loot crate beam, etc.)

;ShowFlag.Splines=0



; Enable to set your desired max fps

;t.maxfps=144



; Enable to smooth framerate

;FrameRateCap=144

;FrameRateMinimum=144

;MaxES2PixelShaderAdditiveComplexityCount=45

;MaxPixelShaderAdditiveComplexityCount=128

;MaxSmoothedFrameRate=144

;MinDesiredFrameRate=70

;MinSmoothedFrameRate=5



; Disable to fix Tek railgun, Tek helmet, Snow Owl and Bloodtslaker vision

; Warning: when the fix is activated plant species Z and beer will affect your vision, clear water vision will also be removed

ShowFlag.Materials=0

r.CustomDepth=0



; Disable to fix dedicated storage text

; Warning: when the fix is activated some fog effects will be added back

ShowFlag.Fog=0



; Disable to fix black/noisy snow

; Warning: when the fix is activated a lot of lighting and shadow effects will be added back, reducing the overall visibility and performance

ShowFlag.LightComplexity=0

ShowFlag.LightShafts=0

ShowFlag.ShaderComplexity=0

ShowFlag.Refraction=0



; Other variables that removes a lot of effects to improve fps

bDisablePhysXHardwareSupport=True

bFirstRun=False


FogDensity=0.0

NearClipPlane=12.0


ShowFlag.AmbientOcclusion=0

ShowFlag.AntiAliasing=0

ShowFlag.Atmosphere=0

ShowFlag.AtmosphericFog=0

ShowFlag.AudioRadius=0

ShowFlag.BSP=0

ShowFlag.BSPSplit=0

ShowFlag.BSPTriangles=0

ShowFlag.BillboardSprites=0

ShowFlag.Brushes=0

ShowFlag.BuilderBrush=0

ShowFlag.CameraAspectRatioBars=0

ShowFlag.CameraFrustums=0

ShowFlag.CameraImperfections=0

ShowFlag.CameraInterpolation=0

ShowFlag.CameraSafeFrames=0

ShowFlag.ColorGrading=0

ShowFlag.CompositeEditorPrimitives=0

ShowFlag.Constraints=0

ShowFlag.Cover=0

ShowFlag.Decals=0

ShowFlag.DeferredLighting=0

ShowFlag.DepthOfField=0

ShowFlag.Diffuse=0

ShowFlag.DirectLighting=0

ShowFlag.DirectionalLights=0

ShowFlag.DistanceCulledPrimitives=0

ShowFlag.DistanceFieldAO=0

ShowFlag.DynamicShadows=1

ShowFlag.Editor=0

ShowFlag.EyeAdaptation=0

ShowFlag.Game=0

showflag.fog=1

ShowFlag.LOD=0

ShowFlag.Landscape=0

ShowFlag.LargeVertices=0

ShowFlag.LensFlares=0

ShowFlag.LevelColoration=0

ShowFlag.LightInfluences=0

ShowFlag.LightMapDensity=0

ShowFlag.LightRadius=0

ShowFlag.Lighting=0

ShowFlag.LpvLightingOnly=0

ShowFlag.MeshEdges=0

ShowFlag.MotionBlur=0

ShowFlag.OnScreenDebug=0

ShowFlag.OverrideDiffuseAndSpecular=0

ShowFlag.Paper2DSprites=0

ShowFlag.Particles=0

ShowFlag.Pivot=0

ShowFlag.PointLights=0

ShowFlag.PostProcessMaterial=0

ShowFlag.PostProcessing=0

ShowFlag.PrecomputedVisibility=0

ShowFlag.PreviewShadowsIndicator=0

ShowFlag.ReflectionEnvironment=0

ShowFlag.ReflectionOverride=0

ShowFlag.SelectionOutline=0

ShowFlag.ShadowFrustums=0

ShowFlag.ShadowsFromEditorHiddenActors=0

ShowFlag.SkeletalMeshes=0

ShowFlag.SkyLighting=0

ShowFlag.Snap=0

ShowFlag.Specular=0

ShowFlag.SpotLights=0

ShowFlag.StaticMeshes=0

ShowFlag.StationaryLightOverlap=0

ShowFlag.StereoRendering=0

ShowFlag.SubsurfaceScattering=0

ShowFlag.TemporalAA=0

ShowFlag.Tessellation=0

ShowFlag.TestImage=0

ShowFlag.TextRender=0

ShowFlag.TexturedLightProfiles=0

ShowFlag.Tonemapper=0

ShowFlag.Translucency=0

ShowFlag.VectorFields=0

ShowFlag.VertexColors=0

ShowFlag.Vignette=0

ShowFlag.VisualizeAdaptiveDOF=0

ShowFlag.VisualizeBuffer=0

ShowFlag.VisualizeDOF=0

ShowFlag.VisualizeDistanceFieldAO=0

ShowFlag.VisualizeHDR=0

ShowFlag.VisualizeLPV=0

ShowFlag.VisualizeLightCulling=0

ShowFlag.VisualizeMotionBlur=0

ShowFlag.VisualizeOutOfBoundsPixels=0

ShowFlag.VisualizeSSR=0

ShowFlag.VisualizeSenses=0

ShowFlag.Wireframe=0

ShowFloatingDamageText=True


TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)

TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)

TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)


r.AOTrimOldRecordsFraction=0

r.AmbientOcclusionLevels=0

r.Atmosphere=0

r.BloomQuality=0

r.ClearWithExcludeRects=0

r.CompileShadersForDevelopment=0

r.DefaultFeature.AmbientOcclusion=False

r.DefaultFeature.AntiAliasing=0

r.DefaultFeature.AutoExposure=False

r.DefaultFeature.Bloom=False

r.DefaultFeature.LensFlare=False

r.DefaultFeature.MotionBlur=False

r.DepthOfFieldQuality=0

r.DetailMode=0

r.EarlyZPass=0

r.ExposureOffset=0.3

r.HZBOcclusion=0

r.LensFlareQuality=0

r.LightFunctionQuality=0

r.LightShaftQuality=0

r.LightShafts=0

r.MaxAnisotropy=0

r.MotionBlurQuality=0

r.OneFrameThreadLag=1

r.PostProcessAAQuality=0

r.ReflectionEnvironment=0

r.RefractionQuality=0

r.SSAOSmartBlur=0

r.SSR.Quality=0

r.SSS.SampleSet=0

r.SSS.Scale=0

r.SceneColorFringe.Max=0

r.SceneColorFringeQuality=0

r.Shadow.CSM.MaxCascades=1

r.Shadow.CSM.TransitionScale=0

r.Shadow.DistanceScale=0.1

r.Shadow.MaxResolution=2

r.Shadow.MinResolution=2

r.Shadow.RadiusThreshold=0.1

r.ShadowQuality=0

r.TonemapperQuality=0

r.TriangleOrderOptimization=1

r.TrueSkyQuality=0

r.UpsampleQuality=0

ShowFlag.GameplayDebug=1

r.ViewDistanceScale=0


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