【TSW3】6月Roadmap路線圖更新 Glossop Line介紹
TSW3路線圖:2023年6月

TL;DR(太長;未閱讀)摘要
對于那些不想通讀整篇文章的人來說,這是一個(gè)快速的總結(jié)。路線圖中有更多關(guān)于所有這些點(diǎn)的細(xì)節(jié)。
-Glossop線條細(xì)看
-包括深入研究一個(gè)全新的場景,在這個(gè)場景中,你可以作為警衛(wèi)行動(dòng),以及它的時(shí)間表
-Thameslink類700/0的更新
-包括時(shí)間表信息!
-特倫頓時(shí)間表改進(jìn)更新
-Just Trains在其未公布路線上的更新
-即將推出的補(bǔ)丁更新
-Linke Rheintrecke、米德蘭主線、不來梅-奧爾登堡和鉚釘游戲內(nèi)容——明天到期?。?月7日星期三)
-內(nèi)部開發(fā)
-我們?nèi)绾沃谱鲌鼍?,有些場景沒有成功!

路線圖
那個(gè)月去哪兒了?五月已經(jīng)過去了,隨之而來的是一次大規(guī)模的Steam核心更新和《峰林鐵路:安伯蓋特-欽利和巴克斯頓》的發(fā)布,這部電影得到了大家的積極反饋。
我們還剛剛免費(fèi)贈(zèng)送了LGV Méditerranée一周,所以我們希望你能盡快加入!我們看到你們很多人跳進(jìn)去嘗試內(nèi)容,這正是我們所希望的。我們希望你喜歡吃一片法國高速餡餅。祝你胃口好!
本月,我們將深入了解即將推出的Glossop Line,包括時(shí)間表中的細(xì)節(jié)和一些關(guān)于場景的獨(dú)特工作。如果這還不夠的話,我們還將對即將推出的Thameslink Class 700/0進(jìn)行“替代”深入了解(全新的屏幕截圖?。瑢EC的進(jìn)一步更新:紐約特倫頓時(shí)間表,以及即將推出的補(bǔ)丁的詳細(xì)信息,包括明天推出的補(bǔ)丁!
在合作伙伴計(jì)劃角,Just Trains和Skyhook Games都將提供其ong的更新

檢票功能
“這取決于玩家將乘客的車票信息與當(dāng)前服務(wù)進(jìn)行比較。玩家可以選擇告訴乘客他們的車票是有效的還是無效的,無效的車票會導(dǎo)致乘客在下一站被從火車上帶走。玩家將通過正確決定車票的有效性以及完成其他警衛(wèi)活動(dòng)來獲得積分ons。”?
為什么我們要為涉及警衛(wèi)隊(duì)行動(dòng)的場景選擇這條路線??
利亞姆:“我選擇這條路線作為警衛(wèi)場景,是因?yàn)橛幸涣袔Ьl(wèi)控制的火車和一條有很多乘客停靠站的路線緊密相連。警衛(wèi)場景是我一段時(shí)間以來一直想添加的內(nèi)容,但在我之前工作的路線上,這樣做從來都不對?!薄N倚枰涣性诔丝屯?奎c(diǎn)足夠近的路線上配備全套警衛(wèi)控制的火車,這樣玩家就不會在大部分場景中等待火車到達(dá)下一個(gè)目的地?!?/p>
針對這種情況,必須專門創(chuàng)建哪些技術(shù)/內(nèi)容??
利亞姆:“就技術(shù)而言,323級已經(jīng)具備了這方面所需的警衛(wèi)控制裝置,這對我來說是一個(gè)很大的幫助,因?yàn)樗梢宰屛抑苯舆M(jìn)入警衛(wèi)動(dòng)作的原型。所需的新技術(shù)是一種與乘客互動(dòng)和檢查車票的方式。乘客互動(dòng)是我之前在創(chuàng)建Rail Fans時(shí)就已經(jīng)做過的事情,但它們?nèi)匀辉趦H限國家?!?/p>
“我必須為這些鐵路迷創(chuàng)造一種登上、乘坐和離開火車的方式,同時(shí)給每個(gè)鐵路迷一張火車票,這是另一項(xiàng)新技術(shù)。這些票是隨機(jī)生成的,以匹配鐵路迷乘坐的火車服務(wù),有些票隨機(jī)選擇無效的旅行日期或目的地,以創(chuàng)建一張無效的票供玩家檢查?!?/p>
從構(gòu)思到執(zhí)行的過程是什么??
利亞姆:“這始于一個(gè)簡單的警衛(wèi)場景,作為概念的證明,玩家將乘坐323級車的后部,為司機(jī)操作車門。一旦掌握了基本知識,我就研究了警衛(wèi)還能做什么,無論是在火車上還是在車站。我接觸到了真正的警衛(wèi)?323位非常樂于助人的人對當(dāng)前場景中的內(nèi)容以及缺失的內(nèi)容提供了反饋,并就如何使場景更準(zhǔn)確地反映現(xiàn)實(shí)生活提出了建議?!?/p>
“驗(yàn)票是該場景中明顯缺少的東西,我們需要讓玩家感覺自己是一名真正的警衛(wèi)。驗(yàn)票游戲最初是一張簡單的好票/壞票圖形,后來發(fā)展成為一種迷你游戲,玩家必須將多個(gè)信息與票進(jìn)行比較,并決定其有效性。正是在這一點(diǎn)上,我們能看到風(fēng)景

玩家還可以期待其他有趣的場景嗎??
利亞姆:“我認(rèn)為這條路線有一些很棒的場景,其中包括一些玩家以前從未見過的有趣的新場景,比如爆裂的管道淹沒了賽道,以及玩家可以使用相機(jī)的攝影比賽(很快就會有更多關(guān)于這條路線的內(nèi)容!)”
Glossop Line-時(shí)間表信息
并簡要總結(jié)一下你在這個(gè)階段可以從時(shí)間表中期待什么。請記住,這一點(diǎn)仍在制定中,未來將提供更多信息。
曼徹斯特至格洛索普的時(shí)刻表是323級列車,每小時(shí)2列(每小時(shí)2英里)。火車通常從曼徹斯特開往格洛索普,然后折返完成開往哈德菲爾德的列車。
車站的時(shí)間安排可能相當(dāng)緊張,尤其是對于Glossop和Hadfield來說,從到達(dá)到離開只有3分鐘。這些緊湊的時(shí)間安排使這條路線幾乎可以控制2英里/小時(shí)的頻率。即使急轉(zhuǎn)彎,下一班火車f

定價(jià)
Glossop Line的價(jià)格將與平時(shí)略有不同:19.99英鎊/24.99美元/24.99歐元。
Thameslink 700/0級
700級的工作仍在認(rèn)真進(jìn)行,我們有更多的屏幕截圖供您使用,并邀請我們的700級常駐愛好者James來為您提供一個(gè)稍微的——替代的——更新。
詹姆斯關(guān)于700班的最新消息

你想讓我談?wù)?00班嗎?現(xiàn)在你有…多久了…?好的,系好安全帶!?
團(tuán)隊(duì)一直忙于700級的各個(gè)方面,慢慢地將其整合成一輛夢幻般的動(dòng)車組,我迫不及待地想讓大家體驗(yàn)一下!雖然我們離發(fā)布還有很長的路要走,但我想我會分享我們的一些最新進(jìn)展,我最喜歡的細(xì)節(jié),以及其他一些有趣的東西。

第一次,看看內(nèi)部!整個(gè)單元的所有最終家具都已到位,包括一流的桌子和臭名昭著的熨板標(biāo)準(zhǔn)級,這些都渴望被Medway的……最優(yōu)秀的當(dāng)?shù)厝耸褂谩.?dāng)然,我們在看內(nèi)部時(shí)不能不欣賞現(xiàn)代PIS屏幕——并不是每一個(gè)屏幕都實(shí)現(xiàn)了,但目的地、呼叫點(diǎn)和下一站示意圖是一種享受!?每節(jié)車廂都是一個(gè)開放式舷梯,你可以體驗(yàn)到看著火車轉(zhuǎn)彎和S形轉(zhuǎn)彎的催眠感——這幾乎讓你想在火車的整個(gè)長度上做一次愚蠢的步行!

在駕駛室里,屏幕變得栩栩如生,其中包括一些互動(dòng),玩起來很有趣。亮度、晝夜模式、駕駛室空調(diào)甚至再生制動(dòng)都是可以切換的選項(xiàng)。現(xiàn)代列車在各個(gè)方面都是最先進(jìn)的,700級甚至可以與您交談!享受深入的對話,每個(gè)回答都是“驅(qū)動(dòng)程序,您已重置DRA,請檢查信號”——您最終會明白這意味著什么。有點(diǎn)像格魯特。

是的,在解密的頭等艙發(fā)生騷亂之前,我們已經(jīng)包含了DC和AC功能!雖然我們在TSW沒有Thameslink網(wǎng)絡(luò)的北端,但只要你愿意將700放在其他路線上,你就可以體驗(yàn)到不同的馬達(dá)聲音和物理,我們不會判斷你放在哪里…?誠實(shí)的

說到放置東西:Daisy,你可能還記得我們伯明翰跨城內(nèi)容和直播中的她,我們的測試人員和實(shí)習(xí)編輯用戶之一,她展示了自己的創(chuàng)造力,并與團(tuán)隊(duì)合作,將所有Thameslink特定的擋板放置在東南高速路線上!由于時(shí)間表的工作方式,“??俊钡攸c(diǎn)是否與這些地點(diǎn)相匹配并不能保證,但她的主要目標(biāo)是讓達(dá)特福德和萊納姆之間的每個(gè)車站看起來更適合700人的到來。如果你想知道每一塊木板是什么意思,不要害怕,我已經(jīng)幫你搞定了!
RLU——這是長度縮減單元的擋板(我們正在制造的8輛700/0)?
FLU——這是全長單元的擋板(12輛700/1,雖然不包括在內(nèi),而且FLU不提供Rainham服務(wù),但實(shí)際上這些擋板仍存在于整個(gè)Medway,以備將來使用)?
ALL–這是任何

時(shí)間表
很好地轉(zhuǎn)到下一個(gè)主題,時(shí)間表!??
700級將為東南高速增加80多條服務(wù),填補(bǔ)Rainham和Dartford之間半小時(shí)的全站服務(wù)。這為海厄姆提供了常規(guī)服務(wù),目前海厄姆僅在高峰時(shí)段提供東南部服務(wù),這也意味著Rainham P0將全天使用。當(dāng)然也有一些早晚的ECS移動(dòng),享受運(yùn)行700的樂趣,而不必?fù)?dān)心肯特的麻煩制造者。

現(xiàn)在……你們中那些熱衷于改裝的人已經(jīng)偷偷地找到了700級的所有服務(wù),但開玩笑的是,我們知道(并私下希望)你會找到它們,但你找不到的是我們最近添加的所有其他服務(wù):
由于人們(也被稱為我)不斷要求,一個(gè)新增加的項(xiàng)目是幾次柴油火車之旅,很好地補(bǔ)充了現(xiàn)有的銀禧之旅。再說一次,這些都是時(shí)間表上的季節(jié)性補(bǔ)充,你只會在選定的幾個(gè)月內(nèi)將其視為人工智能,但我們根據(jù)現(xiàn)實(shí)世界的參考,大致列出了一些不同的內(nèi)容:?
47級列車又回來了,提供了兩項(xiàng)服務(wù),這兩項(xiàng)服務(wù)模仿了久違的為肯特海岸服務(wù)的越野服務(wù),在夏季的幾個(gè)月里,你可以沿著查塔姆主線運(yùn)行1O99和1S87。在TSW2,這些類似的服務(wù)從格雷夫森德開始,但考慮到達(dá)特福德的加入和它的繁忙程度,擠在那里的任何其他東西都會讓喬哭,所以它現(xiàn)在加入了羅切斯特的路線。

然后我又加了一個(gè),讓他哭了。作為一名南部地區(qū)的球迷,如果克倫普頓號沒有出現(xiàn),我總是會有點(diǎn)生氣——謝天謝地,我的請求被聽到了,現(xiàn)在我們有幾次33級的短途旅行,耶!Kentish Crompton和The Medway Valley Crompton分別是6人和2人,加在一起,它們幾乎涵蓋了所有內(nèi)容(好吧,顯然不是HS1,但這不是很棒嗎?!鐵路旅游規(guī)劃者請上車?。?/p>
還進(jìn)行了一些額外的調(diào)整和人工智能服務(wù),最值得注意的是,我們調(diào)整了Strood在早晚高峰時(shí)的前向/反向465級折返程序的工作方式,使其更具原型。應(yīng)我最迫切的要求,受去年Medway Valley Pullman鐵路之旅的啟發(fā),Strood現(xiàn)在出現(xiàn)了一項(xiàng)冬季季節(jié)性人工智能服務(wù)。還有一列季節(jié)性的靜態(tài)列車即將進(jìn)站,我們不會告訴你在哪里、什么時(shí)候、什么庫存,你只需要拭目以待。。。
關(guān)于目前時(shí)間表的最后說明;Belle Isle Junction的工程即將結(jié)束,因此隨著66年代的結(jié)束,我們已經(jīng)投入了所有ECML THAMESLINK AI

最后,因?yàn)槲覜]有一整天的時(shí)間,Scenario的粉絲們很高興游戲團(tuán)隊(duì)已經(jīng)進(jìn)城,又回來了!將包括7個(gè)場景的大集合,是的,沒錯(cuò),7個(gè)場景,德西羅城的大型行動(dòng)正在等待,包括一些非常時(shí)髦的情況。。。最后,因?yàn)槲覜]有一整天的時(shí)間,Scenario的粉絲們很高興游戲團(tuán)隊(duì)已經(jīng)進(jìn)城,又回來了!將包括7個(gè)場景的大集合,是的,沒錯(cuò),7個(gè)場景,德西羅城的大型行動(dòng)正在等待,包括一些非常時(shí)髦的情況。。。

我們將在適當(dāng)?shù)臅r(shí)候帶來更多的細(xì)節(jié),包括車站在新標(biāo)志上的外觀。
最后要注意的是,由于這還沒有經(jīng)過測試,上述內(nèi)容可能會發(fā)生變化,雖然我們將努力確保所有玩家都能獲得這些新增內(nèi)容,但我們會讓玩家知道一些時(shí)間表上的新增內(nèi)容是否僅限于Gen9。
德國機(jī)車
德國機(jī)車的工作仍在繼續(xù)——我們將在獲得更多信息后進(jìn)一步更新!
NEC:紐約-特倫頓:更新時(shí)間表
在上個(gè)月的路線圖中,我們談到了我們最新的美國路線正在進(jìn)行的工作,以改進(jìn)其時(shí)間表。本月我們將為您提供另一個(gè)最新消息,這是由我們自己的喬提供的。
回顧:
《紐約時(shí)報(bào)》進(jìn)展順利!但首先,讓我們回顧一下。發(fā)布時(shí),我們有:
美鐵的完整時(shí)間表,包括我們沒有正確的車廂的服務(wù)。
Acela列車將在特倫頓??浚?yàn)檫@些列車是可玩的。否則,超過一半的人將只在紐約賓夕法尼亞大學(xué)和紐瓦克大學(xué)之間。這些也是我

CSAO ME-02剛剛從Metuchen Yard加入NEC,將改變方向前往澤西大道
但這對《紐約時(shí)報(bào)》來說意味著什么?CSAO混合使用CSX和NS設(shè)備運(yùn)行列車,特別是具有額外駕駛室內(nèi)信號的前CR設(shè)備*。在TSW中,運(yùn)行列車的CSX GP38-2需要SPG。盡管如果你擁有馬蹄曲線,每列火車有可能有一列或多列是NS GP38-2。這些列車牽引的許多車廂也有中等機(jī)會替代其他鐵路車廂。例如,我看到CSX與BNSF和CN混合在一起,這很像我用來參考的視頻。
這也意味著,每次你玩并看到同一列火車,它看起來總是不同的。輕微的副作用是,ME-02可能會添加一些通常不會添加的奇怪汽車。ME-02也沒有CR守車,因?yàn)槲覀兡壳皼]有,這可能會使回程服務(wù)面臨相當(dāng)大的挑戰(zhàn)。

CSAO ME-84向西南方向駛向伊麗莎白,前往Metuchen Yard,而延誤的美鐵133則前往華盛頓
*小問題是,我們在TSW中沒有GP38-2或GP40-2s帶有駕駛室內(nèi)信號。出于這個(gè)原因,我仍然不確定這些游戲是否可以玩。我將在有和沒有HUD的情況下玩這個(gè)游戲,看看HUD是否能夠以任何方式幫助NEC發(fā)出信號。但問題可能是,你突然面臨一個(gè)紅色信號,而出租車信號會讓你減速。這可能超出了我的控制范圍,如果太荒謬的話,就必須將其變成人工智能。不管玩不玩,我希望你能像我一樣享受這些貨運(yùn)服務(wù)!
有了以上所有的變化,我認(rèn)為《紐約時(shí)報(bào)》看起來會大不相同。哦,我差點(diǎn)忘了。。。
長島鐵路層
長島鐵路。有史以來請求量最大的一層,(也許)。
好消息。LIRR層。它在里面,它工作。比我想象的要好。這一層增加了500多個(gè)

紐約賓夕法尼亞大學(xué)現(xiàn)在看起來更忙了。
現(xiàn)在,對于其他一些重要消息:它不會100%準(zhǔn)確。具體談到西區(qū)庭院(WSY)。WSY和Penn非常接近,在同一地區(qū)共有52個(gè)編隊(duì)的能力。此外,附近的SSY有多達(dá)30多條軌道,包括所有移動(dòng)的列車,你可能會看到該地區(qū)多達(dá)90個(gè)編隊(duì)。就表現(xiàn)而言,你是在自討苦吃。

NJT列車離開Sunnyside Yard,而長島鐵路M7從其上空飛過
事實(shí)上,這就是我開始制作LIRR層的原因,直到上午9點(diǎn),我才意識到這是行不通的。因此,WSY將相當(dāng)安靜。如果他們必須在賓夕法尼亞大學(xué)轉(zhuǎn)換站臺,每小時(shí)有幾列火車可以到達(dá)那里,但不會停留太久。還要考慮的是,從賓夕法尼亞車站本身看不到WSY,這會給它帶來更多的麻煩。對于你根本看不到的內(nèi)容來說,這些都會對性能造成損害!
出于這個(gè)原因,許多LIRR列車在早高峰后會在WSY停留幾個(gè)小時(shí),但它們會返回伍德賽德,就好像它們在其他地方是空的一樣。這使得運(yùn)行該層需要更少的編隊(duì),因此,該層在硬件資源上盡可能高效。
清晨晚些時(shí)候,一輛LIRR M7經(jīng)過一個(gè)非常繁忙的Sunnyside庭院
好吧,現(xiàn)在就這樣,但還有很多事情要做。。。
謝謝你,喬!隨著測試接近完成,預(yù)計(jì)在未來幾周內(nèi)會看到更多更新的時(shí)間表。最后要注意的是,與700級一樣,由于這還沒有經(jīng)過測試,上述內(nèi)容可能會發(fā)生變化,雖然我們將努力確保所有玩家都可以使用這些添加內(nèi)容,但我們會讓玩家知道一些時(shí)間表添加內(nèi)容是否只會是9代。
訓(xùn)練模擬世界3核心改進(jìn)和內(nèi)容補(bǔ)丁
團(tuán)隊(duì)正在進(jìn)行的核心改進(jìn)的進(jìn)度摘要。本月,我們將快速更新Add-ons Manager、HST Livery Designer功能、半島走廊嬰兒子彈服務(wù)和TSW2 Preservation Crew改進(jìn)。
插件管理
上個(gè)月沒有額外的消息-我們?nèi)栽跍y試Xbox附加組件管理器。我們在當(dāng)前版本中遇到了一些崩潰問題,因此我們的工程師

牽引力也有了重大更新,HST和158級都有所改進(jìn)。158級已經(jīng)成為社區(qū)的最愛,因此我們與專業(yè)工程師和司機(jī)一起付出了巨大努力,以進(jìn)一步增加現(xiàn)實(shí)感。總的來說,對158級進(jìn)行了40多次添加和調(diào)整,為模擬帶來了嚴(yán)格的標(biāo)準(zhǔn)。
除了新的內(nèi)容和功能外,我們還解決了100多個(gè)報(bào)告的問題,從信號到時(shí)間表和牽引力修復(fù),團(tuán)隊(duì)在整個(gè)產(chǎn)品上花費(fèi)了大量時(shí)間,解決了從小細(xì)節(jié)到罕見故障的所有問題。
我們非常期待你們共同推動(dòng)補(bǔ)丁和新內(nèi)容更新的結(jié)合,并享受我們相信將增強(qiáng)您MML體驗(yàn)的所有新功能。
Jane Whittaker,天鉤游戲
Jane一直在這個(gè)帖子上與玩家聊天,所以你可以在這里了解最新動(dòng)態(tài):https://forums.dovetailgames.com/threads/midland-mainline-skyhook-feedback.69452/page-28
只是火車
本月,Just Trains團(tuán)隊(duì)的Alex向我們介紹了他們路線開發(fā)的最新進(jìn)展。我們有了第一張正在進(jìn)行的工作屏幕截圖!

Just Trains團(tuán)隊(duì)繼續(xù)努力開發(fā)我們的第一款Train Sim World產(chǎn)品。我們的路線建設(shè)團(tuán)隊(duì)已經(jīng)完成了30英里的高度詳細(xì)和非常身臨其境的風(fēng)景。創(chuàng)作真的很愉快。我們的3D藝術(shù)家繼續(xù)創(chuàng)造大量的資產(chǎn),以填充從次要車站到主要車站的路線、外觀夢幻的時(shí)段信號盒、道路車輛和雜物,但說“雜物”有點(diǎn)像一個(gè)通用的、枯燥的詞,并不能傳達(dá)該產(chǎn)品各方面的質(zhì)量和激情。
關(guān)于路線上的車輛,這些車輛都進(jìn)展順利,從汽車到貨車,從建筑車到我們的鐵路車輛,當(dāng)然,創(chuàng)建這些車輛有時(shí)可能有點(diǎn)麻煩!
我們使用該產(chǎn)品的目的是重現(xiàn)英國鐵路公司的日子,重點(diǎn)是繁忙而多樣的時(shí)刻表,提供身臨其境的體驗(yàn),我們的完整時(shí)刻表包括乘客、包裹、貨運(yùn)、
鉚釘游戲
正如補(bǔ)丁部分所暗示的,我們將收到來自Rivet Games的更新,其中涉及他們的一些舊的《模擬火車世界》內(nèi)容,包括:
懷特島:萊德尚克林
數(shù)據(jù)庫BR 204
阿羅薩利尼
1938管坯
西康沃爾當(dāng)?shù)兀号碣澦?圣奧斯特爾和圣艾夫斯
S-Bahn Zentralschweiz:蘇西島
這將出現(xiàn)在明天(7日星期三)的補(bǔ)丁中
內(nèi)部開發(fā)——制定場景
場景是模擬火車世界體驗(yàn)中非常重要的一部分,提供了一種完全不同的游戲方式。我們采訪了我們Gameplay團(tuán)隊(duì)的設(shè)計(jì)師Cameron和Liam,了解更多關(guān)于我們?nèi)绾沃谱魉鼈兊男畔?,以及一些沒有成功的設(shè)計(jì)師!
為什么我們有場景??
Cameron:“我們制作場景是因?yàn)槲覀兿霝橥婕姨峁┮环N獨(dú)特的游戲體驗(yàn),讓他們在時(shí)間表上駕駛火車時(shí)獲得這種體驗(yàn)。”?
利亞姆:“在場景中,我們可以在火車和它們運(yùn)行的路線上發(fā)揮創(chuàng)意,同時(shí)提供不同于時(shí)間表服務(wù)的東西。我們可以讓火車運(yùn)行不尋常的模式,添加新的游戲,設(shè)置限制,并給玩家?guī)硖魬?zhàn)?!?
是什么造就了一個(gè)偉大的場景??
Cameron:“我認(rèn)為,一個(gè)好的場景通常分為一類或全部三類?在提出場景設(shè)計(jì)時(shí)具有–場景是否?提供全新體驗(yàn)?它有一個(gè)有趣的前提嗎?或者,玩起來很有趣嗎?”
“這些都是我們在設(shè)計(jì)過程中經(jīng)??紤]的事情,因?yàn)槲覀兿虢o玩家一些他們以前沒有經(jīng)歷過的東西,或者對現(xiàn)有的游戲理念或功能進(jìn)行有趣的改變
在創(chuàng)建場景時(shí),我們必須考慮哪些內(nèi)部因素??
Cameron:“在設(shè)計(jì)場景時(shí),我們必須始終牢記許可證的外觀、游戲的年齡評級和合理性等因素。這些因素密切相關(guān),在設(shè)計(jì)過程中對我們來說很重要,因?yàn)樗鼈兺ǔQ定了我們可以包括什么,不能包括什么。”
“舉個(gè)例子,我們不能將列車脫軌的情況包括在內(nèi),因?yàn)榕c我們合作的鐵路公司永遠(yuǎn)不會允許我們描繪他們的列車處于這種狀態(tài),盡管這可能是現(xiàn)實(shí)生活中發(fā)生的事件。合理性是我們在做任何事情時(shí)總是考慮的另一個(gè)因素。在設(shè)計(jì)場景時(shí),我們可以有一定程度的靈活性當(dāng)涉及到在敘事中創(chuàng)造事件時(shí),以及我們可以在多大程度上偏離現(xiàn)實(shí)世界的運(yùn)作。”
“我們總是確保我們寫進(jìn)故事中的內(nèi)容能夠發(fā)生在現(xiàn)實(shí)生活中,或者已經(jīng)發(fā)生在某個(gè)地方
利亞姆:“在為一個(gè)群體創(chuàng)建場景時(shí),我們還必須考慮到庫存和路線本身。由于我們喜歡讓場景接近現(xiàn)實(shí),我們盡最大努力避免在他們不會去的地方運(yùn)行火車或執(zhí)行他們永遠(yuǎn)不會執(zhí)行的任務(wù)。當(dāng)然,作為一個(gè)場景,如果我們能想出一個(gè)合理的理由,我們可以發(fā)揮創(chuàng)意,改變規(guī)則?!?
你會說場景是我們嘗試新鮮刺激事物的游樂場嗎??
Cameron:“當(dāng)然。場景讓我們有機(jī)會設(shè)計(jì)和創(chuàng)建全新類型的游戲,也讓我們有能力開發(fā)我們知道玩家會喜歡的新系統(tǒng)和功能。開發(fā)新場景讓我們更有機(jī)會構(gòu)建東西?!?比如可互動(dòng)的NPC角色,或者能夠站在警衛(wèi)的立場上檢票,而不是扮演司機(jī)的角色。正是這些版本,甚至是較小的版本,才能真正讓場景感覺獨(dú)特和難忘?!?
利亞姆:“當(dāng)然。蒂梅塔
為什么我們能夠在場景中創(chuàng)建某種體驗(yàn),但不能將其轉(zhuǎn)化為服務(wù)模式??
Liam:“服務(wù)模式通過運(yùn)行模擬?24小時(shí)時(shí)間表基于真實(shí)的工作時(shí)間表,無需添加腳本。由于這個(gè)時(shí)刻表是按照準(zhǔn)確的時(shí)間模擬的,我們無法在上增加或調(diào)整列車?這個(gè)時(shí)刻表沒有火車被卡住。相反,對于場景,我們根據(jù)場景設(shè)定的時(shí)間創(chuàng)建了一個(gè)較小的時(shí)間表,我們可以自由添加和計(jì)時(shí)列車,以滿足該場景的需求。場景還可以添加腳本和場景,使我們能夠在駕駛火車之外添加游戲,例如添加火車故障、更改天氣和特定時(shí)間或添加駕駛火車之外的目標(biāo)。”?
你和團(tuán)隊(duì)在發(fā)布的場景中最引以為豪的是什么??
利亞姆:“就我個(gè)人而言,在我們發(fā)布的內(nèi)容中,我最自豪的是《匹克森林》中的Chinley Gala場景,因?yàn)閔o

上圖為東海岸公路上的“切割關(guān)閉”場景
你有沒有其他場景的例子沒有被發(fā)現(xiàn)(為什么)??
利亞姆:“我們最終總是會有比每條路線所需更多的場景創(chuàng)意。這些場景創(chuàng)意中的大多數(shù)都會在計(jì)劃中被放棄,轉(zhuǎn)而選擇其他更有趣的場景,但有些確實(shí)在我們放棄它們之前就已經(jīng)進(jìn)入了原型設(shè)計(jì)階段。一個(gè)有趣的場景是利物浦克魯,我們不得不在原型設(shè)計(jì)階段投入很長時(shí)間,在那里球員必須拿起行李箱/包裹可能在玩家手中,并將其裝載到車廂中。然后,玩家會在火車出發(fā)前關(guān)閉火車上的所有車門。還有手推車,玩家可以裝載并使用它將多個(gè)包裹同時(shí)推到車廂上?!?
Cameron:“我們已經(jīng)為許多從未發(fā)布或包含在游戲中的場景制作了原型?!?以下列出了原型,但從未實(shí)現(xiàn):?
猜火車——這是一個(gè)場景
行李/包裹裝載?- 這是另一個(gè)有趣的場景,因?yàn)樗涯銖鸟{駛座上帶出來,換上了警衛(wèi)的鞋子。這是一個(gè)場景,再次適用于利物浦克魯,球員將前往沿線的每個(gè)車站,并裝卸乘客的行李。你可以親自拿起每一件行李,并將其放在BG車廂內(nèi)。你會得到一個(gè)計(jì)數(shù)器,記錄必須裝載到火車上的物品數(shù)量,以及必須卸載到站臺行李架上的數(shù)量。一旦行李在一個(gè)車站分揀完畢,你就會坐火車去下一個(gè)車站,重復(fù)一遍,每次都有不同數(shù)量的行李要分揀。我知道Gameplay團(tuán)隊(duì)的幾個(gè)人,包括我自己,將來都想重新考慮這個(gè)想法,因?yàn)檫@可能是未來Steam時(shí)代路線的一個(gè)有趣的補(bǔ)充。


原型設(shè)計(jì)階段未發(fā)布的包裹裝載場景?
感謝Liam和Cameron的真知灼見——下個(gè)月的《開發(fā)背后》,我們將深入研究開發(fā)和發(fā)布過程的另一個(gè)領(lǐng)域,以獲得您的閱讀樂趣!
火車模擬世界路線圖
本月,我們增加了一些指標(biāo),以顯示路線圖上的各個(gè)項(xiàng)目的發(fā)展進(jìn)展情況。
下次到達(dá):
我們的下一個(gè)版本。預(yù)計(jì)此內(nèi)容將在下一篇路線圖文章之前發(fā)布。
正在開發(fā)中:
積極發(fā)展;預(yù)計(jì)這個(gè)內(nèi)容將超過一個(gè)月,但不到3個(gè)月。
在規(guī)劃中:
在規(guī)劃階段,初步開發(fā)已經(jīng)開始——預(yù)計(jì)需要3-9個(gè)月。
紅燈時(shí):
不是在積極開發(fā)中,而是我們致力于交付的東西。目前沒有預(yù)計(jì)到達(dá)時(shí)間。
燕尾游戲發(fā)布
這些是即將推出的由Dovetail Games開發(fā)的附加組件。如果發(fā)布的細(xì)節(jié)仍在最終確定中,我們將在可能的情況下提供其ID代碼。這會讓你對預(yù)期有一個(gè)很好的想法。對于Train Sim World 3,我們已經(jīng)修改了這些產(chǎn)品代碼。要了解這些身份證代碼的含義,您可以參閱我們的身份證代碼指南。
下次到達(dá):
[3.GBB-R7 04]Glossop生產(chǎn)線-曼徹斯特-哈德菲爾德和Glossop
正在開發(fā)中:
[3.GKK-L7 01]Thameslink BR 700/0級
[3.DKK-L7 01]德國機(jī)車
合作伙伴計(jì)劃發(fā)布
這些是即將推出的附加組件,由Dovetail Games以外的團(tuán)隊(duì)開發(fā)。在發(fā)布的細(xì)節(jié)仍在最終確定中的地方,我們將盡可能提供其身份證代碼。這會讓你對預(yù)期有一個(gè)很好的想法。要了解這些身份證代碼的含義,您可以參閱我們的身份證代碼指南。
正在開發(fā)中:
[3.GDF-R5 01]英國路線-(由Just Trains開發(fā))
在規(guī)劃中:
[3.DB-L5 01]DB BR 420電動(dòng)多功能
核心特征
核心功能是更大的項(xiàng)目。這些可能是重要的新功能或變化,將影響一個(gè)或多個(gè)不同平臺上的玩家。通常需要更多的開發(fā)時(shí)間,這個(gè)列表可能比其他列表移動(dòng)得更慢。
正在開發(fā)中:
[TSW3]附加組件管理器(Xbox、PC)
[TSW3]減載改進(jìn)(逐路線)
[TSW3]保存游戲改進(jìn)(逐路線)
[TSW3]性能優(yōu)化
特殊項(xiàng)目團(tuán)隊(duì)和補(bǔ)丁
特別項(xiàng)目小組正在處理的項(xiàng)目?!吧墶敝械奶砑踊蚋膶ㄒ韵虏糠只蛉績?nèi)容:車站發(fā)車板、動(dòng)畫交叉口、站臺爬升功能、改進(jìn)的軌道渲染、高峰時(shí)段乘客密度和外觀、對RailDriver的支持、聯(lián)系信號員功能、對風(fēng)景的小修復(fù)、對音頻的小修復(fù),對游戲的小修復(fù)和對菜單項(xiàng)的小修復(fù),Livery Designer兼容性和Scenario Planner擴(kuò)展。
Next release:
[TSW3] Linke Rheinstrecke post-release patch
[TSW3] Bremen-Oldenburg patch
[TSW3]??New??Rivet Games content patch
[TSW3] Midland Main Line post-release patch
[TSW2][TSW3]?HST Livery Designer functionality
[TSW3] Niddertalbahn post-release patch
In development:
[TSW3] Peninsula Corridor + Oakville Subdivision – access to Baby Bullet services
[TSW3] NEC: New York – Trenton timetable improvements
[TSW2] [Tiny]?Scottish Commuter?
[TSW2] [Small]?Hauptstrecke Hamburg-Lübeck, including timetable update
[TSW2] [Medium]?Rhein-Ruhr Osten?
[TSW2] [Small]?2022 Bakerloo timetable (600+services)?
[TSW2] [Small]?Long Island Rail Road?
[TSW2] [Huge]?Peninsula Corridor?– NOTE: there are further improvements to come on both games
[TSW2] [Huge]?Oakville Subdivision?
[TSW2] [Tiny]?LGV Mediterrannée??
At a red light:
[TSW3][TSW2]?DB BR 187 Audio improvements
MISCELLANEOUS
Projects that players will notice but don’t fall into one of the other categories.
In planning:
[TSW2/TSW3] Manual fireman functionality for Steam locomotives
At a red light:
[TSW2/TSW3] Rush Hour passenger system for London Commuter?
REMOVED FROM ROADMAP
tems that have been removed from the Roadmap. This is either because they have been completed, their status having changed or the project having been suspended.
[TSW3] Peak Forest Railway: Ambergate – Chinley and Buxton – released
[TSW3] Spirit of Steam physics improvements – released
[TSW3] Loco Add-on Bundle 2 post release patch – released

TL;DR (too long; didn’t read) summary
A quick summary for those who don’t want to go through the whole article. There are more details on all these points within the Roadmap.
A Closer Look at Glossop Line
Including digging into an all-new Scenario where you can operate as a Guard, and its timetableAn Update on the Thameslink Class 700/0
Including timetable information!An Update on Trenton Timetable improvements
Updates from Just Trains on their Unannounced Route
An Update on Upcoming Patches
Linke Rheinstrecke, Midland Main Line, Bremen-Oldenburg, and Rivet Games content – which are due tomorrow! (Wednesday 7th June)Inside Development
How we make Scenarios, with some Scenarios that didn’t make it!
The Roadmap
Where has that month gone? May has flown by, and with it, a sizeable Steam core update and the release of Peak Forest: Ambergate – Chinley and Buxton, which has had favourable feedback from you lovely lot.
We’ve also just?given away LGV Méditerrannée free for a week, so we hope you were quick and got in there! We saw loads of you jumping in and trying the content, which was exactly what we were hoping. We hope you enjoyed a slice of the French high-speed pie. Bon appetit!
This month, we’ll be taking a deeper dive into the upcoming Glossop Line, including details from the timetable and some unique work on the Scenarios. And if that’s not enough, we’ll also have an ‘a(chǎn)lternative’ in-depth look at the upcoming Thameslink Class 700/0 (with all-new screenshots!), a further update on the NEC: New York-Trenton timetable, and details on upcoming patches, including one coming tomorrow!
In Partner Programme corner, both Just Trains and Skyhook Games will provide an update on their ongoing projects.
We also have a really interesting ‘Inside Development’ section from our Gameplay team in which we talk about building our Scenarios – including some information about some that never made it out to you!
Finally, as a follow-up from last month’s Roadmap, we’ll be inviting a new cohort of beta testers in the coming weeks (thank you to everyone who has volunteered!).
Ready to go with a new Roadmap? Well, go on then…
Upcoming Content
Glossop Line – Manchester – Hadfield & Glossop
We expect this fully-complete and self-contained route to release towards the back-end of June, bringing with it the first appearance of Manchester Piccadilly Station, and some really interesting services and scenarios.
If you haven’t already, check out?May’s Roadmap?for the route map, and some introductory information.
With this route, we’ve tried to get creative with our Scenarios – and the Glossop Line, you can play as a guard!
We spoke to Liam and Cameron, Designers on our Gameplay team, to find out more about it. There is also information about the Glossop timetable below. If you’d like to find out more generally about how we make scenarios (as well as some that didn’t make the cut!), then head to the ‘Inside Development’ section for a deeper look at them!
Tell us more about the Guard scenario – what will the player do?
Liam: "The player will have a variety of guard related tasks in the scenario both on the train and at stations. But the focus is on operating the doors at stations, checking the train is safe to depart and inspecting passenger tickets between stops, something brand new to Train Sim World. When a player interacts with passengers in this scenario, they will be shown the date and the upcoming destinations of the train they are working on along with the passengers' ticket."
"It’s up to the player to compare the information of the passenger's ticket with the current service. The player will be given the option to tell the passenger their ticket is valid or invalid, with an invalid ticket resulting in the passenger be removed from the train at the next stop. The player will earn points by correctly deciding the tickets validity along with completing other guard actions."?
Why did we select this route for a scenario involving Guard operations??
Liam: "I chose this route for the guard scenario due to a combination of having a train with guard controls and a route with lots of passenger stops close together. A guard scenario is something I’ve been wanting to add for a while, but it never felt right to do on the previous routes I worked on. I needed a train with a full set of guard controls on a route with passenger stops close enough together that the player would not be spending most of the scenario waiting for the train to reach its next destination."
What tech/content had to be created specifically and uniquely for this scenario??
Liam: "Tech wise, the Class 323 already had the guard controls needed for this so that was a big help as it allowed me to go straight into prototyping the actions of a guard. The new tech needed was a way to interact with the passengers themselves and inspect tickets. Passenger interaction was something I had already worked on before with the creation of the Rail Fans, but they were still for use at stations only."
"I had to create a way for these Rail Fans to board, ride and depart a train along with giving each Rail Fan a train ticket, another new piece of tech. These tickets are randomly generated to match the train service the Rail Fan is riding, with some tickets randomly selecting an invalid travel date or destination to create an invalid ticket for the player to check."?
What was the process undertaken to go from idea to execution??
Liam: "It started with being a simple guard scenario made as a proof of concept, where the player would ride the back of a Class 323 and operate the doors for the driver. Once the basics were in, I looked at what else a guard could do, both on the train and at the stations. I was in contact with real guards who operate on?323s who were very helpful with their feedback of what was currently in the scenario along with things that were missing and suggestions on how to make the scenario more accurate to real life."
"Ticket inspection was the obvious thing that was missing from the scenario and was something we would need to make the player feel like an actual guard. The ticket inspection gameplay started as a simple graphic of a good/bad ticket and grew to a sort of minigame where the player would have to compare multiple bits of information to the ticket and decide on its validity. It was at this point we could see the scenario would be fun for players wanting to play as a guard, it was just a matter of polishing up the gameplay and adding some extra tasks to help really flesh out the scenario." ?
Are there any other interesting scenarios players can look forward to??
Liam: "I think there’s some great scenarios for this route which include some fun new things players haven’t seen before in scenarios, such as burst pipes flooding the tracks and a photo competition where players get a camera to use (more on this one soon!)"
Glossop Line - Timetable information
And a quick summary of what you can expect from the timetable at this stage. Please bear in mind this is still being developed, with more information available in the future.
The timetable for Manchester to Glossop runs the class 323 at 2 trains per hour (2tph). Trains typically run from Manchester to Glossop, then turning back to complete the run to Hadfield.
Timings can be quite tight at stations and especially for both Glossop and Hadfield with just 3 minutes between arriving and departing. These tight timings are what allows the route to just about manage a 2tph frequency. Even with the quick turnaround, the next train for Hadfield must often wait until the train ahead has left Dinting.
There are some intricate details about this route such as signal GB867, which protects Hyde North junction, will always be red until the Manchester-bound train is ready to depart Newton. This also means that the approach signal for Newton, GB861 will never display a green aspect.
Northern run 323s on a few other lines, such as both lines to Crewe, Stoke-on-Trent and Liverpool Lime Street - Manchester Airport.
As for layers, it's a little early to talk about those just yet. But for now, the EMT 158 will be making an appearance at Manchester for their hourly Liverpool Lime Street - Norwich services. It will be mainly AI, but also have one playable service: an ECS in the early hours to Liverpool that runs via Ashburys.
Pricing
The Glossop Line will be available for a slightly different price than usual: £19.99/$24.99/€24.99.
Thameslink Class 700/0
Work on the Class 700 continues in earnest, and we have some more screenshots for you – as well as bringing our resident Class 700 enthusiast, James, in to give a slightly – alternative – update on what you can expect.
James’ Unhinged Update on the Class 700?
You want me to talk about the Class 700? Now? Well, how long have you got…? Alright strap in!?
The teams have been busy working on all aspects of the Class 700, slowly bringing it together into a fantastic EMU which I can’t wait for all of you to experience! While we’re still quite far off from release, I thought I would share some of our latest progress, my favourite details, plus some other fun bits.
For the first time, behold the interior! All the final furniture has gone in place throughout the unit, including the First Class tables and the infamous Ironing Board standard class, it’s all there raring to be used by Medway’s… finest locals. And of course, we cannot look at the interior without admiring the modern PIS screens – not every single screen has been implemented, but destination, calling points and next stop schematics are a treat to behold!?With each coach being an open-ended gangway, you can experience the hypnotic sensation of watching the train go round corners and S bends – it almost makes you want to do a silly walk down the whole length of the train!?
In the cab, the screens are coming to life, and there’s some interactivity included which is fun to play around with. Brightness, Day and Night mode, cab air-con and even regen braking are all options which can be toggled. Modern trains are state-of-the-art in every right, and the Class 700 can even talk to you! Enjoy in-depth conversations where every response is “Driver, you have reset the DRA, please check the signal” – you’ll understand what it means eventually. It’s like Groot, sort of.?
Yes, before a riot kicks off in declassified first class, we have included both DC and AC functionality! While we don’t have the northern end of the Thameslink network in TSW, so long as you’re happy to heinously place the 700 on other routes, you can experience the different motor sounds and physics, and we won’t judge wherever you place it…?Honest!?
Speaking of placing things: Daisy, who you might remember from our?Birmingham Cross-City content?and?live stream, one of our testers and trainee Editor users, has flexed her creative muscles, and – working with the team – has had all the Thameslink-specific stopping boards made to be placed into the Southeastern Highspeed route! Due to the way the timetable already works, whether the “stop at” locations match these is not guaranteed, but her main goal is to make each station between Dartford and Rainham look more appropriate for the arrival of the 700. If you’re wondering what each of the boards mean, never fear, I’ve got you covered!
RLU?– this is the stopping board for the Reduced Length Unit (the 8-car 700/0 we’re making)?
FLU?– this is the stopping board for the Full Length Unit (the 12-car 700/1, while this isn’t included, and FLU’s don’t run the Rainham service, the boards are still present throughout Medway in reality for futureproofing)?
ALL?– this is the stopping point for any Class 700 regardless of length?
SDO?– any of the above with “SDO” surrounding its border signifies “selective door opening”, i.e. you are supposed to stop here but some coaches will be hanging off the platform (a bit like JD’s driving)?
T?– this stands for the totem pole-like shrine you see below, no I’m kidding, a T board is a Turnback board, this is the stopping point when the driver needs to change ends, it ensures, for example, that when they move to the other cab, they can still have sight of the starting signal?
The Timetable
Drifting over nicely to the next topic, the TIMETABLE!??
The Class 700 will add a little over 80 services to Southeastern Highspeed, filling out the half-hourly, all-stops service between Rainham and Dartford. This brings a regular service to Higham, which currently only has Southeastern services in the rush hour, and also means Rainham P0 will be used throughout the day. There are also naturally some morning and night ECS moves, enjoy running the 700 without having to worry about Kentish troublemakers.
Now… the keen modders among you have already been sneaky and found all the Class 700’s services, but joke’s on you, we knew (and secretly hoped) you would find them, but what you won’t find is everything else we’ve added recently:
One new addition because people (also known as, me) kept asking for them is a few diesel railtours, nicely complementing the already existing Jubilee tours. Once again, these are seasonal additions to the timetable, you’ll only see them as AI during select months, but we’ve put a few different ones in loosely based on real-world reference:?
The Class 47 is back with a pair of services which mimic the long-lost cross-country services which used serve the Kent Coast, giving you 1O99 and 1S87 to run along the Chatham Main Line in the summer months. In TSW2 these similar services started at Gravesend, however given the addition of Dartford and how busy it is, squeezing anything else in there was going to make Joe cry, so it now joins the route at Rochester.
And then I made him cry anyway with the next addition. Being a Southern Region fan, I was always going to be a bit miffed if the Crompton didn’t make an appearance – thankfully my pleas were heard, and now we have a couple of Class 33 excursions, yay! The Kentish Crompton and The Medway Valley Crompton are a 6-parter and 2-parter respectively, combined they cover pretty much everything (well, not HS1 obviously, but wouldn’t that be awesome?! Railtour planners get on this please!)?
Some additional tweaks and AI services have also gone in, most notably, we’ve adjusted how the Forward/Reverse Class 465 turnback procedures work at Strood in the morning and evening rush to be more prototypical. At my most eager request, a winter seasonal AI service now appears at Strood, inspired by last year’s Medway Valley Pullman railtour. There is also a seasonal static train going in, we’re not telling you where, when, what stock, you’ll just have to wait and see...
The final note on the timetable for now; engineering works at Belle Isle Junction are coming to an end, so with the 66’s out of the way we’ve put in ALL THE ECML THAMESLINK AI
Lastly, because I don’t have all day, Scenario fans rejoice as the gameplay team have gone to town, and back! A bumper collection of 7 scenarios are to be included, yes that’s right, 7 scenarios, mega Desiro City action awaits, including some pretty funky situations...
We’ll bring more details, including how the stations look with their new signs, in due course.
As a final note – as this has not been tested yet, the above is subject to change, and whilst we’ll endeavour to ensure these additions are available for all players, we’ll let players know if some timetable additions will be Gen9-only.
German loco
Work is continuing on the German loco – we’ll update further when we have more information!
NEC: New York – Trenton: Updated timetable
In last month’s Roadmap, we talked about the work being undertaken on our newest U.S. route to improve its timetable. And we have another update for you this month, courtesy of our very own Joe.
A recap:
Progress on the NYT is going well! But first, let's recap. At release we had:
The full Amtrak timetable, including again services we do not have correct coaches for.
Acela trains will stop at Trenton for the sake of these being playable. Otherwise more than half would just be between NY Penn and Newark. These also included virtual destinations to many places beyond Trenton & NY Penn, as well as named trains displayed in the PIS.
For NJT we had ~120 services, not the full timetable and most of which were led by the ML cab car. This was a mix, but not all, of trains 31XX, 32XX, 35XX, 37XX, 38XX, 39XX and 6XXX. All the deadheads do Sunnyside Yard (SSY) were playable, including any of 6XXX, which gave it quite an imbalance between actual passenger services and SSY deadheads.
Progress as of May 2023 roadmap:
Full Amtrak and Acela as with release. These services may be slightly different now with more delays etc due to the increased NJT traffic.
Full Electric NJT timetable (see below) is now complete with a few late trains that are being fixed/simulated as I type this.
Does not include: Arrow III Princeton Junction-Princeton AI or diesel equipment out of Newark Penn/Hoboken and no AI traffic at Secaucus Junction.
However, that wasn't all I wanted to with this timetable. I'm sure you know what I'm thinking...
Addressing the imbalance of ALP-46 and ML lead services
One of the main criticisms of the timetable was of course the imbalance of ALP-46 and ML lead services. Many lines that use push-pull trainsets will usually have the loco always on one end. For example, all Hamburg to Lübeck trains have the loco towards Lübeck Hbf. Another example is RE 1 and RE 9 on KAH will have the loco facing away from Aachen Hbf.
That is not quite the case on the Trenton Line due to the Sunnyside Yard loop. Any train entering Sunnyside Yard will go via the loop, which means it will then face the other way. The difficulty here was trying to strike a close enough balance. I was able to get this balance quite close with just a few more for one than the other. Using the diagrams, each formation that leaves through portals will return facing the correct direction relative to how they left the map.
Trains out of Hoboken, however, follow the typical practice of loco always on one specific end. So, anything to/from Hoboken will always have the loco facing away from Hoboken.
Short NJT Secaucus services
Now for the exciting stuff! I have had a couple of suggestions for extra services, AI and playable. One example is the NJT services from NY Penn towards Newark Broad Street (Numbers 6XXX). Some of these were present at release and as of the last Roadmap they were all included. Though they were all AI, I had a suggestion to make those that stop at Secaucus into playable services. This was not the most straightforward thing to change to make, but that was ultimately successful. So, if you wish to drive short 5-10 minute services, those are there now for you.
The last thing I've been looking at is something quite annoying for many players. Sorting out the NJT service descriptions for NJT services from the NJCL. They would typically say "Drive this train from Trenton to NY Penn." Which is a bit misleading. These have now been corrected based on where you pick up the train from, Rahway, Newark Airport and Newark Penn.
Increasing double loco leading chances on Amtrak Northeast Regional Services
Onto other important things...
Some players have noticed that Amtrak Northeast Regional services have a very low chance to have a double loco leading. It was a very low chance and as many seem to like it, I have increased it slightly.
Freight
American railroads are arguably best-known for their freight. In fact, the freight on the NEC was quite intriguing for me. It was the first service types I began researching back in November before acquiring passenger timetables. Looking through several videos and forums for reference, I found enough information for 4 freight trains: ME-02, ME-47, ME-84 and OI-32. These trains are run by CSAO, which to my best understanding is a settled agreement between CSX and NS after the old CR lines were too complicated to divide up. Please feel free to look up more about them, it's quite interesting.
CSAO ME-02, having just joined the NEC from Metuchen Yard, will change direction and head for Jersey Avenue
But what does that mean for NYT? CSAO run trains with a mix of CSX and NS equipment, specifically the ex-CR equipment that have extra in cab signalling*. In TSW, these will require SPG for the CSX GP38-2s that operate the trains. Though there is a chance that one or multiple per train could be an NS GP38-2, if you own Horseshoe Curve. Many of the cars pulled by these trains also have a medium chance to substitute into other railroad cars. I've seen, for example, CSX mixed with BNSF and then CN, which is quite like the videos I was using for reference.
It also means that each time you play and see the same train, it will always look different. Slight side effect is that ME-02 may have odd cars added that it would not normally have. ME-02 also does not have the CR caboose because we don't currently have one, which may make the return service quite a challenge.
CSAO ME-84 heads Southwest towards Elizabeth on its journey to Metuchen Yard as the delayed Amtrak 133 heads to Washington
*Slight problem is that we do not have GP38-2 or GP40-2s in TSW with in cab signalling. For this reason, I am still unsure if these can be playable. I will be playing this with and without the HUD to see if the HUD is able to help in any way with the NEC signalling. The problem could be though that you're suddenly faced with a red signal which cab signalling would have been slowing you down for. This is likely beyond my control and would have to be made AI if it's too ridiculous. Playable or not though, I hope you can enjoy these freight services as much as I have!
With all the changes above, I think NYT will look vastly different. Oh, I almost forgot...
Long Island Railroad Layer
Long Island Railroad. The most requested layer of all time, (maybe).
The good news. The LIRR layer. It's in, it works. Better than I thought it would. This layer adds a whopping over 500 LIRR services to NY Penn. Non-peak trains run using the north tunnels exclusively and peak trains will use both north and south tunnels. LIRR trains can be seen at NY Penn as far down as track 13. With LIRR, Amtrak and NJT, NY Penn during peak hours is almost non-stop with many simultaneous arrivals and departures, LIRR especially.
LIRR peak trains also run every 3 minutes in each directly so there is plenty of activity passing SSY now. The Long Island Railroad layer for NYT will require just the LIRR route for the M7 AI. Each formation, 6, 8, 10 & 12 have a 20% chance to substitute into a LIRR M3 (of the same length) if you own the LIRR M3 DLC too! So, to be clear, LIRR route is required for ALL services. The M3 only adds variety.
NY Penn looking a lot busier now.
Now, for some other important news: it won't be 100% accurate. Specifically talking about Westside Yard (WSY). WSY and Penn are extremely close and together have the capacity for 52 formations in the same area. Add that the nearby SSY has up to over 30 tracks, include all the moving trains and you could be looking at up to 90 formations in that area. Performance-wise, you're asking for trouble.
NJT train leaving Sunnyside Yard whilst a Long Island Railroad M7 flies over
Actually, this is how I started making the LIRR layer, before getting it to 9am and realising this would not work. So, WSY will be rather quiet. There are a few trains an hour that go there if they have to switch platforms at Penn, but will not stay for too long. Consider also that WSY won't be all that visible from Penn station itself, and it makes it more trouble than its worth. These would provide a detriment to performance, for content you wouldn’t even see!
For this reason, many of the LIRR trains that would end up in WSY for several hours after the morning rush will instead head back towards Woodside as if they're empty to other yards. This gives a bonus of requiring fewer formations to run this layer therefore, this layer is as efficient on hardware resources as it can be.
A LIRR M7 passes a very busy Sunnyside Yard in the late morning
Well, that's it for now, but there are still plenty of things to be done...
Thanks, Joe! Expect to see more on the updated timetable in the coming weeks as it nears completion for testing. As a final note – as with the Class 700, as this has not been tested yet, the above is subject to change, and whilst we’ll endeavour to ensure these additions are available for all players, we’ll let players know if some timetable additions will be Gen9-only.
Train Sim World 3 core improvements and content patches
A progress summary on the core improvements the teams are working on. This month, we have a quick Add-ons Manager update, HST Livery Designer functionality, Peninsula Corridor Baby Bullet Services, and TSW2 Preservation Crew improvements.
Add-ons Manager
No extra news from last month - we’re still in the process of testing Xbox Add-ons Manager. We’ve been experiencing some crashing issues with the current build, so our Engineering team will be taking another look at it.
Once Xbox is out, we’ll turn our attention to PC platforms.
HST Livery Designer Compatibility
It is going through testing now, and we hope to release later into June, alongside some improvements to Great Western Express.
Peninsula Corridor and Oakville Corridor Baby Bullet services
We have a partial improvement for this issue that needs to be tested – if it passes the testing, we’ll be aiming to release it this month alongside another patch.
TSW2 Preservation Crew releases
Nothing further on this one from last month – the team are in the process of collating the updates into one patch, and when we have more for you we’ll let you know.
Patch update
Here’s a quick summary of the contents of the patches released in the past month you may have missed.
May 4 – Steam and Loco Add-on Bundle improvements:
https://forums.dovetailgames.com/threads/tsw3-update-steam-and-loco-add-on-bundle-2-improvements-4th-may.69919/
May 9 – Spirit of Steam additional Improvements:
https://forums.dovetailgames.com/threads/update-notes-spirit-of-steam-improvements-2-9th-may-2023.70069/
Upcoming patches
Patch - Wednesday 7th June
(full notes will be provided with the update, these are some of the highlights):
Linke Rheinstrecke
Various graphical route improvements
Improved snow build-up
Vehicles correctly stopping at level crossings
Various red lights improvements
BR 103 windscreen wipers will now behave correctly
Headlight improvements for IC Coaches
Note: physics improvements to the BR 103 will come at a later date.
Bremen-Oldenburg
Signalling improvements
Improvements to BR 110 door operation
BR 425, Laaers, and Tagds 959 physics improvements
Midland Main Line
Timetable expansion
Added 89 HST services, particularly between Derby-Leicester
Added 20 Ivanhoe services between Leicester-Nottingham (including 3 freight services*)
Added ROG service from Derby-Leicester and Class 375 Blue service*
Re-enabled Toton HL – Leicester Aggregate freight service*
Updated Class 66 Railtour to use SHE Class 66, rather than RHTT
Passengers should no longer get stuck in the doorway – and general improvements to passenger behaviour
Updated Class 158 physics
Rain and snow will now wipe away when using wipers
Updated vehicle coupling and logic
Remodelled bridges across route
Numerous environment fixes and updates, including station updates and adding new Derby Roundhouse
Performance optimisation across route
Note: for tomorrow’s patch, Console players will not receive the additional freight services – this is known, and we’re working on a follow-up patch to add these as soon as possible.
Rivet Games content patch
Various small quality of life updates for Rivet Games content, including:
BR 204?(added Contact Signaller and walkie-talkie functionality, Rail Driver support, physics improvements, headlights improvements)
Isle Of Wight: Ryde-Shanklin?(including Class 483 improvements, such as animating guard panel buttons improving headlights, and audio improvements)
Arosalinie?(snow effects on GE 4/4 window, added sparks and snow kick-up, updated running, flange, and whistle audio)
West Cornwall Local?(added sparks and snow kick-up to the Class 150,, including Class 37/5 headlights correctly illuminating surroundings)
Zentralschweiz Luzern-Sursee?(improved rain particles on windscreen of RABe 523,
1938 Tube Stock?(Player and AI headlights improvements, added full Guard Panel functionality, added sparks)
Peak Forest
Adjust volume of safeties in 4F to match those of updated Jubilee and 8F
Patch - Expected later in June:
Niddertalbahn post-release patch
HST Livery Designer functionality + GWE improvements
As mentioned above, we’re working on a partial fix for the Peninsula Corridor and Oakville missing Baby Bullet services, as well as TSW2 updates – but these don’t have a confirmed release window yet.
Third-Party developer (Partner Programme) update
Updates from some of our Partner Programme developers. This month, we have an update from Skyhook Games after Midland Main Line’s release, and from the team at Just Trains.
Skyhook Games
As the post-release Midland Main Line patch comes ever-closer, we’ve chatted to Jane, Skyhook’s Chief Technical Officer, about their progress, and what you can expect from the update.
All of us at Skyhook would really like to express our appreciation and thanks for everyone who has provided feedback for Midland Mainline. We have been delighted with the response to the route and all the enthusiasm in sharing ideas and feedback with us.
The patch/update is now preparing for release and in addition to addressing issues we have also added as many requested features as we were able for our first patch. This includes a wholly revised timetable, with close to twice as many playable services across the MML network! We have also added some freight services for everyone to enjoy – although, please note that, for the time being, these are only available on PC (we’re working on it!).
Additionally, we have added a wide range of bespoke trackside assets to bring our route closer to the real world. This includes everything from custom bridges along the route to iconic buildings such as the Derby Roundhouse and many others. Station buildings have also received updates for enhanced detail and realism, from canopies to platform clutter.
Traction has had a significant update too, with improvements with both the HST and the Class 158. The Class 158 is already becoming a firm favourite with the community, so we have put in significant effort with professional engineers and drivers to add further to the realism. Overall, there have been over 40 additions and tweaks to the Class 158 bringing exacting standards to the simulation.
In addition to new content and features, we have addressed over 100 reported issues, from signalling, to timetable and traction fixes, with the team spending a considerable amount of time across the entire product, addressing everything from minor details to rare crash bugs.
We are really looking forward to you all driving this combination of patch and new content update and enjoying all the new features that we are confident will enhance your MML experience.
Jane Whittaker, Skyhook Games
Jane has been chatting to players on this thread, so you can get the full low-down here:?https://forums.dovetailgames.com/threads/midland-mainline-skyhook-feedback.69452/page-28
Just Trains
This month, Alex from the Just Trains team gives us an update on the progress of their route’s development. And we have our first Work In Progress screenshot!
The Just Trains team continues working hard on our first Train Sim World product. Our route building team have completed 30 miles of highly detailed and very immersive scenery. It really has been a pleasure to create. Our 3D artists continue to create a huge array of assets to populate the route from the minor to major stations, fantastic looking period signal boxes, road vehicles and clutter, but in saying that “clutter” is a bit of a generic, dull word that really does not convey the quality and passion that is going into all aspects of this product.
As regards the vehicles that will be in the route these are all coming along brilliantly, ranging from, cars to vans to construction vehicles to our rail vehicle, although of course creating these can be a bit of a caper sometimes!
Our aim with this product is to recreate the days of British Rail with a focus on a busy and varied timetable providing an immersive experience, with our full timetable featuring passenger, parcels, freight, and shunting operations. When driving our route, you will find that the timetable changes significantly depending on what season you are driving in, thus providing a wealth of possibilities, alongside this, our use of layers which will interact with other Add-ons that you own, will mean you will never be certain on what might turn up, just like the good old days of BR!
Rivet Games
As alluded to in the Patches section, we’ll have an update incoming from Rivet Games that touches some of their older Train Sim World content, including:
Isle of Wight: Ryde-Shanklin
DB BR 204
Arosalinie
1938 Tube Stock
West Cornwall Local: Penzance – St Austell and St. Ives
S-Bahn Zentralschweiz: Luzern-Sursee
This will come in tomorrow’s (Wednesday 7th) patch
Inside Development – Making Scenarios
Scenarios are a really important part of the Train Sim World experience, and offer a completely different way to play the game. We spoke to Cameron and Liam, Designers in our Gameplay team, for more information about on how we make them, as well as some that didn’t quite make the cut!
Why do we have scenarios??
Cameron: "We make scenarios because we want to offer players a unique gameplay experience from what they will get when they drive a train in the timetable."?
Liam: "Scenarios are where we can get to be creative with the trains and the routes they run while offering something different from a timetable service. We can make trains run unusual patters, add new gameplay, set restrictions, and create a challenge for the player."?
https://live.dovetailgames.com/live/train-sim-world/articles/article/train-sim-world-roadmap-june-2023