SpriteMancer v0.2.0.2

NEW
新增
Added direction widgets for particle's direction and angle properties.
在粒子的方向和角度屬性中新增了(調(diào)整數(shù)值用的)轉(zhuǎn)盤Added "Cross" particle to the particle library.
在粒子庫中新增了十字粒子

CHANGES
改變
"Allow panel resizing" is now enabled by default.
現(xiàn)在默認(rèn)啟用調(diào)整面板大小

BUGFIXES
BUG修復(fù)
Sliced spritesheets and GIFs are now played correctly.
分割好的雪碧圖和GIF格式圖像現(xiàn)在能正常播放了Fixed a bug that would alter the render is the timeline wasn't at frame zero.
修復(fù)了時(shí)間軸不在第零幀時(shí)會(huì)發(fā)生的渲染bugFixed a bug that would prevent burst emitters to work with the timeline.
修復(fù)了使用時(shí)間軸時(shí)無法使用爆發(fā)型發(fā)射器的bugFixed a bug where non latin character based languages wouldn't display icons properly.
修復(fù)了使用非拉丁字符時(shí)不顯示圖標(biāo)的bugFixed a bug that would crash the app when using the mouse wheel on the timeline length slider.
修復(fù)了在時(shí)間軸上的長度滑塊上使用鼠標(biāo)滾輪會(huì)導(dǎo)致程序崩潰的bugFixed some project examples that had misplaced coordinates.
修復(fù)了一些有坐標(biāo)錯(cuò)位問題的示例項(xiàng)目Timeline options window won't be occluded anymore if the screen is too small.
時(shí)間軸窗口現(xiàn)在不會(huì)因?yàn)槠聊惶《徽趽?/p>Fixed a bug that made CRT Node to not render at frame zero.
修復(fù)了CRT節(jié)點(diǎn)不渲染第零幀的bug