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SpriteMancer v0.2.0.2

2023-03-16 16:10 作者:無相灰翼Rubik  | 我要投稿

NEW

新增

  • Added direction widgets for particle's direction and angle properties.
    在粒子的方向和角度屬性中新增了(調(diào)整數(shù)值用的)轉(zhuǎn)盤

  • Added "Cross" particle to the particle library.
    在粒子庫中新增了十字粒子


    CHANGES

    改變

    • "Allow panel resizing" is now enabled by default.
      現(xiàn)在默認(rèn)啟用調(diào)整面板大小

    BUGFIXES

    BUG修復(fù)

    • Sliced spritesheets and GIFs are now played correctly.
      分割好的雪碧圖和GIF格式圖像現(xiàn)在能正常播放了

    • Fixed a bug that would alter the render is the timeline wasn't at frame zero.
      修復(fù)了時(shí)間軸不在第零幀時(shí)會(huì)發(fā)生的渲染bug

    • Fixed a bug that would prevent burst emitters to work with the timeline.
      修復(fù)了使用時(shí)間軸時(shí)無法使用爆發(fā)型發(fā)射器的bug

    • Fixed a bug where non latin character based languages wouldn't display icons properly.
      修復(fù)了使用非拉丁字符時(shí)不顯示圖標(biāo)的bug

    • Fixed a bug that would crash the app when using the mouse wheel on the timeline length slider.
      修復(fù)了在時(shí)間軸上的長度滑塊上使用鼠標(biāo)滾輪會(huì)導(dǎo)致程序崩潰的bug

    • Fixed some project examples that had misplaced coordinates.
      修復(fù)了一些有坐標(biāo)錯(cuò)位問題的示例項(xiàng)目

    • Timeline options window won't be occluded anymore if the screen is too small.
      時(shí)間軸窗口現(xiàn)在不會(huì)因?yàn)槠聊惶《徽趽?/p>

    • Fixed a bug that made CRT Node to not render at frame zero.
      修復(fù)了CRT節(jié)點(diǎn)不渲染第零幀的bug


    SpriteMancer v0.2.0.2的評(píng)論 (共 條)

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