【森林之子】Sons of the Forest 2023.07.21更新筆記
大家好、
在這個補(bǔ)丁中,我們增加了電柵欄,改進(jìn)了高爾夫球車,增加了車頭燈,并能讓車內(nèi)多達(dá) 4 名玩家同時駕駛,還增加了一盤新的錄像帶,在終局游戲中增加了一名(回歸的)敵人(多手怪),以及一個新的大型陷阱等等。
我們還進(jìn)行了一次優(yōu)化,降低了內(nèi)存使用率,這將有助于解決游戲崩潰的問題。
最后,我們對敵人的平衡性進(jìn)行了調(diào)整,現(xiàn)在殺死大量敵人會降低突襲次數(shù)。
請一如既往地在社區(qū)中心的討論區(qū)發(fā)布您的錯誤報(bào)告和反饋。
游戲特色
添加了新的發(fā)現(xiàn)錄像帶
添加了 "Hokey Pokey "陷阱
電網(wǎng)
添加了自由形式的電線布置
您現(xiàn)在可以攜帶和使用無線電
GPS 定位器現(xiàn)在可以 3d 打印并在庫存中制作
添加了高爾夫球車燈
高爾夫球車現(xiàn)在在多人游戲中最多可容納 4 名玩家
添加了降低彈藥難度級別選項(xiàng)
添加了返回的令人毛骨悚然的敵人,將在游戲結(jié)束后出現(xiàn)
為一些掩體添加了新的語音提示
弗吉尼亞和開爾文現(xiàn)在可以在足夠深的水中游泳了
平衡
現(xiàn)在敵人突襲的頻率會降低,這取決于你殺死了多少普通人或怪人,除非你殺死了更多敵人,否則這個數(shù)量會隨著時間推移而增加
防御墻現(xiàn)在可以承受 4 倍的傷害
降低特殊發(fā)光泡芙的生命值
改進(jìn)
現(xiàn)在握住動物頭可以搖晃
憤怒的麋鹿現(xiàn)在有時會踢附近的玩家
修正了一些 Bug,這些 Bug 可在加載或重啟游戲時導(dǎo)致敵人搜索隊(duì)過多或過少
修正了游戲結(jié)束時 BOSS 場景和戰(zhàn)斗中的各種保存/加載和同步問題
修復(fù)了 Ai 演員無法看到坐在高爾夫球車上的玩家的問題
改進(jìn)了進(jìn)出高爾夫球車的動畫效果
如果附近沒有樹木,開爾文將拒絕需要樹木的命令
烏龜現(xiàn)在可以觸電
修復(fù)了多人客戶端無法生成烏龜?shù)暗膯栴}
兔子的腳步聲在雪地里聽起來不一樣了
改進(jìn)了推桿擊打高爾夫球的效果
各種資產(chǎn)內(nèi)存優(yōu)化
各種用戶界面、拾取和音頻優(yōu)化
藍(lán)莓灌木叢中的漿果現(xiàn)在會隨灌木叢變形
海洋補(bǔ)丁優(yōu)化
各種環(huán)境布局修復(fù)
為洞穴添加了玄武巖,合并了碰撞網(wǎng)格
優(yōu)化了苔蘚的 LOD 范圍
優(yōu)化了懸崖的 LOD2
優(yōu)化了 LOD 組
添加了海星 LOD 并更改了群組分配
優(yōu)化了溪流的 LOD 范圍
優(yōu)化了掩體和洞穴入口
優(yōu)化了小石頭拾取
為一些傳統(tǒng)巖石添加了缺失的 LOD
為 KnightV、滑翔機(jī)和高爾夫球車設(shè)置了 LOD
為湖泊設(shè)置了 LOD
優(yōu)化了湖泊音頻發(fā)射器
優(yōu)化了云杉樹網(wǎng)格
優(yōu)化了海藻干簇 LOD2
優(yōu)化了漿果網(wǎng)格
修復(fù)了一些始終開啟的瀑布粒子
優(yōu)化了世界碰撞,減少了活動碰撞器的數(shù)量
巖石和石塊現(xiàn)在可在原木雪橇中發(fā)生碰撞
為動作攝像機(jī)添加了播放視覺效果
修復(fù)了旋轉(zhuǎn)攝像機(jī)時偽造的 GI 滑過表面的問題
改進(jìn)了雪和濕度的遮罩貼圖
優(yōu)化了倒下的原木 LOD
優(yōu)化了百合花墊
將沙坑娛樂中帶有動作攝像機(jī)的死亡戰(zhàn)術(shù)人員移動到更容易看到的位置
死樹樁和巖石廣告牌現(xiàn)在可以畫得更遠(yuǎn)
為木棍和原木倉庫、原木窗戶和柵欄添加了 LOD
當(dāng)能量飲料放在貨架或拾取器上時,現(xiàn)在使用較低的細(xì)節(jié)級別
優(yōu)化了世界中的木棒拾取
增加了 BOSS 切景前的延遲
在黃金室后面添加了倒計(jì)時器
設(shè)置擱淺游艇的流媒體版本以優(yōu)化內(nèi)存使用率
刪除了高爾夫球車徽標(biāo)上的紋理流
窗戶百葉窗在關(guān)閉或打開時現(xiàn)在有了動畫效果
現(xiàn)在可以在由支柱支撐的兩根橫梁之間的前端放置一根橫梁了
為高爾夫球車駕駛員和乘客添加了空閑動作,使他們不再是靜態(tài)的
步槍和其他武器在玩家擊中反應(yīng)動畫期間不再表現(xiàn)奇怪
持有獎杯頭的新空閑動作
在第三人稱多人游戲中查看騎士 V 時,現(xiàn)在可正確地與玩家一起傾斜
改進(jìn)了服務(wù)器瀏覽器過濾用戶體驗(yàn)
已添加服務(wù)器瀏覽器支持,可在服務(wù)器名稱搜索欄中按 IP 地址搜索
添加了服務(wù)器瀏覽器過濾器: "非空"、"公共"
服務(wù)器瀏覽器條目中添加了 ping
服務(wù)器瀏覽器添加了過濾器重置按鈕
最近玩過的專用服務(wù)器將首先刷新,以提高響應(yīng)速度
有保存記錄的專用服務(wù)器現(xiàn)在會在列表中排序優(yōu)先
提高了服務(wù)器瀏覽器的性能
改進(jìn)了服務(wù)器瀏覽器在惡劣網(wǎng)絡(luò)條件下的刷新速度
服務(wù)器瀏覽器游戲手柄導(dǎo)航修復(fù)
專用服務(wù)器不再被蒸汽啟動器檢測為 "游戲正在運(yùn)行",現(xiàn)在可以在專用服務(wù)器的同一臺機(jī)器上通過蒸汽啟動器啟動游戲了
添加了非冗長日志模式,該模式現(xiàn)在是默認(rèn)模式??梢酝ㄟ^使用 -verboseLogging 命令行參數(shù)強(qiáng)制使用冗長日志模式(請參閱專用服務(wù)器指南)
專用服務(wù)器現(xiàn)在會在關(guān)閉前立即保存,以避免數(shù)據(jù)丟失
更新了專用服務(wù)器指南: 專用服務(wù)器指南
修復(fù)
修復(fù)了玩家在拿著有效容器裝水時喝水的問題
修正了由于光線遮擋器與某些物品重疊而導(dǎo)致難以選擇抓取袋中某些物品的問題
將抓包中的鹿頭設(shè)置為非凸面,使其不會與鴨頭碰撞重疊
修復(fù)了在烹飪凈水時向烹飪鍋中添加物品的問題
修復(fù)了每次有人喝水或加水時鍋蓋都會彈開的問題
修復(fù)了儲藏室 LOD 在玩家靠近它們并移開后才會激活的問題
如果試圖添加 GPS 定位器但沒有圖標(biāo)數(shù)據(jù),則初始化默認(rèn)數(shù)據(jù)
如果玩家的庫存中已經(jīng)有龜殼,則在剝皮時龜殼現(xiàn)在會正確掉落
修復(fù)了暫停菜單可在 BOSS 片段中進(jìn)入的問題
防止逃生提示在前往直升機(jī)的場景中提前出現(xiàn)
修復(fù)了屏幕空間反射在關(guān)閉/打開后無法重新打開的問題
修正了雪橇撞擊反應(yīng)動畫
修正了弩裝填和空閑動畫的錯誤
修正了一些食人族在燃燒時過早死亡的情況,現(xiàn)在他們不會因?yàn)榛鸢驯粨糁卸鹆?/p>
修正了玩家攀爬食人族瞭望塔的繩索與某些塔上的繩索不一致的問題
修復(fù)了被摧毀的大型木屋上懸掛的骷髏重新出現(xiàn)在空中的問題
修正了多個玩家可同時拾取同一尸體的問題,這可能會導(dǎo)致幾個問題
修正了其他玩家攜帶的泡芙的一些視覺問題
修正了計(jì)算無支撐橫梁時未將墻視為有效支撐的問題,現(xiàn)在它與支撐橫梁兩端的支柱具有相同的益處
修正了摧毀支柱時無法正確將倒塌傳播到其支撐橫梁的情況
修復(fù)了將支柱切入防御墻尖刺時未檢查其是否支撐 SCREW 結(jié)構(gòu)的問題,該問題會在應(yīng)用時破壞支柱
修正了選擇符合地形的輪廓會破壞之后選擇的不符合地形的輪廓的放置對齊方式的問題
修復(fù)了在第二層橫梁下放置整根原木或石柱時缺少扣點(diǎn)的問題
修正了花盆家具的污垢不受雪和潮濕閉塞影響的問題
修復(fù)了拆卸橫梁時可能導(dǎo)致問題的幾個問題
上移倒刺注釋的最后一行,使其不與拇指重疊
修復(fù)了電腦從睡眠模式返回后無法加入專用服務(wù)器的問題
修復(fù)了十字架燃燒惡魔說明上的字母問題
修復(fù)了兩次渲染蔓延的鳳仙花的問題
音頻
添加了放置電線和太陽能電池板時的 SFX
添加了青蛙跳躍音頻事件
步槍音頻距離調(diào)整
信號彈音頻距離調(diào)整
降低了駕駛高爾夫球車時撞擊灌木的音量
修復(fù)了崖頂沖浪音頻突然開啟和關(guān)閉的明顯問題
使洞穴入口音效的啟動時間隨機(jī),因此它們不太可能相位失調(diào)

以下為英文原文
Hey Everyone,
For this patch we have added electric fences, improved the golf cart adding headlights and the ability to drive with up to 4 players in the cart, a new found footage tape, added a (returning) enemy to the end game, a new large trap and lots more.
We’ve also done a pass on optimization and brought down memory usage which should help cases of the game crashing.
Finally, we made a change to enemy balance, now killing lots of enemies will lower the amount of raids you see, let us know how these changes feel in the comments
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Features
New found footage video added
Hokey Pokey trap added
Electric fences
Freeform electric wire placement added
You can now carry and play radios
GPS Locators can now be 3d printed and crafted in the inventory
Golf cart lights added
Golf cart can now seat up to 4 players in multiplayer
Added reduced ammo difficulty level option
Added returning creepy enemy, will appear after endgame
Added new vocal announcements to some bunkers
Virginia and Kelvin can now swim if they end up in deep enough water
Balance
There will now be less frequent enemy raids depending on how many regulars or creepies you have killed, this amount will increase over the days unless you kill more enemies
Defensive walls can now take 4 times as much damage
Reduced health on the special glowing puffies
Improvements
Animal heads can now be shaken when held
Angry moose now sometimes kick a nearby player
Fixed some bugs that could cause too many or too few enemy search parties on loading or restarting a game
Fixed various save/load and syncing issues for endgame boss cutscenes and battles
Fixed issue where Ai actors couldn't see a player sitting in a golf cart
Improved getting in and out of golf cart animations
Kelvin will visually refuse an order that requires trees if none are nearby
Turtles can now be electrocuted
Fixed turtle eggs not spawning for multiplayer clients
Rabbit footsteps sound different in snow now
Improved putter hitting golf ball
Various asset memory optimizations
Various UI, pickup and audio optimizations
Blueberry bush berries now deform with bush
Ocean patch optimization
Various environment layout fixes
Basalt rocks added to caves merged collision meshes
Moss LOD ranges optimized
Optimized LOD2 for cliffs
LOD groups optimized
Starfish LODs added and group assignment changed
Stream LOD ranges optimized
Bunker and Cave entrances optimized
Small rock pickup optimized
Added missing LODs to some legacy rocks
LODs setup for KnightV, hang glider, and golf cart
LODs setup for Lakes
Lake audio emitters optimized
Spruce tree meshes optimized
Seaweed Dry Cluster LOD2 optimized
Optimized Berry meshes
Fix for some waterfall particles that were always on
World collisions optimized, reduced number of active colliders
Rocks and stones now have collision in the log sled
Added play visual for action camera
Fixed faked GI slipping over surfaces when rotating the camera
Improved mask maps for snow and wetness
Optimized fallen log LODs
Optimized lily pads
Moved dead tacti with action camera in bunker entertainment to easier to see position
Dead stumps and rock billboards now draw further
Added LODs to stick and log storage, log windows, fences
Energy drink item now uses a low level of detail when on shelves or a pickup
Optimized the in world stick pickup
Increased delay before boss cutscene
Added countdown timer to back of gold room
Setup streaming versions of the beached yachts to optimize memory usage
Removed texture streaming on golf cart logo
Window shutters are now animated when closing or opening
It is now possible to place a beam on the forward end between 2 beams supported by struts
Added Idle motion to Golf Cart driver and passenger so they aren’t static
Rifle and other weapons no longer behave strangely during player hit react animation
New idles for holding trophy heads
Knight V now leans with player correctly when viewed in third person multiplayer
Improved server browser filtering user experience
Added server browser support for search by IP address in the server name search bar
Added server browser filters: “not empty”, “public”
Added ping to the server browser entries
Added filters reset button to server browser
Dedicated servers played recently will be refreshed first to improve responsiveness
Dedicated servers on which you have a save will now be sorted first in list
Improved server browser performance
Improved server browser refreshing in bad networking conditions
Server browser gamepad navigation fixes
Dedicated servers won’t be detected as “game running” anymore by steam launcher, and game can now be started from steam launcher on the same machine as the dedicated server
Added non verbose logging mode, which is now the default mode. Verbose logging mode can be forced by using the -verboseLogging command line argument (see dedicated server guide)
Dedicated servers will now immediately save before shutdown to avoid data loss
Updated dedicated server guide:?Dedicated Server Guide
Fixes
Fix for player drinking from a pot when they are holding a valid container to fill up
Fixed issue where some items in the grab bag were hard to select due to the raycast blocker overlapping some items
Set deer head in the grab bag to not be convex so that it does not overlap the duck head collision
Fixed being able to add items to the cooking pot while its cooking clean water
Fix for cooking pot lid popping off for clients every time someone drinks or refills from the pot
Fixed issue with storage LODs not activating until the player is near them and then moves away
If a GPS locator is trying to be added but does not have icon data, initialize default data
Turtle shells are now properly dropped when skinned if the players inventory already has a shell
Fixed pause menu being accessible during boss cutscene
Prevented escape prompt from showing up early during get to the chopper cutscene
Fix for Screen Space reflection not turning back on after turning it off/on
Fixed sled hit react animation
Fixed bug with Crossbow reload and idle animation
Fixed some cases of cannibals prematurely dying while burning, and they now won't catch fire from blocked torch hit
Fixed player climbing cannibal lookout tower rope not being aligned with rope on some towers
Fixed hanging skeletons on large destroyed huts reappearing in air
Fixed multiple players being able to pickup the same dead body at same time, which could lead to several issues
Fixed some visual issues on Puffies carried by other players
Fixed wall not accounted for as a valid support when counting unsupported beams, it now provides the same benefit as having pillars supporting each end of the beam
Fixed case where destroying struts was not properly propagating the collapse to its supported beam
Fixed cutting pillar into a defensive wall spike not checking if it is supporting a SCREW structure, which would destroy it when applied
Fixed selecting terrain conforming outlines breaking placement alignment for non conforming outlines selected afterwards
Fixed missing snap point to place full log or stone pillars underneath second story beams
Fixed dirt of planter furniture not affected by snow and wetness occlusion
Fixed several issues with dismantling beams that could cause issues
Moved up last line of Barb note to not overlap thumb
Fixed an issue where dedicated server couldn’t be joined after the computer returned from sleep mode
Fixed alpha on crosses burn demons note
Fixed spreading phlox rendering 2 times
Audio
Added SFX when placing electric wires and solar panels
Added frog hop audio event
Rifle audio distance tuned
Flare audio distance tuned
Reduced shrub hit sound level when driving a golf cart
Fixed noticeable clifftop surf audio turning on and off abruptly
Made cave entrance audio have random start times so they're unlikely to phase