最美情侣中文字幕电影,在线麻豆精品传媒,在线网站高清黄,久久黄色视频

歡迎光臨散文網(wǎng) 會員登陸 & 注冊

【解說】如何移動拉彌亞模型的魚尾巴【無需模型修改/戰(zhàn)雙MMD】

2023-07-23 15:43 作者:Neither66  | 我要投稿

Summary is written here in English.


【Main content of this video】

The tail of the Lamia model does not move by default.

The reason is that it is calculated in MMD as a physical bone.

So I changed the physics bones to normal bones.


【How to change physical bones to normal bones】

①Change physics calculation settings

There are several types of physics calculation methods in MMD.

I used two types of physics calculations.

?On/Off mode (cannot see the physics bones)

?Trace mode (can see the physics bones)

You can change these settings freely by clicking on "Physics Calculation (P)" in the menu tab.

②Open fish tail bone tab

Lamia fish tail bone included in “その他:etc”tab→”TailBone” tab.

③Change × to ◆.

First, select all TailBone. All the tabs you selected will turn red. Then look at the blue square menu at the down side of the screen.

In the blue menu called "Bone Control", there is a button called "物理:Physics". After clicking this button, click the button "登録:Registration".

Next,

Look at the TailBone tab you selected.

Has it changed from × to ◆? If ◆ is displayed, you have succeeded.

?×→ physical bourne(cannot be moved)

?◆→ normal bourne(can be moved)


【解說】如何移動拉彌亞模型的魚尾巴【無需模型修改/戰(zhàn)雙MMD】的評論 (共 條)

分享到微博請遵守國家法律
富裕县| 甘南县| 千阳县| 临沧市| 论坛| 邵武市| 安达市| 庆云县| 思茅市| 宣城市| 额尔古纳市| 承德县| 平舆县| 比如县| 四平市| 崇仁县| 新沂市| 本溪市| 尤溪县| 康平县| 福建省| 承德市| 长乐市| 信宜市| 崇州市| 琼结县| 布尔津县| 乌拉特前旗| 浦东新区| 武定县| 兰州市| 梓潼县| 潜山县| 凤阳县| 同德县| 聂荣县| 安泽县| 循化| 会东县| 崇义县| 阿克苏市|