[未翻譯 | 轉(zhuǎn)載]Voltaic社群在kovaak中針對(duì)不同游戲推薦的訓(xùn)練清單

原標(biāo)題:Voltaic x KovaaKs - Game specific aim training routines
原帖地址:
docs.google.com/document/d/1TpFHOg6WbPS2iFie2z53AnyQTXQ_ZBg7lKNqjvWhXIE/edit#heading=h.jgfj1cm5db13
騰訊在線文檔:
https://docs.qq.com/doc/DVmhXaXNSVFhWQlhJ
由于篇幅原因,這里只展示Apex相關(guān)的List
APEX LEGENDS
Recommended FOV for Apex: 90-110 source
VT APEX 2.0
This section is provided by Krascsi
ABOUT THIS ROUTINE
Brand new routine that includes tons of new scenarios that will challenge you to improve your aim in Apex. The Apex routine below is effective practice, because it includes scenarios that are very closely related to in-game situations. The new training provides easy scenarios for users just getting started with Apex and aim training, Advanced scenarios that will be much harder but are great for fine tuning mechanics that you will use in game. Due to Apex having many different weapons, and many different ranges for taking fights, we also have included a category specific section where you can target types of aim that are issues for you e.g. close range strafe aim fights.
DISCLAIMER
It’s important to keep in mind for ?Strafe Aiming ?scenarios, they are to be played to the specificity outlined within the document. Not doing so will have a significant direct impact on the benefits you’ll see from playing these scenarios, it’s important to take the proper steps to getting the most out of your time training.
VT APEX 2.0 EASY
Recommended for Gold and above
COMPLETE FOCUS
Duration: 60-70 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
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KOVAAKSCHOKINGCLOSEBUG
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1.??????? ?Revolving Tracking Slow ?- 5 runs
a.??????? Description: Improve your tracking by revolving around a static target.
b.??????? How: Do your best not to reset and track the target for as long as possible.
c.??????? Why: This helps work on your wide angle tracking, and in certain scenarios when you slide around a target.
2.??????? ?B180T Voltaic Regen ?- 5 runs
a.??????? Description: Track a target with high ttk and regen that has a predictable arc pattern
b.??????? How: Focus on being as smooth as possible when tracking the target.
c.??????? Why: This helps you become more precise and helps you track targets that are jumping off of buildings or high ground since they’ll usually have a predictable movement pattern when falling.
3.??????? ?Controlsphere 80% ?- 5 runs
a.??????? Description: Track a gently small jumping dot as it flies around you at various distances and speed.
b.??????? How: Focus on being as smooth and precise as possible when tracking the target.
c.??????? Why: Helps your precision tracking to help hit smaller targets in game.
4.??????? ?Close Tappy Strafes Easy ?- 5 runs
a.??????? Description: A rectangular, medium sized map with a single humanoid bot conducting strafes that increase in difficulty on each elimination. The scenario timer starts at 30 seconds and counts down, each bot elimination adds 14 seconds to the scenario timer.
b.??????? How: Start off smoothly tracking the initial bots’ long strafes, and react to the occasional jumps. As the bots progress to being more reactive, adjust your approach to deal with faster strafes and more frequent jumps.
c.??????? Why: The dodge patterns of the bots in this scenario are some of the most realistic you can find in Kovaak’s. Realistic meaning that the strafes closely resemble the movement you may see from an opposing player.
5.??????? ?Close Fast Strafes Very Easy Invincible ??or? ?CFSEI Thin Shotgun HS ?- 5 runs
a.??????? Description: A rectangular, medium sized map with a single large invincible bot conducting introductory level reactivity strafes. The scenario ends after sixty seconds elapse, scoring is added for every point of damage given to the bot.
b.??????? How: Focus on building reactivity fundamentals by focusing only on visual feedback, avoid predicting strafes and follow the bot through its entire traversal.
c.??????? Why: Understanding the basics of reactive strafes will aid significantly in your ability to track enemies that are intentionally trying to move evasively.
6.??????? ?PGTI Voltaic Slower - 40% ?or ?Smoothbot Voltaic Easy ?- 5 runs
a.??????? Description: PGTI Voltaic Slower - 40%: Scenario that features a bot with a predictable yet difficult to hit arc pattern at slower speed. Smoothbot Voltaic Easy: Track a cylinder shaped bot as it flies around you at various distance and speed.
b.??????? How: Focus on being smooth and precise against vertical angles on a relatively small target
c.??????? Why: Great for improving your smoothness tracking. These tasks get you to start using most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before.
7.??????? ?Thin Aiming Long Invincible ?- 5 runs
a.??????? Description: Thin horizontal moving cylinder that changes directions and is invincible.
b.??????? How: Focus on being as smooth as possible and reacting quickly to the directional changes.
c.??????? Why: Helps develop your horizontal smoothness tracking and partial reactivity at a beginner level.
8.??????? ?Vertical Smoothness Training Popcorn ?- 5 runs
a.??????? Description: Features a target that moves exclusively vertically.
b.?????? How: Focus on being precise without resetting your mouse often or at all if possible.
c.??????? Why: Helps practice your vertical tracking and smoothness at an easier level.
9.??????? ?Apex MLSI Headshot Click ?- 5 runs
a.??????? Description: A midrange long strafing cylinder that strafes horizontally and has a headshot multiplier and is invincible.
b.??????? How: Carefully read the target’s movement and try to deal as much damage by exclusively clicking the cylinder’s head.
c.??????? Why: Specifically helps with precision and hybrid clicking in Apex, think of when you have to use the wingman and a player is strafing in front of you.
10.???? ?Pasu 360 Reload Goated 2-Click Easy ?- 5 runs
a.??????? Description: Multiple spheres on a 360 degree map that take two shots to be eliminated.
b.??????? How: Carefully read the target’s movement and shoot each target twice to eliminate it, then switch to the next one as fast as possible while maintaining a clean motion from one target to another.
c.??????? Why: Works on your precision and reading skills, helps with hitting targets with erratic movement in Apex.
11.???? ?B180 Voltaic Easy ?- 5 runs
a.??????? Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map.
b.?????? How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements.
c.??????? Why: This task helps with your reading, click-timing and precision skills on small but predictable targets.
12.???? ?voxTargetSwitch Smooth ?- 5 runs
a.??????? Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health.
b.??????? How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
c.??????? Why: Helps with target acquisition and speed.
13.???? ?Close LS Easy Dodge ?- 5 runs ?optional* ??
a.??????? Description: Full range of movement scenario with a long strafing target.
b.?????? How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot. Switch strafe direction when you kill a bot. This should cause you to circle the bot
c.??????? Why: I like playing this scenario, in the described way, a bit more than revolving tracking strafes because you learn how your own inputs with the keyboard and mouse will transition your aim from mirroring to anti-mirroring a target. Be mindful of this transition into anti-mirroring and circling the target.
14.???? ?Manwing Strafe Gallery Easy V3 ?- 5 runs ?optional*
a.??????? Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have headshot multipliers and movement scoring is present in this scenario.
b.??????? How: Carefully read the target of each individual target and exclusively hit the target’s head multiple times until it gets eliminated. Make sure you are moving at all times during your run, practice doing strafes that both help your aim as well as strafes that throw off your aim for optimal practice.
c.??????? Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically helpful in situations where you need to strafe heavily and hit headshots with the Wingman or other clicking weapons.
VT APEX 2.0 ADVANCED
Recommended for Diamond and above
VT APEX 2.0 COMPLETE FOCUS
Duration: 60-70 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
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KOVAAKSCHATFRAGGINGCHESTNUTTOPFRAG
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1.??????? ?Revolving Tracking ?- 5 runs
a.??????? Description: Forced circle strafing while attempting to hit a stationary bot.
b.?????? How: Keep the crosshair on the target by using your arm to smoothly track across your entire mousepad. Do not reposition until you are forced to switch targets.
c.??????? Why: Arm warm up scenario that will help with becoming more comfortable on all areas of your mousepad, and understanding the physical mouse movements required to circle strafe a target.
2.??????? ?fuglaab180t ??or? ?B180T Voltaic Regen ?- 5 runs
a.??????? Description: Track a target with high ttk and regen that has a predictable arc pattern
b.??????? How: Focus on being as smooth as possible when tracking the target.
c.??????? Why: This helps you become more precise and helps you track targets that are jumping off of buildings or high ground since they’ll usually have a predictable movement pattern when falling.
3.??????? ?Controlsphere ?- 5 runs
a.??????? Description: Track a small gently jumping bot as it flies around you at varying distance and speed.
b.??????? How: Be smooth and react to the directional changes of the target. Try not to overcorrect/overshoot.
c.??????? Why: Improves your horizontal and vertical smoothness tracking.
4.??????? ?Close Tappy Strafes ?- 5 runs
a.??????? Description: A rectangular, medium sized map with a single humanoid bot conducting strafes that increase in difficulty on each elimination. The scenario timer starts at 30 seconds and counts down, each bot elimination adds 14 seconds to the scenario timer.
b.??????? How: Start off smoothly tracking the initial bots’ long strafes, and react to the occasional jumps. As the bots progress to being more reactive, adjust your approach to deal with faster strafes and more frequent jumps.
c.??????? Why: The dodge patterns of the bots in this scenario are some of the most realistic you can find in Kovaak’s. Realistic meaning that the strafes closely resemble the movement you may see from an opposing player.
5.??????? ?Close Fast Strafes Easy Invincible ??or? ?CFSE Thin Shotgun HS ?- 5 runs
a.??????? Description: A rectangular, medium sized map with a single large invincible bot conducting introductory level reactivity strafes. The scenario ends after sixty seconds elapse, scoring is added for every point of damage given to the bot.
b.??????? How: Focus on building reactivity fundamentals by focusing only on visual feedback, avoid predicting strafes and follow the bot through its entire traversal.
c.??????? Why: Understanding the basics of reactive strafes will aid significantly in your ability to track enemies that are intentionally trying to move evasively.
6.??????? ?PGTI Voltaic Slower - 60% ?or ?Smoothbot Voltaic ?- 5 runs
a.??????? Description: PGTI Voltaic Slower - 60%: Scenario that features a bot with a predictable yet difficult to hit arc pattern at slower speed. Smoothbot Voltaic Easy: Track a cylinder shaped bot as it flies around you at various distance and speed.
b.??????? How: Focus on being smooth and precise against vertical angles on a relatively small target
c.??????? Why: Great for improving your smoothness tracking. These tasks get you to start using most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before.
7.??????? ?Thin Aiming Long Invincible ?- 5 runs
a.??????? Description: Thin horizontal moving cylinder that changes directions and is invincible.
b.??????? How: Focus on being as smooth as possible and reacting quickly to the directional changes.
c.??????? Why: Helps develop your horizontal smoothness tracking and partial reactivity at a beginner level.
8.??????? ?Vertical Smoothness Training Popcorn Small ?- 5 runs
a.??????? Description: Features a target that moves exclusively vertically.
b.?????? How: Focus on being precise without resetting your mouse often or at all if possible.
c.??????? Why: Helps practice your vertical tracking and smoothness at an easier level.
9.??????? ?Apex MLSI Headshot Click ?- 5 runs
a.??????? Description: A midrange long strafing cylinder that strafes horizontally and has a headshot multiplier and is invincible.
b.??????? How: Carefully read the target’s movement and try to deal as much damage by exclusively clicking the cylinder’s head.
c.??????? Why: Specifically helps with precision and hybrid clicking in Apex, think of when you have to use the wingman and a player is strafing in front of you.
10.???? ?Pasu 360 Reload Goated 2-Click ?- 5 runs
a.??????? Description: Multiple spheres on a 360 degree map that take two shots to be eliminated.
b.??????? How: Carefully read the target’s movement and shoot each target twice to eliminate it, then switch to the next one as fast as possible while maintaining a clean motion from one target to another.
c.??????? Why: Works on your precision and reading skills, helps with hitting targets with erratic movement in Apex.
11.???? ?B180 Voltaic ?- 5 runs
a.??????? Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map.
b.?????? How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements.
c.??????? Why: This task helps with your reading, click-timing and precision skills on small but predictable targets.
12.???? ?voxTargetSwitch Smooth ?- 5 runs
a.??????? Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health.
b.??????? How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
c.??????? Why: Helps with target acquisition and speed.
13.???? ?Close LS Easy Dodge Thin ?- 5 runs ?optional* ??
a.??????? Description: Full range of movement scenario with a long strafing target.
b.?????? How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot. Switch strafe direction when you kill a bot. This should cause you to circle the bot
c.??????? Why: I like playing this scenario, in the described way, a bit more than revolving tracking strafes because you learn how your own inputs with the keyboard and mouse will transition your aim from mirroring to anti-mirroring a target. Be mindful of this transition into anti-mirroring and circling the target.
14.???? ?Manwing Strafe Gallery V3 ?- 5 runs ?optional*
a.??????? Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have headshot multipliers and movement scoring is present in this scenario.
b.??????? How: Carefully read the target of each individual target and exclusively hit the target’s head multiple times until it gets eliminated. Make sure you are moving at all times during your run, practice doing strafes that both help your aim as well as strafes that throw off your aim for optimal practice.
c.??????? Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically helpful in situations where you need to strafe heavily and hit headshots with the Wingman or other clicking weapons.
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VT APEX 2.0 CATEGORY SPECIFIC
Recommended for Diamond and above
VT APEX 2.0 CLICKING FOCUS
Duration: 60-100 minutes
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KOVAAKSCLEARINGCLOSESTART
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1.??????? ?Apex MLSI Headshot Click ?- 5 runs
a.??????? Description: A midrange long strafing cylinder that strafes horizontally and has a headshot multiplier and is invincible.
b.??????? How: Carefully read the target’s movement and try to deal as much damage by exclusively clicking the cylinder’s head.
c.??????? Why: Specifically helps with precision and hybrid clicking in Apex, think of when you have to use the wingman and a player is strafing in front of you.
2.??????? ?VoxTargetSwitch Click Heads ?- 5 runs
a.??????? Description: Eliminate multiple static spheres on a wide map.
b.??????? How: Acquire each target swiftly, click it and switch to the next target as fast as possible. Always keep the next target in mind.
c.??????? Why: This task improves target acquisition and speed.
3.??????? ?Popcorn Voltaic Goated ?- 3 runs
a.??????? Description: Full 360 degree map with small targets and predictable arc movements and? height variances.
b.??????? How: Focus on hitting as many targets as possible while reading them and working on your crosshair placement. Usually, you’ll want to go for targets that are at their apex and focus on not reloading as much as possible.
c.??????? Why: The larger targets make it easier for you to continue learning crosshair placement and reading the bot’s pattern at an appropriate level.
4.??????? ?Pasu 360 Reload Goated 2-Click Small ?- 5 runs
a.??????? Description: Multiple spheres on a 360 degree map that take two shots to be eliminated.
b.??????? How: Carefully read the target’s movement and shoot each target twice to eliminate it, then switch to the next one as fast as possible while maintaining a clean motion from one target to another.
c.??????? Why: Works on your precision and reading skills, helps with hitting targets with erratic movement in Apex.
5.??????? ?Pasu 360 Reload Goated ?- 2 runs
a.??????? Description: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections.
b.??????? How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections.
c.??????? Why: This task helps with your reading, clicking timing and precision skills.
6.??????? ?B180 Voltaic ?- 5 runs
a.??????? Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map.
b.?????? How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements.
c.??????? Why: This task helps with your reading, click-timing and precision skills on small but predictable targets.
7.??????? ?1w2ts Perfected ?- 3 runs
a.??????? Description: 1w2ts features consists of a wall and 2 small static targets that will instant spawn upon being eliminated.
b.??????? How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to maintain precision. Focus on the next flick during the micro corrections so you can be more prepared to land accurately on or near the target.
c.??????? Why: Helps practice micro corrections, micro flicking, and cluster practice.
8.??????? ?Pasu Voltaic Easy ?- 4 runs
a.??????? Description: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections.
b.??????? How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections.
c.??????? Why: This task helps with your reading, clicking timing and precision skills.
9.??????? ?6wall18targets small reload ?- 2 runs
a.??????? Description: 18 static targets that spawn on randomly on any of the 6 walls in the scenario.
b.??????? How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to maintain precision. Focus on the next flick during the micro corrections so you can be more prepared to land accurately on or near the target.
c.??????? Why: Helps practice micro corrections, micro flicking, and cluster practice.
10.???? ?Manwing Strafe Gallery V3 ?- 5 runs
a.??????? Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have headshot multipliers and movement scoring is present in this scenario.
b.??????? How: Carefully read the target of each individual target and exclusively hit the target’s head multiple times until it gets eliminated. Make sure you are moving at all times during your run, practice doing strafes that both help your aim as well as strafes that throw off your aim for optimal practice.
c.??????? Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically helpful in situations where you need to strafe heavily and hit headshots with the Wingman or other clicking weapons.
11.???? ?Pasu Dodge Easy ?- 4 runs
a.??????? Description: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections.
b.??????? How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. Ensure that you keep moving during the entirety of the scenario.
c.??????? Why: This task helps with your reading, clicking timing and precision skills.
VT APEX 2.0 TRACKING FOCUS
Duration: 60 minutes
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KOVAAKSCLICKINGCLUTCHKILLSTREAK
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1.??????? ?Revolving Tracking ?- 1 run
a.??????? Description: Forced circle strafing while attempting to hit a stationary bot
b.?????? How: Keep the crosshair on the target by using your arm to smoothly track across your entire mousepad. Do not reposition until you are forced to switch targets
c.??????? Why: Arm warm up scenario that will help with becoming more comfortable on all areas of your mousepad, and understanding the physical mouse movements required to circle strafe a target
2.??????? ?B360TI Sparky Small Popcorn ?- 3 runs
a.??????? Description: Track a small bouncing target around a 360 degree map
b.??????? How: Focus on being smooth and precise against vertical angles on a relatively small target
c.??????? Why: Great for improving your smoothness tracking. These scenarios get you to start using most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before.
3.??????? ?FuglaaXYZ Voltaic No Blinks small ?- 4 runs
a.??????? Description: Track a bot that moves smoothly.
b.??????? How: Read the movement of the bot and smoothly track it as it changes directions.
c.??????? Why: Improves reading skills and tracking at various diagonal angles.
4.??????? ?Controlsphere ?- 1 run
a.??????? Description: Track a small gently jumping bot as it flies around you at varying distance and speed.
b.??????? How: Be smooth and react to the directional changes of the target. Try not to overcorrect/overshoot.
c.??????? Why: Improves your horizontal and vertical smoothness tracking.
5.??????? ?Air Angelic 4 Voltaic Smaller ?- 5 runs
a.??????? Description: Track a small sphere as it strafes erratically on both vertical and horizontal angles.
b.??????? How: Be smooth and react to the directional changes of the target. Try not to overcorrect/overshoot.
c.??????? Why: Improves your horizontal and vertical smoothness tracking.
6.??????? ?Close Tappy Strafes ?- 3 runs
a.??????? Description: A rectangular, medium sized map with a single humanoid bot conducting strafes that increase in difficulty on each elimination. The scenario timer starts at 30 seconds and counts down, each bot elimination adds 14 seconds to the scenario timer.
b.??????? How: Start off smoothly tracking the initial bots’ long strafes, and react to the occasional jumps. As the bots progress to being more reactive, adjust your approach to deal with faster strafes and more frequent jumps.
c.??????? Why: The dodge patterns of the bots in this scenario are some of the most realistic you can find in Kovaak’s. Realistic meaning that the strafes closely resemble the movement you may see from an opposing player.
7.??????? ?Close Fast Strafes Easy Invincible ?- 1 run
a.??????? Description: A rectangular, medium sized map with a single large invincible bot conducting introductory level reactivity strafes. The scenario ends after sixty seconds elapse, scoring is added for every point of damage given to the bot.
b.??????? How: Focus on building reactivity fundamentals by focusing only on visual feedback, avoid predicting strafes and follow the bot through its entire traversal.
c.??????? Why: Understanding the basics of reactive strafes will aid significantly in your ability to track enemies that are intentionally trying to move evasively.
8.??????? ?Thinbot Plaza Raspberry Invincible v2 ?- 5 runs
a.??????? Description: ?A rectangular prism shaped map with a 360 degree viewing angle, occupied by a single thin and cylindrical bot conducting a mixture of long and short strafes throughout the map.
b.??????? How: Attempting to predict bot movement on this scenario, as with most reactive scenarios, will most likely end with you throwing your crosshair off of the bot. Avoiding this will allow you to properly take advantage of the bot’s longer strafes when it does them.
c.??????? Why: A slightly more intense test of reactivity designed to further reactive fundamentals you’ve learn, but on a more difficult to hit target in both size and movement.
9.??????? ?PGTI Voltaic Slower - 60% ??&? ?PGTI Voltaic Slower - 80% ?- 2 runs
a.??????? Description: PGTI Voltaic Slower - 60%: Scenario that features a bot with a predictable yet difficult to hit arc pattern at slower speed.
b.??????? How: Focus on being smooth and precise against vertical angles on a relatively small target
c.??????? Why: Great for improving your smoothness tracking. These tasks get you to start using most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before.
10.???? ?Thin Aiming Long Invincible ?- 4 runs
a.??????? Description: Thin horizontal moving cylinder that changes directions and is invincible.
b.??????? How: Focus on being as smooth as possible and reacting quickly to the directional changes.
c.??????? Why: Helps develop your horizontal smoothness tracking and partial reactivity at a beginner level.
11.???? ?raspStrafes 360 Easy ?- 3 runs
a.??????? Description: Map is a rectangular prism that covers a 360 degree viewing angle, with a single invincible bot conducting small adjustment strafes, while floating throughout the map. Scenario is complete when 60 seconds elapse.
b.??????? How: The macro movement the bot takes over the course of a run is very slow and would otherwise be smooth if not for it’s consistent strafes. This means tracking the bot on the whole should be relatively simple if you focus on not overreacting to its adjustments.
c.??????? Why: Builds reactivity principles while not being overwhelmingly difficult. Mouse control elements learned in this scenario will serve as a backbone for feature reactive challenges.
12.???? ?RaspStrafesCata Invincible ?- 3 runs
a.??????? Description: The player camera sits on an elevated platform separated from their target by a small moat. The bot across from the player, has a dual elevation platform that can be transitioned between by a single set of stairs.
b.??????? How: Play this scenario with standard reactivity fundamentals with the exception of making minor vertical adjustments if the bot chooses to use the stair way.
c.??????? Why: This adds a slight variation on elements of reactivity you’ve already seen, while keeping you honest by offering a dodge profile you’re presumably not accustomed to yet.
13.???? ?Reactive Dot Invincible ?- 3 runs
a.??????? Description: Scenario map is a three dimensional oval containing a single spherical bot, conducted long strafes with rapid direction changes on every axis.
b.??????? How: The most difficult aspect of this scenario is not being caught off guard on the fast direction changes, otherwise don’t be deterred by the three dimensional bot movement.
c.??????? Why: Builds upon reactivity principles while also introducing depth to three dimensional aim training.
14.???? ?Plaza Low Ground Sparky 50%HP ?- 3 minutes
a.??????? Description: A tall and shallow rectangular prism shaped map, with the player camera on the floor and a single bot conducting smooth medium paced angular strafes mixed with blinks.
b.??????? How: Play this scenario how you would play the first bot from flicker plaza, reacting to it’s strafes while constantly being prepared to make a large adjustment flick when it blinks. Make sure the impact looking up has on your crosshair traversing your upper vision cone is minimal.
c.??????? Why: In Apex you have to eliminate opponents from all sorts of positions, this includes being beneath them.
15.???? ?Vertical smoothness training popcorn small ?- 2 runs
a.??????? Description: Features a target that moves exclusively vertically.
b.?????? How: Focus on being precise without resetting your mouse often or at all if possible.
c.??????? Why: Helps practice your vertical tracking and smoothness at an easier level.
16.???? ?Pole long dodge extra thin ?- 3 runs
a.??????? Description: Extremely simple scenario with a stationary pole as the target, and the ability to move anywhere on the map
b.?????? How: Ignore your score and the movement bar. Move however you want but keep your crosshair on the target. Try to practice close and far distances. Move more erratically for a more difficult challenge. If you are unable to move erratically and still hit a high %, keep practicing this routine and coming back to the scenario.
c.??????? Why: Being able to hit a stationary target while strafing in all directions with your keyboard hand is a critical step. We must be able to do this before we can also start to hit a moving or dodging target. A stationary target will also help you easily notice smoothness problems when strafing in these directions, so be on the lookout for a jumpy crosshair.
17.???? ?Close LS Easy Dodge Thin ?- 2 runs
a.??????? Description: Full range of movement scenario with a long strafing target.
b.?????? How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot. Switch strafe direction when you kill a bot. This should cause you to circle the bot
c.??????? Why: I like playing this scenario, in the described way, a bit more than revolving tracking strafes because you learn how your own inputs with the keyboard and mouse will transition your aim from mirroring to anti-mirroring a target. Be mindful of this transition into anti-mirroring and circling the target.
18.???? ?Revolving Tracking Strafes ?- 5 runs
a.??????? Description: The map is shaped as three dimensional figure eight, with a transparent panel separating both loops. Each loop has a bot conducting short fast strafes in the center while the player automatically traverses the space with their back to the scenario wall.
b.??????? How: Do your best not to reset and track the target for as long as possible.
c.??????? Why: This helps work on your wide angle tracking, and in certain scenarios when you slide around a target.
19.???? ?Anti-Mirror LS 360 Thin Robsai ?- 4 runs
a.??????? Description: Anti-mirror floating thin targets that are relatively long TTK
b.??????? How: Focus on being smooth and anti-mirroring these bots, get warm and DO NOT reposition unless out of mousepad space.
c.??????? Why: helps with anti-mirroring at somewhat vertical angles and will help identify and assist with smoothness tracking problems
VT APEX 2.0 SWITCHING FOCUS
Duration: 34 minutes
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KOVAAKSCLIPPINGCOBALTDOUBLEPUMP
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1.??????? ?Oblique Tracking Goated ?- 1 minute
a.??????? Description: A rectangular prism shaped map with a single bot that cycles locations upon each elimination. The bot will strafe at various diagonal angles and a semi-rapid pace, the scenario ends after 60 seconds elapse.
b.??????? How: The bots will strafe at even intervals, so it’s ok to become accustomed to the movement pattern for the sake of making your fast strafes smoother. Make sure the transitions on each strafe doesn’t throw you off.
c.??????? Why: It’s important to be comfortable tracking at awkward angles, so you aren’t thrown off by erratic movement. Starting the routine with fast strafes will make the transition into longer smooth strafes in the latter portions of the routine feel easier as well.
2.??????? ?fuglaab180t ?- 2 minutes
a.??????? Description: A variation of the common Bounce 180 Tracking evasive switching scenario, but the bots all have a much higher time to kill. The scenario completes after 60 seconds elapses, score increases on each bot elimination.
b.??????? How: The higher time to kill will force you to track most of the bots you kill through their bounce, something that would otherwise be bad practice on standard Bounce 180 tracking scenarios. Do not preemptively switch away from a bot before it’s eliminated.
c.??????? Why: Verticality and long arc jumps are common enough in Apex where being familiarized with that kind movement pattern is beneficial. Beyond this, switching fundamentals and smoothness will always come in handy in a variety of mouse control situations.
3.??????? ?Target Switching 360 Static Extra Thin ?- 4 minutes
a.??????? Description: A 360 degree rectangular prism shaped map with three cylinder shaped bots attached to the walls at random locations around you. Score is increased upon damage given, and the scenario completes after 60 seconds elapse.
b.??????? How: Prioritize completing every bot elimination before you switch, make sure you have your next targets in mind. If your screen is devoid of targets a 180 degree turn will most likely yield hidden bots.
c.??????? Why: There are going to be situations where an opponent is in a location you did not anticipate, or you need to get visual information on several locations consistently for an extended period of time. Being able to look at a specific location in your entire 360 degree cone at your discretion will let you reorient, and may even save your life a few times.
4.??????? ?xenTargetSwitch ?- 3 minutes
a.??????? Description: A tall rectangular prism shaped map with 6 spherical bots that conduct very slow long strafes across the map.
b.??????? How: All standard switching fundamentals come into play here: properly timing your switches, completing each and every bot elimination, and landing your initial flick. The only distinguishing factor is the extreme verticality of the map, which may require a higher fov such as 125 Overwatch.
c.??????? Why: Vertical adjustments are commonplace in apex, and due to the geometry of the player camera mouse movements towards the top and bottom of a players “sphere of vision” feel vastly different from what you may be used to.
5.??????? ?voxTargetSwitch Smooth ?- 2 minutes
a.??????? Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health.
b.??????? How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
c.??????? Why: Helps with target acquisition and speed.
6.??????? ?kinTS Voltaic mini ?- 4 minutes
a.??????? Description: A smaller version of the evasive switching Voltaic benchmark, this scenario’s map a spacious rectangular prism, with five bots.
b.??????? How: Don’t be intimidated by the bots’ strafe pattern, while it may not be a straight line it’s still very smooth and can be tracked in its entirety though you may find floor or ceiling bots to be more difficult.
c.??????? Why: This combines switching fundamentals that are most commonly built on speed switching scenarios, with an evasive element that you will want to be prepared to face when it comes to specific gunfights.
7.??????? ?Skeet Tracking Goated smaller ?- 3 minute
a.??????? Description: Focal point of the map is a window where four bots jump from varying heights on either side of the window to the opposite side. Scenario completes when 60 seconds elapse.
b.??????? How: While it may be easier to focus on the apex of each bots path, try to master all points of the arc the bot takes for good practice.
c.??????? Why: The narrow window forces you to acquire bots and read their movement quickly, target acquisition is an underrated aspect of mechanical ability that is distinguished amongst top players.
8.??????? ?Controlsphere TS ?- 5 minutes
a.??????? Description: A rectangular prism shaped map with angular corners, covering a 180 degree viewing angle occupied by four bots. Each bot moves in a compact, smooth evasive pattern and the player’s score is increased with damage given.
b.??????? How: Play as you would play the standard Controlsphere scenario but implement switching fundamentals.
c.??????? Why: Evasive switching is a staple of Apex as previously addressed in the kinTS description. Reading movement after reorienting your sight picture is a must for success in high time to kill shooters.
9.??????? ?canTS ?- 3 minutes
a.??????? Description: Scenario map is similar to 1wall5targets_pasu, but the bots health regenerates if the player’s crosshair leaves the target before it’s eliminated.
b.??????? How: In regeneration scenarios like this it’s more imperative than ever to prioritize completing your eliminations before you conduct your timed switch to the next target. You may feel like you’re missing more than you're accustomed to at first, but it's the nature of the scenario to expose the details of your errors in tracking.
c.??????? Why: Well executed smooth tracking on evasive targets will make weapon specific recoil the only barrier between you and being able to effectively beam fast evading targets.
10.???? ?Bounce 180 Tracking ?- 3 minutes
a.??????? Description: Eliminate multiple small spheres that bounce and move in an arc motion.
b.??????? How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements.
c.??????? Why: This task helps with your reading, click-timing and precision skills on small but predictable targets.
11.???? ?patTargetSwitch Dodge 360 v2 ?- 4 minutes
a.??????? Description: Multiple cylinder shaped bots that strafe horizontally and have headshot multipliers.
b.??????? How: Move during the entirety of the scenario and switch directions when the movement bar is about to be full, acquire and track each target briefly. Go for headshots exclusively.
c.??????? Why: Improves target acquisition, speed and strafe tracking.
VT APEX 2.0 STRAFE AIM FOCUS
Duration: 40 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
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KOVAAKSCOUNTERSTRAFINGCOPPERBLOOM
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1.??????? ?Revolving Tracking ?- 1 minute
a.??????? Description: Forced circle strafing while attempting to hit a stationary bot
b.?????? How: Keep the crosshair on the target by using your arm to smoothly track across your entire mousepad. Do not reposition until you are forced to switch targets
c.??????? Why: Arm warm up scenario that will help with becoming more comfortable on all areas of your mousepad, and understanding the physical mouse movements required to circle strafe a target
2.??????? ?Rhombus Dodge ?- 3 minutes
a.??????? Description: Track a horizontal moving sphere that is locked inside a Rhombus
b.??????? How: Practice Mirroring, Anti-Mirroring, and erratic movement while tracking an easy to hit target
c.??????? Why: Warms up your keyboard and mouse hand getting in sync with movement and aiming
3.??????? ?Pole long dodge extra thin ?- 3 minutes
a.??????? Description: Extremely simple scenario with a stationary pole as the target, and the ability to move anywhere on the map
b.?????? How: Ignore your score and the movement bar. Move however you want but keep your crosshair on the target. Try to practice close and far distances. Move more erratically for a more difficult challenge. If you are unable to move erratically and still hit a high %, keep practicing this routine and coming back to the scenario.
c.??????? Why: Being able to hit a stationary target while strafing in all directions with your keyboard hand is a critical step. We must be able to do this before we can also start to hit a moving or dodging target. A stationary target will also help you easily notice smoothness problems when strafing in these directions, so be on the lookout for a jumpy crosshair.
4.??????? ?Revolving Tracking Strafes ?- 3 minutes
a.??????? Description: Improve your tracking by revolving around a strafing target.
b.??????? How: Do your best not to reset and track the target for as long as possible.
c.??????? Why: This helps work on your wide angle tracking, and in certain scenarios when you slide around a target.
5.??????? ?Close LS Easy Dodge Thin ?- 2 minutes
a.??????? Description: Full range of movement scenario with a long strafing target.
b.?????? How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot. Switch strafe direction when you kill a bot. This should cause you to circle the bot
c.??????? Why: We like playing this scenario, in the described way, a bit more than revolving tracking strafes because you learn how your own inputs with the keyboard and mouse will transition your aim from mirroring to anti-mirroring a target. Be mindful of this transition into anti-mirroring and circling the target.
6.??????? ?Anti-Mirror LS 360 Thin Robsai ?- 2 minutes
a.??????? Description: Anti-mirror floating thin targets that are relatively long TTK
b.??????? How: Focus on being smooth and anti-mirroring these bots, get warm and DO NOT reposition unless out of mousepad space.
c.??????? Why: helps with anti-mirroring at somewhat vertical angles and will help identify and assist with smoothness tracking problems
7.??????? ?Rhombus Vertical Dodge ?- 2 minutes
a.??????? Description: Full range of movement scenario while tracking a easy to hit vertical target
b.??????? How: Practice moving in all directions while tracking the target
c.??????? Why: Will help with vertical tracking a target while moving around the map
8.??????? ?Hyperscape VT Dodge Easy ?- 2 minutes
a.??????? Description: Track a blinking small target at extreme vertical angles
b.??????? How: Ignore your score and work on moving all around the play area while tracking the target, try to avoid strafing in ways that would also make you extremely easy to hit
c.??????? Why: To practice movement while tracking a precise target on vertical angles
9.??????? ?Pasu Dodge Track Pure ?- 3 minutes
a.??????? Description: Track a small erratic dodging target around a 360 degree map
b.??????? How: Ignore Score Practice anti-mirroring and erratic movements while tracking, DO NOT mirror the target as much as possible
c.??????? Why: Why this works
10.???? ?Manwing Strafe Gallery V3 ?- 3 minutes
a.??????? Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have headshot multipliers and movement scoring is present in this scenario.
b.??????? How: Carefully read the target of each individual target and exclusively hit the target’s head multiple times until it gets eliminated. Make sure you are moving at all times during your run, practice doing strafes that both help your aim as well as strafes that throw off your aim for optimal practice.
c.??????? Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically helpful in situations where you need to strafe heavily and hit headshots with the Wingman or other clicking weapons.
11.???? ?Pasu Dodge Easy ?- 3 minutes
a.??????? Description: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections.
b.??????? How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. Ensure that you keep moving during the entirety of the scenario.
c.??????? Why: This task helps with your reading, clicking timing and precision skills.
12.???? ?voxTargetClick Easy Strafe ?- 2 minutes
a.??????? Description: Click very slow moving targets as you slowly move around a platform
b.??????? How: Practice moving erratically while clicking targets as fast as possible maintaining an 85%+ accuracy
c.??????? Why: Helps practice accurate clicking while moving
13.???? ?patTargetSwitch Dodge 360 v2 ?- 3 minutes
a.??????? Description: patTargetSwitch but while moving on a 360 degree map
b.??????? How: move erratically while trying to do as much damage as quickly as possible to all the targets
c.??????? Why: Will help you with dodging while quickly switching targets, as well as making large flicks that are often in Apex matches
14.???? ?Close Range LG Duel ?- 4 minutes
a.??????? Description: Track an fast dodging target around a very small map with full range of motion
b.??????? How: Do not mirror the target for maximum score, please dodge as if you were attempting to throw off your opponent's aim. work on anti-mirroring, quick direction changes, fakes, etc.
c.??????? Why: Pure close range 1 on 1 tracking action. Great practice as long as your dodging is not just mirroring
15.???? ?Stralroom FS Dodge ?- 2 minutes
a.??????? Description: Track targets on different platforms as you are able to move around a single platform
b.??????? How: Track targets as best as possible, use movement to help your aim
c.??????? Why: Learn how to kill erratic dodging targets at close and far distances that are confined into a small dodging area
16.???? ?lgc3 Reborn Varied Thin ?- 1 minute
a.??????? Description: Track targets that spawn in different areas around an arena style map
b.??????? How: Do as much damage as possible while strafing in directions that do not make you an easy to hit target. understand that knockback exists in this scenario but does not in flying Apex targets
c.??????? Why: Helps with hitting targets that are dodging in hallways or rooms.
17.???? ?Air Dodge ?- 1 minute
a.??????? Description: Track large spheres that have different dodging profiles around a large map
b.??????? How: hold +back for bots 1,3,5,7 so that you can avoid skybots.
c.??????? Why: Do as much damage as possible and work on hitting targets pressuring you, as people in apex love to W-keycking