博德之門8月25日Patch 1號補丁部分機翻
Hello everyone,
大家好
Today we’re releasing our first major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more. Patch 1 is too big for our usual patch notes due to Steam’s character limit, so for the full notes head to this link:
今天,我們將發(fā)布《博德之門 3》的首個大型補丁,解決 1000 多個錯誤、平衡、流程問題以及更多更多問題。由于 Steam 的字符數(shù)限制,第一補丁對于我們通常的補丁說明來說太大了,因此請訪問此鏈接查看完整說明:
Read the full Patch 1 patch notes (Note: Some of the entries might have spoilers!)
閱讀完整的第 1 補丁補丁說明(注:部分條目可能有劇透?。?。
So what can you expect from this update? Well, we’ve eliminated issues like NPCs who sometimes spot you when they really shouldn’t be able to, floating items like mugs and newspapers that should abide the laws of gravity, and the conclusion to Shadowheart’s romance scene not triggering for some players, among others. With expansive systems come many unknowns, so our support team continues to work with you to relay any issues to us.?Please don’t hesitate to reach out with further reports.
那么這次更新會給您帶來什么驚喜呢?我們已經(jīng)消除了一些問題,比如 NPC 有時會發(fā)現(xiàn)你,但他們確實不應該發(fā)現(xiàn)你;杯子和報紙等漂浮物品應該遵守重力法則;《暗影之心》浪漫場景的結(jié)尾部分玩家無法觸發(fā)等等。龐大的系統(tǒng)會帶來許多未知因素,因此我們的支持團隊將繼續(xù)與您合作,向我們反映任何問題。如果有進一步的報告,請隨時聯(lián)系我們。
Patch 1 also tackles a few visual bugs, and sprinkles on more post-launch polish. We’re bringing back Short King Summer with better kissing contact for short races!
1 號補丁還解決了一些視覺錯誤,并在發(fā)布后進行了更多的打磨。我們將重現(xiàn) "夏日短跑王",為短跑比賽提供更好的接吻接觸!
You won’t be waiting long for Patch 2, which is right around the corner. This update will feature significant performance improvements - but we’ll go into more detail about that closer to its release.
您不用等待太久,第 2 補丁即將到來。這次更新將大幅提升性能,但我們會在臨近發(fā)布時詳細介紹。
In the meantime, did you know that collectively you’ve played over 200,000,000 hours of Baldur's Gate 3 since launch? That’s over 22,000 years!
與此同時,您知道自《博德之門 3》發(fā)布以來,您總共已經(jīng)玩了超過 200,000,000 小時嗎?相當于 22,000 多年!
The most popular class choice is currently Paladin, followed by Sorcerer, while the award for least popular class goes to Cleric.
目前最受歡迎的職業(yè)是圣騎士,其次是巫師,而最不受歡迎的職業(yè)則是牧師。
Human and Elf characters reign supreme in Faer?n, followed swiftly and unsurprisingly by Half-Elf. On the opposite end of the spectrum we find Dwarf, Gnome, Githyanki, and Halfling. We get it, they’re not exactly the most ethereal beauties of the Realms but they’d still form a rad metal band.
人族和精靈是法厄恩最重要的角色,其次是半精靈。而矮人、侏儒、吉斯揚基人和半身人則相反。我們知道,他們并不是王國中最空靈的美女,但他們?nèi)匀豢梢越M成一支光芒四射的金屬樂隊。
For now, as we focus on fixes, thank you for playing Baldur’s Gate 3 and continuing to share this adventure with us.
現(xiàn)在,在我們專注于修復的同時,感謝您玩《博德之門 3》并繼續(xù)與我們分享這次冒險。
HIGHLIGHTS
要點
Showstoppers
表演者
以下很多段落中部分詞句無法復制,詳細參考STEAM補丁更新頁面
The? will no longer leave you stranded in?
Starting to use the boat to go to the , sending that character to camp, and then using another character to make the journey will no longer block you from progressing.
Fixed a bug where listening in on a conversation as Player 1 and then exiting the dialogue prematurely could result in not being able to interact with anything anymore.
Fixed an issue causing the Reaction UI to not work correctly and potentially block progress in combat if you save the game in the middle of a reaction.
Fixed loot in corpses sometimes not appearing in multiplayer until an item is dragged onto the corpse.
Fixed a bug causing you to get a Game Over screen after helping Downed party members.
Fixed the Helm of Arcane Acuity crashing the game. The condition is now capped to 7 stacks.
Attacking an NPC during a dialogue after being Downed will now get you arrested rather than giving you a Game Over screen.
Fixed an issue where characters could get stuck in an infinite falling loop.
Fixed an issue with Marcus being resurrected by players hitting him with a dual-wield attack - the second hit will no longer revive him.
將不再讓您滯留在?開始使用小船前往營地,將該角色送往營地,然后使用另一個角色完成旅程,這將不再會阻止您前進。
修正了一個 Bug,在該 Bug 中,以玩家 1 的身份監(jiān)聽對話,然后過早退出對話可能導致無法再與任何東西互動。
修正了一個問題,如果在反應過程中保存游戲,則會導致反應用戶界面無法正常工作,并有可能阻止戰(zhàn)斗進程。
修正了尸體中的戰(zhàn)利品有時不會出現(xiàn)在多人游戲中,直到有物品被拖到尸體上。
修正了一個 Bug,該 Bug 可導致您在幫助被擊倒的成員后出現(xiàn)游戲結(jié)束畫面。
修復了奧術(shù)敏銳頭盔導致游戲崩潰的問題。現(xiàn)在該條件的堆疊上限為 7。
被擊倒后在對話中攻擊 NPC 現(xiàn)在會讓你被捕,而不是出現(xiàn)游戲結(jié)束畫面。
修正了一問題,在該問題中,角色可能會陷入無限下落循環(huán)。
修正了馬庫斯被玩家用雙持攻擊擊中后復活的問題 - 第二次擊中將不再使他復活。
Story Flow and Logic
Wyll should be able to talk about?
, and will no longer have an exclamation point above his head without having anything new to say.
Wyll should now be able to tell you what to do next if?
?is killed and he has an exclamation mark above his head.
?no longer addresses non-tadpoled characters as True Souls in?
.
Shadowheart should more easily follow up on her proposed romance moments in Act III.
Fixed conditions being updated before a savegame finished loading. This, for instance, caused?
?to have 0 HP if loading an autosave created when entering the Lower City, preventing you from progressing through related quests.
Fixed Karlach not going to camp after?
?if your party was full.
Jaheira and Minsc's paths are tied after you save Minsc, so if you've forsaken him, Jaheira should now follow after him.
Fixed bug that made it possible to break up with Astarion without meaning to.
The drider will now recognise that you're with him when reaching Moonrise Towers if you start following him in the middle of his route.
Art Cullagh and Fist J'ehlar no longer get so scared of bears and spiders that their quest breaks.
The Zhentarim will more consistently use the mines after their allies have fallen back to safety, and will no longer actively try to blow themselves up by checking active mines.
Minthara no longer references irrelevant topics or passes judgement on companions more than once.
Fixed the dialogue flow when dating Minthara.
Fixed Minthara's body disappearing at camp after you decide to?
.
You can no longer recruit both Halsin and Minthara to camp in the same playthrough.
Changed several precise map markers into more appropriate general area markers, such as for investigating?
, investigating?
, and finding?
.Made it less ambiguous that you're starting a romance with Gale when choosing certain dialogue options.
During Gale's spell-teaching scene, you now have the option to picture a future with Gale that falls somewhere in between kissing him and kicking him in the head.
When confronting?
?will no longer target his own pillars or allies with?
The? quest should now receive a proper update about?
?whereabouts, regardless of the way the quest started.
Fixed an issue where using non-lethal attacks on Auntie Ethel would still kill her.
You can now opt to respect the privacy of the bugbear and the ogre outside the Blighted Village again. Don't get in the way of real love.
Fixed a level design quirk that would allow you to use a spell like Misty Step or Dimension Door to skip part of the main quest sequence in Act II.
Fixed an issue where the Baldur's Mouth headline about a cute cat could get accidentally overwritten.
If Wyll isn't recruited, he will now recognise Avatar Karlach and initiate dialogue.
Made sure? can always interrupt Wyll, no matter where he runs off to.
Throwing a single coin at the beggars will no longer damage them.
If Dolly Dolly Dolly curses you with the A Clown in Town condition for making her angry while inside the Moonlantern, she will now paint your face. That'll teach you.
The Zhentarim at the Goblin Camp should now be more tolerant if you approach them.
Balance
Made gold bounties more generous in several containers across the game.
Increased players' HP bonus in Explorer Mode from +50% to +100%.
Fixed the Freecast tadpole power to properly reset on Long Rest. It was creating infinite spell slots and Sorcery Points for sorcerers.
Arcane Tricksters' Mage Hand Legerdemain now does not expire until destroyed, and does not lose Invisibility on Long Rest.
You can no longer have multiple Mage Hands active at the same time.
The Shield reaction can no longer be used while Silenced.
Fixed not being able to create 5th Level spell slots from Sorcery Points.
College of Lore bards can now pick which additional skill proficiency they receive. Bards that are already of the College of Lore need to respec to get this choice.
Made sure proper spell DC is applied during multiclassing.
Added spells to bards' Magical Secrets feature: Banishing Smite, Animate Dead, Crusader's Mantle, Hunger of Hadar, Revivify, Sleet Storm, Rage of Enfeeblement, Web, Entangle, Hunter's Mark, Sanctuary, Thunderous Smite, Bone Chill, Eldritch Morphic Blast, Fire Bolt, Ray of Frost, Sacred Flame.
The Club of Hill Giant Strength now increases Strength to 19 and not some puny 15.
Fixed a bug with ranged enemies reapplying Hunter's Mark constantly, even when not needed.
Warlocks' Pact of the Chain summons now get to use their Extra Attack more than once.
Fixed NPCs sometimes spotting you even if they're not supposed to be able to.
Fixed an issue where multiple rolls trigger if you walk along the edge of a cone of vision.
Danse Macabre ghouls will no longer kill you when you Long Rest.
If you make a successful Saving Throw against a poison, you will now gain immunity to that specific poison for 2 turns.
Grym, , now deals more damage in Tactician Mode.
Meenlocks are now immune to the shadow curse.
Increased the HP and AC of?
?can no longer cast?
, when silenced.
Helped Minthara remember how to use her weapons.
Fixed enemies targeting you from above through the ceiling in the?
Enabled trespass warnings for any additional characters that trespass after the first instead of immediately triggering combat.
Fixed NPCs attacking outside of their turn when combat starts during forced Turn-Based Mode
.平衡
使游戲中多個容器中的黃金賞金更加豐厚。
將探索者模式中玩家的 HP 獎勵從 +50% 提高到 +100%。
修正了自由施法蝌蚪力量,使其在長時間休息時能正確重置。它為巫師創(chuàng)造了無限的法術(shù)槽和巫術(shù)點數(shù)。
奧術(shù)詭術(shù)師的法師之手 Legerdemain 現(xiàn)在不會在被摧毀前失效,也不會在長時間休息時失去隱形效果。
您不能再同時激活多個法師之手。
沉默時不能再使用護盾反應。
修復了無法用巫術(shù)點數(shù)創(chuàng)建 5 級法術(shù)槽的問題。
傳說學院的吟游詩人現(xiàn)在可以選擇他們獲得的額外技能熟練度。已是傳說學院的吟游詩人需要重鑄才能獲得此選擇。
確保在多重類化過程中應用正確的法術(shù) DC。
為吟游詩人的魔法秘密功能添加了法術(shù): 放逐灼燒、亡靈復活、十字軍魔衣、哈達爾的饑渴、復活、冰雪風暴、狂暴灼燒、蛛網(wǎng)、纏繞、獵人印記、庇護所、雷霆灼燒、骨寒術(shù)、上古魔爆術(shù)、火焰彈、冰霜之光、神圣火焰。
山丘巨人力量俱樂部現(xiàn)在可將力量提高到 19,而不是可憐的 15。
修正了一個 BUG,該 BUG 導致遠程敵人即使在不需要的情況下也會不斷重復施放獵人印記。
術(shù)士的 "鎖鏈契約 "召喚物現(xiàn)在可以使用一次以上的額外攻擊。
修正了 NPC 有時在不應該發(fā)現(xiàn)你的情況下也能發(fā)現(xiàn)你的問題。
修正了一個問題,即如果你沿著視野錐的邊緣行走,會觸發(fā)多次翻滾。
當你長時間休息時,Danse Macabre 食尸鬼不再會殺死你。
如果你成功進行了一次毒藥救命投擲,現(xiàn)在你將在 2 個回合內(nèi)獲得對該特定毒藥的免疫力。
格萊姆?現(xiàn)在在戰(zhàn)術(shù)家模式下會造成更多傷害。
米洛克現(xiàn)在對陰影詛咒免疫。
提高了? 在被沉默時不再能施放?
被沉默時無法再施放"..."。
幫助明瑟拉記住如何使用她的武器。
修復了在"...... "中敵人通過天花板從上方瞄準你的問題。
在第一個角色闖入后,對闖入的其他角色發(fā)出闖入警告,而不是立即觸發(fā)戰(zhàn)斗。
修正了在強制回合制模式中戰(zhàn)斗開始時,NPC 在其回合外攻擊的問題
Usability
Fixed dialogue notifications, like approval ratings and roll results, disappearing too early.
The Launcher will now remember whether you chose DX11 or Vulkan.
Fixed the incorrect amount of gold being displayed in all UI menus if the amount is too large.
Fixed spells like Hex randomly shifting in order, causing you to misclick if you're moving and clicking around intuitively.
Fixed players who are merely listening in on a dialogue being able to skip lines - only the speaker can now do this.
Fixed an issue with Camp Supply values for the second local player in multiplayer if they joined during a game. Long Rests will, alas, no longer cost nothing.
You can no longer interact with another player's inventory (e.g. send multiselected items or use their items) if their inventory is locked.
Fixed the critical hit text sometimes not appearing.
Improved the performance of the minimap when new map markers appear or old ones disappear.
Dyed armour will now appear in the right colour in the Level Up screen.
Halsin's Wild Shape tooltip will now correctly call him a cave bear.
可用性
修復了批準評級和滾動結(jié)果等對話通知過早消失的問題。
啟動器現(xiàn)在會記住您選擇的是 DX11 還是 Vulkan。
修正了如果金幣數(shù)量過多,所有用戶界面菜單中顯示的金幣數(shù)量不正確的問題。
修正了六角等法術(shù)隨機變換順序的問題,如果你正在直觀地移動和點擊,這將導致你誤點。
修正了僅在旁聽對話的玩家可以跳行的問題 - 現(xiàn)在只有說話者才能跳行。
修正了多人游戲中第二個本地玩家加入時營地補給值的問題。遺憾的是,長時間休息不再免費。
如果其他玩家的庫存被鎖定,則無法再與他們的庫存進行交互(例如發(fā)送多選物品或使用他們的物品)。
修正了有時不顯示關鍵打擊文字的問題。
改進了新地圖標記出現(xiàn)或舊地圖標記消失時最小地圖的性能。
染色盔甲現(xiàn)在會以正確的顏色出現(xiàn)在 "提升等級 "界面中。
哈辛的 "野性形狀 "工具提示現(xiàn)在會正確地稱他為穴熊。
Visuals
Fixed the modesty filter not working on dragonborns.
Fixed earrings on tiefling female strong character models.
Added a Controller Style option, which allows you to override which controller's icons are displayed.
Fixed an issue causing the clown makeup to not only not appear on Lae'zel's face when applied, but also remove her characteristic tattoos and makeup.
Invoke Duplicity now works as an identical copy of your character. And they're not naked.
Fixed a leather helmet, a metal helmet, and the Helmet of Smiting floating on some character models.
Undergoing?
?teeth!
Lae'zel's underwear will now more accurately reflect the colour of dyes used on it.
Cinematic Scenes
Made fixes to kissing scenes with the Origin characters across the game, for example to make sure physical contact is made properly, to account for shorter races, and to account for uneven ground.
Made sure?
?armour and?
?are correct in the scene where she?
.
Fixed items like mugs and newspapers floating in the air during dialogues - the characters holding them were correctly hidden but the items themselves weren't. Ghosties begone!
Fixed Scratch's position so you can try to get that ball out of his mouth. Whether he'll let you have it is another matter.
Improved Volo's aim during your?
.
Lae'zel no longer floats up and down during your dialogue where you discuss dating.
Made sure Wyll has room to?
?no matter where you're camping.
Fixed some cameras that couldn't contain the force that is Astarion in a dialogue with him at night at camp. Also tweaked and added facial expressions where needed.
The?
?you see through the telescope in the Emerald Grove will no longer remain blurry after you pass the Perception check.
Fixed a camera position when Karlach hugs you for the first time after getting her upgrade.
Fixed the mind flayer not appearing in the cinematic dialogue with Dror Ragzlin if you manually trigger the dialogue.
電影場景
修正了游戲中與 Origin 角色接吻的場景,例如確保身體接觸正確、考慮到較短的賽程以及不平整的地面。
確保?盔甲和?的正確性。
修正了在對話過程中漂浮在空中的馬克杯和報紙等物品--拿著它們的角色被正確隱藏,但物品本身卻沒有。幽靈們走吧!
修正了 Scratch 的位置,這樣你就可以試著把球從他嘴里拿出來。至于他是否會讓你拿到球,那就是另一回事了。
改進了沃洛在你們討論約會的對話中,Lae'zel 不再上下浮動。
確保懷爾有足夠的空間?
修正了一些攝像頭,這些攝像頭在夜間營地與 Astarion 對話時無法控制 Astarion 的力量。還在需要的地方調(diào)整并添加了面部表情。
在?
?在通過感知檢查后,您在翡翠林中通過望遠鏡看到的景象將不再模糊。
修復了卡爾拉赫升級后第一次擁抱你時的鏡頭位置問題。
修正了在手動觸發(fā)與德洛爾-拉格茲林的電影對話時,心靈剝離者不會出現(xiàn)在對話中的問題。
Loot and Trade
Traders who stock dyes now also stock dye remover.
Made Lady Esther available to trade with after you've completed her quests.
Fish vendors now have more fish to sell. That new bait must be doing the trick!
Popper the kobold at the circus now sells more oddities.
Lady Jannath will now have artsy items to trade.
Skeletons around the Sel?nite Outpost no longer have fresh food in their inventory.
Lohse's portrait is now reachable, chief.
戰(zhàn)利品和貿(mào)易
儲存染料的商人現(xiàn)在也儲存染料去除劑。
在完成伊絲特女士的任務后,可以與她進行交易。
魚販現(xiàn)在有更多的魚可以賣了。新魚餌一定很管用!
馬戲團里的哥布林波普現(xiàn)在可以出售更多稀奇古怪的東西了。
雅娜絲女士現(xiàn)在有藝術(shù)品可以交易了。
塞盧奈特前哨站周圍的骷髏庫存中不再有新鮮食物。
現(xiàn)在可以找到洛斯的肖像了,酋長。
Misc
Updated the credits and reformatted them into two neater columns.
The Digital Deluxe DLC's D:OS2 bard songs are now also granted to companions as well, instead of just player avatars.
All the extra bard songs from the Deluxe Edition will now be available even if you use Lohse's Lute of the Merryweather Bard from the Deluxe Edition.
DLC rewards will no longer get removed if you load a save with that DLC not installed. Any rewards that were removed due to this will be restored.
Steel Watcher idle sounds no longer take up streaming bandwidth.
You can no longer climb the Shambling Mound.
Optimised the walking bounds of Glut so that it navigates the world and the battlefield better.
雜項
更新了字幕,并將其重新排版為更整齊的兩列。
數(shù)字豪華版 DLC 的 D:OS2 吟游詩人之歌現(xiàn)在也賦予了同伴,而不僅僅是玩家頭像。
即使您使用的是豪華版中的 Lohse's Lute of the Merryweather Bard,現(xiàn)在也能獲得豪華版中所有額外的吟游詩人之歌。
如果載入未安裝 DLC 的保存,DLC 獎勵將不再被移除。任何因此而被移除的獎勵都將恢復。
鋼鐵守望者的空閑聲音不再占用流媒體帶寬。
您再也無法攀爬 "晃動之丘"。
優(yōu)化了格魯特的行走范圍,使其在世界和戰(zhàn)場中的導航效果更好。