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【TSW3】7月Roadmap路線圖更新 CLASS700型動車組

2023-07-08 22:27 作者:Dan_sim  | 我要投稿

火車模擬世界路線圖:2023年7月

TL;DR(太長;未閱讀)摘要

對于那些不想看完整篇文章的人來說,這是一個快速的總結。路線圖中提供了有關所有這些要點的更多詳細信息。
  • 泰晤士聯(lián)700/0級?7月11日星期二來!
  • 新的美國游戲和制服
    我們在路線圖中添加了一個新的美國游戲和制服包,由Skyhook游戲開發(fā)
  • HST制服設計師和GWE補丁
    HST制服設計師和大西部快車補丁今天推出
  • 米德蘭干線和萊茵河左線更新
    米德蘭干線和林克萊茵斯特雷克的更新也將于本周啟動
  • 尼德塔爾巴補丁將于今年7月晚些時候推出
  • 內(nèi)部開發(fā)-構建流程
    本月,我們在“內(nèi)部開發(fā)”中討論我們的構建流程

路線圖

祝我們所有的美國球員獨立日快樂! 啜飲茶 但在你參加游行、燒烤和煙花表演之前,現(xiàn)在是7月路線圖的時候了。

本月獲得最高賬單的是泰晤士聯(lián)700/0級,我們現(xiàn)在可以透露它將于7月11日星期二發(fā)布! 我們從詹姆斯那里得到了最新消息,首先看看它的實際行動。我們將于本周四從協(xié)調(diào)世界時18:00開始預覽它——所以把它寫在你的日記里。

同樣在這個月——這是一個快樂的巧合,我們完全計劃在7月4日發(fā)布路線圖,我們有一個新的美國游戲和制服包,由Skyhook游戲開發(fā),添加到路線圖中。更多細節(jié)即將公布。

捆綁在一些補丁更新中——其中第一個包括期待已久的HST制服設計師功能、米德蘭主線改進和Linke Rheinstreke BR 103剎車改進——今天早些時候發(fā)布(https://forums.dovetailgames.com/threads/update-notes-july-4th.71272/),以及一個專注于我們的構建過程的內(nèi)部開發(fā)(它和以往一樣有趣!),我們有很多話要談。

這次是一個較短的路線圖(我們相信你們都會很高興聽到),我們繼續(xù)在幕后工作。當然,我們將從協(xié)調(diào)世界時18:00開始播放流媒體,您可以在 這根線 讓我們在問答部分拿起!

Beta計劃應用程序

我們很高興地確認,我們已經(jīng)在本周早些時候接觸了25名測試論壇的申請人。如果您還沒有查看您隨應用程序提供的電子郵件!

感謝每一個花時間申請的人——我們有300多名申請人,并試圖涵蓋廣泛的平臺、興趣和地點,以便盡可能廣泛地獲得反饋。 對于那些申請但尚未得到回復的人,我們當然會記錄您的申請,以便將來擴展測試計劃。

即將發(fā)布的內(nèi)容

泰晤士聯(lián)700/0級

上個月,我們讓詹姆斯給我們一個關于700級的最新消息,他就大發(fā)雷霆了。這一次,我們?yōu)槟峁┝税l(fā)布日期、定價信息、聲音和一個預告視頻,分享您可以期待的內(nèi)容。

詹姆斯:“沒錯,是我,再次回到700級新聞,讓我們以今天最重要的更新開始,每個人最喜歡的德西羅城將于7月11日來到火車模擬世界3!”

“泰晤士聯(lián)BR Class 700/0將在所有平臺上提供,價格為12.99英鎊/15.99英鎊/16.99美元,我們還將提供捆綁選項,以獲得終極肯特高速體驗!”

“隨著梅德韋鎮(zhèn)更多通勤行動的倒計時開始,我還有另一個小禮物送給你們,用手冊培養(yǎng)你們對700級內(nèi)部運作的遠見!熟悉7月11日,為7月11日做好準備駕駛室控制、程序和包括游戲?!?/p>

下載手冊!

“為了一睹700的行動,我們將在2天的時間內(nèi),7月6日1800UTC,Matt、JD和您的將真正展示全新的單元。如果你不能等那么久,不要害怕,因為我們也有一個漫游視頻,我們可以分享今天。請參見700級的實際應用,包括其雙電壓功能"

“隨著700級在一周內(nèi)發(fā)布,該單元基本上是功能、物理和聲音完整的——德西羅城的駕駛當然很有趣,就像395級一樣,交流和直流加速之間的區(qū)別是顯而易見的,但貫穿始終的一個共同因素是剎車。 他們,有,魅力;到目前為止,我個人接近車站的最快速度接近每小時50英里,我仍然停下來了!所以,雖然大膽不是推薦的駕駛練習,但在各種條件下,讓700通過它的速度當然是很有趣的?!?/div>
“對于聲音,混合的來源對我們的努力至關重要,包括詳細的阿姆斯特朗Powerhouse聲音集的文件?!豹毺氐闹绷鳡恳R達是我的最愛,與舊的英國德西羅斯相比,馬達的相位聲音變化發(fā)生在每小時28英里而不是每小時20英里,這使它成為一個方便的通知器,您的速度接近極限通過密集的梅德韋城鎮(zhèn)!”
“700級將完成東南高速的乘客體驗,帶來額外的80+服務和7種場景的保險杠包?!泵刻於际浅汕先f的人熟悉的景象,包括我們在DTG的許多人,這是個愛的勞動——座位可能有點僵硬,可能只是從A到B的一種方式,但它們是堅實的,有效的,簡單的老好玩!”
謝謝,詹姆斯!我們還有一些值得一提的事情,我們將在周四的預覽流中討論更多。
在測試窗口中,我們發(fā)現(xiàn)了某些控制臺(特別是Xbox系列S)性能方面的一些困難,所有新服務都添加到東南高速。 因此,我們將提供一個完整的時間表,以及一個更小、對內(nèi)存要求更低的時間表,這將主要刪除一些靜態(tài)庫存和不那么可見的人工智能服務。
默認情況下,玩家將在旅程模式下?lián)碛休^小的時間表,并可以在服務菜單中嘗試更占用內(nèi)存的時間表!
最后,作為更新,我們無法將我們在中提到的泰晤士聯(lián)停止標記?上個月的路線圖?進入了700級的發(fā)布版本,但他們堅定地在我們的視線中,以更新更遠的線。
預覽時間是本周四(7月6日)18:00UTC,所以設置您的鬧鐘,加入我們!?在我們的論壇中找到問答線程!.
德國機車
德國機車的工作仍在繼續(xù)。目前沒有進一步的消息。
NEC:紐約–特倫頓:更新時間表
我們正在繼續(xù)研究改進的紐約-特倫頓時間表。通過狀態(tài)更新,我們正在等待核心調(diào)度程序的改進,以便完成時間表的開發(fā)。
然后,它需要測試和迭代,所以它還需要一段時間。 要查看我們的改進目標的描述,請查看?五月的?和?六月的?路線圖文章。

Train Sim World 3核心改進和內(nèi)容補丁

關于團隊正在進行的核心改進的進度摘要。在本月初推出了一個大的補丁,并在幾周前改進了SEHS時間表之后,其他領域的工作仍在繼續(xù)。如果項目未列出,那是因為沒有任何新的更新要共享。 作為一個一般性的說明,上周(6月21日)更新問題的核心改進阻礙了在發(fā)布部分內(nèi)容方面的進展,我們對持續(xù)的等待表示歉意。
HST利維設計器兼容性
這已在今天的修補程序中發(fā)布!有關更多詳細信息,請閱讀修補程序注釋部分!。
失蹤半島走廊和奧克維爾走廊嬰兒子彈服務
修復在待測試的隊列中。
TSW2保護團隊釋放
上個月的這個沒有更多的了。

補丁更新

以下是您可能錯過的過去一個月發(fā)布的修補程序內(nèi)容的快速摘要。

6月7日——米德蘭干線、林克萊茵斯特雷克、不來梅-奧爾登堡、鉚釘內(nèi)容等!

https://forums.dovetailgames.com/threads/update-notes-mml-linke-rhinestrecke-and-more-7th-june.70666/
  • 各種米德蘭干線改進
  • 萊茵蘭斯特雷克路線改進
  • 不來梅-奧爾登堡各種改進
  • 關閉山頂森林LMS 4F的安全閥,以匹配銀禧和8F
  • 鉚釘游戲內(nèi)容的各種改進
    懷特島:萊德-尚克林,西康沃爾當?shù)?,BR 204,阿羅薩尼,盧塞恩-蘇爾塞,1938年地鐵庫存

6月20日——改善東南高速的時間表

https://forums.dovetailgames.com/threads/update-notes-june-20th.70932/
  • 向SEHS添加和修改許多服務
  • 添加用于方案規(guī)劃器的新路徑
  • 其他小改進

6月29日——6月20日后續(xù)更新

  • 修復了玩家在某些服務上隨機位置產(chǎn)卵的問題。?https://forums.dovetailgames.com/threads/update-notes-june-20th.70932/#post-669995

即將推出的7月補?。?/h1>
注意:這些是我們目前的計劃,但可以根據(jù)內(nèi)容發(fā)布進行更改。
今天早些時候發(fā)布-完整列表可在此處查閱:?https://forums.dovetailgames.com/threads/update-notes-july-4th.71272/

今天,7月4日

米德蘭主線補丁#2
  • TPWS現(xiàn)在只能在匹配列車方向時激活——特別是在芒特索瑞爾和諾丁漢C線周圍
  • 列車在通過下行快速線的入口線道岔時,不應自動剎車
  • 在綠色信號的情況下駕駛1C20經(jīng)過Mountsorrel時,不應激活TPWS
  • “無法讓你的想法”場景現(xiàn)在應該可以完成
  • 萊斯特車站的海報現(xiàn)在應該可以看到了
  • 更新車站PIS以正確顯示運營服務
  • 更新了158類的PIS字體
  • 尾燈現(xiàn)在應出現(xiàn)在所有ROG 37或貨運服務的后部(注意:軌道頭處理列車尚未應用此功能。)
萊茵河左轉更新#2
  • DB BR 103制動改進
  • 模式指示器現(xiàn)在應正確顯示500Hz限制模式
  • 恢復保存游戲后,PZB指標現(xiàn)在應保持激活狀態(tài)
  • 美因茨車站改善照明,去除黑色風景物品
  • 固定的洪水地形
HST制服設計器功能和GWE調(diào)整
  • HST客車和動力車將在利弗里設計師中使用
  • 為客車添加了正確的HST編號和字母
  • 輕微的足跡音頻調(diào)整
  • 在場景中禁用HST和Class 66的替代。這可以防止導致某些場景無法完成的隨機錯誤。

計劃于本月晚些時候:

Niddertalbahn發(fā)布后貼劑
  • 改進的車輪運動模糊
  • 一些風景的銳化
  • BR628增加了磁性制動功能
  • BR628的音頻改進(PZB、SIFA、低喇叭、內(nèi)部喇叭音量、空氣制動釋放)
  • AI業(yè)務改變方向后固定尾燈不亮
  • PIS現(xiàn)在應在保存游戲重新加載后顯示目標
  • 還有更多!
  • 德累斯頓、貝克盧線和漢堡-呂貝克的教程修復
  • 東南高速剩余的“徒步產(chǎn)卵”問題
沒有當前發(fā)布日期的其他更新(沒有特定順序):
  • Glossop系列發(fā)布后改進
  • 半島走廊修復失蹤嬰兒子彈服務
  • TSW2保護團隊更新

第三方開發(fā)人員(合作伙伴計劃)更新

我們的一些合作伙伴計劃開發(fā)人員提供的更新。這個月,我們有一個最新的亞當在天鉤游戲后,米德蘭主線的發(fā)布,和團隊在Just火車。

天鉤游戲

米德蘭干線

在我們最新的更新以解決玩家的反饋之后,我們繼續(xù)監(jiān)控事情,并為路線準備了更多的改進。 我們已經(jīng)完成了158級、高速列車、場景、時間表、信號、安全和乘客信息系統(tǒng)的更新。在DTG的幫助下,我們希望盡快將這些改進推廣到玩家身上。

美國場景和制服包

這款機車系列的工作正在接近完工。我們目前正在完成游戲開發(fā),并進入本地化和測試階段。

只是火車

又是一個月,又是一個詳細的更新!來自Just Train團隊的Alex給你一個關于他們正在做的事情的最新消息。還有更多的挑逗照片!
夏天已經(jīng)到來,現(xiàn)在是你度假的最佳時機,這正是你在即將到來的Just Train Sim World路線中幾乎可以做的事情,不管是濕的還是干的。你是想前往海岸還是去一個城市看看風景?這有點過山車,但是Just Train Team在完成38英里的比賽后,取得了驚人的進展,只剩下10英里的細節(jié)了。
所有的大型車站都完成了,工作仍在繼續(xù),不那么宏偉的例子,我們甚至有一個被描繪在年久失修的狀態(tài)。它看起來絕對驚人,是可探索的!
賽道邊的風景看起來棒極了,真的身臨其境。查看一些屏幕截圖,您需要再次仔細查看,以確認它是虛擬的,而不是真實的!我們已經(jīng)開始放置頭頂設備(OHLE)。
這條路線所需的其他資產(chǎn)都進展得非常好,真的增加了氣氛,盡管賽道附近一些獨特的地點的實際使用還不清楚。我們的鐵路車輛看起來是地獄火,目前正在為它創(chuàng)造模擬(動力學/動畫)和聲音。在這個高級階段,很高興看到陸地是如何的。

我們正在創(chuàng)造一種產(chǎn)品,將幫助重現(xiàn)英國鐵路的時代,重點是時間表,讓您在繁忙和多樣化的運營中獲得身臨其境的體驗,包括乘客、包裹、貨運和調(diào)車。

在駕駛我們的路線時,您會發(fā)現(xiàn)您駕駛的時間表有重大變化,這取決于您駕駛的季節(jié),從而提供了豐富的可能性,除了這一點,我們使用的層,這些層將與您可能擁有的其他附加組件相互作用,如BR Class 31在乘客身上產(chǎn)卵例如,圖表意味著你永遠不會確定會出現(xiàn)什么,就像BR的美好往日一樣!我們非常期待你看到它

內(nèi)部開發(fā)-更新流程

我們在更新游戲的過程中遇到了很多問題。為什么某件事先于某件事情發(fā)布?我們?nèi)绾螌?nèi)容組合在一起?隨之而來的復雜性是什么?

雖然我們今天無法提供所有答案,但我們希望給出一個簡短的總結,以便盡可能透明。

我們的目錄里有很多內(nèi)容,還有很多來自你們的非常好的反饋(謝謝!),我們希望盡快聯(lián)系到你們。游戲開發(fā)的現(xiàn)實意味著,在實踐中,有些事情比其他事情花費的時間要短——原因多種多樣。

我們必須平衡所有這些內(nèi)容,并在問題的嚴重性、問題的時間長度以及變化的范圍方面確定優(yōu)先次序。

當提交特定內(nèi)容的內(nèi)容更改或修補程序時,我們會查看:

嚴重程度 -它是解決一個打破游戲規(guī)則的體驗嗎?

可見性 -有多少玩家會看到它?

生存能力 –是否有機會將其折疊到已經(jīng)準備好的構建中,或者是否需要單獨處理?

有些需要我們所謂的“內(nèi)容”改進,比如風景改進,或者火車頭上的非功能按鈕,這些按鈕可能只接觸到一個內(nèi)容。這些相對安全,更容易測試的影響。 “核心”改進,如Add-ons Manager或Dispatcher更改,將觸及游戲中的每一個內(nèi)容,并需要更全面的測試。核心改進通常還需要單獨測試,以刪除可能影響更改的任何其他參數(shù)。有些人可能需要結合“內(nèi)容”和“核心”改進(例如特倫頓的時間表變化)。

一旦我們有了隊列,就該測試內(nèi)容了。我們將與我們的QA團隊和優(yōu)秀的Beta測試人員團隊一起這樣做,任何發(fā)出的標志都將被發(fā)回開發(fā)團隊進行審查。這可能需要幾個星期的迭代,幾個新的構建,直到我們有一個我們認為足夠強大的構建,可以投入使用。

然后,我們將此內(nèi)容放入合適的構建中,準備發(fā)布。這是對測試隊列的單獨隊列。對我們來說,在較大的補丁中整理內(nèi)容更有效(原因如下),因此在大多數(shù)情況下,我們的目標是同時發(fā)布大量內(nèi)容。

然后,當補丁的時間到了,我們將在我們發(fā)布游戲的七個(!)平臺上預訂,所有這些平臺都有不同的流程、怪癖和管道,我們需要遵守,以便安排發(fā)布時間。在可能的情況下,我們將確保所有平臺同時(或盡可能接近)發(fā)布補丁程序。然后,它讓你享受它的方式!

簡而言之,就是這樣。當然,在整個過程中,我們還需要考慮其他復雜性,當然,如果我們認為有必要,某些內(nèi)容可以“插隊”,原因如下。我們希望這有助于提供更多的見解,我們將在今晚的視頻中更詳細地討論這個問題。

火車SIM世界路線圖

本月,我們添加了指標,以顯示路線圖上的各種項目的發(fā)展進展。

下一次到達: 我們的下一個版本(今天)。預計此內(nèi)容將在下一篇路線圖文章之前發(fā)布。

在開發(fā)中: 積極的開發(fā)正在進行中;預計此內(nèi)容將超過一個月,但不到3個月。

在規(guī)劃中: 在規(guī)劃階段,初步開發(fā)已經(jīng)開始--預計還有3-9個月。

在紅燈時: 不是在積極的開發(fā)中,而是我們致力于提供的東西。目前沒有預計到達時間。

鴿子尾游戲發(fā)布

這些是即將推出的附加組件,正在開發(fā)燕尾游戲。如果細節(jié)仍在最終確定版本,我們將在可能的情況下包括它的ID代碼。這將給你一個很好的想法,期待什么。對于火車模擬世界3,我們修改了這些產(chǎn)品代碼。要了解這些ID代碼的含義,您可以參考 本帖.

下一次到達:

【3.GKK-L7 01】泰晤士聯(lián)BR Class 700/0

在開發(fā)中:

【3.DKK-L7 01】德國機車

合作伙伴計劃發(fā)布

這些是即將到來的附加組件,正在開發(fā)團隊以外的燕尾游戲。如果細節(jié)仍在最終確定發(fā)布,我們將在可能的情況下包括它的ID代碼。這將給你一個很好的想法,期待什么。要了解這些ID代碼的含義,您可以參考 本帖.

在開發(fā)中:

【3.NDD-E7 02】美國場景和制服包(由Skyhook游戲開發(fā))

【3.GDF-R5 01】英國路線——(由Just火車開發(fā))

在規(guī)劃中:

[3.DBB-L5 01]DB BR 420電動多機組(慕尼黑-奧格斯堡主線)–(由TSG開發(fā))

核心特性

核心特點是較大的項目。這些可能是重要的新功能或更改,將影響一個或多個不同平臺上的玩家。通常需要更多的開發(fā)時間,此列表可能比其他列表移動得更慢。

在開發(fā)中:

【TSW3】加載項管理器(Xbox、PC)

【TSW3】脫軌改進(逐路)

【TSW3】保存游戲改進(逐路)

【TSW3】性能優(yōu)化

特別項目團隊和補丁

特別項目小組正在處理的項目。 “升級”中的增加或更改將包括以下部分或全部:車站出發(fā)板、動畫過境點、站臺爬升功能、改進的軌道渲染、高峰時段乘客密度和外觀、支持鐵路駕駛員、接觸信號器功能、對風景的小修復、音頻的小修復、游戲的小修復、菜單項的小修復、制服設計器兼容性和場景規(guī)劃器擴展。

我們在更新中包括了工作/功能大小的“比例”。

下一個版本:

【TSW3】米德蘭主線發(fā)布后補丁#2

[TSW3]Linke Rheinstreke發(fā)布后補丁#2

【TSW2】【TSW3】 HST利維設計器功能

在開發(fā)中:

[TSW3]Nidertalbahn發(fā)布后貼片

【TSW3】半島走廊+奧克維爾分區(qū)——使用嬰兒子彈服務

[TSW3]NEC:紐約–特倫頓時間表改進

【TSW2】【微小】 蘇格蘭通勤者

【TSW2】【小】 漢堡-呂貝克主線,包括時間表更新

【TSW2】【中】 萊茵-魯爾東部

【TSW2】【小】 2022年貝克魯時間表(600+服務)

【TSW2】【小】 長島鐵路路

【TSW2】【巨大】 半島走廊——注意:這兩場比賽都有進一步的改進

【TSW2】【巨大】 奧克維爾分區(qū)

【TSW2】【微小】 LGV地中海

【TSW3】【TSW2】 DB BR 187音頻改進

雜項

玩家會注意到但不屬于其他類別的項目。

在規(guī)劃中:

【TSW2/TSW3】蒸汽機車的手動消防員功能

在紅燈時:

【TSW2/TSW3】倫敦通勤高峰時段乘客系統(tǒng)

從路線圖中刪除

已從路線圖中刪除的項目。這要么是因為他們已經(jīng)完成,他們的狀態(tài)已經(jīng)改變,要么項目已經(jīng)暫停。

【3.GBB-R7 04】格洛索普線-曼徹斯特-哈德菲爾德和格洛索普-發(fā)布

[TSW3]Linke Rheinstreke發(fā)布后補丁-發(fā)布

【TSW3】不來梅-奧爾登堡補丁-發(fā)布

【TSW3】鉚釘游戲內(nèi)容補丁-發(fā)布

【TSW3】米德蘭主線發(fā)布后補丁#1-發(fā)布

TRAIN SIM WORLD ROADMAP: JULY 2023

Roadmap


Train Sim World – Roadmap Update – 6th June 2023

TL;DR (too long; didn’t read) summary

A quick summary for those who don’t want to go through the whole article. There are more details on all these points within the Roadmap.

The Thameslink Class 700/0 is coming on Tuesday, July 11th!

New US Gameplay and Livery

We’ve added a new US Gameplay and Livery Pack to the Roadmap, developed by Skyhook Games

HST Livery Designer & GWE patch

HST Livery Designer and Great Western Express patch launched today

Midland Main Line & Linke Rheinstrecke Updates

Updates for Midland Main Line and Linke Rheinstrecke are also launching this week

Niddertalbahn Patch coming later this July

Inside Development - Build Processes

We talk about our build process within ‘Inside Development’ this month


The Roadmap

Happy Independence Day to all our American players! slurps tea But before you get into your parades, barbecues, and fireworks displays, it’s time for the July Roadmap.

Getting top billing this month is the Thameslink Class 700/0, which we can now reveal will release on Tuesday, July 11th! We get an update from James, with a first look at it in action. We’re previewing it this Thursday from 18:00 UTC – so put that in your diaries.

Also this month – and a happy coincidence completely planned initiative around releasing a Roadmap on Fourth of July, we have a new American gameplay and livery pack, developed by Skyhook Games added to the Roadmap. More details to come soon.

Bundle in some patch updates – the first of which includes the long-awaited HST Livery Designer functionality, Midland Main Line improvements, and Linke Rheinstrecke BR 103 brakes improvements, - launched earlier today (https://forums.dovetailgames.com/threads/update-notes-july-4th.71272/) , and an Inside Development focusing on our build process (it’s an interesting one as ever!), and we’ve got a lot to talk about.

It’s a shorter Roadmap this time around (we’re sure you’ll all be delighted to hear), as we continue work on stuff behind the scenes. We’ll of course be streaming later from 18:00 UTC, and you can ask your questions in this thread for us to pick up in our Q&A section!

Beta program applications

We are pleased to confirm we’ve approached 25 of our applicants for the beta forum earlier this week. Please check the email you supplied with your application if you haven’t already!

Thank you to everyone who took the time to apply – we had over 300 applicants, and tried to cover a breadth of platforms, interests, and locations in order to get as wide a spread of feedback as we could. For those who applied and haven’t yet had a response, we will of course keep your application on record for any future expansions of the beta program.

Upcoming Content

Thameslink Class 700/0

Last month, we asked James to give us an update on the Class 700, and he went ham on it. This time around, we have a release date for you, pricing information, sounds, and a teaser video sharing what you can expect.

James: "That’s right it’s me, back at it again with Class 700 news, and let’s kick things off with the most important update of the day, everyone’s favourite Desiro City is coming to Train Sim World 3 on July 11th!"

"The Thameslink BR Class 700/0 will be available on all platforms, for £12.99/ €15.99/ $16.99, and we will also have bundle options available to pick up the ultimate Kent High Speed experience!"

"As the countdown begins for more commuter action in the Medway Towns, I also have another little gift up my sleeve for you all, foster your foresight into the inner workings of the Class 700 with the manual! Be prepared for July 11th by familiarising yourself with the cab controls, procedures and included gameplay."

Download the manual!

"To get a glimpse of the 700 in action, we will have a RailfanTV preview stream in 2 days' time, July 6th at 1800 UTC, where Matt, JD and yours truly will showcase the all-new unit. If you just cannot wait that long though, never fear, as we also have a walkaround video which we can share with you today. See the Class 700 in action, including its dual-voltage capabilities"


"With the Class 700 releasing in a week’s time, the unit is essentially feature, physics and sounds complete – the Desiro City’s are certainly interesting to drive, much like the Class 395 the difference between AC and DC acceleration is noticeable, but what is a common factor throughout are the brakes. They, have, oomph; the fastest I’ve personally approached a station so far is close to 50mph, and I still made the stop! So while being daring is not a recommended driving practice, it’s certainly good fun to put the 700 through its paces in various conditions."

"For the sounds, a mix of sources have been vital to our efforts, including files from the detailed Armstrong Powerhouse soundset. The distinctive DC traction motors are my favourite, with an extra twist compared to older UK Desiros, the motor phase sound change happens at 28mph rather than 20, which makes it a handy notifier for your speed approaching the limit through the dense Medway towns!"

"The Class 700 will complete the passenger experience on Southeastern Highspeed, bringing an additional 80+ services and a bumper-pack of 7 scenarios. Being a familiar sight to thousands every day, including many of us here at DTG, it’s been a labour of love – the seats might be a bit stiff, they might just be a way of getting from A to B, but they’re solid, effective, and plain old good fun!"

Thanks, James! We have some additional things worth mentioning, which we’ll discuss more on the preview stream on Thursday.

During the testing window, we’ve identified some difficulties with performance on certain consoles (specifically Xbox Series S) with all the new services being added to Southeastern High Speed. As a result, we will be providing a full timetable, and a smaller, less memory-demanding timetable, which will mainly remove some static stock and less-visible AI services.

Players will have the smaller timetable by default in Journey Mode, and the option to try the more memory-intensive timetable in the services menu!

And finally, by way of an update, we’ve not been able to put the Thameslink Stop Markers we mentioned in last month’s Roadmap into the launch release for the Class 700, but they are firmly in our sights for an update further down the line.

The Preview is at 18:00 UTC this Thursday (6th July), so set your alarms and join us! Find the Q&A thread in our forums!.

German loco

Work is continuing on the German loco. No further news at this stage.

NEC: New York – Trenton: Updated timetable

We’re continuing work on the improved New York-Trenton timetable. By way of a status update, we’re waiting for a Core Dispatcher improvement in order to complete development on the timetable.

It then needs to be tested and iterated on, so it’s a little while off yet. To check out a description of what we’re aiming towards for improvements, check out May's and June’s Roadmap articles.

Train Sim World 3 core improvements and content patches

A progress summary on the core improvements the teams are working on. After bringing out a large patch at the start of the month, and an improved SEHS timetable a couple of weeks ago, work continues on other areas. If an item isn’t listed, it’s because there aren’t any new updates to share. As a general note, the core improvement to resolve issues with last week’s update (21st June) has hampered progress on getting some of this content out, and we apologise for the continued wait.

HST Livery Designer Compatibility

This has been released in a patch today! Please read the Patch Notes section for more details!.

Missing Peninsula Corridor and Oakville Corridor Baby Bullet services

Fix is in the queue to be tested.

TSW2 Preservation Crew releases

Nothing further on this one from last month.

Patch update

Here’s a quick summary of the contents of the patches released in the past month you may have missed.

June 7th – Midland Main Line, Linke Rheinstrecke, Bremen-Oldenburg, Rivet content, and more!

https://forums.dovetailgames.com/threads/update-notes-mml-linke-rhinestrecke-and-more-7th-june.70666/

Various Midland Main Line improvements

Linke Rheinstrecke route improvements

Bremen-Oldenburg various improvements

Turned down safety valves on Peak Forest’s LMS 4F to match Jubilee and 8F

Various improvements to Rivet Games content

Isle of Wight: Ryde-Shanklin, West Cornwall Local, BR 204, Arosalinie, Luzern-Sursee, 1938 Tube Stock

June 20th – Improving Southeastern High Speed’s timetable

https://forums.dovetailgames.com/threads/update-notes-june-20th.70932/

Adding and amending many services to SEHS

Adding new paths for use in Scenario Planner

Other minor improvements

June 29th – follow-up from June 20th update

Fixed an issue whereby players were spawning in random locations on certain services. https://forums.dovetailgames.com/threads/update-notes-june-20th.70932/#post-669995

Upcoming July Patches:

Note: these are currently our plans, but can change based on content releases.

Released earlier today - full list available here: https://forums.dovetailgames.com/threads/update-notes-july-4th.71272/

Releaded Today, July 4th

Midland Main Line Patch #2

TPWS should now only activate when matching train direction – notably around Mountsorrel and Nottingham C-Line

Train should not automatically brake as you pass the entry line turnout on the Down Fast Line

Driving 1C20 past Mountsorrel with a green signal should not activate TPWS

‘Can’t Make Your Mind Up’ scenario should now be completable

Poster at Leicester station should now be accessible

Updated PIS at stations to correctly display operating services

Updated PIS font on Class 158

Tail Lamps should now be present on the rear of all ROG 37 or freight services (note: Rail Head Treatment Trains have not had this applied.)

Linke Rheinstrecke update #2

DB BR 103 braking improvements

Mode indicators should now display 500Hz restrictive mode properly

PZB indicators should now remain active after resuming a Save Game

Improved lighting at Mainz Station to remove black scenery items

Fixed flooded terrain

HST Livery Designer Functionality and GWE tweaks

HST coaches and power car will be available for use in Livery Designer

Added correct HST numbering and lettering to coaches

Minor footstep audio tweaks

Disabled substitution of HST and Class 66 in scenarios. This prevents random errors that cause some scenarios to not be completable.

Planned for later this month:

Niddertalbahn post-release patch

Improved wheel motion blur

Sharpening of some scenery

Added magnetic brake functionality to BR 628

Audio improvements to BR 628 (PZB, SIFA, low horn, interior horn volume, air brake release)

Fixed tail-lights not switching on for AI services after changing direction

PIS should now display a destination after a Save Game reload

And more!

Tutorial fixes for Nahverkehr Dresden, Bakerloo Line, and Hamburg-Lübeck

Remaining ‘spawn on foot’ issues for Southeastern High Speed

Other updates without a current release date (no particular order):

Glossop Line post-release improvements

Peninsula Corridor fix for missing Baby Bullet Services

TSW2 Preservation Crew updates

Third-Party developer (Partner Programme) update

Updates from some of our Partner Programme developers. This month, we have an update from Adam at Skyhook Games after Midland Main Line’s release, and from the team at Just Trains.

Skyhook Games

Midland Main Line

Following our latest update to address player feedback we have continued to monitor things and prepared more improvements for the route. We have completed updates to the Class 158, High Speed Train, Scenarios, Timetable, Signalling, Safety and Passenger Information Systems. With the help of DTG we hope to have these improvements rolled out to players as soon as possible.

USA Scenario and Livery Pack

Work progresses towards completion for this locomotive line up. We are currently finalising gameplay development and moving into the localisation and testing phase.

Just Trains

Another month, another detailed update! Alex from the Just Trains team gives you an update on what they’re working on. And some more teasing pictures!

Summer has arrived and it’s the perfect time to go on your holidays and this is just the kind of thing that you will be able to do virtually in the upcoming Just Trains Train Sim World route whether it’s wet or dry. Do you want to head towards the coast or visit a city to see the sights? It’s been a bit of a roller coaster ride, but the Just Trains Team are making fantastic progress having completed 38 miles leaving only 10 miles left to detail.


All the large stations are completed, and work continues on the less grand examples, we even have one that is depicted in a state of disrepair. It looks absolutely amazing and is explorable!

The track side scenery looks fantastic, really immersive. Looking at some of the screenshots you need to take a second hard look to confirm its virtual and not real! We have started on placing the Over Head Line Equipment (OHLE).

The other assets that the route requires are all coming along very nicely and really add to the atmosphere although the real-world use of some distinctive sites near the track are unclear. Our rail vehicle is looking hellfire and is currently having its Simugraph (dynamics/animations) and sounds created for it. At this advanced stage, it’s good to see how the land lyes.


We are creating a product that will help recreate the days of British Rail with a focus on the timetable giving you an immersive experience with busy and varied operations that feature passenger, parcels, freight, and shunting.

When driving our route, you will find significant changes to the timetable you drive depending on which season you are driving in, thus providing a wealth of possibilities, alongside this, our use of layers, which will interact with other add-ons that you may own like the BR Class 31 spawning on passenger diagrams for example, will mean you will never be certain on what might turn up, just like the good old days of BR! We are so looking forward to you seeing it!


Inside Development – The Update Process

We’ve had a lot of questions around the process whereby we update our games. Why is something released before something else? How do we put content together? What complexities come with that?

Whilst we’re not going to be able to provide all the answers today, we wanted to give a brief summary in order to be as transparent as we can.

We have lots of pieces of content in our catalogue, and lots of really good feedback from you all (thank you!), which we’d like to get to you as quickly as we can. The realities of game development mean that, in practice, some things will take less time than others – for a variety of reasons.

We have to balance all these pieces of content against each other and prioritise in terms of severity of issue, length of time it's been a problem, and how sweeping the changes might be.

When content changes or patches are submitted for a particular piece of content, we review:

Severity – Is it resolving a gamebreaking experience?

Visibility – How many players will see it?

Viability – Is there an opportunity to fold it into an already-prepared build, or does it need to be treated in isolation?

Some will require what we call ‘content’ improvements, such as scenery improvements, or a non-functional button on a locomotive, that might only touch one piece of content. These are relatively safe, and easier to test the impact of. ‘Core’ improvements, such as Add-ons Manager or Dispatcher changes, will touch every piece of content in the game, and require much more comprehensive testing. Core improvements often also need to be tested in isolation, to remove any other parameters which might impact changes. Some might need a combination of both ‘content’ and ‘core’ improvements (such as Trenton’s timetable changes).

Once we have a queue, it’s time to test the content. We’ll do so with our QA team and team of brilliant Beta testers, and any flags issued will be sent back to Development teams to review. This can take several iterations, over several weeks, with several new builds until we have a build we believe to be robust enough to put live.

We then put this content into a suitable build, preparing for release. This a separate queue to the testing queue. It’s more efficient for us to collate content together in larger patches (for reasons explained below), so in most cases we’ll aim to release lots of content at the same time.

Then, when it’s that patch’s time to shine, we’ll book in times with the seven (!) platforms we release the game on, all of which have different processes, quirks, and pipelines we need to adhere to in order to schedule that time for release. We will, where possible, ensure all platforms are released at the same time (or as close to) for patches. It then makes its way to you to enjoy!

And, that is it, in a nutshell. There are, of course, other complexities we need to consider throughout these processes, and of course, certain content can ‘jump’ the queue if we deem it necessary to do so, for the reasons listed above. We hope that helps to provide a little more insight, and we’ll discuss this in more detail in tonight’s stream.

THE TRAIN SIM WORLD ROADMAP

This month, we’ve added indicators to show how far along development various items on the Roadmap are.

Next Arrival: Our next release(today). Expect this content to be released before the next Roadmap article.

In development: Active development is underway; expect this content to be longer than a month away, but less than 3 months away.

In planning: In planning stages, Initial development has started - expect this to be between 3-9 months away.

At a red light: Not in active development, but something we’re committed to delivering. No ETA at this point.

DOVETAIL GAMES RELEASES

These are forthcoming add-ons that are being developed by Dovetail Games. Where details are still being finalised for a release we are including the ID code for it when possible. This will give you a good idea of what to expect. For Train Sim World 3, we’ve amended these product codes. To see what these ID codes mean you can refer to this post.

Next Arrival:

[3.GKK-L7 01] Thameslink BR Class 700/0

In development:

[3.DKK-L7 01] German locomotive

PARTNER PROGRAMME RELEASES

These are forthcoming add-ons that are being developed by teams outside Dovetail Games. Where details are still being finalised for a release, we are including the ID code for it when possible. This will give you a good idea of what to expect. To see what these ID codes mean you can refer to this post.

In development:

[3.NDD-E7 02] USA Scenario and Livery Pack (developed by Skyhook Games)

[3.GDF-R5 01] UK Route – (developed by Just Trains)

In planning:

[3.DBB-L5 01] DB BR 420 Electric Multiple Unit (Hauptstrecke München-Augsburg) – (developed by TSG)

CORE FEATURES

Core features are larger projects. These may be significant new pieces of functionality or changes that will affect players on one or several different platforms. Often requiring more time in development this list may move more slowly than others.

In development:

[TSW3] Add-ons Manager (Xbox, PC)

[TSW3] Derailing improvements (route-by-route)

[TSW3] Save Game improvements (route-by-route)

[TSW3] Performance optimisation

SPECIAL PROJECTS TEAM AND PATCHES

Projects that are being tackled by the Special Projects team. The additions or changes in the “upgrade” will include some or all of the following: station departure boards, animated crossings, platform climb-up functionality, improved track rendering, Rush Hour passenger density and appearance, support for RailDriver, contact signaller functionality, minor fixes to scenery, minor fixes to audio, minor fixes to gameplay, minor fixes to menu items, Livery Designer compatibility and Scenario Planner expansion.

We have included a ‘scale’ of the size of the work/features put into the update.

Next release:

[TSW3] Midland Main Line post-release patch #2

[TSW3] Linke Rheinstrecke post-release patch #2

[TSW2][TSW3] HST Livery Designer functionality

In development:

[TSW3] Niddertalbahn post-release patch

[TSW3] Peninsula Corridor + Oakville Subdivision – access to Baby Bullet services

[TSW3] NEC: New York – Trenton timetable improvements

[TSW2] [Tiny] Scottish Commuter

[TSW2] [Small] Hauptstrecke Hamburg-Lübeck, including timetable update

[TSW2] [Medium] Rhein-Ruhr Osten

[TSW2] [Small] 2022 Bakerloo timetable (600+services)

[TSW2] [Small] Long Island Rail Road

[TSW2] [Huge] Peninsula Corridor – NOTE: there are further improvements to come on both games

[TSW2] [Huge] Oakville Subdivision

[TSW2] [Tiny] LGV Mediterrannée

[TSW3][TSW2] DB BR 187 Audio improvements

MISCELLANEOUS

Projects that players will notice but don’t fall into one of the other categories.

In planning:

[TSW2/TSW3] Manual fireman functionality for Steam locomotives

At a red light:

[TSW2/TSW3] Rush Hour passenger system for London Commuter

REMOVED FROM ROADMAP

Items that have been removed from the Roadmap. This is either because they have been completed, their status having changed or the project having been suspended.

[3.GBB-R7 04] Glossop Line - Manchester - Hadfield & Glossop - released

[TSW3] Linke Rheinstrecke post-release patch - released

[TSW3] Bremen-Oldenburg patch - released

[TSW3] Rivet Games content patch - released

[TSW3] Midland Main Line post-release patch #1 - released

https://live.dovetailgames.com/live/train-sim-world/articles/article/train-sim-world-roadmap-july-2023

【TSW3】7月Roadmap路線圖更新 CLASS700型動車組的評論 (共 條)

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