歐陸風(fēng)云4開(kāi)發(fā)日志 | 10/5 剛果的新任務(wù)

牧游社 牧有漢化翻譯
EU4 - Development Diary - 5th of October 2021
Ogele, Private
Hello and welcome to the 4th Dev Diary for the upcoming Africa update. For this Dev Diary we return to the new content for 1.32; to be more precise, we will delve into the tropical Congo Basin. Afterwards we shall take a look at the Horn of Africa again to give you a status update of the region. Without any further ado, let's get started!
大家好,歡迎來(lái)到第四篇關(guān)于未來(lái)的非洲更新的開(kāi)發(fā)者日志。在這篇日志里,我們會(huì)繼續(xù)介紹1.32版本號(hào)的新內(nèi)容;更準(zhǔn)確來(lái)說(shuō),我們會(huì)深入剛果的熱帶盆地。之后我們要再回顧一遍非洲之角,給大家看看這個(gè)地區(qū)的更新?tīng)顩r。沒(méi)什么好說(shuō)的了,開(kāi)車(chē)!
We begin with a rather compact mission tree for Kongo.
我們先從比較緊湊的剛果任務(wù)樹(shù)開(kāi)始。

The mission tree is split into three parts, which lead into two endgame missions with strong rewards. The first three missions from the right are classic conquest missions to unify the Kongolese culture group. Highlights of these missions are the expansion into the Zambia area, a colony in Lega, and permanent claims on the East Africa region.
任務(wù)樹(shù)被分為了三個(gè)部分,一直到兩個(gè)擁有豐厚獎(jiǎng)勵(lì)的終局任務(wù)。右側(cè)前三個(gè)任務(wù)是經(jīng)典的征服任務(wù),要求你一統(tǒng)剛果文化組。這些任務(wù)的突出之處是向贊比亞地區(qū)的擴(kuò)張、在萊加的殖民地和東非地區(qū)的永久宣稱(chēng)。
The second column from the left deals with the establishment into a proper kingdom and its relations with the Europeans, as they try to colonize Africa. The highlights here are +75 support for Feudalism in your capital from the mission "Loango and Ndongo's Fate", and permanent claims on all provinces in Africa, held by a country with its capital in Europe.
左數(shù)第二列任務(wù)要處理建立一個(gè)真正的王國(guó)的任務(wù),以及處理與試圖殖民非洲的歐洲人之間的關(guān)系。這里值得關(guān)注的是“盧安果和恩東戈的命運(yùn)”任務(wù)會(huì)在你首都增加75的封建主義思潮支持,還會(huì)給予被首都在歐洲的國(guó)家控制的所有非洲省份的永久宣稱(chēng)。
The first column handles the religious concerns of Kongo and is very orientated on Fetishism. Every single mission reward is designed around the Fetishist faith. Should you switch your country's religion, you will lose the modifiers from this column. Additionally, the column allows you to gain a little bit more out of the Fetishist faith.
第一列任務(wù)處理的是剛果的宗教問(wèn)題,主要關(guān)注拜物教。每一個(gè)任務(wù)獎(jiǎng)勵(lì)都是圍繞拜物教信仰而設(shè)計(jì)的。如果你改變了國(guó)家宗教,你會(huì)失去這一列的修正。另外,這一列任務(wù)允許你獲得比拜物教本身多一點(diǎn)的小獎(jiǎng)勵(lì)。
The mission "Meet the other Cults" allows your heir to follow a weaker version of your unlocked cults. The cult for an heir has however only 50% of the effect. As an example: Cwezi as your cult for your ruler would give you +20% Improve Relations. For your heir it would be only +10% Improve Relations, which is still considerable. You will lose the cult modifier for your heir should they ascend to the throne or should they die.
“接觸其他教派”任務(wù)允許你的繼承人信奉比你解鎖的崇拜物稍弱的信仰。繼承人崇拜物只有原效果的50%。舉個(gè)例子:契韋齊作為你的統(tǒng)治者崇拜物可以提供+20%關(guān)系提升,而你的繼承人崇拜物只會(huì)有+10%關(guān)系提升,但依舊可觀。如果繼承人登基或者去世,你會(huì)失去他們的崇拜物修正。
The mission "Shamanistic Alliances" fires the following event for you:
“薩滿(mǎn)教盟約”任務(wù)會(huì)讓你觸發(fā)這個(gè)事件:

繼承人的崇拜物
傳統(tǒng)上來(lái)說(shuō),我們的國(guó)王負(fù)責(zé)指引剛果的信仰。但是傳統(tǒng)并非一成不變,而是可以隨著時(shí)間推移而改動(dòng)的。決定我們繼承人的崇拜物現(xiàn)在也成為了重要問(wèn)題。
- 恩津加·恩庫(kù)瓦應(yīng)崇信契韋齊
- 恩津加·恩庫(kù)瓦應(yīng)崇信姆利拉
- 恩津加·恩庫(kù)瓦應(yīng)崇信姆瓦里
- 恩津加·恩庫(kù)瓦應(yīng)崇信基督教(這里是拜物教的崇拜物“基督教”,而非改變宗教)
Your shaman can visit on your command a different cult and unlock them for your country. Hovering over any of the options will show a small tooltip telling you what the cult's modifier is so you don't have to look every single one of them up on the Wiki. Cults from other religions are only available if you know of any country following this religion. Because of that you have the last option, which enables a decision to activate this decision later on again. Also important to note: I think this is the first time we have a vanilla event with more than 6 options. You can scroll through the options using the scrollbar on the right side.
你的薩滿(mǎn)可以根據(jù)你的命令去探尋其他崇拜物并為本國(guó)解鎖它們。把鼠標(biāo)停在任何選項(xiàng)上可以彈出一個(gè)告知你崇拜物修正的小提示欄,這樣你就不必在wiki上面查找所有信息了。如果你發(fā)現(xiàn)了信仰其他宗教的國(guó)家,該宗教的崇拜物才可以出現(xiàn)。為了讓你有最終選擇權(quán),這會(huì)激活一個(gè)稍后再次觸發(fā)該決議的決議。另外要記住的是,我認(rèn)為這是我們第一次看到擁有超過(guò)6個(gè)選項(xiàng)的原版事件。你可以用右側(cè)滾動(dòng)條上下瀏覽選項(xiàng)。
Speaking of religions for Kongo: The event for Christian missionaries reaching Kongo has received a facelift!
談到剛果宗教,基督教傳教士抵達(dá)剛果的事件得到了重做!

(左上)外國(guó)人來(lái)到剛果!
皮膚蒼白、身著銀白盔甲和棕色長(zhǎng)袍的怪人在我們的海岸上被發(fā)現(xiàn)了。在初次接觸之后,可以確定這些人從他們口中的“伊比利亞”遠(yuǎn)道而來(lái)。覲見(jiàn)恩庫(kù)武的簡(jiǎn)短會(huì)面組織了起來(lái)。這些異邦人向我們道出了他們的來(lái)由:這些“葡萄牙人”和“卡斯提利亞人”是為探索世界與傳播他們稱(chēng)為“基督”的人的真名而來(lái)。他們的科技之先進(jìn),在剛果前所未見(jiàn)。國(guó)王和曼尼們都對(duì)這些異邦人感到驚奇。
- 邀請(qǐng)這些外國(guó)人在此地暫住。
- 他們的動(dòng)機(jī)不善,立刻從我們的土地上驅(qū)逐他們!
(右上)外國(guó)人來(lái)到剛果!
一群長(zhǎng)者登上了我們的海岸線(xiàn)。他們皆身著白色長(zhǎng)袍,頭頂滑稽的帽子。他們自稱(chēng)以“教宗”之名來(lái)此,希望覲見(jiàn)我們的國(guó)王。這些人很明顯是從一個(gè)稱(chēng)為“教宗國(guó)”的國(guó)家來(lái)的主教們,來(lái)此傳揚(yáng)“基督”的道。我們中沒(méi)有人真的知曉他們所言,但是他們的科技看起來(lái)遠(yuǎn)超我們,而他們的信仰同樣吸引了恩庫(kù)武和曼尼們。
(選項(xiàng)相同)
(左下)外國(guó)人來(lái)到剛果!
身著棕色長(zhǎng)袍、攜帶怪異的金色十字架的一群人登上了我們的海岸線(xiàn)。他們自稱(chēng)來(lái)此“領(lǐng)我們踏上正道” ,希望覲見(jiàn)恩庫(kù)武。他們自稱(chēng)“羅馬天主教會(huì)的布道人”。我們中沒(méi)有人真的知曉其意,不過(guò)他們的科技讓我們倍感興趣。
(選項(xiàng)相同)
(右下)外國(guó)人來(lái)到剛果!
三個(gè)遍體鱗傷的身著破爛長(zhǎng)袍的男人被浪帶到了我們的海岸上!幾個(gè)平民立刻搭救了他們并治療他們的傷勢(shì)。過(guò)了幾周,這些人能夠再次站起來(lái)并給我們講述他們家鄉(xiāng)的故事——以及那里是如何被邪惡力量摧垮的。他們還講述了他們的宗教“天主教”與一個(gè)人可以非常容易地加入他們。他們關(guān)于宗教和科技的故事讓恩庫(kù)武皺了皺眉,但還是引起了他的興趣。
(選項(xiàng)相同)
The event "Foreigners arrive in Kongo!" gets triggered as soon any European country discovers Kongo. Because it is not limited to Portugal only, it has four different descriptions for the cases that the Kongolese get visited by either the Iberians, the Pope, another Catholic country or, in fringe cases, by a non Catholic country.
任何歐洲國(guó)家發(fā)現(xiàn)剛果時(shí)就可以觸發(fā)“外國(guó)人來(lái)到剛果!”事件。因?yàn)檫@不只是葡萄牙專(zhuān)屬,所以有四種不同的敘述用在剛果被伊比利亞人、教宗、其他天主教國(guó)家、或者極少數(shù)情況下是非天主教國(guó)家造訪(fǎng)的情況。
What makes the event special however is that it affects your mission tree. By inviting the missionaries, you replace the first column of missions with Catholic missions at the cost of 1 stability and 20 Prestige. Also a random owned province becomes Catholic too.
不過(guò)讓這個(gè)事件變得特殊的是它對(duì)你任務(wù)樹(shù)的影響。通過(guò)邀請(qǐng)傳教士,你可以花費(fèi)1穩(wěn)定度和20威望把任務(wù)樹(shù)第一列的任務(wù)替換為天主教任務(wù)。一個(gè)隨機(jī)的擁有省份也會(huì)變成天主教。

The first mission requires you to convert your whole country to the Catholic faith. Because one of your provinces is already Catholic you could use rebels to do the job for you. Alternatively you can let the visiting missionaries do the job instead. After the event "Foreigners arrive in Kongo!" you will periodically get the following event if any Catholic country knows you, you are not Catholic, and you have not finished the mission "Repel the Christians":
第一個(gè)任務(wù)要求你讓全國(guó)改信天主教。因?yàn)槟愕囊粋€(gè)省份已經(jīng)是天主教了,你可以利用叛軍幫你打工。除此之外,你還可以讓云游的傳教士來(lái)勤勉事工。在“外國(guó)人來(lái)到剛果!”事件后,如果任何天主教國(guó)家知道你、你不是天主教國(guó)家、你沒(méi)有完成任務(wù)“驅(qū)逐基督徒”的話(huà),你會(huì)定期獲得以下事件:

姆布維拉改信天主教!
姆布維拉省的民眾開(kāi)始放棄我們舊有的傳統(tǒng)并投靠了天主教會(huì)!如果我們不介入,整個(gè)省份都將改信。但是如果我們決定要鎮(zhèn)壓他們的新生信仰,那么我們將要與這些天主教徒對(duì)陣沙場(chǎng)了!
- 讓他們信靠自己的十字架吧。
- 不能讓這發(fā)生!
The event is a little bit special as the two options have a negative effect attached to them depending if you have chosen to become Catholic or to stay Fetishist. Eventually your king will convert to Catholicism too if the dominant religion in your country is Catholic.
這個(gè)事件有點(diǎn)特別,因?yàn)槿绻愦饲斑x擇改信天主教或維持拜物教,會(huì)決定兩個(gè)選項(xiàng)有何相關(guān)負(fù)面效果。如果本國(guó)主流宗教成為了天主教,你的國(guó)王最后會(huì)改信天主教。

剛果國(guó)王改信!
今天,我們偉大的國(guó)王恩庫(kù)武在一位葡萄牙神甫的陪同下宣布自己重生為基督徒。他背棄了先祖的信仰,并稱(chēng)之為拜偶像。我們的君主現(xiàn)在與一位常設(shè)教區(qū)主教呼召全盤(pán)接納天主教、破壞舊神的偶像,以及與我們傳統(tǒng)的生活之道一刀兩斷。積怨已久的剛果長(zhǎng)老們現(xiàn)在號(hào)召討取國(guó)王的首級(jí),鼓動(dòng)舊秩序的復(fù)辟。無(wú)論如何,我們國(guó)家正處在亂世之中。
- 基督教必將得勝!
- 取他項(xiàng)上人頭!
天主教成為剛果的新宗教。這將會(huì)改變我們君主與合適的繼承人的信仰。政府類(lèi)型轉(zhuǎn)變?yōu)榫髦啤?br>王國(guó)級(jí)別政府等級(jí)給予以下收益:
外交官+1
月度自治度變化-0.025
行政容量+200
國(guó)家焦點(diǎn)冷卻-5年
君主制:曼尼(貴族)影響+5%
失去200政府改革進(jìn)度
剛果百姓認(rèn)為被國(guó)王背叛,導(dǎo)致穩(wěn)定度-3
剛果將“拜物教”與“擊退歐洲人”任務(wù)替換為“天主教”
該選項(xiàng)不能反悔
Both choices give you one last time to reconsider your religious decision you picked earlier. Both options can replace the missions again, but if you choose to do so you will lose 3 stability, so it is recommended that you pick the playstyle you want early on.
兩個(gè)選項(xiàng)可以讓你在先前的宗教決定中進(jìn)行最后一次抉擇。它們都可以再次改變宗教,但是如果你這么做會(huì)失去3點(diǎn)穩(wěn)定,所以建議你盡早決定玩法。
Highlights of the Catholic missions is the purchase of a cardinal from a European ally or from the Pope himself by completing the mission "Cardinal for Kongo". Of course you will have to bribe the pope with 1000 Ducats, but the reward sure is worth the effort:
天主教任務(wù)的亮點(diǎn)是通過(guò)“剛果樞機(jī)主教”任務(wù)從一個(gè)歐洲盟友或者教宗那里買(mǎi)一個(gè)樞機(jī)主教。當(dāng)然你可以選擇花費(fèi)1000杜卡特賄賂教宗,但是獎(jiǎng)勵(lì)肯定物有所值。

剛果的樞機(jī)主教!
與剛果的合約進(jìn)展順利,剛果現(xiàn)在擁有了一個(gè)教宗背書(shū)的樞機(jī)主教席位!
- 上主良善!
(姆彭巴)
姆彭巴成為了新的樞機(jī)主教席位。
姆彭巴獲得觸發(fā)修正“非洲的樞機(jī)主教”,獲得以下效果:
本地稅收修正+25%
正統(tǒng)信仰容忍+1.00
年度教宗影響+1.00
教士忠誠(chéng)度均衡點(diǎn)+10.0%
此外,只要?jiǎng)偣刂颇放戆筒⑶覄偣c姆彭巴省份都是虔誠(chéng)的天主教信徒,此地將永遠(yuǎn)擁有樞機(jī)主教。
Also, while we are on the topic of Catholicism: there is another balance change for them, which is more fitting to the Catholics than -1 Tolerance to Heretics.
另外,我們還在談天主教的時(shí)候提一嘴:天主教現(xiàn)在有了新的平衡變動(dòng),比-1異端容忍更適合天主教了。

Finally a quick word regarding the final two missions and their rewards. "Protector of Africa" is quite simple as it "just" asks you to banish all the Europeans from Africa as well as having a really stable empire, giving you +10% Morale of Armies and Navies permanently.
最后提一下兩個(gè)最終任務(wù)與他們的獎(jiǎng)勵(lì)?!胺侵薜谋Wo(hù)者”比較簡(jiǎn)單,因?yàn)樗竽恪爸皇恰卑褮W洲人從非洲都趕走并建立一個(gè)真正穩(wěn)定的帝國(guó),給予你10%陸軍與海軍士氣的永久修正。
The mission "Africa's Hegemony", which requires you to conquer great parts of Southern Africa, has a more unique mission reward.
要求你征服南非大部分領(lǐng)土的“非洲霸主”任務(wù)會(huì)提供更獨(dú)特的任務(wù)獎(jiǎng)勵(lì)。

剛果得到“南非霸主”修正直到游戲結(jié)束,獲得以下效果:
國(guó)內(nèi)叛亂-2.00
威望衰退-1.0%
行政容量修正+10.0%
剛果在非洲擁有的南非、東班圖、大湖地區(qū)文化組省份不會(huì)受到非接納文化的懲罰。
如果剛果改變文化組,“南非霸主”修正會(huì)被移除。
Before we finish the Dev Diary, let's take a quick look back at the Horn of Africa as there are some new changes.
在我們結(jié)束這次的開(kāi)發(fā)日志之前,讓我們快速回顧一下非洲之角,因?yàn)檫@里有一些新改動(dòng)。
First thing: Adal has its own specific missions, though not as many as its neighbor Ethiopia. They should help AI Adal survive against Ethiopia better and expand into its Somalian neighbors.
首先:阿達(dá)爾有自己的專(zhuān)屬任務(wù)了,盡管并沒(méi)有鄰國(guó)埃塞俄比亞那么多。這些任務(wù)應(yīng)該能幫助AI阿達(dá)爾更好地對(duì)抗埃塞俄比亞來(lái)生存下去,并擴(kuò)張到其索馬里鄰國(guó)。

Highlights of the missions are an early army modifier which decreases Land Maintenance by 5%, gives 0.5 Yearly Army Tradition and, if Adal is at war with Ethiopia, increases Morale by 5% and Manpower Recovery Speed by 10%.
任務(wù)的重點(diǎn)在于一個(gè)早期的軍隊(duì)修正,能減少5%的陸軍維護(hù)費(fèi),每年提供0.5的陸軍傳統(tǒng),如果阿達(dá)爾與埃塞俄比亞交戰(zhàn),則士氣提高5%,人力恢復(fù)速度提高10%。
Adal also received some ideas unique to them too. Though it is debatable whether they would help AI Adal survive as we want to avoid giving a strong military bonus right at the beginning. Still, Adal deserves its an own set of ideas:
阿達(dá)爾也獲得了一些自己獨(dú)有的理念。盡管這些理念是否能幫助AI阿達(dá)爾生存下去仍有爭(zhēng)議,這是因?yàn)槲覀兿M苊庠谝婚_(kāi)始就提供強(qiáng)大的軍事獎(jiǎng)勵(lì)。盡管如此,阿達(dá)爾值得擁有自己的一套理念:
ADA_ideas = {
start = {
land_maintenance_modifier = -0.1
trade_Efficiency = 0.1
}
bonus = {
diplomatic_reputation = 1
}
trigger = {
tag = ADA
}
free = yes
ada_our_infinite_struggle = {
manpower_recovery_speed = 0.1
}
ada_a_monarchial_imamate = {
legitimacy = 1
}
ada_zeila_and_harar = {
global_trade_power = 0.15
}
ada_mujahiduir_cavalry = {
cavalry_power = 0.05
cavalry_cost = -0.1
}
ada_unite_the_clans = {
years_of_nationalism = -5
}
ada_yahu_yahu = {
land_morale = 0.1
}
ada_embrace_the_cannons = {
artillery_power = 0.1
}
}
阿達(dá)爾理念 = {
傳統(tǒng) = {
陸軍維護(hù)費(fèi)修正-10%
貿(mào)易效率+10%
}
野心 = {
外交聲譽(yù)+1
}
條件 = {
國(guó)家 = 阿達(dá)爾ADA
}
可放出 = 是
我們的無(wú)盡斗爭(zhēng) = {
人力恢復(fù)速度+10%
}
君主制伊斯蘭教長(zhǎng)國(guó) = {
年度正統(tǒng)性+1
}
澤拉和哈拉爾 = {
全局貿(mào)易競(jìng)爭(zhēng)力+15%
}
圣戰(zhàn)騎兵= {
騎兵作戰(zhàn)能力+5%
騎兵成本-10%
}
統(tǒng)一諸部落 = {
年度分離主義變化-0.5
}
雅威神名 = {
陸軍士氣+10%
}
采用大炮 = {
炮兵作戰(zhàn)能力+10%
}
}
Next is the addition of a generic Horn of Africa idea set, which gives the five tags finally something better than +2.5% discipline:
接下來(lái)加入的是一個(gè)通用的非洲之角理念組,這給予了五個(gè)國(guó)家最終比+2.5%訓(xùn)練度更好的加成:
horn_of_african_ideas = {
start = {
stability_cost_modifier = -0.1
global_tax_modifier = 0.1
}
bonus = {
prestige = 0.5
}
trigger = {
culture_group = cushitic
NOT = { primary_culture = somali }
NOT = { primary_culture = tigray }
NOT = { tag = ETH }
}
free = yes
horn_of_african_punt_legend = {
trade_range_modifier = 0.2
}
horn_of_african_aksumite_legacy = {
global_unrest = -1
}
horn_of_african_highland_cultivation = {
development_cost = -0.05
}
horn_of_african_oromon_warriors = {
infantry_power = 0.1
}
horn_of_african_religious_melting_pot = {
tolerance_heathen = 1
}
horn_of_african_cushitic_language = {
improve_relation_modifier = 0.15
}
horn_of_african_religious_defensive_nature = {
defensiveness = 0.2
}
}
非洲之角理念 = {
傳統(tǒng) = {
穩(wěn)定度花費(fèi)修正-10%
國(guó)家稅收修正+10%
}
野心 = {
威望+50%
}
條件 = {
文化組 = 庫(kù)希特
NOT = { 主流文化 = 索馬里 }
NOT = { 主流文化 = 提格雷 }
NOT = { 國(guó)家 = 埃塞俄比亞ETH }
}
可放出 = 是
蓬特王國(guó)的傳說(shuō) = {
貿(mào)易范圍修正+20%
}
阿克蘇姆的遺產(chǎn) = {
國(guó)家叛亂度-1
}
高地種植 = {
發(fā)展成本-5%
}
奧羅莫武士 = {
騎兵作戰(zhàn)能力+10%
}
宗教大熔爐= {
異教容忍度+1
}
庫(kù)希特語(yǔ)言= {
改善關(guān)系修正+15%
}
宗教防御性質(zhì) = {
防御效率+20%
}
}
Of course our formable Somalia has also gained some unique ideas too!
當(dāng)然,我們可組建的索馬里也獲得了一些獨(dú)特的理念!
SOM_ideas = {
start = {
may_perform_slave_raid_on_same_religion = yes
cavalry_power = 0.1
}
bonus = {
capture_ship_chance = 0.33
}
trigger = {
tag = SOM
}
free = yes
SOM_land_of_punt = {
stability_cost_modifier = -0.1
}
SOM_african_silk_road = {
caravan_power = 0.2
trade_steering = 0.1
}
SOM_african_minting = {
inflation_reduction = 0.15
}
SOM_zeila_and_berbera = {
center_of_trade_upgrade_cost = -0.1
}
SOM_blue_nile = {
global_supply_limit_modifier = 0.33
}
SOM_indian_merchants = {
merchants = 1
mercantilism_cost = -0.25
}
SOM_faithful_to_allah = {
missionary_maintenance_cost = -0.2
}
}
索馬里理念 = {
傳統(tǒng) = {
可對(duì)同信仰進(jìn)行奴隸掠奪=是
騎兵作戰(zhàn)能力+10%
}
野心 = {
俘獲敵艦幾率+33%
}
條件 = {
國(guó)家 = 索馬里
}
可放出 = 是
蓬特之土= {
穩(wěn)定度花費(fèi)修正-10%
}
非洲絲綢之路 = {
商隊(duì)力量+20%
貿(mào)易引導(dǎo)+10%
}
非洲鑄幣 = {
通貨膨脹減量+0.15
}
澤拉和柏培拉 = {
貿(mào)易中心升級(jí)成本-10%
}
藍(lán)色尼羅河 = {
補(bǔ)給上限修正+33%
}
印度商賈 = {
商人團(tuán)+1
重商主義成本-25%
}
忠于上主 = {
傳教維護(hù)花費(fèi)-20%
}
}
Shoutout to @verinityvoid and @nephilim2k for helping out with the ideas!
多虧了@verinityvoid?和@nephilim2k二位幫忙弄出這些理念!
Another change we made is addressing some setup issues. First we have changed the terrain in the Mogadishu and the Northern Swahili Coast area, changing four provinces from steppes and savannas to farmlands.
我們所做的另一項(xiàng)改動(dòng)是解決一些開(kāi)局問(wèn)題。首先,我們修改了摩加迪沙和斯瓦希里北部海岸地區(qū)的地形,將四個(gè)省份從大草原和稀樹(shù)草原變成了農(nóng)田。

We also adjusted the climate of the region too.
我們也調(diào)整了該地區(qū)的氣候。

Finally a quick update regarding the ???wa unit:
最后是關(guān)于恰瓦武士單位的快速更新:

Additionally Ethiopia has access to two estate privileges, which modify the role of the ???wa even further:
此外,埃塞俄比亞可以獲得兩項(xiàng)階層特權(quán),這更進(jìn)一步修正了恰瓦的角色:
Cawa Peacekeeper:
恰瓦維和者:
Land Maintenance Modifier: -15.0%
陸軍維護(hù)費(fèi)修正:-15.0%
Rebel Suppression Efficiency: +25.0%
叛軍鎮(zhèn)壓效率:+25.0%
Movement Speed: -10.0%
移動(dòng)速度:-10.0%
Cawa Conquerors:
恰瓦征服者:
Discipline: 2.5%
訓(xùn)練度:2.5%
Recover Army Morale Speed: +10.0%
陸軍士氣恢復(fù)速度:+10.0%
Reinforce Cost: +25.0%
補(bǔ)員成本:+25.0%
Alright, that's it for today! Next week @Pavía will cover new monuments for 1.32. Have a nice week!
好了,今天就到此為止!下周@Pavia將涵蓋 1.32版本號(hào)的新奇觀。祝你這周愉快!
翻譯:Strategemata 黑夜龍人
校對(duì):113322qwe1 三等文官猹中堂
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