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可以用tek頭的戰(zhàn)斗畫(huà)質(zhì)

2022-10-01 01:01 作者:Zou走走  | 我要投稿

; ConsoleVariables.ini

;

; This file allows to set console variables on engine startup (In undefined order).

; Console variables also can be set in engine ini files (e.g. BaseEngine.ini, DefaultEngine.ini) in the [SystemSettings] section.

; This file should be in the source control database (for the comments and to know where to find it)

; but kept empty from variables.

; A developer can change it locally to save time not having to type repetitive

; console variable settings. The variables need to be in the section called [Startup].

; Later on we might have multiple named sections referenced by the section name.

; This would allow platform specific or level specific overrides.

; The name comparison is not case sensitive and if the variable doesn't exists it's silently ignored.

;

; Example file content:

;

; [Startup]

; FogDensity = 0.9

; ImageGrain = 0.5

; FreezeAtPosition = 2819.5520 416.2633 75.1500 65378 -25879 0


[Startup]

foliage.UseOcclusionType=1

ShowFloatingDamageText=True

FogDensity=0.0

FrameRateCap=144

FrameRateMinimum=144

MaxES2PixelShaderAdditiveComplexityCount=45

MaxPixelShaderAdditiveComplexityCount=128

MaxSmoothedFrameRate=144

MinDesiredFrameRate=70

MinSmoothedFrameRate=5

NearClipPlane=12.0

ShowFlag.AmbientOcclusion=0

ShowFlag.AntiAliasing=0

ShowFlag.Atmosphere=0

ShowFlag.AtmosphericFog=0

ShowFlag.AudioRadius=0

ShowFlag.BSP=0

ShowFlag.BSPSplit=0

ShowFlag.BSPTriangles=0

ShowFlag.BillboardSprites=0

ShowFlag.Brushes=0

ShowFlag.BuilderBrush=0

ShowFlag.CameraAspectRatioBars=0

ShowFlag.CameraFrustums=0

ShowFlag.CameraImperfections=0

ShowFlag.CameraInterpolation=0

ShowFlag.CameraSafeFrames=0

ShowFlag.ColorGrading=0

ShowFlag.CompositeEditorPrimitives=0

ShowFlag.Constraints=0

ShowFlag.Cover=0

ShowFlag.Decals=0

ShowFlag.DeferredLighting=0

ShowFlag.DepthOfField=0

ShowFlag.Diffuse=0

ShowFlag.DirectLighting=0

ShowFlag.DirectionalLights=0

ShowFlag.DistanceCulledPrimitives=0

ShowFlag.DistanceFieldAO=0

ShowFlag.DynamicShadows=0

ShowFlag.Editor=0

ShowFlag.EyeAdaptation=0

ShowFlag.Fog=1

ShowFlag.Game=0

ShowFlag.LOD=0

ShowFlag.Landscape=0

ShowFlag.LargeVertices=0

ShowFlag.LensFlares=0

ShowFlag.LevelColoration=0

ShowFlag.LightComplexity=0

ShowFlag.LightInfluences=0

ShowFlag.LightMapDensity=0

ShowFlag.LightRadius=0

ShowFlag.LightShafts=0

ShowFlag.Lighting=0

ShowFlag.LpvLightingOnly=0


ShowFlag.MeshEdges=0

ShowFlag.MotionBlur=0

ShowFlag.OnScreenDebug=0

ShowFlag.OverrideDiffuseAndSpecular=0

ShowFlag.Paper2DSprites=0

ShowFlag.Particles=0

ShowFlag.Pivot=0

ShowFlag.PointLights=0

ShowFlag.PostProcessMaterial=0

ShowFlag.PostProcessing=0

ShowFlag.PrecomputedVisibility=0

ShowFlag.PreviewShadowsIndicator=0

ShowFlag.ReflectionEnvironment=0

ShowFlag.ReflectionOverride=0

ShowFlag.Refraction=0

ShowFlag.SelectionOutline=0

ShowFlag.ShaderComplexity=0

ShowFlag.ShadowFrustums=0

ShowFlag.ShadowsFromEditorHiddenActors=0

ShowFlag.SkeletalMeshes=0

ShowFlag.SkyLighting=0

ShowFlag.Snap=0

ShowFlag.Specular=0

ShowFlag.SpotLights=0

ShowFlag.StaticMeshes=0

ShowFlag.StationaryLightOverlap=0

ShowFlag.StereoRendering=0

ShowFlag.SubsurfaceScattering=0

ShowFlag.TemporalAA=0

ShowFlag.Tessellation=0

ShowFlag.TestImage=1

ShowFlag.TextRender=1

ShowFlag.TexturedLightProfiles=0

ShowFlag.Tonemapper=0

ShowFlag.Translucency=0

ShowFlag.VectorFields=0

ShowFlag.VertexColors=0

ShowFlag.Vignette=0

ShowFlag.VisualizeAdaptiveDOF=0

ShowFlag.VisualizeBuffer=0

ShowFlag.VisualizeDOF=0

ShowFlag.VisualizeDistanceFieldAO=0

ShowFlag.VisualizeHDR=0

ShowFlag.VisualizeLPV=0

ShowFlag.VisualizeLightCulling=0

ShowFlag.VisualizeMotionBlur=0

ShowFlag.VisualizeOutOfBoundsPixels=0

ShowFlag.VisualizeSSR=0

ShowFlag.VisualizeSenses=0

ShowFlag.VolumeLightingSamples=0

ShowFlag.Wireframe=0

SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70))

TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)

TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)

TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)

bDisablePhysXHardwareSupport=True

bFirstRun=False

bSmoothFrameRate=true

r.AOTrimOldRecordsFraction=0

r.AmbientOcclusionLevels=0

r.Atmosphere=0

r.BloomQuality=0

r.ClearWithExcludeRects=0

r.CompileShadersForDevelopment=0


r.DefaultFeature.AmbientOcclusion=False

r.DefaultFeature.AntiAliasing=0

r.DefaultFeature.AutoExposure=False

r.DefaultFeature.Bloom=False

r.DefaultFeature.LensFlare=False

r.DefaultFeature.MotionBlur=False

r.DepthOfFieldQuality=0

r.DetailMode=0

r.EarlyZPass=0

r.ExposureOffset=0.3

r.HZBOcclusion=0

r.LensFlareQuality=0

r.LightFunctionQuality=0

r.LightShaftQuality=0

r.LightShafts=0

r.MaxAnisotropy=0

r.MotionBlurQuality=0

r.PostProcessAAQuality=0

r.ReflectionEnvironment=0

r.RefractionQuality=0

r.SSAOSmartBlur=0

r.SSR.Quality=0

r.SSS.SampleSet=0

r.SSS.Scale=0

r.SceneColorFringe.Max=0

r.SceneColorFringeQuality=0

r.Shadow.CSM.MaxCascades=1

r.Shadow.CSM.TransitionScale=0

r.Shadow.DistanceScale=0.1

r.Shadow.MaxResolution=2

r.Shadow.MinResolution=2

r.Shadow.RadiusThreshold=0.1

r.ShadowQuality=0

r.TonemapperQuality=0

r.TriangleOrderOptimization=1

r.TrueSkyQuality=0

r.UpsampleQuality=0

r.ViewDistanceScale=3

r.oneframethreadlag=1

t.maxfps=70


可以用tek頭的戰(zhàn)斗畫(huà)質(zhì)的評(píng)論 (共 條)

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