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彩虹6號育碧暗示-全新(船新)的突破干員即將誕生

2018-05-25 12:38 作者:453025507  | 我要投稿

Ubisoft hints at a new kind of breacher for Rainbow Six Siege

It’s starting to look like a new kind of breaching operator could soon be coming to Rainbow Six Siege. During a preview event for the new Operation Para Bellum season, director of marketing Alex Remy was cryptic about the details, but hinted that breaching was an area that the design team is working on.?

一開始這像是一種新的進(jìn)攻干員會來到彩虹六號圍攻中。但在對新的備戰(zhàn)行動賽季預(yù)演期間中,市場營銷總監(jiān)Alex Remy對細(xì)節(jié)敘述很隱秘,但暗示突破是設(shè)計團隊研究開發(fā)的一個方向。

?“In terms of breachers, that is one of the holes in the attackers that we feel is missing an extra option or two,” Remy said. With a smile, he suggested that the team is working on a new op that has “great abilities in breaching.” When asked if he was referring to a soft breacher like Sledge and Buck or a hard breacher like Thermite, he wouldn’t say. A new breacher would be a welcome addition in the eyes of many players, especially a hard breacher. Breaching reinforced walls is a big part of the game that currently only two operators are capable of, so expanding that role to more ops would help attackers feel like they weren't 'stuck' picking Thermite or Hibana. ?

雷米說:“就突破型干員而言,這是進(jìn)攻干員的缺陷之一,我們覺得缺少了一個額外的選擇”。他微笑著表示,他建議團隊正在研究開發(fā)一種具有“強大突破能力”的新干員。

當(dāng)被問及他是否指的是像Sledge(大錘)和Buck(下掛噴)這樣的軟突破者或是像Thermite(鋁熱)這樣的硬突破者時,他沒有任何表示。在許多玩家眼中,一個新的突破干員是個受歡迎的選擇,尤其是一個硬核的突破干員。

破壞加固墻作為游戲里重要的組成部分,目前只有兩個干員具備有破壞能力(HIBANA和鋁熱),因此將這個角色擴大到更多的干員將會對進(jìn)攻方有所幫助,不至于總是覺得被“卡在”去選擇Thermite或Hibana這兩個干員。?

Remy also took some time to reflect on Operation Chimera, the Outbreak co-op event, and the controversial paid-only Outbreak packs. He said that the season went “extremely well” and had a lot of fun with the Outbreak event, but there were some things he didn’t love about it. “We diverged a little bit from what the core of the game is. After Outbreak was wrapped up and finished, that whole season was a bit dry. Not as exciting as the other ones. No multiplayer map left, no legacy.” This is why Remy is excited for Para Bellum, which returns to form with a new map and stuff that affects the meta as a whole like the bulletproof camera, operator speed tweaks, a UI overhaul, pick-and-ban system for the Pro League, and more. ??

雷米還花了些時間來反思奇美拉行動、爆發(fā)合作(Outbreak)事件和引起爭議的付費阿爾法包(Outbreak Alpha pack)。

他表示這個賽季“非常不錯”,在這次爆發(fā)事件(Outbreak Co-op)中有很多樂趣,但在有些點他并不喜歡。?“我們偏離了游戲的核心部分。爆發(fā)模式(Outbreak是限時活動)結(jié)束后,整個季節(jié)都有點枯燥。沒有新的多人地圖留下,也沒有遺留的游戲元素。

?“這就是為什么雷米對備戰(zhàn)行動(意大利賽季)感到興奮的原因,它會以新地圖形式返回此外還有些影響到整個游戲元素的東西,比如防彈攝像頭、干員速度調(diào)整、新UI的變化和職業(yè)聯(lián)賽的選擇和禁用系統(tǒng)(Pick&Ban,ps:聯(lián)賽競技性功能)等等?!?/p>

突破

The Outbreak event also marked the first time that Siege introduced paid-only alpha packs. During the event, players could buy the packs in bundles to unlock up to 50 new cosmetic items with no chance of a duplicate. This type of paid-only pack is something that Ubisoft will “absolutely” try again in the future, according to Remy. “There’s no reason for us to stop with the collection. It was a tremendous success.” Remy understands why some players would take issue with the paid-only nature of the packs, but said the items are “absolutely optional” during only a set period of the game. “[With the packs] being optional and something that does not alter gameplay whatsoever and doesn’t segregate players, I feel pretty confident with the overall feel of the game.” ?

這次爆發(fā)事件(Outbreak mode)也標(biāo)志著圍攻首次引入了付費機制的阿爾法包(Outbreak Alpha pack)。在活動期間,玩家可以購買捆綁包來解鎖多達(dá)50種新的裝飾品(皮膚),而且不會產(chǎn)生重復(fù)。

根據(jù)雷米的說法,這種付費模式是育碧將來“絕對”會再嘗試一次的事情。 “我們沒有理由停止收集裝飾品(皮膚)。這是一次巨大的成功?!袄酌滓睬宄槭裁从行┩婕視Π柗ò母顿M性質(zhì)提出質(zhì)疑,但表示這些項目在游戲中的一段時間內(nèi)是”絕對可選擇的“。

“(Alpha pack)是可選的,它不會改變游戲規(guī)則,也不會對玩家產(chǎn)生距離,我對游戲的整體感覺非常有信心。”


Remy also delved into hit detection, an issue that has long annoyed players. “Ever since Operation Health a year ago, hit detection, latency, ping, etc. has been reworked and improved by a huge huge margin, but we still have an issue with recoil.” Remy is referring to the misalignment issue with aiming, where the horizontal sway of a gun’s recoil can result in bullets not going exactly where you’re aiming. Ubisoft has been hard at work at a new recoil system that has already seen several iterations on the Technical Test server. For the developers, this misalignment issue needs to be solved before hit detection can be accurately measured. ?

雷米還深入研究了命中判定機制,這是一個長期困擾玩家的問題。?

“自一年前的健康行動(Cancer-op)以來,命中判定,延遲,ping等都得到了很大的改善,但我們?nèi)匀淮嬖谥粋€問題。雷米指的是槍械瞄準(zhǔn)時發(fā)生的錯位問題,槍支產(chǎn)生的后坐力造成的水平擺動可能導(dǎo)致子彈不能完全命中你所瞄準(zhǔn)的目標(biāo)。

育碧方面一直在為一個新的槍支后坐力系統(tǒng)努力工作,我們已經(jīng)在技術(shù)測試服務(wù)器(TTS)上看到了幾次更迭。對于開發(fā)人員來說,在準(zhǔn)確地測出命中目標(biāo)之前,需要解決這個不一致的問題。

“I do believe that [when the new recoil releases], it should remove almost all issues with hit detection. And if not, we know that the recoil is not the cause, and it can only be something wrong with the network.” Remy said that a year ago, hit detection was a big concern, but believes that they’re mostly “out of the woods,” though they’re keeping an eye on it. ?

“我確信(當(dāng)新的后坐力系統(tǒng)發(fā)布時),它應(yīng)該消除幾乎所有的命中判定問題。如果不是這樣,那我們就會知道后坐力系統(tǒng)不是真正的原因,而只能是網(wǎng)絡(luò)傳輸上出現(xiàn)的問題。

“雷米表示,在一年前,命中判定是個大問題,但他們認(rèn)為它們大部分都會擺脫困境“,盡管他們正密切關(guān)注它。

Today, Ubisoft fully revealed Operation Para Bellum and its new operators Alibi and Maestro. We went hands-on with the new ops and new map and came away excited and intrigued.

今天,育碧全面展示了備戰(zhàn)行動(Operation Para Bellum)及其新干員Alibi和Maestro。我們親歷新元素和新地圖,最后饒有興趣的溜了~

小黑盒首發(fā)~

彩虹6號育碧暗示-全新(船新)的突破干員即將誕生的評論 (共 條)

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