20230816_Crows Corner 暗鴉角落 Q&A | 【火炬之光:無限】

Crows Corner Community FAQ - August?16——https://www.taptap.io/post/6148889

以下由GPT翻譯自英語
8月2日 暗鴉角落 常見問題解答?
Q:你們是否會(huì)推出增加神圣板塊掉落率的活動(dòng),就像你們?yōu)閭髌嫖锲匪龅哪菢??目前一些神圣板塊(如空間裂縫)在交易所上只有1個(gè)上架,導(dǎo)致價(jià)格非常高,除了炒家之外幾乎無法購(gòu)買。我擔(dān)心當(dāng)本賽季結(jié)束時(shí),如果神圣板塊只從方塊掉落,將更難獲得。?
A:我們還沒有考慮添加這個(gè)活動(dòng)。
Q:嗨。游戲初期施法者武器的情況感覺很奇怪。像“春日復(fù)活”的魔杖或“賢者的先見”法杖可以使用很長(zhǎng)時(shí)間。這對(duì)于一些玩家來說可能很好,但卻阻礙了眾所周知的學(xué)習(xí)曲線。此外,這個(gè)類型的游戲假設(shè)玩家應(yīng)該通過戰(zhàn)利品來提升裝備,但實(shí)際上更可能是在交易所購(gòu)買或在80級(jí)以上合成。此外,根據(jù)我的經(jīng)驗(yàn),近戰(zhàn)和遠(yuǎn)程武器在升級(jí)過程中比施法者武器更多樣化。請(qǐng)考慮在40級(jí)以上添加一個(gè)通用施法者武器?;蛘吒脑煲恍┏R姷膫髌嫖锲?,比如“灼炎文字”之類的。?
A:法術(shù)和攻擊是不同的。在游戲早期階段,法術(shù)傷害的主要來源是技能本身,它具有基礎(chǔ)傷害,而攻擊技能的傷害來源于武器。因此,裝備選擇方面,攻擊技能更依賴于武器變化,而法術(shù)技能的變化較少,只能在不同的法術(shù)技能之間切換。我們將在以后解決成長(zhǎng)曲線的問題。
Q:新玩家對(duì)于勇者之道的進(jìn)入方式非常模糊。他們掉落了“勇者之證”卻不知道如何使用。你覺得添加一些勇者之道的介紹怎么樣?可以是類似于新的地下城的塔式元素,或者只是大虛空的一個(gè)選項(xiàng),或者Zenoth可以給我們一個(gè)類似于合成教程的副任務(wù)。?
A:很好的建議,我們將討論。
Q:《迅疾》天賦的額外傷害是如何工作的?走過5米后的4秒內(nèi)是否會(huì)額外獲得+35%的傷害,還是只持續(xù)一次施法然后重置??
A:都不是。原則是每幀檢查一次,如果過去的4秒內(nèi)移動(dòng)超過5米,你將獲得這個(gè)增益效果;否則,你不會(huì)獲得。
Q:本賽季改動(dòng)的鍛造系統(tǒng)以一種好的方式為用戶提供了新的刺激,但也有很多缺點(diǎn),比如使使用各種構(gòu)建變得困難,需要逐個(gè)檢查每個(gè)戰(zhàn)利品物品,以及由于鍛造中過度使用資源而導(dǎo)致通貨膨脹。開發(fā)團(tuán)隊(duì)提到他們將在下個(gè)賽季改進(jìn)鍛造系統(tǒng),但令人質(zhì)疑的是,為什么你們還沒有談?wù)撨@個(gè)問題。如果僅通過添加一些可以消耗本賽季新增的基礎(chǔ)物品或改變物品屬性的化石來改進(jìn)下個(gè)賽季的鍛造系統(tǒng),那將不是很好。眾所周知,本賽季的每一次烏鴉角落會(huì)有至少一個(gè),通常還有三個(gè)與鍛造系統(tǒng)相關(guān)的問題。因此,如果人們期待下個(gè)賽季,你需要至少給我們一點(diǎn)提示,告訴我們?nèi)绾螡M足用戶的需求并解決本賽季出現(xiàn)的眾多問題。?
A:下個(gè)賽季的新鍛造系統(tǒng)將在賽季預(yù)覽期間與大家分享。我們還在進(jìn)行最后的優(yōu)化和調(diào)整。
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本期兌換碼:0816crows
(兌換截止時(shí)間:2023年8月16日23:59)
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原文
8/16 crows corner FAQ
Q:?Will you make an event to increase Divinity slate drop rate like you did for Legendary items ? Currently some divinity slates like Space rift have only 1 listing on Trade House which makes? its price ridiculously high and impossible to buy except for flippers. I fear it will be even harder to find one when the season ends if it drops only from the cube.
A:We haven't thought about adding in this event yet.
Q:?Hi. Situation with caster weapons in early game feels weird. ""Spring Ressurection"" wands, or ""Sage's Foresight"" staff can carry you for the long-long time. It may be nice for some players, but hinders the notorious learning curve. Also the genre assumes that players should _loot_ upgrades, while the actual replacement more likely will be bought at Trade, or crafted at 80+ level.
Additionally, by my experience melee and ranged weapons on leveling are much more diverse than caster ones. Pls consider adding a generic caster weapon for 40+ level.Or rework a couple of common legendaries into smth like ""Scorching Words"".
A: Spells and Attacks differ. In early stages, the primary source of Spell Damage stems from the skill itself, which has a base Damage, whereas the Damage Source for Attack skills comes from the Weapon. Consequently, Attack skills rely more on Weapon changes in terms of equipment selection, while Spell skills offer limited variation and can only switch between different Spell skills. We will address the growth curve issue later on.
Q:?Path of the Brave access is very unclear for the new players. They loot Proof of the Brave and don't know how to use it. What do you think of adding some introduction for PoB? It may be a new tower-like element of Netherrealm,or just an option of Great Void,or Zenoth may give us a side quest similar to craft tutorials.
A: Excellent suggestion; we will discuss it.
Q:?How does the additional damage for the "Rushed" talent work? Do you get +35% additional damage for 4s after walking 5m or does it last for only one cast and then it's reset?
A:? Neither. The principle is that it checks every frame, and if you have moved over 5 meters within the past 4 seconds, you will receive this buff; otherwise, you won't.
Q:?The changes to the Crafting System this season have provided a new stimulus to users in a good way, but there were many disadvantages, such as making it difficult to use various builds, having to check every drop item individually, and rapid inflation due to the excessive resources used in crafting. The development team mentioned that they will improve the Crafting System next season, but it is questionable why you haven't spoken about it yet.Improving next season's Crafting System by just adding a few items that can consume the base items added this season, or fossils that change the attributes of an item, would not be very good. As everyone knows, at least one, and often up to three questions related to the Crafting System were raised during every Crow's Corner session this season. Therefore, you need to give us at least a hint on how you plan to satisfy users and address the numerous issues that arose this season if people are to look forward to the next season.
A:The new Crafting system will be shared with everyone during the Season preview. We are still working on final optimizations and adjustments.