ATS——加州翻新:第3階段
加州翻新:第3階段
距離我們上次談及加州翻新項(xiàng)目已經(jīng)過(guò)去了好一段時(shí)間,之前該項(xiàng)目的第2階段已完成并以免費(fèi)更新形式在美洲卡車(chē)模擬推出。今天,我們很高興與大家分享一些關(guān)于第3階段的消息,包括在這次免費(fèi)更新中我們團(tuán)隊(duì)工作的內(nèi)容以及部分預(yù)告。

加州翻新第3階段
在與該項(xiàng)目的地圖團(tuán)隊(duì)負(fù)責(zé)人溝通時(shí),他非常高興告訴我們目前的項(xiàng)目進(jìn)展,以及社區(qū)如何成為塑造加州翻新第3階段的重要決定性因素。從我們的官方論壇到社交媒體渠道,我們不斷聽(tīng)取大家關(guān)于調(diào)整城市布局與尺寸,以及平衡高速公路與較小道路的建議。在一些情況下,社區(qū)影響著我們第3階段的內(nèi)容打造,甚至有時(shí)會(huì)促使開(kāi)發(fā),包括增加或調(diào)整正在制作的內(nèi)容。


那么,加州翻新項(xiàng)目的第3階段包含哪些內(nèi)容呢?我們已經(jīng)準(zhǔn)備了不少內(nèi)容,但不會(huì)一次性全部分享。概括地說(shuō),大家可以期待數(shù)座城市、城鎮(zhèn)、產(chǎn)業(yè)、路網(wǎng)等諸多內(nèi)容得到重制,其中包括倍受期待的城市——莫德斯托的加入,其將取代目前的奧克蘭市。社區(qū)給予這項(xiàng)附加內(nèi)容的影響很大,我們期待在之后的一篇文章中分享更多相關(guān)消息,并揭曉另一座暫未公布的新城市。
我們還很高興與大家分享,位于薩克拉門(mén)托市與卡森市之間的 US-50?將是此翻新階段的一項(xiàng)新附加內(nèi)容。以山口和滑雪度假村為特色,這條路線的風(fēng)景優(yōu)美至極,與加州其他地方相比,這里就像是一處截然不同的地區(qū)。如果大家享受貨運(yùn)及其周?chē)h(huán)境,那么你們便知道可以期待什么了。


我們團(tuán)隊(duì)通過(guò)利用美洲卡車(chē)模擬在推出后更改比例所得到的空間,非常專(zhuān)注于重制現(xiàn)有城市的布局。這意味著,我們能夠持續(xù)運(yùn)用更多的地圖空間,創(chuàng)造更多的路網(wǎng),擴(kuò)展城市規(guī)模,在相應(yīng)地區(qū)引入新的產(chǎn)業(yè),并最終提升該州的整體質(zhì)量至我們當(dāng)前的DLC質(zhì)量標(biāo)準(zhǔn)。
我們還投入了許多時(shí)間與精力于較小的二級(jí)道路上,尤其是存在有一大部分農(nóng)業(yè)的加州中部附近地區(qū)。找尋高速公路與較小道路的平衡永遠(yuǎn)是一個(gè)挑戰(zhàn),但我們相信創(chuàng)造更多的二級(jí)道路是一件值得投入時(shí)間的事情,并且將為玩家們帶來(lái)更多選擇,提供一種避開(kāi)快節(jié)奏高速公路生活,體驗(yàn)不同的駕駛風(fēng)格的路線選擇。


正如大家可以想象的,如此規(guī)模的翻新需要投入大量的工作,這其中包含新的資產(chǎn),更新產(chǎn)業(yè)、道路、城市及諸多其他內(nèi)容。此次項(xiàng)目的內(nèi)容密度非常高,我們的目標(biāo)是確保這次翻新將經(jīng)得起時(shí)間的考驗(yàn);相信我們,這將值得等待!
要是沒(méi)有幕后團(tuán)隊(duì)在此項(xiàng)目的努力工作,所有的這些內(nèi)容都不可能呈現(xiàn),而這帶領(lǐng)我們至下一個(gè)話題…?
團(tuán)隊(duì)最新?tīng)顟B(tài)
在蒙大拿州、得克薩斯州開(kāi)發(fā)期間,專(zhuān)門(mén)負(fù)責(zé)加州翻新項(xiàng)目的成員僅有1-2人,這是因?yàn)楫?dāng)時(shí)這兩項(xiàng)DLC的人力與投入需要。不過(guò),由于近期新的地圖設(shè)計(jì)師的加入,我們整個(gè)團(tuán)隊(duì)能夠回到正常、穩(wěn)定的成員數(shù)量。在得克薩斯州推出之后,我們那時(shí)便能夠恢復(fù)重制團(tuán)隊(duì)成員數(shù)量至5人,而自1月另5位新的地圖設(shè)計(jì)師的加入,成員數(shù)量再翻一番,所以目前我們有10位成員專(zhuān)門(mén)負(fù)責(zé)翻新加州。
因此,我們對(duì)未來(lái)充滿興奮,期待團(tuán)隊(duì)將能夠如何在手頭上的項(xiàng)目前進(jìn),以及未來(lái)的其他項(xiàng)目!就目前而言,我們專(zhuān)注于第3階段。

正如我們?cè)谇懊嫣岬降?,我們還有許多內(nèi)容和開(kāi)發(fā)進(jìn)展想要分享,我們將會(huì)在之后的文章更新我們的進(jìn)度與工作。我們迫不及待地想要向大家全部展示,并最終將加州翻新第3階段帶至美洲卡車(chē)模擬。在那之前,貨運(yùn)不止!

California Rework: Phase 3
It's been a while since we last spoke about the California Rework project; in which 2 phases were already completed and released as free update in American Truck Simulator. Today, we are excited to share with you some information on Phase 3, the team working on it and some teasers on?what will be included this free update.?
Phase 3 of the California Rework?
Speaking with the map lead of this project, he was quite excited to tell us how much the project has progressed, and how the community has played a big deciding factor in shaping Phase 3. From our official forums to our social media channels, we've been listening to your comments in regard to adjusting layouts and sizes of cities and the balance between highways and smaller roads. In a few cases, the community influenced the shape of our Phase 3 content, even some time into development, adding or adjusting content on the go.
So what is in store for Phase 3 of this project? We have quite a bit up our sleeves, which we won't share all in one go. Without going into too much detail, you can expect the rework of several cities, towns, industries and road networks and so much more; Which includes the introduction of the highly requested city of Modesto, which will replace the currently existing city of Oakdale. This addition was heavily influenced by the community, which we look forward to sharing more about in a future blog post along with another unannounced new city addition.
We are also excited to share that the US-50 between Sacramento and Carson City will be included as a new addition in this rework phase. Featuring mountain passes and ski resorts, this route is incredibly scenic and feels like a completely different region when compared to the rest of California. If you enjoyed Truckee and its surroundings, you know what to expect.?
Our team has focused a lot on reworking the layout of existing cities by taking advantage of the space created by the rescale after the release of American Truck Simulator. This means we've been able to utilize more of the map to create more road networks, expand city sizes, introduce new industries in the area, and ultimately, bring the quality of the state up to par with our current DLC quality standards.
We have also invested a lot of time and work into smaller secondary roads, especially around central California where a large part of the Agriculture industry exists. Finding the balance between highway and smaller road networks is always a challenge, but we believe that creating more secondary roads is a good investment of time and provides more options for players to choose a route that escapes the fast-paced highway life and experience a different driving style.
As you can imagine, a rework of this size has required a lot of work, with new assets, updated industries, roads, cities and so much more. The content density of this project is very high, and our aim is to make sure that this rework will stand the test of time; Trust us, it will be worth the wait!?
All of this exciting content wouldn't be possible without the team behind the scenes working hard on this project, which brings us to our next topic...?
Update on the Team
During the development of Montana and Texas, the number of dedicated members of the California Rework team was only around 1-2 people. This was because of the demand and focus needed on these DLCs at the time. However, thanks to the recent influx of new map designers, we have been able to return to normal stable numbers within all our teams. After Texas was released, we were able to return to 5 stable members of the rework team, which has been boosted by another 5 new map designers from January, so we now have 10 people dedicated to improving California.
With this, we are excited about the future and how the team will be able to progress with the current project at hand, as well as with other tasks in the future! For now, our focus is on Phase 3.?
As we mentioned earlier, we still have so much more to share, and as development progresses, we will post our progress and work in future blog posts. We can't wait to showcase them all and ultimately, bring Phase 3 of the California Rework to American Truck Simulator. Until then, keep on truckin'!?
