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EU4開發(fā)日志 | 5/31 丹麥

2022-06-16 15:32 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Europa Universalis IV - Development Diary 31st of May 2022

Ogele, Second Lieutenant


Hej allesamen! Welcome to our next Development Diary for Europa Universalis IV! After covering the Baltics it is finally time to switch our focus to Scandinavia, so let's get started!

Hej allesamen?。ǖ溦Z的“大家好”)歡迎來到歐陸風云4的新一期開發(fā)日志!講完了波羅的海之后,終于可以把我們的關注點集中在斯堪的納維亞了,那就開始吧!


As the 13th century drew to a close, powerful social mechanisms such as feudalism and manorialism had formed deep roots in the Danish Court. At the same time, the Christian church had, at that point, come to dominate religious matters all across the Scandinavian region. At home, the royal family, spearheaded by Margaret I, would finally place a singular dynastic head on each of the three lions’ thrones, during the last years of the 14th century.

在13世紀接近尾聲時,諸如封建制度與莊園制度的強力社會體系已在丹麥宮廷中深深扎根。與此同時,基督教開始主導整個斯堪的納維亞地區(qū)的宗教事務。在國內,以瑪格麗特一世為首的王室于14世紀末期將三頭北歐雄獅的王位傳承至一位族長的掌控之中。


As of the treaty of Kalmar in 1397 the Nordic Crowns of Norway, Sweden and Denmark are intended to be borne by one monarch. Since its inception this Kalmar Union has been led by the Danes, the strongest and richest of the Nordic powers, close to the continent with an ambition to control and dominate the Baltic Sea area.

根據(jù)1397年簽訂的《卡爾馬條約》,北歐三國挪威、瑞典、丹麥將由一位君主統(tǒng)治。在卡爾馬聯(lián)盟成立之初,毗鄰大陸、意圖掌控波羅的海地區(qū)的丹麥作為北歐諸國中最為富強的一方就領導了這個聯(lián)盟。


Eventually however, the Kalmar Union fell apart when Sweden broke free from Denmark and established an empire of its own later on. The goal of the Danish mission tree is to avoid this fate. It also focuses on the ambitions Denmark had during the time period of EU4 and as such is a lot less experimental than the Teutonic and the Livonian Orders' mission trees.

然而時過境遷,當瑞典從丹麥治下獲得獨立并隨后建立了自己的霸業(yè)時,卡爾馬聯(lián)盟解體了。丹麥任務樹的目的是避免這個厄運的發(fā)生。任務樹還聚焦于丹麥在EU4時間段的野心,因此要比條頓和利沃尼亞騎士團的任務樹少了很多虛構內容。



You will notice that the Danish mission tree is separated into two "blocks". The first half is about keeping the Kalmar Union together with a few conquest missions on the side to ensure that Denmark is the sole maritime power in North Europe.

你會注意到丹麥任務分為兩部分。第一部分是關于團結卡爾馬聯(lián)盟的任務與少量確保丹麥是北歐唯一海權強國的征服任務。


The second block on the other hand is a lot more about the Danish ambitions of colonialism, the question of religion, embracement of Absolutism and the usage of mercenaries as the army for Denmark.

第二部分則不同,更多是關于丹麥的殖民野心、宗教問題、接納專制主義和將雇傭兵用于丹麥陸軍。


We will focus on the Kalmar Union block first as it ties into the mechanics which are unique to Denmark with the upcoming DLC. When you start as Denmark while the DLC is active you will be confronted with this government reform at your start:

我們首先看看卡爾馬聯(lián)盟部分,因為它和新DLC中丹麥獨特的機制有關。當你在開啟DLC時以丹麥開局,你一開始就會看到這個政府改革:



The Kalmar Union is a somewhat mixed bag for the player. On the one hand, the diplomatic relations and possible advisors are desirable to have, but on the other hand you are confronted with the fact that you can not manually integrate any kind of personal union (however, inheriting them is still feasible though). You also have to deal with the "Kalmar Election" which is a unique mechanic to Denmark.

卡爾馬聯(lián)盟對玩家來說像是個五味瓶。一方面來說,外交關系和可用顧問是很好的,但是另一方面你不得不面對無法手動合并任何共主邦聯(lián)的事實(不過,你仍可以繼承)。你還需要應對丹麥的特殊機制“卡爾馬選舉”。


As you might know neither Sweden nor Norway had a hereditary monarchy but an elective one. So whenever your king dies as Denmark while you have this government active you get the following event:

如你所知,瑞典和丹麥都沒有世襲君主,不過有選舉君主。如果你游玩丹麥的時國王駕崩,而且你的政府類型是卡爾馬聯(lián)盟,你將會觸發(fā)以下事件:



This will trigger the following event for your Scandinavian personal unions:

你的斯堪的納維亞被聯(lián)統(tǒng)國會因此觸發(fā)以下事件:



It is important to note that the AI will make their choice based on your prestige, diplomatic reputation and how much Liberty Desire they have with the latter one being their biggest factor. As Denmark you really want to keep the liberty desire low of each of your personal unions or otherwise they might spiral out of your control and will easily find supporters for their independence.

值得注意的是,AI會基于你的威望、外交聲望和他們的獨立傾向來做出選擇,而獨立傾向是最重要的因素。你在游玩丹麥的時候會希望降低你所有被聯(lián)統(tǒng)國的獨立傾向,不然他們會脫離你的掌控,并且輕松地找到支持他們獨立的國家。


While the first and third options are rather self-explanatory, the second one is a choice that the AI can take when they are not fully convinced by your ruler - mostly when your ruler is quite the unfortunate one regarding his monarch skills - but do not desire to break out of the Kalmar Union yet. In this case the junior partners can suggest somebody from their own ranks to take over the Kalmar Union as your king:

第一個和第三個選項一目了然,第二個選項會是AI并不完全信服你的君主時會做出的選擇——最常見的情況是你的君主的治國水平低的可憐——不過還不打算脫離卡爾馬聯(lián)盟。在這種情況下,被聯(lián)統(tǒng)國會從他們的精英中選出一位來作為你的國王來掌控卡爾馬聯(lián)盟。


瑞典攝政王
很明顯,克里斯蒂安二世會依照丹麥的而非我們的利益行事。根據(jù)我國的自治權利,我們必須從我國臣民中選出一人并推舉為卡爾馬聯(lián)盟的新王。
- 我們王國的行政機構需要幫助。
- 聯(lián)盟需要一位外交能手。
- 我們需要有軍事經驗的人。【我們會向丹麥推舉一位瑞典統(tǒng)治者,他會專注于卡爾馬聯(lián)盟的軍事方面。如果丹麥拒絕了我們推舉的攝政王,瑞典將會出現(xiàn)貴族叛軍?!?/p>


This will of course trigger an event for Denmark where they can accept or reject to proposed regent:

當然這個會在丹麥觸發(fā)一個讓他們選擇接受或者拒絕被推舉的攝政王的事件:



Of course you can always reject the proposal, though this will result in your junior partner becoming slightly upset about your decision. Alternatively, you can accept the new king, but because your junior partners have to elect their king this will result in a new re-election:

你當然可以次次拒絕請求,雖然這會讓你的被聯(lián)統(tǒng)國會因為你的決議而略微不爽。反過來,你可以接受新的國王,但是因為你的被聯(lián)統(tǒng)國需要選舉自己的國王,這會導致新一輪再選:


再選聯(lián)盟國王
雖然先前的國君受丹麥臣民擁戴,我們的一個被聯(lián)統(tǒng)國提出強烈抗議并施壓我國將他們統(tǒng)治階層中的一人選為卡爾馬聯(lián)盟與丹麥的國王。
不過并不是聯(lián)盟的所有人都認可此次變動。我們必須讓其他被聯(lián)統(tǒng)國知道他們要選舉一位新王,而且這一次是無法依照習俗了。
- 我們的被聯(lián)統(tǒng)國會愛戴尼爾斯二世的。
- 賦予我們附庸貴族更多的特權。


However, this event will not allow your junior partners to propose another new king (otherwise you would end up in a loop of elections of new kings while hilarious for the first three or four rounds can become quite annoying really fast). Additionally, the one who suggested your new king in the first place will ALWAYS elect him to king, so you can reduce some liberty desire this way.

但是,這個事件不允許你的被聯(lián)統(tǒng)國推舉另一個新王(不然你會陷入新王選舉的無限循環(huán),頭兩三次可能很好玩,不過很快就會非常煩人)。另外,首先向你提議新王的國家總會將同一個人選為國王,所有你可以用這種方式降低一些獨立傾向。


While the Swedish and Norwegian nobilities are a pain to deal with, you cannot forget your own. Historically, the Danish nobles did not support the Kalmar Union and attempted to exploit the divided attention of the Danish King. This gets represented in form of an event which triggers around every four years:

在你被瑞典丹麥貴族搞得焦頭爛額的時候,你也不能忘了國內的事情。丹麥貴族在歷史上并不支持卡爾馬聯(lián)盟,還試圖利用丹麥國王無暇自顧的機會投機取巧。這種現(xiàn)象將會以每四年觸發(fā)一次的事件的形式出現(xiàn):


貴族有求
管理卡爾馬聯(lián)盟對克里斯托弗三世來說相當棘手,因為卡爾馬聯(lián)盟條約缺乏規(guī)制,而且不同聯(lián)盟成員與他們的貴族之間利益沖突不斷。比如,瑞典的貴族甚少支持聯(lián)盟,也不愿選舉丹麥至高王來統(tǒng)治他們。
然而我國貴族也是卡爾馬聯(lián)盟的敵人。他們利用至高王克里斯托弗三世無暇自顧的機會投機取巧,并試圖向至高王強加他們的需求。
如以往一樣,一位貴族今晨來到了丹麥宮廷,意圖從丹麥王室攫取資源用于他們無窮無盡的事務中。
此時此刻,貴族們提出要獲得行政上的支持。很難想象,這些貴族管到了他們的城堡之外的地盤……
- 拒絕貴族的要求。
- 接受貴族的要求。


There are 11 demands in total and the nobility will pick one of them. Each one of them has some penalty to your country: be it from losing monarch power to losing Ducats to even getting the risk of a hunting accident.

總共有11種要求,貴族會選取其中一種。每一種要求對本國有一定懲罰效果:比如從失去君主點數(shù)到杜卡特再到可能發(fā)生打獵事故。


貴族階層獲得15忠誠度(目前100.00)

繼承人正統(tǒng):+5.00
有25%的概率:觸發(fā)事件“打獵事故”。


Now let's go back to Denmark's mission tree. The centerpiece of the mission tree focuses on resolving the conflicts with the other junior partners. By increasing the opinions of your Norwegian and Swedish subjects you can complete the missions "The Crown of Norway" and "The Crown of Sweden" which give you the following events respectively.

下面讓我們回到丹麥的任務樹。任務樹的中線主要解決與聯(lián)統(tǒng)國之間的沖突。通過提高挪威和瑞典的好感度可以完成“挪威王冠”和“瑞典王冠”兩個任務,它們將分別觸發(fā)以下事件:


卡爾馬聯(lián)盟中的挪威
在黑死病爆發(fā)前,挪威曾與瑞典和丹麥三足鼎立,擁有強大的貴族和宮廷。然而瘟疫最終席卷了挪威,于1348年造成60%的人口罹難。在那之后,挪威王冠領地的地位被降級,本地貴族也被逐漸替換為丹麥人。
現(xiàn)在,挪威王冠領地已成為三國中最無足輕重的一個。但挪威內部仍存在著復興祖國的聲音,它們希望挪威在卡爾馬聯(lián)盟中獲得更多的認可。
- 讓挪威王國與我們平級。
- 保持現(xiàn)狀。
- 把挪威降級成丹麥的一個省。

卡爾馬聯(lián)盟中的瑞典
與挪威相比,瑞典王國對聯(lián)盟更加桀驁不馴。在1435年丹麥與漢薩同盟的戰(zhàn)爭中,瑞典受到漢薩同盟的影響而產生了經濟衰退。因此,礦工、貴族恩厄爾布雷克特-恩厄爾布雷克特松聚集了一支小部隊發(fā)動叛亂。若不是他早早去世,恐怕早已沒有今天的卡爾馬聯(lián)盟了。很明顯瑞典的貴族們不再愿意接受丹麥對瑞典事務的介入。幸運的是,瑞典的統(tǒng)治階級有一部分屬于親聯(lián)盟派。我們可以用一些資源來說服其余的貴族來將其也感化為親聯(lián)盟派。
- 試著去說服剩余的貴族。
- 他們總有一天會自己成為親聯(lián)盟派的。
- 和瑞典貴族打交道純屬浪費。還是榨取瑞典的資源吧。


The first option allows you to receive a penalty to National Tax Modifier / Goods Produced Modifier by -10% and an increase of the Nobility's Influence by +10%, but in return your two subjects gain a modifier which decreases their liberty desire by 10% and increase their Yearly Tax Income, which makes them to durable subjects during your wars with other European countries. The second option just gives some monarch power. On the other hand there is the third option which allows you to be more risky with your personal unions, giving the following effects:

第一個選項將給你帶來國家稅收修正/商品產出修正-10%以及貴族影響力+10%的懲罰,但同時你的兩個附屬國將獲得獨立傾向-10%和年度稅收的加成,使得它們在戰(zhàn)爭中能夠支撐更久。第二個選項只給予君主點數(shù)。而第三個選項則會加大你與聯(lián)統(tǒng)國之間離心離德的風險。


丹麥獲得「挪威王冠領地降級」直至挪威不再是我們的聯(lián)統(tǒng)國,產生以下效果:

人力回復速度:+15.0%
全國水手修正:+25.0%
商品產出修正:+25.0%
貴族影響力:-15.0%
移除挪威歷史友邦
添加挪威歷史宿敵
(挪威):
不再把丹麥當作歷史友邦
把丹麥當作歷史宿敵

丹麥獲得「榨取瑞典資源」直到瑞典不再是我們的聯(lián)統(tǒng)國,產生以下效果:
建設花費:-10.0%
貿易效率:+10.0%
陸軍維護費修正:-5.0%
商品產出修正:+10.0%
把瑞典當作歷史宿敵
(瑞典):
把丹麥當作歷史宿敵

Note: keep in mind that numbers and modifiers are NOT final.
注意:這些數(shù)字和修正不是最終版本。


The "Integrate Holstein" mission is rather self explanatory. However, "The Nobles of Sweden" is a little bit of a different story:

任務“吞并荷爾施泰因”則按照字面意思理解。然而“瑞典的貴族”卻略有不同:



This whole mission is basically about a medium-long event chain (which also incorporates some of the vanilla Danish / Swedish events into it) where you can choose how to deal with the nobility of Sweden. For the sake of simplicity I will only highlight the two possible results of the event chains:

整個任務主要是一個中長體量的事件鏈(同時包含了原版丹麥和瑞典的一些事件),其中你可以選擇如何對待瑞典貴族。簡單起見我只列出兩個可能的結局:


瑞典的篡位戰(zhàn)爭
我們的不作為促使越來越多的瑞典貴族拉幫結伙地公開反對我們的統(tǒng)治。然而并不是所有瑞典人都視他們的行為為正義,那些叛軍以「自由與解放」之名犯下的暴行使瑞典民不聊生。這些貴族在普通瑞典人中間逐漸變得聲名狼藉。
盡管這場篡位戰(zhàn)爭將大量耗費我們的人力物力,但至少這能夠讓瑞典人意識到丹麥的統(tǒng)治不是暴政而是正義——與他們的貴族想要推行的那種統(tǒng)治截然不同。
- 瑞典人終于接受了我們的統(tǒng)治。
【(瑞典):14個篡位者團隊在斯德哥爾摩發(fā)動叛變。12個篡位者團隊在達拉斯科根發(fā)起叛變。12個篡位者團隊在達拉斯科根發(fā)起叛變。瑞典:失去-100.0%獨立傾向。把丹麥當作歷史友邦。】


血染斯德哥爾摩
克里斯托弗III作為瑞典至高王的加冕儀式沒能一帆風順地進行。瑞典貴族們已經分裂成親聯(lián)盟派和反聯(lián)盟派——在丹麥治下得到了特權的人,以及尋求瑞典獨立的人。
隨著雙方之間的緊張加劇,至高王最終介入并舉辦宴席招待瑞典貴族。然而隨著尋求獨立的貴族們被監(jiān)禁并作為異端被迅速處決,人們卻發(fā)現(xiàn)這是親聯(lián)盟派的一個陰謀!
我們的人民震驚于克里斯托弗III所能犯下的惡行。經過此事,瑞典貴族被徹底掃滅,而瑞典一時間也不得不委身與丹麥。但是血染的斯德哥爾摩將被瑞典人永遠銘記……
- 我們要被如此殘暴的至高王統(tǒng)治?呸……
【(丹麥):把瑞典當作歷史宿敵。把丹麥當作歷史宿敵。失去-100.0%獨立傾向。
瑞典獲得「血染的傷疤」直到1544年11月11日,產生以下效果:
獨立傾向:+25.00%
貴族影響力:-25.0%
瑞典對丹麥的好感度改變了-100?!?/p>


After dealing with the Swedish nobility (by either defeating them on the battlefield which is Sweden or by executing them in quick succession in Stockholm), you can start working on the "Ratify the Kalmar Union" mission which triggers the following event for you:

在處理好瑞典貴族后(不論是在瑞典國內擊敗他們還是在斯德哥爾摩處決并迅速完成權利更迭),你可以開始為任務“確立卡爾馬聯(lián)盟”做準備,這將觸發(fā)以下事件:


卡爾馬盟約的確立
1397年,來自丹麥、挪威和瑞典的67名教士與貴族簽署了卡爾馬條約,史稱卡爾馬聯(lián)盟。盡管條約是由三國貴族與教士共同簽訂的,但從未簽署盟約,因此卡爾馬聯(lián)盟的存續(xù)嚴格來說一直沒有法律基礎。
在1444年,丹麥至高王又一次在西蘭召集了三國的貴族和教士。今天,卡爾馬聯(lián)盟終于迎來了將聯(lián)盟成員實質確立為丹麥聯(lián)統(tǒng)國的法律條文。從今天開始,每一個挪威人和瑞典人都將永遠由丹麥至高王所統(tǒng)治!
- 這將是斯堪的納維亞新時代的開端!
【廢除“卡爾馬聯(lián)盟”政府改革。
采用“統(tǒng)一卡爾馬君主制”第1級政府改革。
給予以下效果:
政府機制:
聯(lián)合統(tǒng)治為聯(lián)統(tǒng)國和被聯(lián)統(tǒng)國成員帶來軍事加成
允許在10年后吞并聯(lián)統(tǒng)國
改革修正:
可能的顧問:+1
外交關系:+2
最大專制度:+10.00
貴族影響力:-10.0%】

Note: Modifiers and mechanic values are subject to change.
注意:修正和機制效果仍在改動中。


Keep in mind that you get this event ONLY when you complete the "Ratify the Kalmar Union" mission while having the Kalmar Union government reform. Otherwise you get +100 Monarch Points for each category. The military bonuses mentioned here are the following ones: you gain flat +2000 Manpower and +400 Sailors per Junior Partner + an additional +5% Global Manpower Modifier and Global Sailors Modifier. Meanwhile, your junior partners will receive the military benefits of Marches, so keeping them as your military buffer states.

注意只有在擁有卡爾馬聯(lián)盟政府改革的同時完成“確立卡爾馬聯(lián)盟”任務才能觸發(fā)這一事件。否則你將獲得每項+100君主點數(shù)。這里提到的軍事加成包括:你每有一個聯(lián)統(tǒng)國便獲得+2000人力和+400水手,并且獲得+5%全局人力修正和全局水手修正。同時你的聯(lián)統(tǒng)國獲得衛(wèi)戍國的軍事加成,使得其自身成為你的軍事緩沖國。


You also unlock one decision which might be welcome to any roleplayer here:

同時你將解鎖一個可能非常受角色扮演黨喜歡的決議:


宣稱至高王頭銜
克里斯蒂安 III將擁有至高王的頭銜。
失去10正統(tǒng)性。


Historically, only Christopher III von Wittelsbach styled himself as "Arch-King" while everyone else in Europe just used the normal title. In a time where Cristopher and his heirs might have managed to keep the union together it seemed plausible enough to us that future generations of Danish rulers might choose to follow Christopher's naming fashion. It is, however, a purely visual title and you gain no other benefit than having an unique title.

歷史上,只有克里斯托弗III·馮·維特斯巴赫曾自稱為“至高王”,而其他歐洲君主都只使用正常的頭銜。如果克里斯托弗和他的繼承人們成功保住了聯(lián)盟,那么很有可能未來丹麥的君主也會選擇遵從克里斯托弗的命名方式。不過這僅僅是一個頭銜而已,并不會帶來其他任何特殊效果。


Now that we are done with the Kalmar Union section let's take a look at the remaining missions of the first block. The most right side of the missions are quite obvious what they are about: challenge the English navy, conquer England and gain dominance in the British Isles. These missions are referencing the North Sea Empire, but the mission descriptions make clear that the conquest of England is motivated by maritime rivalry and commercial dominance in Lübeck and the English Channel, not by the lost accomplishments of the Danish vikings centuries ago.

在看完卡爾馬聯(lián)盟線后我們來到了第一部分剩余的任務。任務最右側的內容十分明顯:挑戰(zhàn)英格蘭海軍、征服英格蘭并支配不列顛群島。這些任務參考了北海帝國的史實,但任務的描述中很清楚地說明了征服英格蘭的動機是海上敵對與呂貝克和英格蘭海峽的貿易主導權,而不是追憶幾百年前丹麥維京人的失落帝國。


The most left branch of the missions is more concerned about a more important enemy Denmark is facing: the Hansa. Some of you, the community, already commented how the poor merchant republic of Lübeck gets bullied in this DLC and Denmark's mission tree continues with this trend. The mission "Humiliate Lübeck" unlocks a decision for you which will be very much needed for the next mission:

任務的最左側主要與丹麥一個更大的敵人有關:漢薩同盟。玩家社區(qū)中的一些人已經評價過在這個DLC中呂貝克被打得有多么慘了,而丹麥的任務樹還將變本加厲。任務“羞辱呂貝克”將解鎖下一個任務所需的決議:


挑動漢薩同盟內斗
施特拉爾松德、斯德丁、呂貝克、漢堡和不萊梅的擁有者將(如果不是丹麥或丹麥的附屬國)以貿易爭端的理由向丹麥宣戰(zhàn),或者臣服于丹麥的貿易主導。
商業(yè)同盟成員將呼叫同盟中所有成員進入戰(zhàn)爭。


The mission "The Cities of the Hansa" will require you to control all the important centers of trade in the Lübeck trade node - all lands in the HRE. Because of that, you will most likely know to appreciate this decision as this will trigger a DEFENSIVE war against the Hansa.

任務“漢薩同盟城邦”需要你控制所有呂貝克貿易節(jié)點的重要貿易中心——所有這些省份都屬于神圣羅馬帝國。因此你可能會十分需要這個決議,因為它將觸發(fā)對漢薩同盟的防御戰(zhàn)爭。


The rest of the mission branch is then about conquering Estonia and Novgorod and of course expanding the Sound Toll. Highlight here is a permanent +25% Trade Efficiency modifier.

剩余的任務分支則包括征服愛沙尼亞和諾夫哥羅德,當然還有收取更多的通行費。其中一個亮點是永久獲得+25%貿易效率修正。


Now that we are done with the European affairs part of the mission tree it is time to go into detail for the second block of missions. The missions linked to "Colonial Ambitions" are the biggest branch of this mission tree and cover the colonial ambitions of Denmark with a big focus on colonizing valuable trade company regions and a lesser focus on the New World (which also gets updated if you happen to play with a Random New World).

現(xiàn)在我們已經完成了歐洲部分的事件任務樹,是時候詳細介紹第二部分任務了。與“殖民野心”相關的任務是該任務樹的最大分支,并且涵蓋了丹麥的殖民野心,主要聚焦于殖民有價值的貿易公司地區(qū),對新大陸的關注較少(如果你開啟了隨機新大陸,任務樹也會隨之更新)。


The second biggest branch of the flavor events are the branching missions on the most right. These are focusing on the religious direction of your country: stay loyal to the Catholic Church, embrace the Reformation or become a state of Tolerance. Completing the mission "The Age of Reformation" fires the following event which unlocks your religious missions:

風味事件的第二大分支是最右邊的分支任務。這些任務都是關于國家的宗教方向:忠于天主教會、擁抱宗教改革或者達到宗教容忍的狀態(tài),完成“教改時代”的任務,會觸發(fā)以下事件,解鎖你的宗教任務:


丹麥的宗教問題
隨著宗教改革的全面展開,王國內的神學問題也隨之浮現(xiàn)。我們的人民從來沒有對教皇過于依戀(在某種程度上也沒有對基督教過于依戀),但是宗教依舊在我們生活中扮演者很重要的角色。我們可以選擇要么忠于教皇,要么支持宗教改革。每個選項都有它的風險,但是丹麥從中取得的外交成果將是非常值得的。
- 我們保持對教皇的忠誠。
- 宗教改革是我們的未來?!窘怄i宗教改革任務;西蘭的宗教將變?yōu)樾陆蹋徊┒骰裟返淖诮虒⒆優(yōu)樾陆?;?br>- 只有兩個信仰之間互相交流才能抵御浪潮。


One notable mission from the religious ones are the "Spread the Reformation" / "The Religious League" missions which you unlock by either taking Reformation or Catholicism missions respectively. What makes them special is that they are intertwined with the Religious League War. You complete them by winning the Religious League War and the mission rewards you with +2 Military Skill for your monarch and +150 opinion of every HRE member which follows your religion, which makes becoming the next Emperor of the HRE more feasible.

宗教任務線中一個值得注意的任務是“傳播宗教改革”/“宗教聯(lián)盟”這個任務,通過分別執(zhí)行宗教改革或者天主教的任務來開啟。它們的特別之處在于,它們與宗教戰(zhàn)爭交織在一起,你通過贏得宗教戰(zhàn)爭來完成它們,任務獎勵為給你的君主加兩點軍事點和神圣羅馬帝國內部所有信仰你宗教的成員的150點正面評價,這使得你更容易成為神圣羅馬帝國的下一個皇帝。


One minor but important branch I want to go into detail is the one regarding the mercenaries. As some of you might know, Denmark is not really known for its own strong military during this time period. Instead of Danish soldiers, the kings of Denmark relied heavily on German mercenaries to do the monarchs' bidding. The mission "The German Mercenaries" emphasizes it. By improving the opinion of several owners of homes of Germanic mercenary companies you can complete this mission and the following event fires for you:

我想詳細說明的一個次要但很重要的分支是關于雇傭兵的。你們有些人可能知道,丹麥在這段時期并不以自己強大的軍隊而聞名。丹麥國王嚴重依賴德意志地區(qū)的雇傭兵來執(zhí)行君主的命令,而不是丹麥士兵。“德意志雇傭兵”的任務也正強調了這一點。通過改善幾個德意志雇傭軍軍團所在地區(qū)的所有者的評價,你可以完成這個任務并觸發(fā)接下來的事件:


德意志雇傭兵
我國人民精通戰(zhàn)爭藝術,我國的經濟狀況也使我們能夠維護一支杰出的軍隊保衛(wèi)祖國。然而我們的利益主要是在海上。在1444年,偉大的丹麥國王集合了位于西蘭的德意志雇傭軍軍團的首領們,并在丹麥王國和德意志雇傭軍之間簽訂了王室合同。作為與丹麥財寶的交換,雇傭軍們發(fā)誓會忠于丹麥王室。
- 這些雇傭兵們會證明他們的價值
【解鎖雇傭兵軍團Schwarze Garde以被雇傭
解鎖雇傭兵軍團Hessian Jaegerkorps以被雇傭
解鎖雇傭兵軍團Doppelsoldner以被雇傭
解鎖雇傭兵軍團Reislaufer以被雇傭
丹麥獲得“雇傭兵合同”直到游戲結束,給予以下修正:
雇傭兵維護費:-15%
雇傭兵人力:+10%】


The mercenaries you unlock are dependent on which owners of Germanic merc company homes have a high opinion of you. In this case Denmark increased the opinions of Saxony, Hesse, Wurttemberg and Switzerland.

你解鎖的雇傭軍取決于日耳曼雇傭軍所在地區(qū)的所有者,只要他們對你有很高的評價。因此丹麥需要提高薩克森、黑森、符騰堡和瑞士的評價。


And that was the Danish mission tree!

這就是丹麥的任務樹!


As we were working on the Danish mission tree the time for us has come to also revisit the Danish ideas. While the kingdoms of Norway and Sweden have unique and/or very powerful ideas, the Danish ideas fell flat on both fronts. We wanted to change this for the upcoming update and as such we decided to give Denmark an update:

當我們在改進丹麥的任務樹時,我們也該重新審視丹麥的理念了。雖然挪威和瑞典王國有獨特和/或非常強大的理念,丹麥的理念在這兩方面都不夠突出。我們想在即將到來的版本中做出改變,因此我們決定更新丹麥的理念。


DAN_ideas = {
start = {
navy_tradition = 1 #Prev: ship_durability = 0.05
global_manpower_modifier = 0.2 #Prev: global_tax_modifier = 0.1
}

bonus = {
global_naval_engagement_modifier = 0.15 #Prev: global_naval_engagement_modifier = 0.10
}

trigger = {
tag = DAN
}
free = yes #will be added at load.

dan_kalmar_union = { #Prev: shock_damage = 0.1
liberty_desire_from_subject_development = -0.2
diplomatic_annexation_cost = -0.1
}
dan_sound_dues = {
global_own_trade_power = 0.2 #Prev: global_manpower_modifier = 0.2
trade_Efficiency = 0.05 #Prev: global_sailors_modifier = 0.2
}
dan_the_kings_sea = {
naval_forcelimit_modifier = 0.5 #Prev: naval_morale = 0.1, disengagement_chance = 0.05
}
dan_royal_mercenaries = { #Prev: build_cost = -0.15
shock_damage = 0.1
mercenary_discipline = 0.05
}
dan_naval_heroes = { #Prev: naval_maintenance_modifier = -0.15
leader_naval_shock = 1
naval_morale = 0.15
}
dan_colonial_ventures = { #Prev: naval_forcelimit_modifier = 0.5
global_colonial_growth = 15
}
dan_danish_absolutism_idea = { #Prev: global_unrest = -1
global_autonomy = -0.05
max_absolutism = 10
}
}

丹麥傳統(tǒng):
海軍傳統(tǒng)+1 #之前是:船只耐久度+0.05
全局人力修正+0.2 #之前是:全局稅收修正+0.1

丹麥野心:
全局海軍征募修正+0.15 之前是:+0.1

觸發(fā):國家是丹麥,非附庸國(將在加載時添加)

卡爾瑪聯(lián)盟:屬國獨立傾向-0.2,外交吞并花費-0.1。 #之前是:沖擊傷害+0.1。
過路費:全局貿易力量+0.2,貿易效率+0.05。 #之前是:全局人力修正+0.2,全局水手修正+0.2。
北海之王:最大水手數(shù)量修正+0.5。 #之前是:海軍士氣+0.1,脫離接觸機會+0.05。
皇家雇傭軍:沖擊傷害+0.1,雇傭軍士氣+0.05。 #之前是:建造成本-0.15。
海軍英雄:海軍將領沖擊+1,海軍士氣+0.15。 #之前是:海軍維護費用-0.15。
殖民地投資:全局殖民增長+15。 #之前是:最大水手數(shù)量修正+0.5。
丹麥專制主義:全局自治度-0.05,最大專制度+10。 #之前是:全局叛亂-1。


While we were updating the ideas of Denmark we also remembered another favorite of the community whose ideas were rather lackluster - even for its time back then:

當我們更新丹麥的理念時,我們也想起了社區(qū)中另一個很受歡迎的理念,但是相對來說過于平庸——即時在當時也是如此:


VEN_ideas = {
start = {
trade_steering = 0.33 #Prev: global_sailors_modifier = 0.20
republican_tradition = 0.25 #Prev: global_trade_power = 0.1
}

bonus = {
galley_power = 0.25
}

trigger = {
tag = VEN
}
free = yes #will be added at load.

venetian_arsenal = {
naval_forcelimit_modifier = 0.25
ship_durability = 0.05 #Prev: galley_cost = -0.20
}
printing_industry = {
diplomats = 1
}
stato_da_mar = {
trade_Efficiency = 0.2 #Prev: trade_Efficiency = 0.10
}
state_inquisition = {
global_spy_defence = 0.3
yearly_corruption = -0.05 #New
}
conscription = {
global_sailors_modifier = 0.33 #Prev: naval_maintenance_modifier = -0.2, sailor_maintenance_modifer = -0.05
}
defend_the_law = {
global_unrest = -2 #Prev: stability_cost_modifier = -0.1, justify_trade_conflict_cost = -0.1
}
provveditori_ai_beni_inculti = {
development_cost = -0.1 #Prev: land_attrition = -0.10, naval_attrition = -0.10
}
}

VEN_ideas = {
start = {
trade_steering = 0.33 #Prev: global_sailors_modifier = 0.20
republican_tradition = 0.25 #Prev: global_trade_power = 0.1
}

威尼斯傳統(tǒng):
貿易引導+33% #之前是:國家水手修正+20%
每年共和國傳統(tǒng)+0.25 #之前是:全局貿易競爭力+10%

威尼斯野心:
槳帆戰(zhàn)艦作戰(zhàn)能力+25%

威尼斯軍械庫:海軍上限規(guī)模修正+25%,船只耐久度+5%。 #之前是:槳帆戰(zhàn)艦建造費用-20%。
印刷工業(yè):外交官+1
海上領土:貿易效率+20%。 #之前是:貿易效率+10%。
建立國家裁判所:外國間諜察覺+30%。 #新增:每年腐敗度-0.05。
海軍征兵:國家水手修正+33%。 #之前是:海軍維護費修正-20%,水手維護費-5%。
奉公守法:全國叛亂度-2。 #之前是:穩(wěn)定度花費修正-10%,正當化貿易爭端花費-10%。
建立陸地開荒管理部門:發(fā)展成本-10% 。 #之前是:陸軍損耗-10%,海軍損耗-10%。


Owners of Rule Britannia will also have access to more Naval Doctrines for more countries. These are the new ones added to the game we have so far:

“統(tǒng)治吧不列顛尼亞”的擁有者也將獲得更多國家專屬的海軍學說。這些都是我們到目前為止在游戲中添加的新內容:



It is unclear right now if we'll add more naval doctrines or not, but we have an open ear for more naval doctrine suggestions.

目前還不清楚我們是否還會增加更多的海軍學說,但我們一直對更多關于海軍學說的建議有開放的態(tài)度。


And that’s it for this week! Next week's DD will be about the most overpowered perfectly balanced country in Scandinavia.

這就是本周的日志了,下周的日志將是關于斯堪的那維亞半島最超模和平衡性最完美的國家(譯注:親爹國)。


Until then I wish you all a nice week!

在那之前,我祝大家有美妙的一周!



翻譯:Strategemata 李勛回來了 Arcanunu

校對:113322qwe1 三等文官猹中堂


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EU4開發(fā)日志 | 5/31 丹麥的評論 (共 條)

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