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復(fù)古即時(shí)戰(zhàn)略游戲 - D.O.R.F. - 2022.09.28 - 開發(fā)日志 - 派系概覽 - “崩潰的帝國”

2023-01-15 18:15 作者:Oscar-Mervin_陳辰塵  | 我要投稿


在北方,工廠和鐵路覆蓋了大陸廣闊的土地,存在著強(qiáng)大的實(shí)業(yè)家、貴族和軍事貴族的聯(lián)盟。盡管他們的領(lǐng)土遼闊,他們的裝甲軍團(tuán)和大炮是一支不可忽視的力量,他們的混凝土超級(jí)堡壘和巨大的車輛是軍事工程的奇跡,但他們的帝國已經(jīng)被掠奪者、腐敗官員的侵蝕慢慢侵蝕,日漸萎縮資源和敵對(duì)勢力的破壞。除非一個(gè)偉大的領(lǐng)導(dǎo)者能夠出現(xiàn)來扭轉(zhuǎn)他們的命運(yùn),否則他們的存在是借來的時(shí)間。

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??“帝國”派系本質(zhì)上將主要是防御性的,擁有堅(jiān)固的混凝土建筑和厚裝甲的坦克(甚至他們的步兵都是裝甲的!)。雖然強(qiáng)大,但他們用速度換取盔甲,移動(dòng)速度通常比其他派系的同等單位慢得多。他們還非常重視火炮,擁有許多強(qiáng)大的遠(yuǎn)程武器,盡管這些武器同樣非常緩慢和笨重。

??為了避開這個(gè)速度問題,帝國可以建造鐵路系統(tǒng)和火車。其中包括移動(dòng)它們的發(fā)動(dòng)機(jī)、步兵的裝甲運(yùn)輸車、運(yùn)輸坦克和資源的平板車、用于進(jìn)攻和防御選擇的火炮車,以及用于大規(guī)模進(jìn)攻的重型火炮的鐵路大炮。這些火車速度快,裝甲厚,但(當(dāng)然)與鐵路相連,所以玩家在建造鐵路基礎(chǔ)設(shè)施時(shí)必須非??紤]。請注意,帝國的總部大樓、資源精煉廠和火車站都將成為一棟建筑,以增加便利性。 ?

??另請注意,目前還沒有火車的游戲畫面;目前這還處于純粹的概念階段,因?yàn)樯院笮枰砑恿熊囘壿嫞踔吝@個(gè)邏輯也依賴于對(duì)通用單位尋路的額外修改(換句話說,還有很長的路要走)。不過,我確實(shí)有一些很酷的火車資產(chǎn) 3D 渲染圖,可以向您展示。

到目前為止,帝國的單位列表包括:

  • ?可以挖掘戰(zhàn)壕和隧道,清除碎片或收集地面資源的基本步槍手

  • 投擲手榴彈并擁有 SMG 的步兵(可用于清理建筑物)

  • 建造和維護(hù)建筑物的戰(zhàn)斗工程師

  • 裝甲平庸的特斯拉坦克,但具有強(qiáng)大的閃電攻擊能力,可使車輛癱瘓并炸毀步兵

  • 帶有用于防御的簡單機(jī)槍的半履帶車,可以運(yùn)輸步兵,牽引車輛,如果插入野戰(zhàn)炮或大炮,可以獲得新武器

  • 強(qiáng)大的重型坦克,配備多門火炮,包括一門固定的正面迫擊炮,前后各有一個(gè) MG 炮塔,后炮塔和主炮塔各有一門反坦克炮,主炮塔上有一門重型榴彈炮,以及兩側(cè)-安裝的sponson機(jī)槍

  • 一種無防御能力的洲際彈道導(dǎo)彈發(fā)射器,射程遠(yuǎn),但移動(dòng)緩慢,攻擊時(shí)間緊迫。必須在服務(wù)站結(jié)構(gòu)中重新加載

  • 一種移動(dòng)極其緩慢的實(shí)驗(yàn)性重型車輛,具有短程輻射束攻擊,幾乎可以瞬間消滅任何東西

  • 具有重型裝甲和強(qiáng)大反坦克炮的坦克殲擊車單位,但對(duì)付步兵或建筑時(shí)用處不大。可以用軌道炮升級(jí)。

  • 一個(gè)重機(jī)槍小組,可以在未部署時(shí)開火,部署它可以提高準(zhǔn)確性并能夠向飛機(jī)開火

  • 一個(gè)用于輕型火炮支援的迫擊炮小組??梢愿挠没瘜W(xué)毒氣彈代替高爆彈,以及照明彈以擴(kuò)大視野。

  • 用于反輕型裝甲和防空用途的防空炮組

  • 用于反坦克和防空的重型野戰(zhàn)炮。可以升級(jí)為發(fā)射軌道炮。

  • 用于反潛和防空以及輕型海岸轟炸的驅(qū)逐艦

  • 用于反艦魚雷和輕型地對(duì)地導(dǎo)彈的潛艇

  • 用于運(yùn)輸大量單位和打撈海難的運(yùn)輸船

  • 重型海軍火炮的無畏艦

  • 用于運(yùn)送步兵部隊(duì)和牽引輕型火炮的運(yùn)輸直升機(jī)

  • 用于攻擊的齊柏林飛艇殘局單位,配備火箭彈幕和用于防御的 AA 自動(dòng)加農(nóng)炮

  • 用于通用防空和空襲的重型戰(zhàn)斗機(jī)

  • 用于重型空襲的戰(zhàn)術(shù)轟炸機(jī)

  • 火車引擎

  • 兼作掩體的步兵運(yùn)輸火車車廂

  • 用于運(yùn)輸大型單位和資源的火車平板車

  • 用于防御的炮車,配備多門反坦克炮和一門高射炮

  • 重型迫擊炮火車車廂,用于對(duì)敵人進(jìn)行重型迫擊炮

(請注意,由于這款游戲的飛機(jī)功能更像是您可以購買的空襲(想想戰(zhàn)爭行為或侵略行為,如果您玩過的話),飛機(jī)將不會(huì)進(jìn)行常規(guī)控制,而是更像是一種支援力量可以購買但如果被擊落仍然會(huì)丟失,并且在丟失的情況下需要重新購買)

此列表遠(yuǎn)非詳盡無遺,許多單位可能會(huì)發(fā)生變化(有些可能會(huì)合并以避免整體膨脹單位數(shù)量,其他單位可能會(huì)被修改以使其更有趣,而不僅僅是通用的二戰(zhàn)單位)。

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更多信息來襲,感謝支持!

原文內(nèi)容

In the north, covering a vast expanse of the continent in factories and rail lines, exists a confederation of powerful industrialists, aristocrats and military nobility. Though their territories are extensive, and their legions of armor and artillery a force to be reckoned with, and their concrete superfortresses and colossal vehicles a marvel of military engineering, their empire has been slowly eroded by the gnawing attacks of raiders, corrupt officials, dwindling resources and sabotage by rival powers. Unless a great leader can emerge to reverse their fortunes, they exist on borrowed time.

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??The "Empire" faction will be mainly defensive in nature, with strong, concrete buildings and thickly-armored tanks (even their infantry are armored!). Though powerful, they exchange speed for armor, often moving much slower than equivalent units for the other factions. They also place a great emphasis on artillery, with many powerful long-range weapons, though similarly these are very slow and cumbersome.

??To skirt this speed issue, the Empire can construct railway systems and trains. These include the engines that move them, armored transport cars for infantry, flatbeds for hauling tanks and resources, gun cars for offensive and defensive options, and railway cannons for heavy artillery for a major offensive. These trains are fast and thickly armored, but (of course) are bound to the railway, so the player must be very considerate when building rail infrastructure. Note that the Empire's HQ building, resource refinery, and trainyard will all be one building, for added convenience. ?

??Also note that no gameplay footage of trains yet exists; currently this is in the purely conceptual stage, as train logic will need to be added later down the line, and even this logic is dependent on additional modifications to general unit pathfinding (so in other words, it's a ways off). I do have these cool 3D renders of some train assets that I've made to show you, though.


So far, the Empire's unit list includes:

  • ?basic rifleman that can dig trenches and tunnels, and clear debris or gather surface resources

  • infantry that throws grenades and has an SMG (useful for clearing buildings)

  • combat engineer for constructing and maintaining buildings

  • tesla tank with mediocre armor but a strong lightning attack that disables vehicles and fries infantry

  • halftrack with a simple MG for defense, can transport infantry, tow vehicles, and can acquire a new weapon if a field gun or artillery is inserted into it

  • a powerful heavy tank with multiple cannons, including a fixed frontal mortar, an MG turret on its front and rear, an anti-tank cannon on its rear turret and main turret, and a heavy howitzer on its main turret, as well as two side-mounted sponson machine guns

  • a defenseless ICBM launcher with long range but slow movement and a wind-up time to attack. Must be reloaded at a service depot structure

  • an extremely slow-moving experimental heavy vehicle with a short range radiation beam attack that obliterates almost anything in moments

  • tank destroyer unit with heavy armor and a powerful anti-tank cannon, but is much less useful versus infantry or structures. Can be upgraded with a railgun.

  • a heavy machine gun team that can fire while undeployed, while deploying it gives it an accuracy buff and the ability to fire on aircraft

  • a mortar team for light artillery support. Can switch to chemical gas shells instead of high-explosive, as well as flares to expand vision range.

  • a flak autocannon team for anti-light armor and anti-air use

  • a heavy field gun for anti-tank and anti-aircraft use. Can be upgraded to fire a railgun.

  • a destroyer for anti-submarine and anti-air use, as well as light shore bombardment

  • submarine for anti-ship torpedoes, and light surface-to-surface missiles

  • transport ship for transporting a large number of units, and for salvaging sea wrecks

  • dreadnought for heavy naval artillery

  • a transport helicopter for ferrying infantry units and towing light artillery

  • zeppelin endgame unit for assault, equipped with a rocket barrage and AA autocannons for defense

  • a heavy fighter for general purpose anti-air and airstrikes

  • a tactical bomber for heavy airstrikes

  • train engine

  • infantry transport train car that doubles as a bunker

  • train flatbed car for hauling large units and resources

  • gun car for defense, equipped with multiple anti-tank cannons and an anti-aircraft cannon

  • heavy mortar train car, for heavily mortaring the enemy

(note that since this game will feature aircraft that function more like airstrikes you can purchase (think Act of War or Act of Aggression, if you ever played those), aircraft won't control conventionally, and instead work more like a support power that can be purchased but can still be lost if shot down, and need to be re-purchased in the event they are lost)

This list is nowhere near exhaustive, and many units are subject to change (some may be merged to avoid bloating the overall number of units, others may be altered to make more interesting instead of just being a generic WWII unit).

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More information to come, and thank you for the support!


復(fù)古即時(shí)戰(zhàn)略游戲 - D.O.R.F. - 2022.09.28 - 開發(fā)日志 - 派系概覽 - “崩潰的帝國”的評(píng)論 (共 條)

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