unity小技巧系列:碰撞盒忽略碰撞效果
2023-06-10 13:57 作者:塵風(fēng)一枚 | 我要投稿

public class CollManager : MonoBehaviour
{
public List coll;
private void Start()
{
foreach (var item in coll)
{ Physics.IgnoreCollision(item.collider1,item.collider2);
}
}
}
[System.Serializable]
public class cs
{
public Collider2D collider1, collider2;
}
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