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美洲卡車模擬資訊:華盛頓州(預(yù)制建筑)

2019-05-12 09:44 作者:瞎悟凈的瞎  | 我要投稿

One of the challenging tasks with every new map expansion is to come up with new industry depots. Since these are the cornerstone of the in-game economy with direct impact on gameplay overall, ?their development has come a long way from the same-sized generic prefabs, through landmark-like quality of huge industry areas to modular depots - which you could see for the first time in our recent map expansions of Oregon and Beyond the Baltic Sea.

每一個新地圖擴(kuò)展的其中一項具有挑戰(zhàn)性的任務(wù)便是引入新的產(chǎn)業(yè)站。由于這些是對整體游戲性有著直接影響的游戲內(nèi)經(jīng)濟(jì)的基石,它們的開發(fā)要經(jīng)過一段較長的過程,從大小一致的通用預(yù)制件,經(jīng)過具有地標(biāo)性品質(zhì)的大型產(chǎn)業(yè)區(qū)域,再到模塊化的產(chǎn)業(yè)站 - 這是你們可在我們最近推出的地圖擴(kuò)展——俄勒岡州和波羅的海彼岸中首次見到的。

In Washington, we took another step with modular prefabs. Each dock consists of the foundation stone of our own depot and around it, we gradually build the whole complex, making the process quick and efficient. This also makes each depot unique, as every map designers has a different approach.

在華盛頓州,我們在模塊化預(yù)制件上又邁進(jìn)一步。每個??奎c(diǎn)都由我們自己站點(diǎn)的基石組成,且為之環(huán)繞,我們逐步搭建整個復(fù)雜的建筑,使其進(jìn)展更快、更高效。這同時也使得每一個站點(diǎn)都獨(dú)一無二,因為每位地圖設(shè)計師有著不同的處理方式。

美洲卡車模擬資訊:華盛頓州(預(yù)制建筑)的評論 (共 條)

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