CSGO關(guān)于優(yōu)化的一部分參數(shù)

注:
1.正文“STRAFE SCRIPT!!!!!!”后有關(guān)優(yōu)化急停的參數(shù)可能會影響自身的急停手感或習(xí)慣,自行決定是否使用。 2.涉及cl_interp_ratio "1",自行決定是否使用。 3.涉及手臂搖晃,自行決定是否使用。 使用方法:
可以創(chuàng)建一個命名為"autoexec"的cfg,把指令寫進去,放到cfg的文件夾里(默認(rèn)為"steam游戲的文件夾/steamapps/Counter-Strike Global Offensive/csgo/cfg"),在啟動項輸入“+ exec autoexec.cfg”,可以使這個cfg在啟動游戲時自動執(zhí)行 廣告:
有問題可以加群:550424152 參數(shù):
alias +pwajump "+jump; +duck" alias -pwajump "-jump; -duck" alias +pwaswitchknife slot3 alias -pwaswitchknife lastinv rate "786432" cl_interp_ratio "1" cl_interp "0.031" cl_predict "1" cl_predictweapons "1" cl_forcepreload "1" cl_autohelp "0" cl_disablehtmlmotd "1" cl_showhelp "0" cl_downloadfilter "nosounds" r_eyegloss "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" joystick "0" viewmodel_recoil 0 r_drawtracers_firstperson "0" r_dynamic "0" fps_max 9999 host_writeconfig; cl_bobamt_lat 0.1 cl_bobamt_vert 0.1 cl_bob_lower_amt 21 viewmodel_recoil 0 STRAFE SCRIPT!!!!!! //? In a nutshell, while holding a strafe, if you //? strafe in the other direction you will automatically //? unhold the orignal strafe (A PERFECT COUNTER STRAFE) //? Along with this, you can do maneuvers like adad by holding down A and just tapping and releasing D //------------------ // FORWARD AND BACK //------------------ alias "+xxForward" "xxForward11" alias "xxForward11" "+forward;-back; alias "+xxBack" "xxBack12"; alias "-xxBack" "xxBack22"" alias "xxForward12" "+forward;-back; alias "-xxBack" "xxBack23"" alias "-xxForward" "xxForward21" alias "xxForward21" "-forward; alias "+xxBack" "xxBack11"; alias "-xxBack" "xxBack21"" alias "xxForward22" "-forward;+back; alias "-xxBack" "xxBack21"" alias "xxForward23" "-forward;+back; alias "+xxForward" "xxForward12"; alias "-xxForward" "xxForward22"; alias "+xxBack" "xxBack11"; alias "-xxBack" "xxBack21"" bind w "+xxforward" alias "+xxBack" "xxBack11" alias "xxBack11" "+back;-forward; alias "+xxForward" "xxForward12"; alias "-xxForward" "xxForward22"" alias "xxBack12" "+back;-forward; alias "-xxForward" "xxForward23"" alias "-xxBack" "xxBack21" alias "xxBack21" "-back; alias "+xxForward" "xxForward11"; alias "-xxForward" "xxForward21"" alias "xxBack22" "-back;+forward; alias "-xxForward" "xxForward21"" alias "xxBack23" "-back;+forward; alias "+xxBack" "xxBack12"; alias "-xxBack" "xxBack22"; alias "+xxForward" "xxForward11"; alias "-xxForward" "xxForward21"" bind s "+xxBack" //------------------ // LEFT AND RIGHT //------------------ alias "+xxLeft" "xxLeft11" alias "xxLeft11" "+moveleft;-moveright; alias "+xxRight" "xxRight12"; alias "-xxRight" "xxRight22"" alias "xxLeft12" "+moveleft;-moveright; alias "-xxRight" "xxRight23"" alias "-xxLeft" "xxLeft21" alias "xxLeft21" "-moveleft; alias "+xxRight" "xxRight11"; alias "-xxRight" "xxRight21"" alias "xxLeft22" "-moveleft;+moveright; alias "-xxRight" "xxRight21"" alias "xxLeft23" "-moveleft;+moveright; alias "+xxLeft" "xxLeft12"; alias "-xxLeft" "xxLeft22"; alias "+xxRight" "xxRight11"; alias "-xxRight" "xxRight21"" bind a "+xxLeft" alias "+xxRight" "xxRight11" alias "xxRight11" "+moveright;-moveleft; alias "+xxLeft" "xxLeft12"; alias "-xxLeft" "xxLeft22"" alias "xxRight12" "+moveright;-moveleft; alias "-xxLeft" "xxLeft23"" alias "-xxRight" "xxRight21" alias "xxRight21" "-moveright; alias "+xxLeft" "xxLeft11"; alias "-xxLeft" "xxLeft21"" alias "xxRight22" "-moveright;+moveleft; alias "-xxLeft" "xxLeft21"" alias "xxRight23" "-moveright;+moveleft; alias "+xxRight" "xxRight12"; alias "-xxRight" "xxRight22"; alias "+xxLeft" "xxLeft11"; alias "-xxLeft" "xxLeft21"" bind d "+xxRight" //end