Minecraft基巖版1.16.210.60更新內(nèi)容
我的世界1.16.210.60更新內(nèi)容:
?Update on Experimental Features:實(shí)驗(yàn)性玩法更新:
As with any experiment, things don't always go as we expected! During the beta testing of the glow squid and its associated features, we have unfortunately discovered an issue that is causing the game to crash far more frequently than we'd like, so we're going to put the glow squid on pause while we get these issues addressed. In this week's beta, the glow squid, and the associated items such as the glow frame and dyable signs have been removed, but we will have them back soon!
眾所周知,帶有“實(shí)驗(yàn)性”的東西進(jìn)展都不會(huì)很順利(( 在熒光魷魚(yú)及其相關(guān)的特性的測(cè)試中,我們發(fā)現(xiàn)了一個(gè)會(huì)使游戲頻繁崩潰的bug,所以我們從本周的beta中移除了熒光魷魚(yú)及其相關(guān)的物品和特性(例如熒光物品展示框、告示牌文字染色等等),但不要著急,我們?cè)谛迯?fù)這些bug之后就會(huì)添加回這些東西!
What does this mean for my worlds where I have already used these features?
那么我的這些已經(jīng)用過(guò)熒光魷魚(yú)特性及其相關(guān)的物品和特性的世界怎么辦?
Chests containing items pertaining to Glow Squid - new items disappear from the chest, regular items do not
包含發(fā)光魷魚(yú)相關(guān)物品的箱子——新物品會(huì)從箱子中消失,其它物品不會(huì)
Dyed signs - color on text disappears and the text turns back to black
文字染了色的告示牌——文字上的顏色消失,文字變回黑色
Signs with applied Glowing effect as well as color - text on signs stops glowing and color is removed
應(yīng)用熒光效果,文字染了色的告示牌——標(biāo)志上的文字停止發(fā)光,顏色消失
Glow Squid - no longer present in game
熒光魷魚(yú)——不再在游戲中出現(xiàn)
Glowing Item Frames - turn into placeholder blocks, and a content error referring to 'minecraft:glow_frame' is displayed
熒光物品展示框——變成占位符方塊,顯示內(nèi)容錯(cuò)誤“minecraft:glow_frame”
?Bug FixesBug修復(fù)
Performance and Stability
性能與穩(wěn)定性
Fixed crash that could occur when loading a structure block that contained a Sculk Sensor (MCPE-115443)
修復(fù)了加載含有潛聲傳感器的結(jié)構(gòu)方塊時(shí)發(fā)生的崩潰
Fixed a crash that could occur when interacting with a sign (MCPE-117513)
修復(fù)了一個(gè)與告示牌交互時(shí)發(fā)生的崩潰
General
常規(guī)
Raised the time limit for selecting whether to download a resource pack on connect from 5 seconds to 5 minutes
選擇是否在鏈接上下載資源包的時(shí)間限制從5秒提高到5分鐘
New UI
新UI
The new achievements screens are now enabled by default (except in VR, on PS4, or on touch devices with narration enabled)
現(xiàn)在默認(rèn)顯示新成就界面(除VR、PS4、啟用旁白的觸控設(shè)備)
Multiplayer
多人游戲
The in-game invite screen will now refresh when you return to it from the add members screen
當(dāng)你從添加成員界面返回時(shí),游戲中的邀請(qǐng)界面將刷新
Character Creator
角色創(chuàng)建器
Fixed a bug where changes to the character creator are lost when application is out of context
修復(fù)了當(dāng)應(yīng)用程序脫離上下文時(shí),你對(duì)角色創(chuàng)建者的修改丟失的問(wèn)題
Fixed a bug where tabbing out after changing to the "Character Creator" tab from "Classic Skins" tab will cause Classic Skin to be equipped instead of Character Creator persona
修復(fù)了從“角色創(chuàng)建器”切換到“經(jīng)典皮膚”后,會(huì)使用經(jīng)典皮膚,而不是保留你剛剛選的角色創(chuàng)建器皮膚
A new character is now created if no valid character exists when the dressing room is opened
如果打開(kāi)更衣室時(shí)沒(méi)有有效角色,就會(huì)創(chuàng)建一個(gè)新角色
Technical Fixes and Changes
?技術(shù)性修復(fù)和改動(dòng)
GameTest Framework
GameTest框架
GameTest is server-side test automation tool that is based on pairing test code with test structures. You can trigger the tests via the?/gametest?command once you have enabled the `Enable GameTest Framework” experiment toggle for a world
GameTest是一個(gè)服務(wù)器端測(cè)試的自動(dòng)化工具,其基于將測(cè)試代碼與測(cè)試結(jié)構(gòu)配對(duì)。啟用“Enable gametest Framework”實(shí)驗(yàn)性玩法后,就可以通過(guò)?/gametest?命令來(lái)測(cè)試
Added GameTest framework NOTE:?GameTest is not functional on console platforms
添加了GameTest框架。注意:GameTest不在原主機(jī)版上生效