gtnh 2.3更新發(fā)布了!

Change-log Cheatsheet/更新日志?
Extra Cells
> *** Important WARNING ***
> * This mod is slated for removal and should not be used. Many items will auto convert, but be sure to convert as much as you can to be safe.
lwjgl3ify
> * Improve performance of texture loading and stitching by using STB.
> * GTNH Can now be run with Java 17 & 19. Special thanks to @Raven ??#6682 for her hard work on this.
AE2FC
> * Cell housing and multi fluid cell?
> * Add wireless interface terminal?
> * Universal wireless terminal support processing pattern terminal mode
> * Add fluid auto filler & wireless fluid pattern terminal?
> * Add fluid storage monitor?
> * Add fluid level emitter?
> * Add fluid storage bus?
> * Add super speed card support?
> * Add Fluid Buffer?
> * Add level maintainer permission control?
> * Add ME Level Maintainer?
> * Add fluid terminal?
AE2
> * Add large Co-Processing Unit.
> * Add faster Acceleration Card to IO Ports for lategame cell handling.
Crops ++
> * Add Mana Bean crop?
> * Remove sunnarium RNG?
Draconic evolution
> * Add vis discount/warp to armour.
> * Add Earth rendered block for decorative purposes.
EC2
> * Add warning tooltip.
> * Fluid emitter and import export bus support NEI drag and drop.
GT5
> * Name remover now works removes NBT data from rail craft tank blocks, repair markers and removes colours from GT machines.
> * Supercritical steam turbine damage has been reduced.
> * Enhanced multiblock GUIs.
> * Add a completely new system for late/endgame content.
> * Added ore matcher to GT_NEI_DefaultHandler.
> * Fusion NEI support.
> * Walrus comb fix (more EC2 cleanup).
> * Fix HOG Consumption Rate in LCE.
> * Add Wetware SoC.
> * Add Hazmat infusion enchantment recipe.
> * Add Extremely Ultimate Battery.
> * Optical Circuit line recipes.
> * Add Eye of harmony materials.
> * Up-tier processing times of multiple endgame materials.
> * More quad input hatches.
> * Add one step foil bending recipe with control circuit 10.
> * Balance adjustment for the LCR Nitrobenzene recipe.?
> * Change Tungstensteel to Require TPV Coils.
> * Add new Weed-EX 9000.
> * Add a Overclock Calculator for multis and the like to use.
> * Add light, medium and heavy oil to get lube.
> * Add NEI handler for IC2 fuel rods.
> * Adapt SpaceTime and Graphene wire to Wiremill Configuration Circuit support.
> * Turbine efficiency helper.
> * Nanite material and circuit board multi for later tiers.
> * Add PBI Pipe casing, Advanced Filter Casing, and Nuclear Star.
> * Make Waila show all the covers attached.
> * Make assline recipes always visible.
> * Add hazmat protection to End Steel / Stellar armours from EnderIO.
> * Add New Items Related to the QFT Tiers.
> * Added new capes, credit to @Jimbno.
> * Ore line for some useless ore.
> * Make the cleanroom to accept 2 doors so Alastor is happy.
> * Force Industrial Apiary to suck 4 amps.
> * Add combs oredict.
> * Add ME output hatch.
> * Bee effects can now be accelerated.
> * Apply new Bees formula in Industrial Apiary and move all gendustry upgrades to Gregtech.
> * Duct tape by right click.
> * Indium Bee nerf.
> * Added batch mode to Processing Arrays adding up to 128 parallel.?
> * Add Tea Bee.
> * Allow Redstone, Energy, and item to pass through Fluid Filter Cover.
> * Port pocket multitool from gt6.
> * New Advanced and Wireless Redstone Covers.
GTNEIOre
> * Make DeepDark tier 9.
GT++
> * Make chemplant tier visually 1-indexed.
> * Allow hatches for industrial forge hammer.
> * Increase capacity and production rate of the reservoir hatch.
> * Add Chromatic Glass Foil.
> * Add batch mode to gt++ multis.
> * Add GUIs to Super Busses.
> * Migrate MABS to OC calculator and extended powerbase.
> * Buff some of the late tier recipes.
> * Add the Quantum Force Transformer (Endgame Chemline Skipper).
> * Use Fluids instead of Cells in the Multiblock Dehydrator and ABS.
> * Change Volcanus be IV.
> * Mega Alloy Blast Smelter.
> * Make Chemplant MV and use MV materials.
> * Add xl sc steam turbine.
> * Quick for Cell-Less PAs.
> * Made super bus recipe time not tier dependent.
Galaxy Space
> * Add Space elevator multiblock.
> * Even more space suits.
> * Space elevator travelling.
> * Dyson sworn has been rebalanced to produce 10M EU/module with 10,000 modules max. Formula for decay was also reworked (this needs additional work in future).
> * Space elevator now has an assembler module, pump mk2 and research projects.
GoodGenerator
> * Allow input hatch on inner ring of compact fusion.
> * Add Yotta fluid lock.
> * Make SC turbine won't explode when overvolted.
> * Enable the final step electrolysis recipe in naqline.
> * Add naq line skip.
> * Add Component Assembly Line multiblock.
> * Allow precise assembler overclock beyond max.
> * Naq fuel change.
> * Thorium balance change.
> * Add fluid detection cover support for Yotta fluid tank.
> * Add void excess option to yotta fluid tank.
> * Remove need for maintenance hatch on yotta.
> * Add better naq fuel recipes to combat fusion spam.
> * Auto place integration.
Hodgepodge
> * Trigger all conflicting key bindings instead of a random one.
Kekztech
> * Make LSC wireless refill variable persistent.?
> * Extremely Ultimate Capacitor.
> * Increase max LSC size.
> * Change way average is calculated for LSC (now shows actual useful values).
EnderIO
> * New teleport staff added.
Kubatech
> * Render bees inside Mega Apiary.
> * Add survival auto place support for Mega Apiary.
> * GT Machines enhanced GUI.
> * Add Industrial Apicultural Acclimatiser and Drone Domestication Station.
> * Mega Apiary: Fix Royal Jelly consumption and force structure updates.
LogisticsPipes
> * Add GT Type Filter ItemSink module.
Magicbees
> * Make empowering bee effect able to be tick accelerated.
ModTweaker
> * Add a "hidden" option to Thaumcraft research.
ModularUI
> * Add new button widgets.
TinkersConstruct
> * Backported the Reinforcement Modifier from 1.12.2
> * And added tooltips to some modifier items
NewHorizonsCoreMod
> T2 rocket now requires LuV circuits. There are several related changes that overhaul the entire EV progression.
> Rocket parts now have assembler recipes.
> * Add ae2fc cells recipe.
> * Add Space assembler recipe file + recipes for optical components.
> * Add extruder recipes for nether star pipes.
> * LuV-UMV forgehammer fix.
> * Remove more tiny dusts from recipes.
> * Add wireless interface terminal recipe.
> * Add recipe for wetware SoC and wetware with SoC.
> * Move extra cells recipes to ae/ae2fc.
> * Optical Circuit Recipes.
> * Quad Input Hatch recipes.?
> * Apiary with oredict.
> * Replace creative staff of travelling with teleport staff.
> * Creative essentia cell.
> * Add UXV Energy Hatch.
> * Add recipe for Hyper-Acceleration Card.?
> * Add Roof Tile (TF) recipe.
> * TPS card now craftable.
NotEnoughEnergistics
> * Add fluid craft pattern terminal prioritize mode support?
NotEnoughItems
> * Add AE2 Stuff Inscriber to RecipeCatalyst.
> * Bookmarks: save result that has output bigger than 64.
> * Bookmark item stack size readable conversion.
OpenComputers
> * Ported ME Robot Upgrade from EC2 (with some code cleanup)?
> * Add OC drivers for Essentia import/export bus?
> * added a way to retrieve the whole tick time table in one call?
ProjectRed
> * Add one-tick pulse mode to pulse former?
> * Remove screwdriver durability?
Railcraft
> * Disable mob spawn on blocks.
StorageDrawers
> * Breaking a drawer will drop fewer items.
TecTech
> * Use ModularUI method for sending Ender Fluid Link Cover message.
> * Eye of harmony improvements and fixes.
> * UXV Part recipes + Nerf Stargate.
> * Swap pico circuit board.
> * Extremely Ultimate recipe + 1-step energy module?
> * Add Eye of Harmony multiblock.
> * Optical circuit recipes.
> * Add craft for uxv energy hatch and dynamo.
> * Add Recipes for Multi-Amp UMV hatches and UIV and UMV lasers.
> * Added full block variant of all pipe types.
> * replace coils in high tier circuits with inductor SMD.
> * Allow any of 360k coolant for UHV Energy Hatch / Dynamo Hatch.
ThaumicEnergistics
> * Allow Arcane Assembler parallel.
> * Add partition tooltip to essentia cells.
ThaumicTinkerer
> * Useful focus shadow beam.
> * Increase discount of ichor armours.
Thaumic_Exploration
> * Nourishment Talisman Default Research Update??
> * Support edible foods for Talisman of Nourishment (GregTech foods and another)?
TinkersConstruct
> * Improve smeltery GUI tooltip.
> * Mod Friendly Piercing (Rapier, Arrow & Bolts).
> * Backport: Only break one block when sneaking.
WarpTheory
> * Make wand drain warp event less punishing.
> * Make doppelgangers pass on healing.
> * Add "safe" tainted sheep for tainted livestock rain warp effect.
WitchingGadgets
> * Add shift-click interaction and quick label cleaning to the Aspect List.
> * Fix flight.
Bartworks
> * Implemented enhanced multiblock GUI.
> * Add wrap for wetware SoC.
> * Adds aSMDs, xSMDs, indalloy, and living solder to Magneto Resonatic Circuits consistent with the other circuits.
> * Optical Circuit recipes.
> * Allow Electric implosion compressor to get structure updates from upper half.
> * Add Weed-EX 9000 consumption in EIG.
> * One step foil.
> * Add enchanced GUI to EIG.
> * Add flowers to EIG.
> * Add configuration circuit to mixer recipes for Ruridit and Rhodium-Plated Palladium.
> * Make Electric implosion compressor animation only visual.
> * High tier cable diodes.
> * No Humidity Mode for the EIG.
> * New high density compression recipes.
> * Add compatibility for bartworks and Cell-less PA change.
> * Adds 2 new tiers of glass.
GoodGenerator
> * Allow input hatch on inner ring of compact fusion.
> * Add Yotta fluid lock.
> * Make SC turbine not explode when overvolted.
> * Enable the final step electrolysis recipe in naqline.
> * Naq line skip.
> * Add Component Assembly Line multiblock.
> * Allow precise assembler overclock beyond max.
> * Naq fuel change.
> * Thorium balance change.
> * Add fluid detection cover support for Yotta fluid tank.
> * Add void excess option to yotta fluid tank.
> * Remove need for maintenance hatch on yotta.
> * Add better naq fuel recipes to combat fusion spam.
> * Auto place integration.
nei-custom-diagram
> * Add new SMD components?
> * Make Ore Processing Diagram chemical bath recipe handler handle any input fluid amount.
> * Add missing EBF coils and scan EBF recipes for precise temperature values.
Thaumicinsurgence
> * Adding the new soap to the latest version.
> * Infusion matrix.
Buildcraft
> * Paintbrushes can paint line of blocks when holding shift.