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gtnh 2.3更新發(fā)布了!

2023-03-12 12:36 作者:416d6f6e  | 我要投稿

Change-log Cheatsheet/更新日志?


Extra Cells

> *** Important WARNING ***

> * This mod is slated for removal and should not be used. Many items will auto convert, but be sure to convert as much as you can to be safe.


lwjgl3ify

> * Improve performance of texture loading and stitching by using STB.

> * GTNH Can now be run with Java 17 & 19. Special thanks to @Raven ??#6682 for her hard work on this.


AE2FC

> * Cell housing and multi fluid cell?

> * Add wireless interface terminal?

> * Universal wireless terminal support processing pattern terminal mode

> * Add fluid auto filler & wireless fluid pattern terminal?

> * Add fluid storage monitor?

> * Add fluid level emitter?

> * Add fluid storage bus?

> * Add super speed card support?

> * Add Fluid Buffer?

> * Add level maintainer permission control?

> * Add ME Level Maintainer?

> * Add fluid terminal?


AE2

> * Add large Co-Processing Unit.

> * Add faster Acceleration Card to IO Ports for lategame cell handling.


Crops ++

> * Add Mana Bean crop?

> * Remove sunnarium RNG?


Draconic evolution

> * Add vis discount/warp to armour.

> * Add Earth rendered block for decorative purposes.


EC2

> * Add warning tooltip.

> * Fluid emitter and import export bus support NEI drag and drop.


GT5

> * Name remover now works removes NBT data from rail craft tank blocks, repair markers and removes colours from GT machines.

> * Supercritical steam turbine damage has been reduced.

> * Enhanced multiblock GUIs.

> * Add a completely new system for late/endgame content.

> * Added ore matcher to GT_NEI_DefaultHandler.

> * Fusion NEI support.

> * Walrus comb fix (more EC2 cleanup).

> * Fix HOG Consumption Rate in LCE.

> * Add Wetware SoC.

> * Add Hazmat infusion enchantment recipe.

> * Add Extremely Ultimate Battery.

> * Optical Circuit line recipes.

> * Add Eye of harmony materials.

> * Up-tier processing times of multiple endgame materials.

> * More quad input hatches.

> * Add one step foil bending recipe with control circuit 10.

> * Balance adjustment for the LCR Nitrobenzene recipe.?

> * Change Tungstensteel to Require TPV Coils.

> * Add new Weed-EX 9000.

> * Add a Overclock Calculator for multis and the like to use.

> * Add light, medium and heavy oil to get lube.

> * Add NEI handler for IC2 fuel rods.

> * Adapt SpaceTime and Graphene wire to Wiremill Configuration Circuit support.

> * Turbine efficiency helper.

> * Nanite material and circuit board multi for later tiers.

> * Add PBI Pipe casing, Advanced Filter Casing, and Nuclear Star.

> * Make Waila show all the covers attached.

> * Make assline recipes always visible.

> * Add hazmat protection to End Steel / Stellar armours from EnderIO.

> * Add New Items Related to the QFT Tiers.

> * Added new capes, credit to @Jimbno.

> * Ore line for some useless ore.

> * Make the cleanroom to accept 2 doors so Alastor is happy.

> * Force Industrial Apiary to suck 4 amps.

> * Add combs oredict.

> * Add ME output hatch.

> * Bee effects can now be accelerated.

> * Apply new Bees formula in Industrial Apiary and move all gendustry upgrades to Gregtech.

> * Duct tape by right click.

> * Indium Bee nerf.

> * Added batch mode to Processing Arrays adding up to 128 parallel.?

> * Add Tea Bee.

> * Allow Redstone, Energy, and item to pass through Fluid Filter Cover.

> * Port pocket multitool from gt6.

> * New Advanced and Wireless Redstone Covers.


GTNEIOre

> * Make DeepDark tier 9.


GT++

> * Make chemplant tier visually 1-indexed.

> * Allow hatches for industrial forge hammer.

> * Increase capacity and production rate of the reservoir hatch.

> * Add Chromatic Glass Foil.

> * Add batch mode to gt++ multis.

> * Add GUIs to Super Busses.

> * Migrate MABS to OC calculator and extended powerbase.

> * Buff some of the late tier recipes.

> * Add the Quantum Force Transformer (Endgame Chemline Skipper).

> * Use Fluids instead of Cells in the Multiblock Dehydrator and ABS.

> * Change Volcanus be IV.

> * Mega Alloy Blast Smelter.

> * Make Chemplant MV and use MV materials.

> * Add xl sc steam turbine.

> * Quick for Cell-Less PAs.

> * Made super bus recipe time not tier dependent.


Galaxy Space

> * Add Space elevator multiblock.

> * Even more space suits.

> * Space elevator travelling.

> * Dyson sworn has been rebalanced to produce 10M EU/module with 10,000 modules max. Formula for decay was also reworked (this needs additional work in future).

> * Space elevator now has an assembler module, pump mk2 and research projects.


GoodGenerator

> * Allow input hatch on inner ring of compact fusion.

> * Add Yotta fluid lock.

> * Make SC turbine won't explode when overvolted.

> * Enable the final step electrolysis recipe in naqline.

> * Add naq line skip.

> * Add Component Assembly Line multiblock.

> * Allow precise assembler overclock beyond max.

> * Naq fuel change.

> * Thorium balance change.

> * Add fluid detection cover support for Yotta fluid tank.

> * Add void excess option to yotta fluid tank.

> * Remove need for maintenance hatch on yotta.

> * Add better naq fuel recipes to combat fusion spam.

> * Auto place integration.


Hodgepodge

> * Trigger all conflicting key bindings instead of a random one.


Kekztech

> * Make LSC wireless refill variable persistent.?

> * Extremely Ultimate Capacitor.

> * Increase max LSC size.

> * Change way average is calculated for LSC (now shows actual useful values).


EnderIO

> * New teleport staff added.


Kubatech

> * Render bees inside Mega Apiary.

> * Add survival auto place support for Mega Apiary.

> * GT Machines enhanced GUI.

> * Add Industrial Apicultural Acclimatiser and Drone Domestication Station.

> * Mega Apiary: Fix Royal Jelly consumption and force structure updates.


LogisticsPipes

> * Add GT Type Filter ItemSink module.


Magicbees

> * Make empowering bee effect able to be tick accelerated.


ModTweaker

> * Add a "hidden" option to Thaumcraft research.


ModularUI

> * Add new button widgets.


TinkersConstruct

> * Backported the Reinforcement Modifier from 1.12.2

> * And added tooltips to some modifier items


NewHorizonsCoreMod

> T2 rocket now requires LuV circuits. There are several related changes that overhaul the entire EV progression.

> Rocket parts now have assembler recipes.

> * Add ae2fc cells recipe.

> * Add Space assembler recipe file + recipes for optical components.

> * Add extruder recipes for nether star pipes.

> * LuV-UMV forgehammer fix.

> * Remove more tiny dusts from recipes.

> * Add wireless interface terminal recipe.

> * Add recipe for wetware SoC and wetware with SoC.

> * Move extra cells recipes to ae/ae2fc.

> * Optical Circuit Recipes.

> * Quad Input Hatch recipes.?

> * Apiary with oredict.

> * Replace creative staff of travelling with teleport staff.

> * Creative essentia cell.

> * Add UXV Energy Hatch.

> * Add recipe for Hyper-Acceleration Card.?

> * Add Roof Tile (TF) recipe.

> * TPS card now craftable.


NotEnoughEnergistics

> * Add fluid craft pattern terminal prioritize mode support?


NotEnoughItems

> * Add AE2 Stuff Inscriber to RecipeCatalyst.

> * Bookmarks: save result that has output bigger than 64.

> * Bookmark item stack size readable conversion.


OpenComputers

> * Ported ME Robot Upgrade from EC2 (with some code cleanup)?

> * Add OC drivers for Essentia import/export bus?

> * added a way to retrieve the whole tick time table in one call?


ProjectRed

> * Add one-tick pulse mode to pulse former?

> * Remove screwdriver durability?


Railcraft

> * Disable mob spawn on blocks.


StorageDrawers

> * Breaking a drawer will drop fewer items.


TecTech

> * Use ModularUI method for sending Ender Fluid Link Cover message.

> * Eye of harmony improvements and fixes.

> * UXV Part recipes + Nerf Stargate.

> * Swap pico circuit board.

> * Extremely Ultimate recipe + 1-step energy module?

> * Add Eye of Harmony multiblock.

> * Optical circuit recipes.

> * Add craft for uxv energy hatch and dynamo.

> * Add Recipes for Multi-Amp UMV hatches and UIV and UMV lasers.

> * Added full block variant of all pipe types.

> * replace coils in high tier circuits with inductor SMD.

> * Allow any of 360k coolant for UHV Energy Hatch / Dynamo Hatch.


ThaumicEnergistics

> * Allow Arcane Assembler parallel.

> * Add partition tooltip to essentia cells.


ThaumicTinkerer

> * Useful focus shadow beam.

> * Increase discount of ichor armours.


Thaumic_Exploration

> * Nourishment Talisman Default Research Update??

> * Support edible foods for Talisman of Nourishment (GregTech foods and another)?


TinkersConstruct

> * Improve smeltery GUI tooltip.

> * Mod Friendly Piercing (Rapier, Arrow & Bolts).

> * Backport: Only break one block when sneaking.


WarpTheory

> * Make wand drain warp event less punishing.

> * Make doppelgangers pass on healing.

> * Add "safe" tainted sheep for tainted livestock rain warp effect.


WitchingGadgets

> * Add shift-click interaction and quick label cleaning to the Aspect List.

> * Fix flight.


Bartworks

> * Implemented enhanced multiblock GUI.

> * Add wrap for wetware SoC.

> * Adds aSMDs, xSMDs, indalloy, and living solder to Magneto Resonatic Circuits consistent with the other circuits.

> * Optical Circuit recipes.

> * Allow Electric implosion compressor to get structure updates from upper half.

> * Add Weed-EX 9000 consumption in EIG.

> * One step foil.

> * Add enchanced GUI to EIG.

> * Add flowers to EIG.

> * Add configuration circuit to mixer recipes for Ruridit and Rhodium-Plated Palladium.

> * Make Electric implosion compressor animation only visual.

> * High tier cable diodes.

> * No Humidity Mode for the EIG.

> * New high density compression recipes.

> * Add compatibility for bartworks and Cell-less PA change.

> * Adds 2 new tiers of glass.


GoodGenerator

> * Allow input hatch on inner ring of compact fusion.

> * Add Yotta fluid lock.

> * Make SC turbine not explode when overvolted.

> * Enable the final step electrolysis recipe in naqline.

> * Naq line skip.

> * Add Component Assembly Line multiblock.

> * Allow precise assembler overclock beyond max.

> * Naq fuel change.

> * Thorium balance change.

> * Add fluid detection cover support for Yotta fluid tank.

> * Add void excess option to yotta fluid tank.

> * Remove need for maintenance hatch on yotta.

> * Add better naq fuel recipes to combat fusion spam.

> * Auto place integration.


nei-custom-diagram

> * Add new SMD components?

> * Make Ore Processing Diagram chemical bath recipe handler handle any input fluid amount.

> * Add missing EBF coils and scan EBF recipes for precise temperature values.


Thaumicinsurgence

> * Adding the new soap to the latest version.

> * Infusion matrix.


Buildcraft

> * Paintbrushes can paint line of blocks when holding shift.


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