最美情侣中文字幕电影,在线麻豆精品传媒,在线网站高清黄,久久黄色视频

歡迎光臨散文網(wǎng) 會員登陸 & 注冊

復古即時戰(zhàn)略游戲 - D.O.R.F. - 2023.02.09 - 開發(fā)日志 - 二月投票 + 小更新

2023-02-10 15:35 作者:Oscar-Mervin_陳辰塵  | 我要投稿

由于對 DORF 派系設計的一些更神秘的方面存在一些爭論和猜測 - 即 NWO 派系單位和結構,以及一些更奇幻的概念,例如屬于 Warband 派系的魔法/通靈施法者單位,我認為本月的民意調(diào)查應側重于充實這些要素。

對于每一個的一些簡要描述,如前所述,NWO 單位更多地關注先進技術和數(shù)量較少的更昂貴的單位。雖然我們有一些他們的 - 配備快速裝填自動加農(nóng)炮的輕型坦克,時尚的運輸直升機和配備多門重型機槍的頭重腳輕型坦克 - 到目前為止,單位名冊仍然相當有限,特別是與更充實的單位相比帝國派系。該派系未來計劃的單位包括精英隱形刺客,可以在戰(zhàn)場上快速殺死敵方步兵,擅長近距離戰(zhàn)斗和占領敵方建筑,雙足輕型火炮機甲和反坦克動力外骨骼。

NWO 結構也將遵循相同的高級科幻主題,但增加了(大多數(shù))能夠取消部署并在地圖上緩慢行走的功能,以防它們需要重新定位。雖然引擎需要更新以使該系統(tǒng)發(fā)揮其全部潛力,但可以在當前引擎中對該系統(tǒng)進行某種半功能視覺演示,因此我們可以展示 NWO 戰(zhàn)爭工廠和資源結構能夠重新部署和移動。

最后,野蠻人戰(zhàn)幫派系——主要由垃圾場的老爺車和配備掠奪來的武器的野蠻戰(zhàn)士組成——將擁有一些獨特的高端單位,以抵消兩個對立派系的更先進的力量。其中包括食人魔,攜帶適合坦克武器的笨重人形生物,以及更高大的巨人,它們可以充當蠻力近戰(zhàn)單位,也可以作為一種輕型火炮,能夠遠距離投擲巨石。除了這些,Warband 還可以使用精神單位,例如 Astralytes,身體虛弱的人類可以投射致命的精神能量并創(chuàng)造幻覺來欺騙敵人。

此外,作為一般更新,資源系統(tǒng)的工作正在按計劃繼續(xù)進行。我之前已經(jīng)發(fā)布了我們關于該系統(tǒng)如何工作的計劃,但這里是對新管道系統(tǒng)的視覺測試,以及它如何與現(xiàn)有結構交互。在這種情況下,石油管道連接到筒倉,以移動資源。目前,這種流體傳輸邏輯處于非常早期的狀態(tài),無法在游戲中實際演示,但這張截圖應該可以讓您大致了解這種系統(tǒng)的潛力。

最后,我覺得我也應該為前兩個月沒有進行社區(qū)投票而道歉。如您所見,我們一直完全專注于實施新的資源系統(tǒng),因此將可能無法在月底前完成的社區(qū)投票選項納入其中并不明智。雖然在更新的資源邏輯方面還有很多工作要做,但由于該系統(tǒng)的許多必要測試圖現(xiàn)在已經(jīng)到位,我可以在本月剩余的時間里繼續(xù)在其他領域創(chuàng)建新資產(chǎn)。但是,從現(xiàn)在開始,如果當前的路線圖需要專注于特定的設計領域,并且允許社區(qū)投票不符合邏輯,這會分散對該路線圖的注意力,我將提前發(fā)布這個月不會進行投票。

原文內(nèi)容


Since there has been some clamoring and speculation over some of the more mysterious aspects of DORF's faction design - namely NWO-faction units and structures, and some of the more fantastical concepts such as magic/psychic caster units belonging to the Warband faction, I figure this month's poll should focus on fleshing out these elements.

For some brief descriptions as to each, NWO units, as previously seen, focus more on advanced technology and smaller numbers of more expensive units. While we have some a few of theirs - light tanks equipped with fast-reloading autocannons, sleek transport helicopters and top-heavy tanks armed with multiple heavy miniguns - there unit roster is still fairly limited as of now, especially compared to the more fleshed out Empire faction. Future planned units for this faction include elite stealth assassins, which can quickly kill enemy infantry on the field and are adept at close-quarters fighting and capturing enemy structures, a bipedal light artillery mech, and an anti-tank powered-exoskeleton.

NWO structures will also follow the same advanced scifi theme, but with the added feature of (most of them) being able to undeploy and slowly walk across the map, in case they need to be repositioned. While the engine will need to be updated to allow this system to reach its full potential, a sort of semi-functional visual demonstration of this system could be made in the current engine, so we can show off NWO war factories and resource structures being able to redeploy and move around.

Lastly, the barbarian Warband faction - comprised mostly of junkyard jalopy vehicles and brutish warriors equipped with looted weaponry - will have some unique high end units of their own, to counteract the more sophisticated forces of the two opposing factions. These include ogremen, hulking humanoid creatures who carry weapons befitting of tanks, and the even more towering giants, which can act as brute force melee units, and as a sort of light artillery, capable of hurling boulders at great distances. As well as these, Warband will have access to psychic units, such as Astralytes, physically frail humans who can cast deadly psychic energies and create illusions to deceive enemies.

Also, as just a general update, work on the resource system is continuing as planned. I have posted earlier about our plans for how this system will work, but here's a visual test for the new pipe system, and how it interacts with existing structures. In this case, oil pipelines connecting to silos, to move resources around. Currently this fluid-transport logic is in a very early state and can't actually be demonstrated ingame, but this screenshot should give you a rough idea of the potential for such a system.

Finally, I feel I should also apologize for the previous two months in which there were no community polls. As you've seen, we've been entirely focused on implementing the new resource systems, and so it wasn't really sensible to include community poll options that likely would not be fulfilled before the end of the month. While there is still very much to do regarding the updated resource logic, since a lot of the necessary test artwork for this system is now in place, I can move back onto creating new assets in other areas for the remainder of the month. From now on, though, if the current roadmap necessitates focusing on a specific area of design, and makes it illogical to allow for community polls that would distract from this roadmap, I will post in advance that there will be no poll for the month.

復古即時戰(zhàn)略游戲 - D.O.R.F. - 2023.02.09 - 開發(fā)日志 - 二月投票 + 小更新的評論 (共 條)

分享到微博請遵守國家法律
博爱县| 师宗县| 潜江市| 页游| 南投县| 沙洋县| 嘉义市| 朔州市| 乡城县| 巩留县| 梨树县| 井研县| 兴隆县| 灵台县| 山东| 马尔康县| 紫金县| 新疆| 卢氏县| 安龙县| 丰原市| 淮阳县| 七台河市| 佛坪县| 安阳市| 河源市| 清远市| 鄢陵县| 霍城县| 灌云县| 台安县| 克拉玛依市| 阿荣旗| 富锦市| 澎湖县| 北流市| 洱源县| 龙泉市| 陆丰市| 肃南| 禹州市|