如何用指令復(fù)刻圖書館中的“瀾·舞”?

指令:
1.enchant @p[tag=lw,tag=!行動(dòng)] fortune
2.execute @p[tag=lw] ~ ~ ~ tag @e[tag=!lw,c=5] add 目標(biāo)
3.tag @p[tag=lw] add 行動(dòng)
4.replaceitem entity @p[tag=lw,tag=行動(dòng)] slot.weapon.mainhand 0 air
5.execute @e[tag=目標(biāo)] ~ ~ ~ scoreboard players add 檢測(cè) 計(jì)數(shù) 1
6.scoreboard players add @e[tag=目標(biāo)] 計(jì)數(shù) 0
7.scoreboard players set @e[tag=目標(biāo),scores={計(jì)數(shù)=0},c=1] 計(jì)數(shù) 5
8.scoreboard players add @p[tag=lw,tag=行動(dòng)] 計(jì)數(shù) 1
9.scoreboard players set @p[tag=lw,scores={計(jì)數(shù)=10..}] 計(jì)數(shù) 0
10.scoreboard players remove 檢測(cè) 計(jì)數(shù) 1
11.scoreboard players remove @e[tag=目標(biāo)] 計(jì)數(shù) 1
12.execute @e[tag=目標(biāo),scores={計(jì)數(shù)=0}] ~ ~ ~ tp @p[tag=lw,tag=行動(dòng)] ^^^1.8 facing @s
13.execute @e[tag=目標(biāo),scores={計(jì)數(shù)=0}] ~ ~2 ~ particle minecraft:blue_flame_particle ^-1^^
14.kill @e[tag=目標(biāo),scores={計(jì)數(shù)=0}]
15.execute @p[tag=lw,tag=行動(dòng)] ~ ~ ~ playsound mob.irongolem.hit @a[r=5] ~ ~ ~ 100 2
16.scoreboard players test 檢測(cè) 計(jì)數(shù) 0 0
17.tag @p[tag=lw,tag=行動(dòng)] remove 行動(dòng)
18.scoreboard players reset * 計(jì)數(shù)
19.tag @e[tag=目標(biāo)] remove 目標(biāo)
附加指令:
創(chuàng)建計(jì)分板:scoreboard objectives add 計(jì)數(shù) dummy
給予自己標(biāo)簽:tag @s add lw
記得多留意視頻里的條件命令方塊和非條件命令方塊~
有問題歡迎私聊解惑~