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Stellaris開發(fā)日志#251 | 4/21 條條大路通Deneb Iib

2022-04-25 15:03 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Stellaris Dev Diary #251 - All Roads Lead to Deneb Iib

Eladrin, Stellaris Game Director


Hello again!

大家吼??!


Last week's dev diary examined the Orbital Ring, Quantum Catapult, and Scholarium. Today we're going to look at another construction that has a massive impact on the game, the Hyper Relay. After that we'll look at some other changes coming in Cepheus and Overlord, and finish off with another origin that was revealed yesterday by Nivarias.

上周的開發(fā)日志我們說了軌道環(huán)、量子彈射裝置和科研國。今天我們來瞅一瞅另一個對游戲有著重大影響的建筑,超空間中繼器The Hyper Relay。之后我們會再看看其它一些仙王座Cepheus四海皆臣Overlord中的改動,最后用昨天Nivarias公布的一個起源收尾。


As with all previews, numbers, text, and so on are not quite final and are still subject to change.

正如所有其他預覽一樣,數(shù)值、文本以及其它內(nèi)容并不是最終版,仍然有可能改動。


Hyper Relays

超空間中繼器


Long ago, back in Dev Diary #243 we showed you some concept art of Hyper Relays, and told you they had greebles, and were game changing. Now it's time to fully reveal them.

很久以前,在開發(fā)日志#243中我們展示了一些超空間中繼器的概念美術圖,也說了這玩意有點東西,甚至能改變游戲?,F(xiàn)在到了完全公布它的時候了。


Hyper Relays are a rare Tier 2 technology that require the Hyperlane Breach Points technology and access to Rare Crystals to discover. Once you have observed a functional Hyper Relay in use by another empire, the technology will appear much more frequently, causing them to spread in a pleasing manner across the galaxy.

超空間中繼器是一個稀有的T2科技,需要超空間航道突入點科技和獲取稀有晶體作為前置條件才能發(fā)現(xiàn)。只要你在其他帝國里觀察到了一個運轉中的超空間中繼器,該科技就會更加頻繁地出現(xiàn),這會讓它以一種令人愉悅的方式傳播到整個銀河。



Hyper Relays can be built by your Construction Ships outside the gravity well of systems, just like Gateways. They’re useless on their own, but a chain of Hyper Relays built in adjacent systems dramatically speeds up travel, allowing you to jump from Relay to Relay after a short windup rather than having to travel across each system at sublight speed, as long as neither endpoint is controlled by a hostile empire.

超空間中繼器可以由你的工程船在星系的重力井之外建造,就像星門一樣。如果只有一個那就沒有作用,但是一個由相鄰星系中的超空間中繼器組成的鏈條能夠大幅加速航行,只要航線兩端的星系沒有被敵對帝國控制,你就能在一個短暫的準備時間之后在中繼器之間躍遷,不再需要以亞光速航行穿過整個星系。



Once two Relays in adjacent systems have been linked, the hyperlane between those systems will become bolder, and ships traveling along them will show the route plotted in blue as they are using the bypass.

只要兩個相鄰星系的兩個中繼器進行了鏈接,兩者之間的超空間航道就會變得更粗,船只如果通過超空間中繼器鏈接進行航行,路線會變?yōu)樗{色。


Hyper Relays can be built in your own space, or that of your subjects. For convenience, Relays can also be built directly from the Galaxy Map.

超空間中繼器可以在你或你的附庸國境內(nèi)建造。方便起見,中繼器也可以在銀河地圖中直接建造。



If an Empire's capital is attached to the Hyper Relay Network, additional effects can be projected through the network using several Network Edicts. These add strategic resource upkeep to your Hyper Relays and an effect on all of your colonies that are connected to your capital.

如果一個帝國的首都接入了超空間中繼器網(wǎng)絡,就可以通過一些網(wǎng)絡法令來將一些額外的效果投射到整個網(wǎng)絡中。這些法令會讓你的超空間中繼器有額外的戰(zhàn)略資源維護費,并且對所有連接到首都的殖民地產(chǎn)生一個效果。



Gestalts have a reflavored variant of Networked Amenities.

格式塔帝國會有不同風格的網(wǎng)絡化便利服務變種。


Specialist subjects each have a Network Effect available at Tier 1, which becomes active in the overlord's Relay Network if a continuous chain connects their capitals.

專家帝國的從屬國各擁有一個等級1時就可用的網(wǎng)絡效果,只要有一條連續(xù)的鏈條連接了宗主國和從屬國的首都,該效果就會生效。



As one could imagine, an expansive Hyper Relay network makes travel much faster during the mid-game while you do not yet have a comprehensive Gateway system built, and since such travel is permitted in neutral empires that have open borders, navigating the galaxy and responding to distant threats is easier than ever before.

你可以想象,一個龐大的超空間中繼器網(wǎng)絡,可以在游戲中期你還沒有全面的星門系統(tǒng)時,極大地加快航行速度,而且因為這樣的航行在開放邊界的中立帝國內(nèi)也是允許的,跨越星海和對抗遙遠威脅從未變得如此容易。


As a personal anecdote, after playing with these and the new subjugation mechanics internally, it was almost difficult to go back to 3.3 for the Dev Clash. Made me almost want to blow up the galaxy.

還有一個我個人的事情,提前在內(nèi)部玩了這些東西和新的附庸機制之后,回到3.3版本號參加開發(fā)者對戰(zhàn)幾乎變得非常難受。搞得我差點就要去炸掉銀河了。


Selected Other Changes

精選的其他改動


As with every update, there are a number of balance or quality of life changes and adjustments in Cepheus. Here's a handful of interesting changes.

正如每次更新一樣,仙王座Cepheus中也會有一些平衡性或者基礎游戲質量的改動和調(diào)整。這里是一些有趣的改動。


Successful Force Ideology wars with a corporate aggressor now result in the target (or created) empire having the Oligarchic authority and Merchant Guilds civic. This is also true for Status Quo resolutions of Establish Hegemony, Subjugation, and the Scion's Bring into the Fold wargoals.
一個巨型企業(yè)侵略者發(fā)動的強迫接受意識形態(tài)戰(zhàn)爭如果成功,那么現(xiàn)在會讓目標(或者新建的)帝國有寡頭制和商業(yè)行會民政。這對確立霸權、附庸、先輩子弟的拉入勢力范圍戰(zhàn)爭目標也都適用。

Corporate subjects can now open branch offices in subjects of their shared overlord, as long as their overlord is not also a MegaCorp.
巨型企業(yè)從屬國現(xiàn)在可以在和他們擁有同一宗主國的其他從屬國內(nèi)開設子公司,只要他們的宗主國不是巨型企業(yè)。

I Subjects of Player Empires now receive AI bonuses as if the difficulty level of the game were one level lower, rather than losing their bonuses entirely.
玩家帝國的AI從屬國現(xiàn)在會獲得比游戲難度低一級的AI加成,而不是失去所有加成。

The Parliamentary System civic now allows factions to be generated much earlier in the game.
議會制度民政現(xiàn)在允許派系更早地在游戲中出現(xiàn)。

You can now nominate other empires to Custodianship, provided they meet the requirements.
你現(xiàn)在可以在其他帝國滿足條件時提議讓他們成為監(jiān)管人。

The Unbidden can no longer spawn in pulsar systems (as the star will disable their Dimensional Portal's shields - Heavy Metal, Inc. sends its regards…)
破界者現(xiàn)在不會生成在脈沖星系中(因為恒星會無效化維度傳送門的護盾——重金屬公司表示欣慰……)

Low Military Intel is now gained at 30 Intel instead of 40 and Medium Military Intel is now gained at 60 Intel instead of 70. The effects of Medium and High Military Intel have been swapped. Medium now allows you to view ship loadout. High now grants visibility of location of military fleets.
低級軍事情報現(xiàn)在會在30情報等級(而非40)時可用,而中等軍事情報會在60情報等級(而非70)時可用。中等和高級軍事情報的效果現(xiàn)在互換了?,F(xiàn)在中等軍事情報可以允許你查看對方艦隊詳情,而高等可以查看對方軍事艦隊位置。

Gateways (and Hyper Relays) can now be built in vassal space.
星門(和超空間中繼器)現(xiàn)在可以在附庸的境內(nèi)建造。

The Grasp the Void Ascension Perk now grants increased draw weight for FTL travel techs.
掌握太虛飛升天賦現(xiàn)在會增加FTL航行科技的出現(xiàn)權重。


Some improvements have been made to automated migration.

我們也對自動遷移系統(tǒng)做了一些改進。


"Ideal" worlds such as ring worlds, gaia worlds, hive worlds and machine worlds now have a 50% higher score when pops are deciding where to automatically resettle to. So they are more likely to want to move to your newly-founded ring world, for instance. Capital world planet designations also have a +10% score, and freshly founded colonies have 25% from their designation.
理想世界,例如環(huán)世界、蓋亞世界、蜂巢世界和機械世界,現(xiàn)在在人口決定遷移去向時有50%更高權重。所以現(xiàn)在,舉例來說的話就是人口會更愿意遷移去你新修建的環(huán)世界。帝國首都現(xiàn)在也獲得10%額外的權重,而新建立的殖民地也會通過行星規(guī)劃類型獲得25%的額外。

Pops will now pick which planet to auto-migrate to based on which planet has the most free jobs, rather than the least. They also now take free housing into account better.
人口現(xiàn)在在決定遷移目的地時會基于哪個星球的空閑崗位更多(而不是更少)來決定去向。他們現(xiàn)在也會更好地將空余住房納入考量。

The Outliner will now differentiate between unemployed pops that are migrating and those that are not. A yellow briefcase will be shown for planets that have unemployed pops that are in the process of migrating to another planet. A red briefcase will be shown if your attention is required to resolve the unemployment. On the planet view, the tooltips will now show where the pops are most likely to move to, or explain why they are unable to move.
總覽界面現(xiàn)在會區(qū)分正在遷移和未在遷移的未失業(yè)人口。黃色公文包圖標現(xiàn)在表示這星球上存在正遷移至其他星球的失業(yè)人口。紅色公文包圖標則表示需要玩家來解決失業(yè)問題。在行星界面,提示框會告訴你人口最可能去哪個星球,或者告訴你人口為什么沒有自動遷移。



We have eleven new achievements in Overlord. Here are the icons, I'm curious what people think they are.

我們在四海皆臣Overlord中將推出11個新的成就。這些是它們的圖標。我很好奇大家會給出什么猜測。



Anniversary Additions

周年紀念新增內(nèi)容


Some eagle-eyed readers have noticed some flags that aren't possible in 3.3. You're correct! The art team has added some new colors to the flag palette…

有些眼尖的讀者可能已經(jīng)發(fā)現(xiàn)了一些在3.3版本號中還不可用的旗幟。你們猜對了!美工團隊現(xiàn)在為旗幟的配色添加了一些新的顏色……



…over seventy flag emblems…

……超過70個旗幟標志……



…and forty-five new flag backgrounds.

……和45個新的旗幟背景圖案。



These will all be part of the Cepheus update as part of the May anniversary celebrations.

這些將作為5月的周年慶內(nèi)容加入仙王座Cepheus更新。


Slingshot to the Stars

射向群星



Bordergore? Bordergore.

難看的地圖邊界?沒錯。


Those born under the Slingshot to the Stars find their desires to explore fulfilled by a nearby Quantum Catapult, which replaces one of their Guaranteed Habitable Worlds. Their eagerness to explore into the unknown reduces the distance penalty for building starbases in remote systems by 75%.

那些有“射向群星”起源的文明,可以用這個旁邊的量子彈射裝置滿足他們的探索欲,這個東西會占據(jù)一個確保出現(xiàn)宜居星球的槽位。他們對未知虛空的探索欲使得他們修建飛地的恒星基地時的距離懲罰減少75%。


Next Week

下一周


Next week the totally human programmer @Narkerns will take over for an update on AI and automation improvements coming in Cepheus, and I'll add a little bit about a fourth Origin at the end.

下周百分百純?nèi)祟惖某绦騿T@Narkerns將會接手開發(fā)日志,并帶來一些仙王座Cepheus中關于AI和自動化的更新,而我會在最后加一點點關于第四個起源的內(nèi)容。


Video versions of these dev diaries are available at the Stellaris Official YouTube Channel. Subscribe so you don't miss them, and wishlist Overlord if you haven't already!

大家可以在Stellaris官方油管頻道看到這些開發(fā)日志的視頻版本。點擊關注以防錯過,并且要是還沒的話盡快把四海皆臣Overlord加入愿望單!


In the meantime, keep your eyes on our social media channels. There'll be an announcement later today.

同時,記得盯著點我們的社交媒體頻道。今天晚些時候會有一條發(fā)布。



And here it is...!

它這就來了...!



翻譯:AntiAccess Frost

校對:一水戰(zhàn)阿部熊 三等文官猹中堂


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本作品英文原文著作權屬Paradox interactive AB所有,中文譯文著作權屬牧有漢化所有。

Stellaris開發(fā)日志#251 | 4/21 條條大路通Deneb Iib的評論 (共 條)

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