奧日2020/5/15號(hào)更新

Ori and the Will of the Wisps Patch 2
Dear Ori Fans,
We'd like to thank all of you for the heartwarming words of support, constructive feedback, and patience as we improve the game and address the issues some of you have encountered.
Our team has been very hard at work and we are extremely excited to deliver our latest patch for Ori and the Will of the Wisps, full of new features, improvements and fixes to all of you!
Patch Release Notes

New Features
HDR Support for PC (Windows 10 and a HDR compatible display required)
Improved HDR visuals on Xbox consoles (with new powerful HDR settings!)
Dynamic Resolution Scaling (enables the game to automatically lower its rendering resolution to achieve higher framerate when necessary)
FPS Limit (for those that prefer locked frame-rate experience with less frame-rate fluctuation at high refresh-rate)
Audio Output Device Selection (to specify the device used for sound output)
Speaker Type Selection (better configure audio panning and other features for headphones or speakers)
Sound API Selection (multiple sound api’s available to help with potential sound hardware compatibility problems)
Turning Microsoft Spatial Audio On/Off (allows more control over the spatial audio for more immersive experience and audio troubleshooting for those having no audio output)
Fine-tuned the Windtorn Ruins Escape Difficulty on Normal and Hard Mode
Fixed the ‘missing Kwolok’ issue
Fixed ‘Fallen Friend’ quest
Fixed issues with some NPCs disappearing from side quest locations
Fixed issues in Silent Woods connected to Ori’s moveset getting limited
Several Quality of Life improvements have been added to the Spirit Smash, Burrow and Grapple mechanics
Improvements and fixes to various enemy behaviors
Improvements and fixes to the completion counter: Area completion is affected only by the collectibles and optional challenges present in the area and global completion is affected by area completion, completing all quests, owning every Spirit Shard, and learning all skills from Opher. No longer does simply uncovering parts of the map while exploring impact the completion % of the area, in the interest of not being stuck hunting down the last few nooks and crannies left that have no real significance to the experience
Map fixes: Issues related to displaying icons on the map, fixing map alignment with the world, added ability tree icons to the map, added “complete” state to spirit trial icons
Numerous adjustments and additions to improve understanding of unlocking, engaging with and completing Spirit Trials
Small enemy distribution adjustments to Luma Pools and Mouldwood Depths post boss battles
Technical Improvements
Further improved Performance and Stability on both PC and Xbox One family consoles
Fixed the ‘crashing on start’ issues
Fixed the outstanding problems with achievements not being granted
Fixed various potential sources of compatibility issues rooted in audio hardware and drivers
Improvements to reduce pixel aliasing and improve image quality in a variety of scenes
Issues concerning the Spirit Trials Leaderboards were fixed
Additional Fixes
Fixed bugs with certain resolutions not displaying properly
Fixed invincibility after obtaining Seir
Fixed ‘Flash ability effect lingering’ issues
Fixed issues concerning skipping cutscenes
Fixed issues concerning players sometimes not receiving quest rewards
Improvements to localization
Fixed issues related to Backup Saves
Fixed button prompt issues
Fixed soft locks in The Wellspring
Fixed a number of asset pops and loading issues
Fixed a number of motion blur issues
Improvements to the Warp Mechanic
Map: Added quest list to the "All" filter
Fixed vitality shard having no effect while swap shard is equipped
Fixed Spirit Smash and Spike descriptors
Swapped default equipment assignment in Ku gameplay section to clarify the available moveset
Minor adjustment to Wellspring Spirit Trial to prevent players from skipping a majority of the trial in an unintended way
Added collapsing walls on the left and right of Mora’s first arena to prevent players from staying on the walls indefinitely once the escape portion has begun
After completing the ‘Hand to Hand’ quest, the purchasable map icon upgrades in Lupo’s shop are considered purchased to prevent players from wasting Spirit Light unintentionally
Fixed issue where small respawnable collectible orbs in water or sand would become unable to be collected on respawn
Fixed undiscovered Spirit Well being activated on purchase of Windswept Wastes area map
Out of bounds fix for Shriek boss battle
As always, thank you for your continued support. One of our goals has been to make sure Ori and the Will of the Wisps brings joy to as many people around the world as it possibly can, and we hope that we’ve brought joy to you.

更新鏈接:https://store.steampowered.com/newshub/app/1057090/view/3362445529945178805