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【森林之子】Sons of the Forest 2023.06.24更新筆記【步槍,高爾夫球車等】【粗翻】

2023-06-24 01:45 作者:Malz麥子不是妻子  | 我要投稿

【該更新筆記由機(jī)翻后由個(gè)人粗略修正,現(xiàn)在應(yīng)該更容易看懂】


大家好


這個(gè)補(bǔ)丁增加了一個(gè)新的BOSS戰(zhàn)和一個(gè)新的游戲結(jié)束場景,以及可駕駛的高爾夫球車,在一個(gè)山洞里可以找到一把步槍,坐在百合花上鳴叫的青蛙,砍掉動物的頭并將其用作墻面裝飾的能力,一堆石頭建筑的改進(jìn)以及更多的完整列表,請查看下面。


我們還增加了我們的第一次專用服務(wù)器,關(guān)于如何建立和托管專用服務(wù)器的詳細(xì)說明,請查看我們的指南:

https://steamcommunity.com/sharedfiles/filedetails/?id=2992700419&snr=2_9_100000_

像往常一樣,請繼續(xù)在社區(qū)中心的討論區(qū)發(fā)布你的錯(cuò)誤報(bào)告和反饋。


功能介紹


新的最后的BOSS戰(zhàn)和場景

專屬服務(wù)器

可駕駛的高爾夫球車

步槍

裝飾性的青蛙

動物頭顱獎杯

石頭門洞、支桿、窗戶和柱子的分離放置

新的石頭支架結(jié)構(gòu)

窗戶百葉窗

更新了地圖東側(cè)的環(huán)境,增加了溪流、瀑布、湖泊、池塘、食人村、繩索橋等。

增加了一些新的故事筆記拾取物

增加了臟水/凈水系統(tǒng)


改進(jìn)

石頭現(xiàn)在可以在投擲時(shí)對物體造成傷害
你現(xiàn)在可以將石頭或任何長度的分段木頭連接到索道上,而不僅僅是一整根木頭。
如果玩家打開他們的存貨,一個(gè)被重新安置的結(jié)構(gòu)現(xiàn)在會被拋出。
增加了新的貓糧視覺效果
墻面上的架子現(xiàn)在可以儲存烹飪的鍋?zhàn)恿?br>凱爾文現(xiàn)在可以完成石頭壁爐的建造了。
改進(jìn)了燃燒棒材料的外觀
改善了沸水的外觀
改進(jìn)了樹木在冬季的表現(xiàn)
改進(jìn)了石頭/巖石文字的定位
食人族的冬衣現(xiàn)在可以在尸體被燒毀時(shí)燃燒了
拾取物品時(shí)的 "收集 "和 "添加到背包 "文字現(xiàn)在已經(jīng)本地化了。
增加了對LOD的支持,使儲存器中的物品在較遠(yuǎn)的地方會被禁用。
修正了架子上的盔甲有昂貴的縮放網(wǎng)格碰撞器的問題。
調(diào)整了一些鴨子在水面上的降落點(diǎn),這些降落點(diǎn)在陸地上。
修復(fù)地板時(shí)不再重新排列木板的順序
拆解自制神像時(shí),現(xiàn)在會取走你的目標(biāo)肢體,而不是最后添加的肢體。
在擁擠的地方放置家具現(xiàn)在應(yīng)該更容易了。
改進(jìn)了玩家著火的視覺效果
為鴨子增加了空閑的變化,并增加了它們在湖上時(shí)的飲水和進(jìn)食率。
在書中添加了新的石頭建筑教程
在洞窟D中增加了一些小的食人族營地
燈泡現(xiàn)在可以從抓取袋中使用,并可以添加到貨架上
玩家在瞄準(zhǔn)他們的武器時(shí)不再能進(jìn)行互動
玩家在觸發(fā)艙門或安全門互動的同時(shí),不能再直接打開他們的庫存
長矛上的魚現(xiàn)在會在長矛被收起或扔掉時(shí)掉下來
將盔甲架設(shè)置為一次只允許一個(gè)用戶與之互動
在一些山區(qū)增加了一些溫泉
優(yōu)化了肢體殘缺的血濺現(xiàn)象
修復(fù)了洞穴入口的視覺問題:閃爍的密度,從遠(yuǎn)處看到的入口。
改進(jìn)了熔巖沖擊的視覺效果。
設(shè)置石梁和石柱的電線元素
柱子的分離位置現(xiàn)在可與任何原木區(qū)或石頭的組合一起使用



平衡

飲用臟水現(xiàn)在會造成少量的健康損害,燒開水或收集到雨水收集器中以獲得干凈的水
增加了自定義游戲設(shè)置,允許玩家在庫存時(shí)切換世界模擬的暫停。
在艱難的生存環(huán)境中,打開背包的暫停現(xiàn)在默認(rèn)為否。
惡魔boss減少了健康狀況和造成的傷害。一些攻擊有更長的冷卻時(shí)間,并增加了它對建筑結(jié)構(gòu)的傷害。
在黃金屋前的走廊上增加了額外的彈藥和健康拾取物。
在彈藥箱中增加了步槍彈藥的獲取機(jī)會
石頭結(jié)構(gòu)的強(qiáng)度增加了一倍
黃金盔甲現(xiàn)在可以減少30%的非惡魔傷害。


修復(fù)問題

修復(fù)了騎士V和滑翔機(jī)在某些保存游戲中消失的問題。
改進(jìn)并修復(fù)了因內(nèi)置燈光過多而導(dǎo)致的大多數(shù)情況下的偽影問題。
改進(jìn)了天氣遮擋,并增加了一個(gè)質(zhì)量選項(xiàng),如果需要的話可以調(diào)高,以解決遮擋視覺上的破壞問題。
修復(fù)了在某些攻擊動畫中重新調(diào)整世界上的惡魔老板的比例。
修復(fù)了閑置的重型男性食人者的聲音在很遠(yuǎn)處就能聽到的問題。
刪除了在站立的棍子上放置鐵絲的過時(shí)的選項(xiàng)。
修復(fù)了放置在兩根相連的石梁拐角處的柱子,如果從其中一根石梁上移走一塊石頭,柱子就會移位。
修正了不完整的石梁允許移除支撐柱子的兄弟梁的問題
修正了從完整的石梁上拆下第一塊石頭時(shí),直到最后一塊石頭被拆下,才會清理與支撐結(jié)構(gòu)的聯(lián)系
當(dāng)按照特定的順序拆解接地的石梁時(shí),固定的石頭假柱子仍然在。
修正了允許在四分之一木柱上添加石頭的問題
修正了在第二層傾斜的石梁上使用修復(fù)工具時(shí),在特定情況下導(dǎo)致石梁夾在其所倚靠的石柱中的問題。
調(diào)整了石梁的視覺效果,使燈泡適合在它下面。
修正了在篷布下放置支桿導(dǎo)致篷布坍塌的問題
修復(fù)了拆除和更換坡道導(dǎo)致這些瓷磚的天氣遮蔽被破壞,直到游戲被重新加載的問題。
改進(jìn)了擱淺的游艇內(nèi)的天氣遮蔽。
修正了在另一端有帶支桿的梁的情況下,能夠移除支撐支桿梁的支柱的問題。
修正了切割柱子的計(jì)算有時(shí)會阻止將半木高的柱子切割成四分之一木高的柱子。
修正了在連接柱子和墻的梁上添加柱子時(shí)的無效連接問題
修正了支柱和橫梁的各種小型建筑問題
修正了允許切割支撐家具的柱子的問題
剝了皮的動物現(xiàn)在都去了頭
修復(fù)玩家在被擊倒的狀態(tài)下有時(shí)會卡在地上滑動的問題。
修復(fù)了 "拿取物品 "的凱爾文命令導(dǎo)致玩家在打開抓取袋之前試圖裝備上一個(gè)物品的問題。
修復(fù)了在兩根柱子之間放置橫梁,而柱子下面有一整面墻,但沒有將橫梁與這些柱子正確連接起來,這導(dǎo)致橫梁無法拆除,而它的兄弟橫梁與它相連。
修正了切割窗口時(shí)產(chǎn)生的半根木頭有時(shí)會卡在墻上的問題。
修復(fù)了在石壁爐中生火時(shí)第二根木棍放置失敗的問題
修正了在某些情況下將傾斜的橫梁放在由墻支撐的橫梁上時(shí)的錯(cuò)誤垃圾郵件,這將阻止橫梁的放置

修復(fù)了石制壁爐太容易被摧毀的問題

修正了從結(jié)構(gòu)上折斷的支桿不能產(chǎn)生一個(gè)拾音器的問題

修正了在持有多個(gè)石塊的情況下拾取一個(gè)持有的物品,導(dǎo)致玩家只掉落一個(gè)石塊拾取。

修正了當(dāng)觸發(fā)器觸及原木拾取物時(shí),在多人客戶端出現(xiàn)的垃圾錯(cuò)誤。

修正了放置門的方向不一致,因?yàn)樗膬?nèi)部朝向玩家。

修正了石塊結(jié)構(gòu)在視覺上不受雪和濕氣遮擋量的影響

修復(fù)了防御墻門把手在修復(fù)時(shí)改變方向的問題

修復(fù)了保存加載后烹飪鍋不總是有正確的燉菜的問題

修正了在某些情況下將第一件物品添加到儲存器中的困難。

修正了在某些情況下烹飪鍋丟失其配方的問題

修正了在多人游戲中,當(dāng)另一玩家從烹飪鍋中獲取液體時(shí),烹飪鍋在火上的當(dāng)前體積沒有被更新的問題

修正了從一個(gè)火堆移到另一個(gè)火堆時(shí),帶燉菜的鍋會變成水的問題

修復(fù)了當(dāng)試圖拾取任何體積容器但沒有配方的物品時(shí)出錯(cuò)的問題。

修復(fù)了當(dāng)篝火完全燒盡時(shí),空鍋會被摧毀的問題。

修復(fù)了如果在進(jìn)入庫存之前已經(jīng)裝備了燒瓶或烹飪鍋,那么倒出另一個(gè)也會被倒出的問題。

修正了書架的問題,書架上的某些位置不能正確保存。

修復(fù)了站在火上的UI交互位置過高的問題

修復(fù)了玩家在庫存中試圖打開指南書時(shí)進(jìn)入破碎狀態(tài)的問題

修復(fù)了多人游戲客戶端無法在兩個(gè)方向上發(fā)送索道上的物體的問題。

修復(fù)了凱爾文有時(shí)能在很遠(yuǎn)的地方拿到拾物的問題

修正了鴨子在去湖邊時(shí)有時(shí)會被打斷的問題

修正了敵人和動物的一些激活和渲染距離不一致的問題

修正了通過碰撞可以將動物或爬蟲剝皮的錯(cuò)誤

在和平模式下,村莊將不再有機(jī)會沾上令人毛骨悚然的唾液

地堡內(nèi)的椅子上的食物將不再顯示在庫存視圖中

修復(fù)了必須遠(yuǎn)離滑索才能更新其交互用戶界面的問題。

用火上的燉菜填滿一個(gè)持有的鍋,現(xiàn)在看起來會是正確的燉菜。

修復(fù)了當(dāng)?shù)却叩幕蛹せ顣r(shí),打開庫存會使玩家進(jìn)入一個(gè)糟糕的狀態(tài)。

修復(fù)了當(dāng)加載到一個(gè)游戲時(shí),在未點(diǎn)燃的火上有一個(gè)煮熟的鍋時(shí),能夠同時(shí)從鍋里吃東西和點(diǎn)火的問題。

多人游戲客戶端中,火鍋中剩余的燉肉數(shù)量現(xiàn)在是同步的。

修復(fù)了在執(zhí)行另一個(gè)動作(如吃東西)的同時(shí)裝備先前持有的物品時(shí),有時(shí)會進(jìn)入持有物品的不良狀態(tài)的問題。

修復(fù)了當(dāng)連接到非LOD 0的樹木或其他非樹木的可破壞世界對象時(shí),云霄飛車不會被破壞的問題。

修復(fù)了其中一個(gè)蘑菇采集器的視覺效果缺失的問題。

修復(fù)了如果正在使用的烹飪鍋的火被摧毀,煮沸的音頻繼續(xù)播放的問題。

修復(fù)了做飯時(shí)不總是采取擁有最多成分的滿意配方的問題

修復(fù)了筆記本電腦被破壞后的零星碰撞問題


音頻


添加了所有缺失的鼠標(biāo)移動和拾取事件(動作相機(jī)、種子、燈泡)。

更新了耀斑音頻衰減的距離和調(diào)整的水平

撞擊音效現(xiàn)在也會在撞擊其他拾音器時(shí)被觸發(fā),因此一堆拾音器會發(fā)出聲音


以下為英文原文

Hey everyone,

This patch adds a new boss battle along with a new cutscene to the end of the game, as well as drivable golf carts, a rifle which can be found in one of the caves, frogs that sit on lily pads and chirp, the ability to chop heads off dead animals and use them as wall decorations, a bunch of stone building improvements and lots more for the full list check below.

We’ve also added our first pass at dedicated servers, for detailed instructions on how to set up and host a dedicated server check out our guide here:

Dedicated Server Guide

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.




Features


  • New end boss battle and cutscene

  • Dedicated servers

  • Drivable golf carts

  • Rifle

  • Decorative frogs

  • Animal head trophies

  • Stone doorways, struts, windows and pillar detached placement

  • New stone holder structure

  • Window shutters

  • Updated environment on East side of the map with more streams, waterfalls, lakes, ponds, cannibal villages, rope bridges and more

  • Some new story note pickups added

  • Dirty/clean water system added


Improvements


  • Stones now apply damage to things when thrown

  • You can now attach stones or any length of log to ziplines rather than just full logs

  • A held relocated structure is now thrown if the player opens their inventory

  • Added new cat food visual

  • Wall shelves can now store cooking pots

  • Kelvin can now finish building stone fireplaces

  • Improved look of burning sticks material

  • Improved look of boiling water

  • Improved performance of trees in winter

  • Improved stone/rock text localization

  • Cannibal winter clothes now burn when the bodies are burned

  • "Collected" and "added to backpack" text when picking up items is now localized

  • Added LOD support so that items in storage holders will disable when far away

  • Fixed issue with armor pieces on shelves having expensive scaled mesh colliders

  • Adjusted some duck landing spots on water that were over land

  • Repairing floors no longer re-orders its planks

  • Disassembling a Custom Effigy now takes the limb you are targeting instead of the last limb added

  • It should now be easier to place furniture in crowded areas

  • Improved player on fire visuals

  • Added an idle variation to ducks and increased their drinking and eating rate when on lakes

  • Added new stone building tutorials to book

  • Added some small cannibal camps to cave D

  • Light bulbs can now be used from the grab bag and can be added to shelves

  • Player can no longer perform interactions when aiming their weapon

  • Player can no longer open their inventory right at the same time that they trigger a hatch or security door interaction

  • Fish on spears will now fall off when the spear is put away or thrown

  • Set armor racks to only allow a single user to interact with them at a time

  • Added some hot springs to some mountain areas

  • Dismemberment blood splat optimized

  • Visual fixes for cave entrances : shimmering density, seeing through entrance from distance

  • Improved lava impact visual

  • Setup stone beam & pillar electric wire elements

  • Pillar detached placement now works with any combination of log quarters or stones


Balance


  • Drinking dirty water will now cause a small amount of health damage, boil water or collect in rain collector for clean water

  • Added custom game setting to allow players to toggle the pausing of the world sim when in inventory

  • Pausing in inventory now defaults to false in hard survival

  • Demon boss reduced health and damage it delivers. Some attacks have longer cooldown and increased it’s damage against structures

  • Added additional ammo and health pickups to corridor before gold room

  • Added rifle ammo chance to ammo cases

  • Doubled strength of stone structures

  • Gold Armor now reduces incoming non-demonic damage by 30%


Fixes


  • Fixed Knight V’s and gliders vanishing in some save games

  • Improved and fixed most cases of artifacts caused by having too many built lights

  • Improved weather occlusion and added a quality option that can be turned up if needed to fix issues of occlusion visually breaking

  • Fix demon boss in overworld rescaling during some attack animations

  • Fix for idle heavy male cannibal audio being audible from far away

  • Removed deprecated option to place wire on standing stick

  • Fixed pillars placed at the corner of two connected stone beams shifting if a stone is removed from one of those beams

  • Fixed incomplete stone beams allowing removal of sibling beams supporting a pillar

  • Fixed dismantling first stone from a complete stone beam not cleaning up links to supported structures until the last stone was removed

  • Fixed stone fake pillars remaining on when disassembling a grounded stone Beam in a specific order

  • Fixed stones allowed to be added to quarter log pillars

  • Fixed using a repair tool on a second story leaning beam causing it to clip into the pillar its leaning against in a specific context

  • Tweaked stone beam visual so lightbulb fits under it

  • Fixed placing a strut underneath a tarp causing the tarp to collapse

  • Fixed dismantling and replacing ramps resulting in broken weather occlusion for those tiles until game was reloaded

  • Improved weather occlusion inside of the beached yachts

  • Fixed being able to remove a pillar supporting a strutted beam if there was a linked beam with a strut on the other end

  • Fixed cut pillar calculations sometimes preventing cutting a half log high pillar into a quarter log high pillar

  • Fixed invalid linking issue when adding a pillar bellow a beam that connects a pillar to a wall

  • Fixed various small building issues with struts and beams

  • Fixed being allowed to cut pillars that are supporting furniture

  • Skinned animals now have head removed

  • Fix player sometimes stuck sliding on ground while in knocked down state

  • Fix "Take Item" Kelvin order causing player to try to equip previous item before opening grab bag

  • Fixed placing a beam between two pillars with a full wall underneath not linking that beam with those pillars properly, which resulted in a beam impossible to dismantle while it has sibling beams linked to it

  • Fixed half log spawned when cutting window sometimes staying stuck in the wall

  • Fixed second stick placement failing when building a fire in a stone fireplace

  • Fixed error spam when placing a leaning beam on beams supported by a wall in some context which would prevent the beam placement

  • Fixed stone fireplaces getting destroyed too easily

  • Fixed struts broken off of a structure not spawning a pickup

  • Fixed picking up a held item while holding multiple stones causing player to only drop one stone pick up

  • Fixed error spam on multiplayer client side any time a trigger touched a log pickup

  • Fixed placing door not orienting it as the inside towards the player consistently

  • Fixed stone structures not affected visually by snow and wetness occlusion volumes

  • Fixed Defensive Wall Gate handles changing orientation when repaired

  • Fixed cooking pots not always having the correct stew after save load

  • Fixed adding the the first item to a storage holder being difficult in some cases

  • Fixed issues with the cooking pot loosing its recipe in certain situations

  • Fixed issue in multiplayer where the cooking pots current volume on the fire was not being updated when another player takes liquid from it

  • Fixed pots with stew turning into water when moved from one fire to another

  • Fix for erroring when trying to pickup any item that is a volume container but does not have a recipe

  • Fix for empty cooking pots getting destroyed when a campfire burns out completely

  • Fixed issue where dumping out the flask or cooking pot would also dump out the other if the other had been equipped before going into the inventory

  • Fixed issue with shelves where some spots on shelves would not save properly

  • Fixed standing fire UI interaction positioned too high

  • Fix for getting into a broken state if the player tries to open the guide book when in inventory

  • Fixed issue with multiplayer clients not being able to send objects on ziplines in both directions

  • Fixed Kelvin sometimes able to get pickups far out of reach

  • Fixed ducks sometimes getting interrupted while going to lake

  • Fixed some activation and render distance inconsistencies on enemies and animals

  • Fixed bug where it was possible to skin animals or creepies through collision

  • In peaceful mode, villages will no longer have a chance to get covered in creepy spittle

  • Chair inside bunker food will no longer show up in the inventory view

  • Fix for having to look away from the zipline for its interaction UI to update

  • Filling a held pot with stew that’s on the fire will now look like the correct stew

  • Fix for opening inventory when the waiting for sleep interaction is active getting player into a bad state

  • Fix for being able to eat from pot and light fire at the same time when loading into a game that had a cooked pot on an unlit fire

  • Amount of stew remaining in a pot on a fire is now synced across multiplayer clients

  • Fix for sometimes getting into a bad state with held items when equipping previously held item at the same time as performing another action like eating

  • Fix for ziplines not getting destroyed when attached to trees that are not LOD 0 or other destructible world objects that are not trees

  • Fixed missing visuals for one of the mushroom pickups

  • Fix for boiling audio continuing to play if the fire that an active cooking pot is sitting on is destroyed

  • Fixed cooking not always taking the satisfied recipe that has the most ingredients

  • Fixed sporadic collision on laptops after they have been broken


Audio


  • Added all the missing mouseover and pickup events (Action Camera, seeds, lightbulb heads)

  • Updated distances on flare audio attenuation and tuned levels

  • Impact sound effects are now also triggered when they hit other pickups so that a pile of pickups would make sound


【森林之子】Sons of the Forest 2023.06.24更新筆記【步槍,高爾夫球車等】【粗翻】的評論 (共 條)

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