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UE Unreal Engine plugin for touch UITouch

2022-10-15 13:18 作者:Aimo_皚墨  | 我要投稿

中文版地址:?https://www.bilibili.com/read/cv18639367

Everybody is good!

My name is :?Aimo_皚墨

Let me introduce this plug-in!

Description: Plugins are generally used for the use of touch devices such as Android phones, tablets and other touch devices

GitHub下載地址: https://github.com/AimoTvT/UITouch

Unreal Store: https://www.unrealengine.com/marketplace/zh-CN/product/uitouch

Tutorial video address: https://www.bilibili.com/video/BV1dg411e7SZ


Then launch any version project and find it in the menu bar -> Edit -> Plug-ins
1. Search for UITouch 2.
?
Click the check box (click Yes or if prompted for experiment/test) 3. Click Restart engine now

To test options on your computer, click Advanced

  • Click on mouse simulation

To test the control, select BP_TouchPlayercontroller in the world setting


Click Run to test

點(diǎn)擊運(yùn)行即可測試


Test successful (run successful result click on the roulette wheel to appear run)

運(yùn)行成功的結(jié)果點(diǎn)擊輪盤上移動即可出現(xiàn)跑


Attention!!!!!! : If you need to pack, replace the default touch of the UE

Find Project Settings and click


> -1. Find the project Settings and click

> - 2. Click Touch Settings. This is the official virtual touch



To modify the name, you can place any bit, cursing on the content file

修改名字,可以放到內(nèi)容文件任何位置

Control introduction:

BP_TouchButtonWidget //Generally used of buttons.

用于按鈕的類型可以和觸摸一起觸發(fā)

BP_TouchControlWidget //Generally used to touch moving perspectives

一般用于觸摸移動視角

BP_TouchJoystickWidget //Ordinary control lever

用于輪盤技能或是人物移動的觸控

BP_TouchAdvancedJoystickWidget //Advanced control lever

一般用于特殊移動,如手游的加速跑


The control appears by searching (Touch) within the control


Control usage:

Click on the event scheduler using the method to add a create event

使用方法點(diǎn)擊事件調(diào)度器添加創(chuàng)建事件

Feedback value will be obtained, advanced lever such as X:-1~1 Y: -1~2 Z: the number of touch or release

會獲得反饋值,高級操控桿如X:-1~1 Y: -1~2 Z:?第幾個觸控或松開


Simple usage demonstration picture:

簡易用法演示圖片:?


## Technology Sharing:

> Running Process

> 1. Bind the Touch button (TouchComponent)

> 2. Create the Widget touch control

> 3. Widget Search (TouchComponent)

> 4. Bind the scheduler of the control component

>Blueprints are only used for demonstration purposes (basically low-level C++ functionality)

>


> 1. Widget Search for the TouchComponent

> 2. Bind the scheduler of the control component

>



>Triggers the process

>

> 1. Trigger touch (usually controller touch event)

> 2. (Touch component) The touch control publishes the touch position and other information

> 3. (Widget) Touch all controls to determine whether to enter the control area

> 4. (Widget) Bind the corresponding scheduler if you enter it

> 5. (Widget) and continuously monitor the bound scheduler

> 6. Release the touch and release the scheduler

>



> There are 10 schedulers and one scheduler for all multicast in the touch control



> Touch the function of the control



> C++ carbon binding control





UE Unreal Engine plugin for touch UITouch的評論 (共 條)

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