UE5.1_Niagara高級3.4_ Color Propagation
3.4 Color Propagation【顏色傳播】
PropagateValue is passed from neighbor to neighbor. Higher values win over lower values. The color associated with the particle goes along for the ride.
【傳播值從鄰居傳給鄰居。高數(shù)值勝過低數(shù)值。與粒子關(guān)聯(lián)的顏色因此傳遞】
Module Outputs are transient, meanging they only live in the stack context they were created in (Particle Update, for example, or Emitter Spawn) To maintain the AddedToGrid data across simulation stages it is being copied to a Particle attribute.
【模組輸出是臨時(shí)的,意味著它們僅存在于創(chuàng)建它們的堆疊環(huán)境中(粒子生成,或粒子更新),為了跨堆疊保存到下一個(gè)模擬階段,所以把它復(fù)制到粒子屬性變量里】
Allow the color to be switched to the AddedToGrid debug display. This is controlled by a User Parameter.
【允許顏色被切換到AddedToGrid調(diào)試模式。這由用戶參數(shù)控制】
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